cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Wizard Class"

Other cards similar to Wizard Class (Enchantment, Blue, card-advantage, hand size, draw triggers):
1. Teferi's Ageless Insight — Legendary blue enchantment, doubles card draw.
2. Thought Reflection — Blue enchantment, doubles card draw.
3. Psychosis Crawler — Blue artifact creature, triggers on draw (deals damage).
4. Venser's Journal — Artifact, no max hand size, life gain for hand size.


Reason: All are blue cards or artifacts for blue decks, focusing on hand size, card draw, or positive draw triggers.

Found Cards

5 Results

Psychosis Crawler

Teferi's Ageless Insight

Thought Reflection

Venser's Journal

Wizard Class

Psychosis Crawler #280 Artifact Creature — Phyrexian Horror

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: */*
Types:
  • Artifact
  • Creature
  • SubTypes:
  • Phyrexian
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an effect causes you to draw multiple cards, Psychosis Crawler will trigger that many times.
  • Prices

    Seller Price
    Cardkingdom 1.49 USD
    Manapool 0.56 USD
    Tcgplayer 0.69 USD
    Cardmarket 0.92 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.

    Teferi's Ageless Insight #1721 Legendary Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because Teferi's Ageless Insight is legendary, it's unlikely that one player will control two. However, if that happens, each card that player would draw after the first will result in four cards being drawn. If they control three, they draw eight cards, and so on.
  • If a spell or ability causes you to put a card into your hand without specifically using the word "draw," it's not a card drawn.
  • If two or more replacement effects would apply to a card-drawing event, the player drawing the card chooses the order in which to apply them.
  • Prices

    Seller Price
    Cardmarket 7.71 EUR / 8.97 EUR
    Tcgplayer 12.66 USD / 14 USD
    Cardkingdom / 17.99 USD 11.99 USD
    Manapool / 15.11 USD 13.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

    Thought Reflection #53 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a spell or ability causes you to draw multiple cards, Thought Reflection's effect doubles each card draw. For example, if you cast Harmonize (“Draw three cards”), you'll draw six cards.
  • If two or more replacement effects would apply to a card-drawing event, the player who's drawing the card chooses what order to apply them.
  • The effects of multiple Thought Reflections are cumulative. For example, if you have two Thought Reflections on the battlefield, you'll draw four times the original number of cards. If you have three, you'll draw eight times the number of cards, and so on.
  • Prices

    Seller Price
    Cardmarket / 3.84 EUR 0.59 EUR
    Manapool 0.52 USD / 11.97 USD
    Cardkingdom / 14.99 USD 1.79 USD
    Tcgplayer 1.38 USD / 10.43 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If you would draw a card, draw two cards instead.

    Venser's Journal #220 Artifact — Book

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Book
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If multiple effects modify your hand size, apply them in timestamp order. For example, if you put Null Profusion (an enchantment that says your maximum hand size is two) onto the battlefield and then put Venser's Journal onto the battlefield, you'll have no maximum hand size. However, if those permanents enter in the opposite order, your maximum hand size would be two.
  • Prices

    Seller Price
    Tcgplayer 10.69 USD / 30.28 USD
    Cardkingdom 12.99 USD / 27.99 USD
    Manapool 7.55 USD / 17.9 USD
    Cardmarket 5.81 EUR / 18.7 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You have no maximum hand size. At the beginning of your upkeep, you gain 1 life for each card in your hand.

    Wizard Class #81 Enchantment — Class

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Class
  • Languages:
    Layout:
    Class
    Rank:
    Saltiness:

    Rules

  • Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
  • Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
  • Gaining a level is a normal activated ability. It uses the stack and can be responded to.
  • Gaining a level won't remove abilities that a Class had at a previous level.
  • Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
  • You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
  • You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
  • Prices

    Seller Price
    Cardmarket / 3.13 EUR 1.87 EUR
    Manapool 2.52 USD / 3.78 USD
    Cardkingdom / 4.99 USD 3.99 USD
    Tcgplayer / 4.17 USD 3.14 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (Gain the next level as a sorcery to add its ability.) You have no maximum hand size. : Level 2 When this Class becomes level 2, draw two cards. : Level 3 Whenever you draw a card, put a +1/+1counteron target creature you control.