BETA

801 Cards Found

Rockfall Vale #282 Land

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If this land enters the battlefield at the same time as any number of other lands, those other lands are not counted when determining if this land enters the battlefield tapped or untapped.
  • Prices

    Seller Price
    Tcgplayer 1.81 USD / 1.96 USD
    Cardmarket 1.57 EUR / 1.49 EUR
    Cardkingdom 2.29 USD / 2.99 USD
    Cardsphere 1.3 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped unless you control two or more other lands. : Add or .

    Rogue's Passage #273 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Activating the second ability of Rogue's Passage after a creature has become blocked won't cause that creature to become unblocked.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Target creature can't be blocked this turn.

    Rooftop Storm #306 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The mana cost and mana value of the spell are unchanged. Rooftop Storm only changes what you pay.
  • You must still pay any mandatory additional costs, such as exiling a creature card from your graveyard for Makeshift Mauler.
  • Prices

    Seller Price
    Tcgplayer 1.71 USD / 2.87 USD
    Cardmarket 1.14 EUR / 2.01 EUR
    Cardkingdom 2.29 USD / 2.99 USD
    Cardsphere 2.21 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may pay rather than pay the mana cost for Zombie creature spells you cast.

    Rot-Curse Rakshasa #87p Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Decayed Trample

    Rules

  • If a card with a renew ability is put into your graveyard during your turn, you can activate that ability if it’s legal to do so before any other player can take any actions.
  • Prices

    Seller Price
    Tcgplayer 5.68 USD / 7.08 USD
    Cardkingdom 6.49 USD / 5.99 USD
    Cardsphere 6.16 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Decayed (This creature can't block. When it attacks,sacrificeit at end of combat.) Renew — , Exile this card from your graveyard: Put a decayedcounteron each of X target creatures. Activate only as a sorcery.

    Roxanne, Starfall Savant #228p Legendary Creature — Cat Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Cat
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Roxanne doesn't care about any restrictions or riders the artifact token put on the mana it produced. The additional mana Roxanne produces won't have any restrictions or riders.
  • The additional mana is produced by Roxanne, not by the artifact token that you tapped for mana.
  • The types of mana are white, blue, black, red, green, and colorless.
  • You're tapping an artifact token for mana only if you're activating a mana ability of that token that includes the tap symbol ({T}) in its cost. A mana ability produces mana as part of its effect.
  • Prices

    Seller Price
    Tcgplayer 0.98 USD / 1.13 USD
    Cardkingdom 1.99 USD / 2.99 USD
    Cardsphere 0.92 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever Roxanne enters or attacks, create a tapped colorless artifact token named Meteorite with "When this token enters, it deals 2 damage to any target" and ": Add one mana of any color." Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced.

    Rune-Scarred Demon #184s Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.3 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, search your library for a card, put it into your hand, thenshuffle

    Ruthless Technomancer #484 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.58 USD
    Cardmarket 1.41 EUR
    Cardkingdom 2.99 USD
    Cardsphere 1.53 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, you maysacrificeanother creature you control. If you do, create a number of Treasure tokens equal to that creature's power. ,SacrificeX artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.

    Sacred Foundry #254 Land — Mountain Plains

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Mountain
  • Plains
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an effect puts this land onto the battlefield tapped, you may pay 2 life, but it still enters tapped.
  • Unlike most dual lands, this land has two basic land types. It's not basic, so cards such as District Guide can't find it, but it does have the appropriate land types for effects such as that of Drowned Catacomb (from the Ixalan set).
  • Prices

    Seller Price
    Tcgplayer 18.71 USD / 19.5 USD
    Cardmarket 15.1 EUR / 19.67 EUR
    Cardkingdom 24.99 USD / 29.99 USD
    Cardsphere 17.36 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (: Add or .) As this land enters, you may pay 2 life. If you don't, it enters tapped.

    Sadistic Shell Game #53 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • Each player will know what choices players earlier in the turn order made.
  • Prices

    Seller Price
    Tcgplayer 0.36 USD
    Cardkingdom 0.49 USD
    Cardsphere 0.38 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Starting with the next opponent in turn order, each player chooses a creature you don't control.Destroythe chosen creatures.

