BETA

106 Cards Found

Aetherplasm #22 Creature — Illusion

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Illusion
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Aetherplasm will return to your hand before any combat damage is assigned.
  • If you want, you can return Aetherplasm to your hand and not put anything onto the battlefield. The attacking creature will still be considered blocked, so it won't be able to deal combat damage to you unless it has trample or a similar ability.
  • The creature you put onto the battlefield from your hand is blocking the attacking creature, even if the block couldn't legally be declared (for example, if that creature enters tapped, or it can't block, or the attacking creature has protection from it).
  • The creature you put onto the battlefield may be the Aetherplasm you just returned to your hand. This allows it to dodge abilities like Deathgazer's.
  • Although the creature that enters the battlefield is blocking, it was never declared as a blocking creature for the purposes of abilities that trigger whenever a creature blocks (such as Aetherplasm's ability, for example).
  • Prices

    Seller Price
    Tcgplayer 0.13 USD / 0.45 USD
    Cardmarket 0.09 EUR / 0.58 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature blocks a creature, you may return this creature to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.

    Alluring Siren #43 Creature — Siren

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Siren
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Activating the ability during your opponent’s turn after attackers have been declared will have no effect. The same is true if you activate the ability during your own turn.
  • After the ability resolves, the targeted creature attacks you only if it’s able to do so as that turn’s declare attackers step begins. If, at that time, the creature is tapped, is affected by a spell or ability that says it can’t attack, or is affected by “summoning sickness,” it can’t attack. If there’s a cost associated with having that creature attack, its controller isn’t forced to pay that cost, so the creature doesn’t have to attack in that case either.
  • If the targeted creature would be able to attack either you or a planeswalker you control, it must attack you, not the planeswalker.
  • Prices

    Seller Price
    Tcgplayer 0.07 USD / 0.2 USD
    Cardmarket 0.05 EUR / 0.24 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Target creature an opponent controls attacks you this turn if able.

    Apprentice Sorcerer #P02-32 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a turn has multiple combat phases, the ability can only be activated before the beginning of the declare attackers step of the first combat phase in that turn.
  • Prices

    Seller Price
    Tcgplayer 0.11 USD
    Cardkingdom 0.35 USD
    Cardsphere 0.11 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : This creature deals 1 damage to any target. Activate only during your turn, before attackers are declared.

    Assassin Den #281 Creature — Wall

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Wall
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Defender

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.14 USD
    Cardmarket 0.19 EUR / 0.2 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.12 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender (This creature can't attack.) : Put a +1/+1counteron target creature you control. It can't be blocked this turn. Activate only as a sorcery.

    Balduvian Conjurer #58 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 0/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
  • If an affected land later loses the supertype snow, Balduvian Conjurer’s effect doesn’t end. The land will remain a creature until end of turn.
  • Prices

    Seller Price
    Tcgplayer 0.24 USD
    Cardmarket 0.15 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Target snow land becomes a 2/2 creature until end of turn. It's still a land.

    Balduvian Frostwaker #28 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • Balduvian Frostwaker’s effect has no duration. The snow land is a creature as long as it’s on the battlefield.
  • If an affected land later loses the supertype snow, Balduvian Frostwaker’s effect doesn’t end. The land will remain a creature.
  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
  • Prices

    Seller Price
    Tcgplayer 0.21 USD / 0.56 USD
    Cardmarket 0.09 EUR / 0.9 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.

    Benthicore #53 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 7
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.21 USD / 0.35 USD
    Cardmarket 0.13 EUR / 0.15 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, create two 1/1 blue Merfolk Wizard creature tokens. Tap two untapped Merfolk you control: Untap this creature. It gains shroud until end of turn. (It can't be the target of spells or abilities.)

    Body Double #75 Creature — Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Body Double copies a Vesuvan Shapeshifter which then copies another creature and then is somehow turned face down, the Body Double is now a face-down Vesuvan Shapeshifter and may be turned face up via its Morph ability.
  • Treat Body Double as though it were the chosen card entering. Any "As this card enters," "This card enters with," and "When this card enters" abilities of the chosen card will work.
  • You don't have to choose a card to copy. If you don't, Body Double enters as a 0/0 creature and is probably put into your graveyard immediately, unless something is increasing its toughness to keep it alive.
  • Prices

    Seller Price
    Tcgplayer 0.13 USD / 0.2 USD
    Cardmarket 0.14 EUR / 0.19 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.09 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have this creature enter as a copy of any creature card in a graveyard.

