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"Find me cards equivalent to: Wily Bandar"

Equivalent cards to Wily Bandar (green creatures that grant themselves indestructible):
1. Wily Bandar — {2}{G}: Gains indestructible until end of turn.
2. Dauntless Escort — Sacrifice: Creatures you control gain indestructible until EOT.
3. Asceticism (not a creature, but gives hexproof & regenerate to creatures).
4. Temur Sabertooth — {1}{G}: Bounce another creature, Sabertooth becomes indestructible.
5. Heroic Intervention (not a creature, but grants indestructible to all permanents you control).


Reason: Pure indestructible until end of turn repeatable self-activation is rare in only green; most green cards grant indestructibility with additional effects or for the whole team. Wily Bandar is almost unique for mono-green.

Found Cards

5 Results

Asceticism

Dauntless Escort

Heroic Intervention

Temur Sabertooth

Wily Bandar

Asceticism #SOM-110 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Heal Regenerate

    Rules

  • You may target any creature with the regeneration ability, not just one you control.
  • Prices

    Seller Price
    Cardmarket 5.45 EUR
    Manapool 5.15 USD
    Cardkingdom 6.99 USD
    Tcgplayer 7.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have hexproof. : Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

    Dauntless Escort #223 Creature — Rhino Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Rhino
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If any creature leaves your control, it will retain indestructible.
  • Lethal damage and effects that say "destroy" won't cause a creature with indestructible to be put into the graveyard. However, a creature with indestructible can be put into the graveyard for a number of reasons. The most likely reasons are if it's sacrificed, if it's legendary and another legendary creature with the same name is controlled by the same player, or if its toughness is 0 or less.
  • Once Dauntless Escort's ability resolves, the set of creatures it affects is locked in. It won't affect creatures that enter the battlefield after the ability has finished resolving.
  • Prices

    Seller Price
    Cardkingdom 0.59 USD
    Manapool 0.15 USD
    Tcgplayer 0.18 USD
    Cardmarket 0.22 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sacrifice this creature: Creatures you control gain indestructible until end of turn.

    Heroic Intervention #79 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A planeswalker with indestructible still loses loyalty counters as it's dealt damage and will still be put into its owner's graveyard if its loyalty reaches 0.
  • The set of permanents affected by Heroic Intervention is determined as the spell resolves. Permanents you begin to control later in the turn won't gain hexproof and indestructible.
  • A battle with indestructible still loses defense counters as it's dealt damage. If it's a Siege, it will still be exiled when the last defense counter is removed from it, and its controller may still cast it transformed without paying its mana cost.
  • Prices

    Seller Price
    Manapool 8.85 USD / 12.49 USD
    Cardkingdom / 12.99 USD 12.99 USD
    Cardmarket 6.24 EUR / 7.61 EUR
    Tcgplayer / 7.9 USD 7.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Permanents you control gain hexproof and indestructible until end of turn.

    Temur Sabertooth #308 Creature — Cat

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Cat
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You choose whether to return a creature and which creature to return as the activated ability resolves. This doesn't target any creature.
  • Prices

    Seller Price
    Manapool 12.76 USD 12.76 USD 8.02 USD
    Cardmarket 6.26 EUR / 8.11 EUR
    Cardkingdom 12.99 USD / 7.99 USD
    Tcgplayer 12.78 USD / 8.78 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : You may return another creature you control to its owner's hand. If you do, this creature gains indestructible until end of turn.

    Wily Bandar #175 Creature — Cat Monkey

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Cat
  • Monkey
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.99 USD
    Tcgplayer / 0.43 USD 0.09 USD
    Manapool 0.15 USD / 0.15 USD
    Cardmarket 0.14 EUR / 0.31 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don'tdestroyit.)