    Sage of the Skies #22s Creature — Human Monk

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Monk
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Flying Lifelink

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.28 USD
    Cardkingdom 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you cast this spell, if you've cast another spell this turn, copy this spell. (The copy becomes a token.) Flying, lifelink

    Saheeli, the Sun's Brilliance #2024-05 Legendary Creature — Human Artificer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Artificer
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Any enters-the-battlefield abilities of the copied permanent will trigger when the token enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the target permanent will also work.
  • If the copied permanent has {X} in its mana cost, X is 0.
  • If the copied permanent is a token, the new token that's created copies the original characteristics of that token as stated by the effect that created the token (with the listed exceptions).
  • If the copied permanent is copying something else, then the token enters the battlefield as whatever that permanent copied (with the listed exceptions).
  • The token copies exactly what was printed on the original permanent, with the listed exceptions (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or any Auras or Equipment attached to it, or any non-copy effects that have changed its types, color, power and toughness, and so on.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste.Sacrificeit at the beginning of the next end step.

    Sakura-Tribe Elder #A86 aka. Steve Creature — Snake Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Snake
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, thenshuffle

    Salvation Swan #28 Creature — Bird Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Flying

    Rules

  • If a token is exiled this way, it will cease to exist and won't return to the battlefield.
  • Once the exiled permanent returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
  • Prices

    Seller Price
    Tcgplayer 0.3 USD / 0.4 USD
    Cardmarket 0.25 EUR / 0.54 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Flying Whenever this creature or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flyingcounteron it at the beginning of the next end step.

    Samut, Tyrant Smasher #235★ Legendary Planeswalker — Samut

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Samut
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Scry

    Rules

  • If the target creature is an illegal target by the time Samut’s loyalty ability tries to resolve, the ability doesn’t resolve. You won’t scry 1.
  • Prices

    Seller Price
    Cardmarket 0.36 EUR / 0.94 EUR
    Cardkingdom 4.49 USD
    Cardsphere 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have haste.
    −1 Target creature gets +2/+1 and gains haste until end of turn. Scry 1.

    Sanctum Prelate #11 Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Effects that increase or reduce the cost to cast a spell don't affect that spell's mana value.
  • For spells with {X} in their mana costs, use the value chosen for X to determine if the spell's mana value is the chosen number. For example, if the chosen number is 4, a noncreature spell with mana cost {X}{R}{R} couldn't be cast with X equal to 2, but it could be cast with X equal to any other number.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this creature enters, choose a number. Noncreature spells with mana value equal to the chosen number can't be cast.

    Sardian Avenger #43 Creature — Goblin Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.7 USD / 1.11 USD
    Cardsphere 0.77 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike, trample Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of artifacts your opponents control. Whenever an artifact an opponent controls is put into a graveyard from the battlefield, this creature deals 1 damage to that player.

    Saskia the Unyielding #41 Legendary Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste Vigilance

    Rules

  • If Saskia leaves the battlefield and returns, you choose a player again. It doesn't remember the previously chosen player.
  • If a creature you control deals combat damage to the chosen player, it deals that much damage to that player again.
  • Once the chosen player has left the game, Saskia's triggered ability will have no effect.
  • The damage that Saskia's ability causes a creature to deal isn't combat damage.
  • Prices

    Seller Price
    Tcgplayer 2.68 USD
    Cardmarket 0.36 EUR
    Cardkingdom 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance, haste As Saskia enters, choose a player. Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.

