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"Find me cards equivalent to: Zariel, Archduke of Avernus Emblem"

There are no exact equivalents to the Zariel, Archduke of Avernus emblem, as emblems are unique and cannot be interacted with normally. However, here are similar effects in red (matching Zariel's color identity) that grant extra combat phases:

  • Aggravated Assault
    Effect: Pay {3}{R}{R}: Untap all creatures you control. After this phase, there is an additional combat phase followed by an additional main phase.

  • Waves of Aggression
    Effect: Untap all creatures that attacked this turn. After this phase, there is an additional combat phase followed by an additional main phase. Retrace.

  • Relentless Assault
    Effect: Untap all creatures that attacked this turn. After this phase, there is an additional combat phase followed by an additional main phase.


Reason: These cards provide extra combat phases similar to the Zariel emblem, all in red.

Found Cards

4 Results

Aggravated Assault

Relentless Assault

Waves of Aggression

Zariel, Archduke of Avernus

Aggravated Assault #2691 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you have enough mana, the ability may be activated more than once in a turn.
  • You will normally activate this ability during your postcombat main phase so you can untap any creatures that attacked.
  • Prices

    Seller Price
    Cardkingdom 29.99 USD
    Cardmarket 14.62 EUR / 15.22 EUR
    Manapool / 27.81 USD 27.08 USD
    Tcgplayer / 26.5 USD 27.89 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.

    Relentless Assault #214 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A creature that attacks each turn if able must attack only once that turn. It is not forced into each attack that turn. However, a creature that attacks each combat if able must attack again if it can.
  • Abilities that trigger when a creature attacks, blocks, or is blocked will trigger during each combat that turn.
  • If you manage to cast this during a main phase of your opponent's turn, that opponent's creatures will untap and that opponent will be able to attack again. It will not allow you to attack during their turn.
  • Relentless Assault creates an additional combat and main phase only if it resolves during a main phase.
  • Prices

    Seller Price
    Cardkingdom / 249.99 USD 6.49 USD
    Manapool 2.69 USD
    Cardmarket / 46.95 EUR 3.23 EUR
    Tcgplayer / 92.5 USD 4.58 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

    Waves of Aggression #13 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Retrace

    Rules

  • A retrace card cast from your graveyard follows the normal timing rules for its card type.
  • Casting a card by using its retrace ability works just like casting any other spell, with two exceptions: You're casting it from your graveyard rather than your hand, and you must discard a land card in addition to any other costs.
  • If it's somehow not a main phase when Waves of Aggression resolves, all it does is untap all creatures that attacked that turn. No new phases are created.
  • If the active player casts a spell that has retrace, that player may cast that card again after it resolves, before another player can remove the card from the graveyard. The active player has priority after the spell resolves, so they can immediately cast a new spell. Since casting a card with retrace from the graveyard moves that card onto the stack, no one else would have the chance to affect it while it's still in the graveyard.
  • Waves of Aggression untaps all creatures that attacked this turn, not just those that attacked during the most recent combat phase.
  • When a retrace card you cast from your graveyard resolves, fails to resolve, or is countered, it's put back into your graveyard. You may use the retrace ability to cast it again.
  • Prices

    Seller Price
    Cardkingdom / 4.49 USD 3.49 USD
    Cardmarket 1.71 EUR / 2.57 EUR
    Manapool 1.82 USD / 3.07 USD
    Tcgplayer 2.56 USD / 4.14 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

    Zariel, Archduke of Avernus #172p Legendary Planeswalker — Zariel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Zariel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If the target of the emblem's ability becomes an illegal target by the time the ability tries to resolve, the ability won't resolve and none of its effects will happen. You won't get an additional combat phase.
  • If you have more than one of Zariel's emblem, the abilities will each trigger at the end of the first combat phase on your turn. You can choose the same creature as the target of each ability. Those targets will untap before any additional combats. No creatures will untap between the first additional combat and the second additional combat (or between the second and third, and so on, and wow, how long was Zariel under your control?!)
  • The ability of the emblem can target any creature you control, not just one that's tapped.
  • There is no main phase between the combat phases. You move from the first combat phase directly into the second combat phase.
  • Prices

    Seller Price
    Tcgplayer 5.49 USD / 5.4 USD
    Cardmarket 4.34 EUR / 3.8 EUR
    Cardkingdom 7.49 USD / 6.99 USD
    Manapool 5.72 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Creatures you control get +1/+0 and gain haste until end of turn.
    0 Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
    −6 You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."