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"Find me cards equivalent to: Zoetic Glyph"

Equivalent cards to Zoetic Glyph (Blue enchantment, aura, animates artifact, and grants additional effect):
1. Ensoul Artifact — Enchants an artifact, turns it into a 5/5 creature.
2. Tezzeret's Touch — Enchants an artifact, turns it into a 5/5 creature; when destroyed, returns artifact to hand.
3. Followed Footsteps — Not an aura, but creates a token copy of enchanted artifact.
4. Sage's Reverie — Blue aura, but focused on enchantments, not artifacts.


Reason: Closest direct equivalents are Ensoul Artifact and Tezzeret's Touch for animating artifacts as creatures and sharing blue color identity.

Found Cards

5 Results

Ensoul Artifact

Followed Footsteps

Sage's Reverie

Tezzeret's Touch

Zoetic Glyph

Ensoul Artifact #3 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Effects that modify a creature's power and/or toughness, such as the ones created by Titanic Growth or a +1/+1 counter, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch power and toughness.
  • If the artifact was already a creature, its base power and toughness will each become 5. This overwrites any previous effects that set the creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after Ensoul Artifact becomes attached to the artifact will overwrite this effect.
  • The artifact retains any types, subtypes, or supertypes it has. Notably, if an Equipment becomes an artifact creature, it usually can't be attached to another creature. If it was attached to a creature, it becomes unattached.
  • The resulting artifact creature will be able to attack on your turn if it's been under your control continuously since the turn began. That is, it doesn't matter how long it's been a creature, just how long it's been on the battlefield.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant artifact Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.

    Followed Footsteps #111 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • Any "enters" abilities of the copied creature trigger when the creature tokens enter the battlefield. The creature tokens also have any "this enters with" or "as this enters" abilities that the copied creature has.
  • If Followed Footsteps and the enchanted creature leave the battlefield simultaneously (say via Upheaval or Akroma's Vengence somehow cast in response to the triggered ability), then a token copy of the creature that was enchanted when it was last on the battlefield is created. If Followed Foosteps did not enchant a creature when last on the battlefield as it went to the graveyard as a state-based action when the enchanted creature left the battlefield in response to the trigger, then no copy will get created.
  • If Followed Footsteps moves after it has triggered, you get a copy of the newly-enchanted creature.
  • Prices

    Seller Price
    Cardkingdom 3.49 USD / 6.99 USD
    Tcgplayer 2.59 USD / 6.28 USD
    Cardmarket 1.13 EUR / 2.39 EUR
    Manapool 2.06 USD / 5.41 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature At the beginning of your upkeep, create a token that's a copy of enchanted creature.

    Sage's Reverie #165 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • An Aura doesn't necessarily need the enchant creature ability for the abilities of Sage's Reverie to count it. For example, an Aura with enchant permanent that's attached to a creature will count.
  • Count the number of Auras you control attached to creatures as the enters-the-battlefield ability resolves to determine how many cards to draw. This will include Sage's Reverie as long as it's still on the battlefield at that time.
  • Prices

    Seller Price
    Tcgplayer 0.26 USD
    Cardmarket 0.25 EUR
    Manapool 0.15 USD
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature When this Aura enters, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.

    Tezzeret's Touch #138 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • A Vehicle enchanted by Tezzeret’s Touch becomes a 5/5 creature. Crewing it won’t change its power and toughness.
  • An artifact creature enchanted by Tezzeret’s Touch becomes 5/5 instead of its normal power and toughness.
  • An artifact that becomes a creature due to Tezzeret’s Touch can’t attack unless you’ve controlled it continuously since your turn began. It doesn’t matter whether or not it was a creature at that time.
  • If Tezzeret’s Touch becomes unattached from an artifact that’s attacking or blocking, that artifact will be removed from combat unless it’s normally a creature or another effect such as a crew ability is also making it a creature.
  • If the enchanted artifact is an Equipment, it becomes unattached and it can’t be attached to anything for as long as it remains a creature.
  • Prices

    Seller Price
    Cardmarket / 0.53 EUR 0.14 EUR
    Tcgplayer / 0.38 USD 0.13 USD
    Manapool / 0.28 USD 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant artifact Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types. When enchanted artifact is put into a graveyard, return that card to its owner's hand.

    Zoetic Glyph #86 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Discover Enchant

    Rules

  • A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.
  • Effects that modify a creature's power and/or toughness, such as the ones created by Giant Growth, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch power and toughness.
  • If the artifact was already a creature, its base power and toughness will become 5/4. This overwrites any previous effects that set the creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after Zoetic Glyph becomes attached to the artifact will overwrite this effect.
  • If the creature Zoetic Glyph would enchant is an illegal target as Zoetic Glyph tries to resolve, it won't resolve. It's put into your graveyard from the stack, not the battlefield, so its last ability won't trigger.
  • If the discovered card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you can't cast the discovered card (perhaps because there are no legal targets for the spell), you'll put it into your hand.
  • If you cast a spell "without paying its mana cost", you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the spell has any mandatory additional costs, you must pay those to cast it.
  • If you discover an adventurer card, split card, or modal double-faced card, you might be able to cast that card with either set of characteristics depending on the effect's discover value. For example, if you discover 4 and reveal Galvanic Giant (an adventurer card from Wilds of Eldraine with a mana value of 4), you could cast Galvanic Giant, but not Storm Reading (its Adventure, which has a mana value of 7). If you discover 7 and reveal Galvanic Giant, you could cast either Galvanic Giant or Storm Reading.
  • Some spells and abilities that cause you to discover may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve and you won't discover.
  • The artifact retains any types, subtypes, or supertypes it has. Notably, an Equipment that becomes an artifact creature usually can't be attached to another creature. If it was attached to a creature, it becomes unattached.
  • The mana value of a split card is determined by the combined mana cost of its two halves. If discover allows you to cast a split card, you may cast either half (as long as its mana value is less than or equal to the effect's discover value) but not both halves.
  • The resulting artifact creature will be able to attack on your turn if it's been under your control continuously since the turn began. That is, it doesn't matter how long it's been a creature, just how long it's been on the battlefield.
  • When you discover, you must exile cards. The only optional part of the ability is whether you cast the exiled card or put it into your hand.
  • You exile the cards face up. All players will be able to see them.
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Cardmarket / 0.13 EUR 0.08 EUR
    Tcgplayer / 0.28 USD 0.21 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant artifact Enchanted artifact is a Golem creature with base power and toughness 5/4 in addition to its other types. When this Aura is put into a graveyard from the battlefield, discover 3.