    Satoru Umezawa #426 Legendary Creature — Human Ninja

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Ninja
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Although the Ninja is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example).
  • As you activate a ninjutsu ability, you reveal the Ninja card in your hand and return the attacking creature. The Ninja card stays revealed and isn't put onto the battlefield until the ability resolves. If it leaves your hand before then, it won't enter the battlefield at all.
  • If a creature in combat has first strike or double strike, you can activate the ninjutsu ability during the first-strike combat damage step. The Ninja will deal combat damage during the regular combat damage step, even if it has first strike.
  • Once you activate a ninjutsu ability, no player can affect that ability by removing Satoru Umezawa from the battlefield. Even if Satoru leaves the battlefield before it resolves, you'll still be able to put the creature onto the battlefield tapped and attacking.
  • Puff of smoke not included.
  • Satoru Umezawa's triggered ability triggers whenever you activate a ninjustsu ability, and it will resolve before that ability resolves. The card with ninjustsu will still be in your hand while resolving the ability and must remain revealed until the ninjutsu ability resolves or is otherwise removed from the stack.
  • The creature with ninjutsu enters the battlefield attacking the same player or planeswalker that the returned creature was attacking. This is a rule specific to ninjutsu; in other cases, when a creature is put onto the battlefield attacking, that creature's controller chooses which player or planeswalker it's attacking.
  • The ninjutsu ability can be activated during the declare blockers step, combat damage step, or end of combat step. In most cases (see below), if you wait until the combatdamage step or end of combat step, it will be after combat damage has been dealt, so the Ninja won't deal combat damage.
  • The ninjutsu ability can be activated only after blockers have been declared. Before then, attacking creatures are neither blocked nor unblocked.
  • Prices

    Seller Price
    Tcgplayer 7.88 USD
    Cardmarket 2.74 EUR / 6.96 EUR
    Cardkingdom 6.99 USD
    Cardsphere 0.62 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn. Each creature card in your hand has ninjutsu .

    Satya, Aetherflux Genius #142 Legendary Creature — Human Artificer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/5
    Types:
  • Creature
  • SubTypes:
  • Human
  • Artificer
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Haste Menace

    Rules

  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the creature will also work.
  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • If the copied creature has {X} in its mana cost, X is 0.
  • If the copied creature is copying something else, then the token enters the battlefield as whatever that creature copied.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • The token copies exactly what was printed on the original card and nothing else (unless that creature is itself copying something else; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • You choose which player, planeswalker, or battle the token is attacking as you create the token. It doesn't need to be attacking the same player, planeswalker, or battle that Satya is attacking.
  • {E} is the energy symbol. It represents one energy counter.
  • Prices

    Seller Price
    Tcgplayer 4.07 USD
    Cardkingdom 2.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace, haste Whenever Satya attacks, create a tapped and attacking token that's a copy of up to one other target nontoken creature you control. You get (two energy counters). At the beginning of the next end step,sacrificethat token unless you pay an amount of equal to its mana value.

    Scalding Tarn #22 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 178.33 USD
    Cardmarket 142.28 EUR
    Cardkingdom 229.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , Pay 1 life,Sacrificethis land: Search your library for an Island or Mountain card, put it onto the battlefield, thenshuffle

    Scavenger Regent (Scavenger Regent // Exude Toxin) #90s Creature — Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Languages:
    Layout:
    Adventure
    Rank:

    Abilities/Keywords

    Flying Ward

    Rules

  • An omen card is a creature card in every zone except the stack, as well as while on the stack if not cast as an Omen. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Twinmaw Stormbrood is a white creature card whose mana value is 6. It can’t be the target of the reflexive ability created by Kishla Trawlers’s triggered ability (“…When you do, return target instant or sorcery card from your graveyard to your hand.”).
  • As a player casts an omen card, the player chooses whether they cast the card normally or as an Omen.
  • Casting a card as an Omen isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Omen.
  • If a spell is cast as an Omen, its controller shuffles it into its owner’s library instead of putting it into its owner’s graveyard as it resolves.
  • If an Omen spell has one or more targets and all of those targets are illegal when the spell tries to resolve, it won’t resolve. None of its effects will happen, and it will be put into its owner’s graveyard. It won’t be shuffled into its owner’s library.
  • If an Omen spell is copied, that copy is also an Omen and is shuffled into its owner’s library as it resolves. Its owner still shuffles their library, but the copy ceases to exist as a state-based action.
  • If an Omen spell is countered or an effect causes it to otherwise leave the stack, it won’t be shuffled into its owner’s library.
  • If an effect instructs you to choose a card name, you may choose the alternative Omen name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
  • If you cast an omen card as an Omen, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Thundermane Dragon (“You may cast creature spells with power 4 or greater from the top of your library.”) and Twinmaw Stormbrood is on top of your library, you can cast Twinmaw Stormbrood, but not Charring Bite.
  • When casting a spell as an Omen, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
  • Prices

    Seller Price
    Tcgplayer 3.78 USD
    Cardkingdom 2.29 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Ward—Discard a card.