    Cache Raiders #18 Creature — Merfolk Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • This ability isn’t targeted. You choose a permanent to return when the ability resolves. No one will be able to respond to the choice.
  • Prices

    Seller Price
    Tcgplayer 0.14 USD
    Cardmarket 0.1 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, return a permanent you control to its owner's hand.

    Chameleon Spirit #65 Creature — Illusion Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Illusion
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.27 USD / 0.78 USD
    Cardmarket 0.25 EUR / 1.71 EUR
    Cardkingdom 0.35 USD / 0.99 USD
    Cardsphere 0.33 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this creature enters, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.

    Clone #52 Creature — Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any "enters" abilities of the copied creature will trigger when Clone enters the battlefield. Any "as [this creature] enters" or "[this creature] enters with" abilities of the chosen creature will also work.
  • If the chosen creature is a token, Clone copies the original characteristics of that token as stated by the effect that put it onto the battlefield. Clone is not a token.
  • If the chosen creature is copying something else (for example, if the chosen creature is another Clone), then your Clone enters as whatever the chosen creature copied.
  • If the chosen creature has {X} in its mana cost (such as Protean Hydra), X is considered to be zero.
  • Clone copies exactly what was printed on the original creature and nothing more (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
  • If Clone somehow enters at the same time as another creature, Clone can't become a copy of that creature. You may choose only a creature that's already on the battlefield.
  • You can choose not to copy anything. In that case, Clone enters as a 0/0 Shapeshifter creature, and is probably put into the graveyard immediately.
  • Clone's ability doesn't target the chosen creature.
  • Prices

    Seller Price
    Tcgplayer 7.51 USD
    Cardmarket 4.36 EUR
    Cardkingdom 4.49 USD
    Cardsphere 6.98 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have this creature enter as a copy of any creature on the battlefield.

    Courtly Provocateur #46 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • After the first ability resolves, the creature attacks only if it’s able to do so as the declare attackers step begins. If, at that time, the creature is tapped, is affected by a spell or ability that says it can’t attack, or hasn’t been under that player’s control continuously since the turn began (and doesn’t have haste), then it doesn’t attack. If there’s a cost associated with having the creature attack, the player isn’t forced to pay that cost, so it doesn’t attack in that case either.
  • After the second ability resolves, the creature blocks only if it’s able to do so as the declare blockers step begins. If, at that time, the creature is tapped, is affected by a spell or ability that says it can’t block, or no creatures are attacking that player or a planeswalker controlled by that player, then it doesn’t block. If there’s a cost associated with having the creature block, the player isn’t forced to pay that cost, so it doesn’t block in that case either.
  • The controller of the creature targeted by the first ability chooses which player or planeswalker that creature attacks.
  • The controller of the creature targeted by the second ability chooses which attacking creature that creature blocks.
  • Prices

    Seller Price
    Tcgplayer 0.09 USD / 0.34 USD
    Cardmarket 0.14 EUR / 0.49 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Target creature attacks this turn if able. : Target creature blocks this turn if able.

    Cryptic Cruiser #56 Creature — Eldrazi Processor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Eldrazi
  • Processor
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Devoid

    Rules

  • A card with devoid is just colorless. It’s not colorless and the colors of mana in its mana cost.
  • Cards with devoid use frames that are variations of the transparent frame traditionally used for Eldrazi. The top part of the card features some color over a background based on the texture of the hedrons that once imprisoned the Eldrazi. This coloration is intended to aid deckbuilding and game play.
  • Devoid works in all zones, not just on the battlefield.
  • Face-down cards in exile are grouped using two criteria: what caused them to be exiled face down and when they were exiled face down. If you want to put a face-down card in exile into its owner’s graveyard, you must first choose one of these groups and then choose a card from within that group at random. For example, say an artifact causes your opponent to exile their hand of three cards face down. Then on a later turn, that artifact causes your opponent to exile another two cards face down. If you use Wasteland Strangler to put one of those cards into their graveyard, you would pick the first or second pile and put a card chosen at random from that pile into the graveyard.
  • If a card loses devoid, it will still be colorless. This is because effects that change an object’s color (like the one created by devoid) are considered before the object loses devoid.
  • If a replacement effect will cause cards that would be put into a graveyard from anywhere to be exiled instead (such as the one created by Anafenza, the Foremost), you can still put an exiled card into its opponent’s graveyard. The card becomes a new object and remains in exile. In this situation, you can’t use a single exiled card if required to put more than one exiled card into the graveyard. Conversely, you could use the same card in this situation if two separate spells or abilities each required you to put a single exiled card into its owner’s graveyard.
  • If a spell or ability requires that you put more than one exiled card into the graveyard, you may choose cards owned by different opponents. Each card chosen will be put into its owner’s graveyard.
  • Other cards and abilities can give a card with devoid color. If that happens, it’s just the new color, not that color and colorless.
  • You can’t look at face-down cards in exile unless an effect allows you to.
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.25 USD
    Cardmarket 0.08 EUR / 0.26 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Devoid (This card has no color.) , Put a card an opponent owns from exile into that player's graveyard: Tap target creature.

