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"Find me cards equivalent to: Winnowing"

Equivalent cards (white, sorcery, choose & sacrifice or similar sweeper effects) include:

  • Winnowing
  • Single Combat — Each player chooses a creature/planeswalker, sacrifices the rest. Not exactly the same, but similar choose and keep.
  • Cataclysm — Each player chooses a creature, artifact, land, and enchantment, sacrifices the rest.
  • Tragic Arrogance — You choose, for each player, which permanents they keep; others are sacrificed.
  • Settle the Wreckage (instant) — Exiles all attacking creatures, controller replaces with basics. Similar board wipe, though not identical in choose and keep.


Reason:
All these are white sorceries (except Settle), involve creature selection or mass removal, and encourage choosing to preserve certain permanents. None match Winnowing exactly due to the unique creature-type restriction, but these are the closest functional equivalents.

Found Cards

5 Results

Cataclysm

Settle the Wreckage

Single Combat

Tragic Arrogance

Winnowing

Cataclysm #bh3 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you control a permanent with more than one type, you can choose that permanent to be the representative of either type. This makes it possible to have more than one creature (or other permanent type) on the battlefield. For example, if you select a creature for your creature and an artifact creature for your artifact, you get to keep both of these creatures.
  • If you control a permanent with more than one type, you can choose that same permanent for more than one of the choices if you want to. This makes it possible to select an artifact creature as both your artifact and creature, and then select a land and thereby keep only two cards.
  • The current player makes their choices before the other player. After both players make choices, all the sacrifices are done simultaneously.
  • The permanents to save are chosen on resolution. You do not choose them when casting the spell.
  • Each permanent not chosen by a player will be sacrificed. If a permanent has none of the listed types (for example, a Planeswalker with no other types), it can’t be chosen.
  • Prices

    Seller Price
    Tcgplayer 2.69 USD
    Cardkingdom 3.49 USD
    Manapool 2.05 USD
    Cardmarket 4.71 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.

    Settle the Wreckage #2372 aka. Wrath to Exile Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Settle the Wreckage targets only the player. Creatures with hexproof that player controls will be exiled as this spell resolves.
  • That player can find fewer basic land cards than the number of exiled creatures, whether because they want to or because they don’t have that many basic land cards left.
  • The number of lands that player may find is the number of attacking creatures that were exiled, even if some of those creatures were tokens, weren’t creature cards, or didn’t end up in exile (most likely because one was that player’s commander in the Commander variant).
  • Prices

    Seller Price
    Manapool / 4.03 USD 3.63 USD
    Cardkingdom / 4.49 USD 3.49 USD
    Tcgplayer / 4.26 USD 4.58 USD
    Cardmarket 4.51 EUR / 1.78 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, thenshuffle

    Single Combat #700 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As Single Combat resolves, first the player whose turn it is chooses a creature or planeswalker they control, then each other player in turn order does the same, knowing the choices made before them. Then each unchosen creature and planeswalker is sacrificed at the same time.
  • In a multiplayer game, if you leave the game after Single Combat resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.
  • Prices

    Seller Price
    Manapool 5.19 USD
    Tcgplayer 1.31 USD
    Cardkingdom 2.49 USD
    Cardmarket 1.18 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

    Tragic Arrogance #182 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a permanent has more than one of the affected types, it can count for any of them. For example, you could choose an artifact creature as the artifact you're sparing, another creature as the creature, and an enchantment creature as the enchantment. Similarly, you could choose an enchantment creature as both the creature and the enchantment that you're sparing, even if the player controls another creature and/or another enchantment.
  • None of the chosen permanents are targets of Tragic Arrogance.
  • Prices

    Seller Price
    Cardmarket 0.29 EUR
    Manapool 0.15 USD
    Cardkingdom 0.49 USD
    Tcgplayer 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.

    Winnowing #43p Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Convoke

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 0.79 USD 0.99 USD
    Manapool / 1.43 USD 0.83 USD
    Cardmarket 0.26 EUR / 0.33 EUR
    Tcgplayer 1.13 USD / 2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.