    Exude Toxin (Scavenger Regent // Exude Toxin) #90s Sorcery — Omen

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
  • Omen
  • Languages:
    Layout:
    Adventure
    Rank:

    Rules

  • An omen card is a creature card in every zone except the stack, as well as while on the stack if not cast as an Omen. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Twinmaw Stormbrood is a white creature card whose mana value is 6. It can’t be the target of the reflexive ability created by Kishla Trawlers’s triggered ability (“…When you do, return target instant or sorcery card from your graveyard to your hand.”).
  • As a player casts an omen card, the player chooses whether they cast the card normally or as an Omen.
  • Casting a card as an Omen isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Omen.
  • If a spell is cast as an Omen, its controller shuffles it into its owner’s library instead of putting it into its owner’s graveyard as it resolves.
  • If an Omen spell has one or more targets and all of those targets are illegal when the spell tries to resolve, it won’t resolve. None of its effects will happen, and it will be put into its owner’s graveyard. It won’t be shuffled into its owner’s library.
  • If an Omen spell is copied, that copy is also an Omen and is shuffled into its owner’s library as it resolves. Its owner still shuffles their library, but the copy ceases to exist as a state-based action.
  • If an Omen spell is countered or an effect causes it to otherwise leave the stack, it won’t be shuffled into its owner’s library.
  • If an effect instructs you to choose a card name, you may choose the alternative Omen name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
  • If you cast an omen card as an Omen, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Thundermane Dragon (“You may cast creature spells with power 4 or greater from the top of your library.”) and Twinmaw Stormbrood is on top of your library, you can cast Twinmaw Stormbrood, but not Charring Bite.
  • When casting a spell as an Omen, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
  • Prices

    Seller Price
    Tcgplayer 3.78 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each non-Dragon creature gets -X/-X until end of turn. (Thenshufflethis card into its owner's library.)

    Scavenger's Talent #111 Enchantment — Class

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Class
  • Languages:
    Layout:
    Class
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Mill

    Rules

  • Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
  • Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
  • Gaining a level is a normal activated ability. It uses the stack and can be responded to.
  • Gaining a level won't remove abilities that a Class had at a previous level.
  • If you sacrifice a permanent as part of casting a spell or activating an ability, Scavenger's Talent's level 2 class ability will resolve before that spell or ability.
  • Scavenger's Talent's level 2 class ability will trigger when you sacrifice it. If you sacrifice other permanents at the same time, it triggers for them as well.
  • The creature card you return from your graveyard with Scavenger's Talent's level 3 class ability may be one of the nonland permanents you sacrificed.
  • There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
  • You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
  • Food is an artifact type. Even though it appears on some creatures, it's never a creature type.
  • Whatever you do, don't eat the delicious cards.
  • You can't sacrifice a Food to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to activate Maraleaf Rider's ability.
  • Prices

    Seller Price
    Tcgplayer 0.58 USD / 1.11 USD
    Cardmarket 1.47 EUR / 2.15 EUR
    Cardkingdom 1.49 USD / 1.49 USD
    Cardsphere 1.28 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (Gain the next level as a sorcery to add its ability.) Whenever one or more creatures you control die, create a Food token. This ability triggers only once each turn. : Level 2 Whenever yousacrificea permanent, target player mills two cards. : Level 3 At the beginning of your end step, you maysacrificethree other nonland permanents. If you do, return a creature card from your graveyard to the battlefield with a finalitycounteron it.

    Scepter of Celebration #164 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Equip

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 2.34 USD
    Cardmarket 1.14 EUR
    Cardkingdom 3.49 USD
    Cardsphere 2.48 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +2/+0 and has trample. Whenever equipped creature deals combat damage to a player, create that many 1/1 green and white Citizen creature tokens. Equip

    Scheming Symmetry #113 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 6.11 USD / 7.81 USD
    Cardmarket 4.8 EUR / 7.09 EUR
    Cardkingdom 9.49 USD / 10.99 USD
    Cardsphere 6.39 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.