    Dakra Mystic #JOU-35 Creature — Merfolk Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • You make the decision after all the cards are revealed. If you decide not to put the cards into their owners' graveyards, the card each player draws will be the revealed card.
  • Prices

    Seller Price
    Tcgplayer 0.21 USD
    Cardkingdom 0.35 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Each player reveals the top card of their library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card.

    Daring Saboteur #49s Creature — Human Pirate

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Pirate
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • Activating the first ability of Daring Saboteur after it has become blocked won't cause it to become unblocked.
  • Prices

    Seller Price
    Tcgplayer 0.47 USD
    Cardmarket 0.55 EUR
    Cardkingdom 0.59 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : This creature can't be blocked this turn. Whenever this creature deals combat damage to a player, you may draw a card. If you do,discarda card.

    Daring Sleuth (Daring Sleuth // Bearer of Overwhelming Truths) #54 Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.
  • If Daring Sleuth's ability triggers multiple times before any of those abilities resolves, only the first one to resolve will cause it to transform.
  • If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.
  • You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.
  • Prices

    Seller Price
    Tcgplayer 0.11 USD / 0.71 USD
    Cardmarket 0.11 EUR / 0.42 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When yousacrificea Clue, transform this creature.

    Bearer of Overwhelming Truths (Daring Sleuth // Bearer of Overwhelming Truths) #54 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Investigate Prowess

    Rules

  • Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.
  • If Daring Sleuth's ability triggers multiple times before any of those abilities resolves, only the first one to resolve will cause it to transform.
  • If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.
  • You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.
  • Prices

    Seller Price
    Tcgplayer 0.11 USD / 0.71 USD
    Cardmarket 0.11 EUR / 0.42 EUR
    Cardsphere 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with ",Sacrificethis token: Draw a card.")

    Deepchannel Mentor #SHM-35 Creature — Merfolk Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.75 USD
    Cardkingdom 2.79 USD
    Cardsphere 1.73 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Blue creatures you control can't be blocked.

    Displacer Beast #305 Creature — Cat Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Cat
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Rules

  • A player may only have one dungeon in the command zone at a time.
  • Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
  • Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
  • Dungeons are removed from the game as a state-based action.
  • If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
  • Moving into a dungeon room will cause its room ability to trigger.
  • Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
  • The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • You can only move forward (well, downward) in a dungeon, never backwards or sideways.
  • Prices

    Seller Price
    Tcgplayer 0.1 USD / 0.21 USD
    Cardmarket 0.12 EUR / 0.34 EUR
    Cardkingdom 0.35 USD / 0.79 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) Displacement — : Return this creature to its owner's hand.

    Diviner Spirit #37 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Diviner Spirit deals combat damage to its controller (perhaps because damage was redirected), that player will draw twice that number of cards.
  • Prices

    Seller Price
    Tcgplayer 0.22 USD
    Cardmarket 0.03 EUR / 0.14 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.27 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature deals combat damage to a player, you and that player each draw that many cards.

    Eddymurk Crab #48 Creature — Elemental Crab

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 7
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Crab
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.16 USD / 0.18 USD
    Cardmarket 0.26 EUR / 0.22 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.14 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash This spell costs less to cast for each instant and sorcery card in your graveyard. This creature enters tapped if it's not your turn. When this creature enters, tap up to two target creatures.

