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"Find me cards equivalent to: Whirlwind Technique"

No exact equivalent to Whirlwind Technique exists since Airbend is not a real MTG keyword. For blue, instant, card draw with similar utility, consider:

  • Compulsive Research (draw 3, discard 2 or a land)
  • Strategic Planning (not an instant, but surveils and draws)
  • Frantic Inventory (draws, no discard)
  • Into the Roil (bounces creatures, cantrip)
  • Whirlwind Technique (your requested card)


Reason: Blue has many card draw and utility spells, but nothing matches Airbend as described.

Found Cards

5 Results

Compulsive Research

Frantic Inventory

Into the Roil

Strategic Planning

Whirlwind Technique

Compulsive Research #14 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The target player can discard either one land card or two cards which may or may not be lands. The player can discard one land and one other card or two land cards if they choose.
  • Prices

    Seller Price
    Tcgplayer 0.42 USD 0.35 USD 0.5 USD
    Cardkingdom 0.79 USD 0.49 USD 1.49 USD
    Cardmarket 0.35 EUR / 0.93 EUR
    Manapool 0.5 USD 0.5 USD 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player draws three cards. Then that player discards two cards unless theydiscarda land card.

    Frantic Inventory #394 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because Frantic Inventory is still on the stack while it's resolving, it doesn't count towards the number of cards you draw.
  • Prices

    Seller Price
    Tcgplayer 0.34 USD / 0.67 USD
    Cardmarket 0.3 EUR / 0.55 EUR
    Cardkingdom 0.49 USD / 1.49 USD
    Manapool 0.35 USD / 0.45 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.

    Into the Roil #62 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Kicker

    Rules

  • If the targeted permanent is an illegal target by the time Into the Roil resolves, the entire spell doesn't resolve. You don't draw a card.
  • If the target nonland permanent is an illegal target by the time Into the Roil tries to resolve, the spell doesn't resolve. You don't draw a card if it was kicked.
  • If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
  • If a spell's kicker cost was paid, the spell is "kicked."
  • If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
  • The kicker ability doesn't let you pay a kicker cost more than once.
  • To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Tcgplayer / 0.17 USD 0.25 USD
    Manapool 0.15 USD / 0.15 USD
    Cardmarket / 0.18 EUR 0.09 EUR
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Kicker (You may pay an additional as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

    Strategic Planning #20 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If there are fewer than three cards in your library, you look at all of them, put one of them into your hand, and put the rest into your graveyard.
  • Prices

    Seller Price
    Cardmarket 0.16 EUR / 0.29 EUR
    Cardkingdom 0.35 USD 0.79 USD 0.79 USD
    Tcgplayer 0.44 USD 0.21 USD 0.28 USD
    Manapool 0.17 USD 0.17 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

    Whirlwind Technique #100 Instant — Lesson

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
  • Lesson
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Airbend

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 2.99 USD 0.59 USD
    Cardmarket / 0.56 EUR 0.22 EUR
    Manapool / 0.19 USD 0.15 USD
    Tcgplayer 0.18 USD / 3.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player draws two cards, then discards a card. Airbend up to two target creatures. (To airbend a creature, exile it. While it's exiled, its owner may cast it for rather than its mana cost.)