    Scourge of the Throne #184 Creature — Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Dethrone Flying

    Rules

  • In a Two-Headed Giant game, dethrone will trigger if the creature attacks either player on the team with the most life or tied for the most life.
  • Once dethrone triggers, it doesn't matter what happens to the players' life totals before the ability resolves. You'll put a +1/+1 counter on the creature even if the defending player doesn't have the most life as the ability resolves.
  • Scourge of the Throne's ability has an intervening "if" clause. It must be attacking the player with the most life or tied with the most life both when it's declared as an attacker and as it starts to resolve for it to have any effect. If, at either time, the player isn't the one with the most life or tied for the most life, the ability will have no effect. Notably, this is different than how dethrone works. (Dethrone checks only once to see if the ability triggers.)
  • The +1/+1 counter is put on the creature before blockers are declared.
  • Dethrone doesn't trigger if the creature attacks a planeswalker, even if its controller has the most life. The same is true if the creature attacks a battle, even if its protector has the most life.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1counteron it.) Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.

    Sculpting Steel #864 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any "enters" abilities of the copied artifact will trigger when Sculpting Steel enters. Any "as enters" or "enters with" abilities of the chosen artifact will also work. For example, if Sculpting Steel copies an artifact creature with sunburst, the copy will get +1/+1 counters based on the number of different colors of mana used to pay Sculpting Steel's total cost. If Sculpting Steel copies a noncreature artifact with sunburst, the copy will get charge counters based on the number of different colors of mana used to pay Sculpting Steel's total cost.
  • If the chosen artifact is a token, your Sculpting Steel copies the original characteristics of that token as stated by the effect that put it onto the battlefield. Your Sculpting Steel is not considered to be a token.
  • If the chosen artifact is copying something else (for example, if the chosen artifact is another Sculpting Steel), then your Sculpting Steel enters as whatever the chosen artifact copied.
  • Sculpting Steel doesn't copy whether the original artifact is tapped or untapped. It also doesn't copy any counters on that artifact, any Auras or Equipment attached to that artifact, or any effects that are currently affecting that artifact — you get exactly what's printed on the chosen card and nothing more. So if you copy an animated Chimeric Staff, for example, you get a normal, nonanimated Chimeric Staff.
  • You can choose not to copy anything. In that case, Sculpting Steel stays on the battlefield as an artifact that doesn't do much of anything.
  • Prices

    Seller Price
    Tcgplayer 3.39 USD
    Cardmarket 4.52 EUR / 3.54 EUR
    Cardkingdom 2.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have this artifact enter as a copy of any artifact on the battlefield.

    Scute Swarm #203s Creature — Insect

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Insect
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • If Scute Swarm leaves the battlefield before its triggered ability resolves, the token will still enter the battlefield as a copy of Scute Swarm, using Scute Swarm's copiable values from when it was last on the battlefield.
  • The token copy will have Scute Swarm's ability. It will also be able to create copies of itself.
  • The token copy won't copy counters or damage marked on Scute Swarm, nor will it copy other effects that have changed Scute Swarm's power, toughness, types, color, and so on. Normally, this means the token will simply be a Scute Swarm, but if any copy effects have affected the original Scute Swarm, the token will take those into account.
  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Tcgplayer 10.2 USD
    Cardmarket 5.11 EUR

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.

    Seachrome Coast #258p Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If one of these lands enters the battlefield at the same time as one or more other lands (due to Oblivion Sower or Warp World, perhaps), it doesn't take those lands into consideration when determining how many other lands you control.
  • If one of these lands enters the battlefield under your control and you control zero, one, or two other lands, it enters the battlefield untapped. If you control three or more other lands, however, it enters the battlefield tapped.
  • Prices

    Seller Price
    Tcgplayer 2.67 USD / 2.57 USD
    Cardkingdom 2.49 USD / 6.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped unless you control two or fewer other lands. : Add or .