    Enclave Cryptologist #ROE-66 Creature — Merfolk Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 0/1
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Languages:
    Layout:
    Leveler
    Rank:

    Abilities/Keywords

    Level Up

    Rules

  • A creature’s level is based on how many level counters it has on it, not how many times its level up ability has been activated or has resolved. If a leveler gets level counters due to some other effect (such as Clockspinning) or loses level counters for some reason (such as Vampire Hexmage), its level is changed accordingly.
  • Effects that modify a leveler’s power or toughness, such as the effects of Giant Growth or Glorious Anthem, will apply to it no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.
  • Effects that set a leveler’s power or toughness to a specific value, including the effects from a level symbol’s ability, apply in timestamp order. The timestamp of each level symbol’s ability is the same as the timestamp of the leveler itself, regardless of when the most recent level counter was put on it.
  • If another creature becomes a copy of a leveler, all of the leveler’s printed abilities — including those represented by level symbols — are copied. The current characteristics of the leveler, and the number of level counters on it, are not. The abilities, power, and toughness of the copy will be determined based on how many level counters are on the copy.
  • The abilities a leveler grants to itself don’t overwrite any other abilities it may have. In particular, they don’t overwrite the creature’s level up ability; it always has that.
  • Prices

    Seller Price
    Tcgplayer 0.14 USD
    Cardmarket 0.22 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.18 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Level up (: Put a levelcounteron this. Level up only as a sorcery.) LEVEL 1-2 0/1 : Draw a card, thendiscarda card. LEVEL 3+ 0/1 : Draw a card.

    Esperzoa #49 Artifact Creature — Jellyfish

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 4/3
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Jellyfish
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • When Esperzoa's ability resolves, if you control no other artifacts, you'll have to return Esperzoa itself.
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.11 USD
    Cardmarket 0.07 EUR / 0.17 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying At the beginning of your upkeep, return an artifact you control to its owner's hand.

    Ethereal Usher #47 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Transmute

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.24 USD / 1.47 USD
    Cardmarket 0.2 EUR / 0.66 EUR
    Cardkingdom 0.35 USD / 1.99 USD
    Cardsphere 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Target creature can't be blocked this turn. Transmute (,Discardthis card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, thenshuffle Transmute only as a sorcery.)

    Fallowsage #223 Creature — Merfolk Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • For the ability to trigger, the creature has to actually change from untapped to tapped. If an effect attempts to tap the creature, but it was already tapped at the time, this ability won't trigger.
  • This is a triggered ability, not an activated ability. It doesn't allow you to tap the creature whenever you want; rather, you need some other way of tapping it, such as by attacking with the creature.
  • Prices

    Seller Price
    Tcgplayer 0.08 USD
    Cardmarket 0.21 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.08 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature becomes tapped, you may draw a card.

    Floodgate #67 Creature — Wall

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 0/5
    Types:
  • Creature
  • SubTypes:
  • Wall
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Defender

    Rules

  • Floodgate’s first triggered ability is a state trigger. It won’t trigger again while the ability is on the stack, but if the ability is countered and Floodgate still has flying, it will trigger again immediately.
  • Prices

    Seller Price
    Tcgplayer 0.25 USD
    Cardmarket 0.27 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender When this creature has flying,sacrificeit. When this creature leaves the battlefield, it deals damage to each nonblue creature without flying equal to half the number of Islands you control, rounded down.

    Fylamarid #64 Creature — Squid Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Squid
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.19 USD
    Cardmarket 0.26 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying This creature can't be blocked by blue creatures. : Target creature becomes blue until end of turn.

    Geist of the Archives #62 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 0/4
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Defender Scry

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.16 USD / 0.5 USD
    Cardmarket 0.22 EUR / 0.51 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

    Giant Oyster #28 Creature — Oyster

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 0/3
    Types:
  • Creature
  • SubTypes:
  • Oyster
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • If the Oyster untaps during the draw step before its ability to add a -1/-1 counter resolves, the -1/-1 counter effect resolves and adds a -1/-1 counter after the -1/-1 counters are removed due to being untapped.
  • Activating the ability creates a continuous effect that works only as long as Giant Oyster remains tapped, a repeating delayed triggered ability that’s in effect only as long as Giant Oyster remains tapped, and a delayed triggered ability that triggers when Giant Oyster untaps or when it leaves the battlefield.
  • Giant Oyster’s ability can be activated during your upkeep, and the creature will get a -1/-1 counter during the draw step that follows it.
  • The activated ability can target only a tapped creature.
  • Prices

    Seller Price
    Tcgplayer 0.2 USD
    Cardmarket 0.07 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may choose not to untap this creature during your untap step. : For as long as this creature remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1counteron that creature. When this creature leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.

    Glacial Wall #53 Creature — Wall

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 0/7
    Types:
  • Creature
  • SubTypes:
  • Wall
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Defender

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.18 USD / 0.86 USD
    Cardmarket 0.27 EUR / 0.2 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.27 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender (This creature can't attack.)

