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"Find me cards equivalent to: World Queller"

Cards equivalent to World Queller (white, sacrifice effect, creature):
1. Cataclysmic Gearhulk — ETB, each player sacrifices down to one of each nonland type.
2. Tragic Arrogance (not a creature, but close effect) — player sacrifices all but one of each type.
3. Magus of the Balance — similar, but affects lands and nonlands like Balance.


Reason: Each forces sacrificing permanents or similar choices, and all are white. World Queller is unique for its repeatable effect.

Found Cards

5 Results

Balance

Cataclysmic Gearhulk

Magus of the Balance

Tragic Arrogance

World Queller

Balance #17 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal

    Rules

  • Balance doesn't have targets, so permanents that can't be targeted, such as a creature with shroud or protection from white, are valid choices to be sacrificed.
  • Each type of object is counted during the corresponding part of the process. Cards in hand are counted after lands have been sacrificed, and creatures on the battlefield are counted after cards have been discarded. Thus, a land creature sacrificed to the first part of the spell would not be counted when determining how many creatures are on the battlefield for the last part.
  • First the player whose turn it is chooses which lands (if any) to keep, then each other player in turn order does the same. Each player will know the choices made by the players who chose before them. All of the unchosen lands are then sacrificed simultaneously. Then the process is repeated for cards in hand, except that no cards are revealed until all players have chosen what to discard, at which point those cards are all discarded simultaneously. Lastly, the process is repeated for creatures, and players will again know earlier choices made when deciding what to sacrifice. All of the unchosen creatures are then sacrificed simultaneously.
  • Prices

    Seller Price
    Cardmarket 49.67 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Playersdiscardcards andsacrificecreatures the same way.

    Cataclysmic Gearhulk #9s Artifact Creature — Construct

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 4/5
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • A permanent with more than one type may be chosen as either of the types or both. For example, an artifact creature may be chosen as the artifact, the creature, or both. Choosing the same permanent twice this way has the same result as choosing it once.
  • Cataclysmic Gearhulk will be sacrificed to its own ability if you don't choose it as your artifact or your creature.
  • First the player whose turn it is chooses permanents they control, then each other player in turn order does the same. Each player will know the choices made by players who chose before them. All of the unchosen nonland permanents are then sacrificed simultaneously.
  • If you don't control any permanents of one of the types, you'll still choose the permanents of the types you do control.
  • Lands can't be chosen and won't be sacrificed, even if they have other types (such as an artifact land).
  • Prices

    Seller Price
    Manapool 4.53 USD
    Tcgplayer 3.93 USD
    Cardkingdom 5.49 USD
    Cardmarket 1.92 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance When this creature enters, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.

    Magus of the Balance #5 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    EDH Bracket Attr:
    Mass Land Denial
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a player has zero cards in hand, controls no lands, or controls no creatures, other players will have to discard their entire hand, sacrifice all of their lands, or sacrifice all of their creatures, as appropriate.
  • Players can't take actions once Magus of the Balance's ability begins to resolve until it's done resolving. If any abilities trigger during this process, they're put onto the stack after it's done resolving.
  • When Magus of the Balance's ability resolves, first the player whose turn it is chooses an appropriate number of lands they control (which may be zero if that player doesn't control more lands than the player who controls the fewest). Then each other player in turn order does the same, knowing choices made by previous players. Finally, all of the chosen lands are sacrificed simultaneously. Players repeat this process for cards in hand and creatures they control, except while choosing cards in hand, players won't know the identity of cards chosen by the previous players.
  • Prices

    Seller Price
    Cardmarket 0.21 EUR / 0.1 EUR
    Cardkingdom 0.49 USD
    Manapool 0.15 USD
    Tcgplayer 0.24 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , ,Sacrificethis creature: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Playersdiscardcards andsacrificecreatures the same way.

    Tragic Arrogance #323 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a permanent has more than one of the affected types, it can count for any of them. For example, you could choose an artifact creature as the artifact you're sparing, another creature as the creature, and an enchantment creature as the enchantment. Similarly, you could choose an enchantment creature as both the creature and the enchantment that you're sparing, even if the player controls another creature and/or another enchantment.
  • None of the chosen permanents are targets of Tragic Arrogance.
  • Prices

    Seller Price
    Manapool 0.37 USD
    Cardkingdom 0.49 USD
    Tcgplayer 0.46 USD
    Cardmarket 0.47 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.

    World Queller #39 Creature — Avatar

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Avatar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • First you choose which permanent you'll sacrifice (if you control any of the chosen type), then each other player in turn order does the same, then all chosen permanents are sacrificed at the same time.
  • You don't choose a card type until the ability resolves. Once you choose a type, it's too late for players to respond.
  • You may choose any card type. Choosing anything other than artifact, battle, creature, enchantment, kindred, land, or planeswalker will result in no permanents being sacrificed, though, since these are the only types permanents can have.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.49 USD
    Tcgplayer / 1.73 USD 0.37 USD
    Manapool / 0.53 USD 0.15 USD
    Cardmarket 0.31 EUR / 0.95 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of their choice of that type.