    Season of the Bold #152 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Rules

  • If a Season is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.
  • If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
  • If all targets for the chosen modes become illegal before the Season resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
  • No matter which combination of modes you choose, you always follow the instructions of a Season in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.
  • No player can cast spells or activate abilities in between the modes of a resolving spell.
  • The delayed triggered ability created by the third mode of Season of the Bold resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • The pawprint symbol does not represent a cost, mana, counters, or any kind of persistent resource. You can't "save up" pawprint symbols from one Season spell to use on a future one, mostly because there isn't anything concrete to save up. They're just pawprints.
  • You choose the modes as you cast the spell. Once modes are chosen, they can't be changed.
  • You don't choose a target for the last mode when Season of the Bold resolves. Instead, until the end of your next turn, a delayed triggered ability goes on the stack whenever you cast a spell. You choose a target for that ability when it goes on the stack. Each player may respond to that ability as normal.
  • You don't have to choose modes that add up to exactly five pawprints. For example, you could choose the two pawprint mode twice and leave it at that. You could even choose no modes at all. You probably shouldn't, but you could.
  • You pay all costs and follow all timing rules for cards played with the permission granted by the second mode. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty.
  • Prices

    Seller Price
    Tcgplayer 0.52 USD / 0.62 USD
    Cardmarket 0.75 EUR / 1.12 EUR
    Cardkingdom 0.99 USD / 0.99 USD
    Cardsphere 0.67 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose up to five worth of modes. You may choose the same mode more than once. — Create a tapped Treasure token. — Exile the top two cards of your library. Until the end of your next turn, you may play them. — Until the end of your next turn, whenever you cast a spell, Season of the Bold deals 2 damage to up to one target creature.

    Second Harvest #417 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Second Harvest copies all tokens, not only creature tokens.
  • Second Harvest copies the original characteristics of each token as stated by the effect that created that token. It doesn’t copy whether that token is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
  • Prices

    Seller Price
    Tcgplayer 0.81 USD / 1.21 USD
    Cardmarket 1.21 EUR / 1.57 EUR
    Cardkingdom 1.99 USD / 1.99 USD
    Cardsphere 1.04 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    For each token you control, create a token that's a copy of that permanent.

    Secure the Wastes #30 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create X 1/1 white Warrior creature tokens.

    Selesnya Sanctuary #324 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • If this land enters the battlefield and you control no other lands, its ability will force you to return it to your hand.
  • Prices

    Seller Price
    Tcgplayer 0.25 USD
    Cardmarket 0.25 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.29 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped. When this land enters, return a land you control to its owner's hand. : Add .

    Rockfall Vale Land Normal - ~$1.92

    Rogue's Passage Land Normal

    Rooftop Storm Enchantment Normal - ~$2.17

    Rot-Curse Rakshasa Creature — Demon Normal - ~$6.28

    Roxanne, Starfall Savant Legendary Creature — Cat Druid Normal - ~$1.6

    Rune-Scarred Demon Creature — Demon Normal - ~$1.3

    Ruthless Technomancer Creature — Human Wizard Normal - ~$1.88

    Sacred Foundry Land — Mountain Plains Normal - ~$20.76

    Sadistic Shell Game Sorcery Normal - ~$0.41

    Sage of the Skies Creature — Human Monk Normal - ~$1.14

    Saheeli, the Sun's Brilliance Legendary Creature — Human Artificer Normal

    Sakura-Tribe Elder Creature — Snake Shaman Normal

    Salvation Swan Creature — Bird Cleric Normal - ~$0.38

    Samut, Tyrant Smasher Legendary Planeswalker — Samut Normal - ~$1.54

    Sanctum Prelate Creature — Human Cleric Normal

    Sardian Avenger Creature — Goblin Warrior Normal - ~$0.86

    Saskia the Unyielding Legendary Creature — Human Soldier Normal - ~$1.34

    Satoru Umezawa Legendary Creature — Human Ninja Normal - ~$5.04

    Satya, Aetherflux Genius Legendary Creature — Human Artificer Normal - ~$3.53

    Scalding Tarn Land Normal - ~$183.53

    Scavenger Regent Creature — Dragon Adventure - ~$3.04

    Scavenger's Talent Enchantment — Class Class - ~$1.37

    Scepter of Celebration Artifact — Equipment Normal - ~$2.36

    Scheming Symmetry Sorcery Normal - ~$7.53

    Scourge of the Throne Creature — Dragon Normal

    Sculpting Steel Artifact Normal - ~$3.61

    Scute Swarm Creature — Insect Normal - ~$7.65

    Seachrome Coast Land Normal - ~$3.68

    Season of the Bold Sorcery Normal - ~$0.81

    Second Harvest Instant Normal - ~$1.4

    Secure the Wastes Instant Normal

    Selesnya Sanctuary Land Normal - ~$0.29

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