    Glowing Anemone #81 Creature — Jellyfish Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Jellyfish
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.19 USD / 1.99 USD
    Cardmarket 0.15 EUR / 1.98 EUR
    Cardkingdom 0.35 USD / 2.49 USD
    Cardsphere 0.29 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, you may return target land to its owner's hand.

    Grappling Kraken #39 Creature — Kraken

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: 5/6
    Types:
  • Creature
  • SubTypes:
  • Kraken
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Rules

  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • You may target a creature that's already tapped with Grappling Kraken's ability. In that case, you'll just put a stun counter on that creature.
  • Prices

    Seller Price
    Tcgplayer 0.18 USD / 0.15 USD
    Cardmarket 0.12 EUR / 0.29 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.13 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Landfall — Whenever a land you control enters, tap target creature an opponent controls and put a stuncounteron it. (If a permanent with a stuncounterwould become untapped, remove one from it instead.)

    Gudul Lurker #DTK-56 Creature — Salamander

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Salamander
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • If a face-down Gudul Lurker attacks and is blocked, turning it face up won’t cause it to become unblocked.
  • If a face-down creature with megamorph is turned face up some other way (for example, if you manifest a card with megamorph and then pay its mana cost to turn it face up), you won’t put a +1/+1 counter on it.
  • Megamorph is a variant of the morph ability. You can find more information on morph on cards with morph from the Khans of Tarkir set.
  • Turning a face-down creature with megamorph face up and putting a +1/+1 counter on it is a special action. It doesn’t use the stack and can’t be responded to.
  • Prices

    Seller Price
    Tcgplayer 0.58 USD
    Cardkingdom 1.29 USD
    Cardsphere 0.58 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature can't be blocked. Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1counteron it.)

    Aetherplasm Creature — Illusion Normal - ~$0.31

    Alluring Siren Creature — Siren Normal - ~$0.23

    Apprentice Sorcerer Creature — Human Wizard Normal - ~$0.19

    Assassin Den Creature — Wall Normal - ~$0.2

    Balduvian Conjurer Creature — Human Wizard Normal - ~$0.24

    Balduvian Frostwaker Creature — Human Wizard Normal - ~$0.4

    Benthicore Creature — Elemental Normal - ~$0.27

    Body Double Creature — Shapeshifter Normal - ~$0.23

    Cache Raiders Creature — Merfolk Rogue Normal - ~$0.21

    Chameleon Spirit Creature — Illusion Spirit Normal - ~$0.67

    Clone Creature — Shapeshifter Normal - ~$5.84

    Courtly Provocateur Creature — Human Wizard Normal - ~$0.3

    Cryptic Cruiser Creature — Eldrazi Processor Normal - ~$0.24

    Dakra Mystic Creature — Merfolk Wizard Normal - ~$0.25

    Daring Saboteur Creature — Human Pirate Normal - ~$0.54

    Bearer of Overwhelming Truths Creature — Human Wizard Transform - ~$0.31

    Deepchannel Mentor Creature — Merfolk Rogue Normal - ~$2.09

    Displacer Beast Creature — Cat Beast Normal - ~$0.31

    Diviner Spirit Creature — Spirit Normal - ~$0.2

    Eddymurk Crab Creature — Elemental Crab Normal - ~$0.26

    Enclave Cryptologist Creature — Merfolk Wizard Leveler - ~$0.22

    Esperzoa Artifact Creature — Jellyfish Normal - ~$0.21

    Ethereal Usher Creature — Spirit Normal - ~$0.74

    Fallowsage Creature — Merfolk Wizard Normal - ~$0.18

    Floodgate Creature — Wall Normal - ~$0.29

    Fylamarid Creature — Squid Beast Normal - ~$0.26

    Geist of the Archives Creature — Spirit Normal - ~$0.35

    Giant Oyster Creature — Oyster Normal - ~$0.22

    Glacial Wall Creature — Wall Normal - ~$0.37

    Glowing Anemone Creature — Jellyfish Beast Normal - ~$1.06

    Grappling Kraken Creature — Kraken Normal - ~$0.24

    Gudul Lurker Creature — Salamander Normal - ~$0.82

    Showing 1 to 32 of 106 entries, in 4 pages
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    The Power of Pauper: No Bans in Pauper! Joe Dyer talks about no bans in Pauper this past BnR!
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