BETA

91 Cards Found

Aetherize #151 Instant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An "attacking creature" is one that has been declared as an attacker this combat, or one that was put onto the battlefield attacking this combat. Unless that creature leaves combat, it continues to be an attacking creature through the end of combat step, even if the player it was attacking has left the game, or the planeswalker it was attacking has left combat. There's no such thing as an attacking creature outside of the combat phase.
  • Prices

    Seller Price
    Tcgplayer 0.35 USD / 0.41 USD
    Cardmarket 0.24 EUR / 0.38 EUR
    Cardkingdom 0.79 USD / 0.99 USD
    Cardsphere 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return all attacking creatures to their owner's hand.

    Alchemist's Gambit #374 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Extra Turns
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cleave

    Rules

  • A cleave cost is an alternative cost that's paid instead of the spell's mana cost. Casting a spell for its cleave cost doesn't change the spell's mana value.
  • Exiling Alchemist's Gambit happens as part of its resolution. If the spell is countered, it will go to the graveyard as normal.
  • If an effect allows you to “cast a spell without paying its mana cost,” you can't cast that spell for its cleave cost.
  • If multiple “extra turn” effects resolve in the same turn, the most recently created turn will be taken first.
  • If you cast a spell for its cleave cost, that spell doesn't have any of the text in square brackets while it's on the stack.
  • If you somehow skip the extra turn Alchemist's Gambit gives you or skip that turn's end step, the delayed triggered ability never triggers. (If you cast Alchemist's Gambit by paying its cleave cost, the delayed triggered ability is never created at all.)
  • You can't cast a spell for both its cleave cost and another alternative cost. For example, if an effect gives an Alchemist's Retrieval in your graveyard a flashback cost of {U}, you can't cast it from your graveyard for its cleave cost.
  • Prices

    Seller Price
    Tcgplayer 0.28 USD / 0.45 USD
    Cardmarket 0.43 EUR / 0.64 EUR
    Cardkingdom 0.59 USD / 0.79 USD
    Cardsphere 0.46 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.] Exile Alchemist's Gambit.

    Arcane Bombardment #101p Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Arcane Bombardment leaves the battlefield, the exiled cards remain in exile. If it returns to the battlefield or you play another copy of it, you won't get to cast copies of the cards previously exiled.
  • If you cast a spell with {X} in its cost without paying its mana cost, you must choose 0 for X.
  • If you've already cast an instant or sorcery spell the turn that Arcane Bombardment enters the battlefield, it won't trigger until you cast an instant or sorcery spell on a later turn.
  • The spell that caused Arcane Bombardment's ability to trigger is normally still on the stack while that ability resolves. That spell won't be among the cards in your graveyard when you exile an instant or sorcery from it at random.
  • You cast the desired copies as the triggered ability resolves. You don't get to cast them later in the turn. You choose the order of copies as you cast them.
  • Prices

    Seller Price
    Tcgplayer 2.54 USD / 1.46 USD
    Cardmarket 2.1 EUR / 2.79 EUR
    Cardkingdom 6.49 USD
    Cardsphere 1.89 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with this enchantment. You may cast any number of the copies without paying their mana costs.

    Arcane Signet #52 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you don't have a commander, Arcane Signet's ability produces no mana.
  • If you have two commanders, the ability adds one mana of any color in their combined color identities.
  • If your commander is a card that has no colors in its color identity, Arcane Signet's ability produces no mana. It doesn't produce {C}.
  • Prices

    Seller Price
    Tcgplayer 0.39 USD
    Cardmarket 1.05 EUR
    Cardkingdom 0.79 USD
    Cardsphere 0.44 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add one mana of any color in your commander's color identity.

    Badlands #277 Land — Swamp Mountain

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Swamp
  • Mountain
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Land type changing effects that change a dual land's land type will remove the old land types completely. Text-changing effects that just change one of the two land types will leave the other type unaffected.
  • This card is a Mountain and a Swamp even while in the graveyard, library, or any other zone.
  • This has basic land types, but it isn't a basic land. Things that affect basic lands don't affect it. Things that affect basic land types do.
  • This has the mana abilities associated with both of its basic land types.
  • Prices

    Seller Price
    Cardmarket 2244.62 EUR
    Cardkingdom 5199.99 USD
    Cardsphere 3810.68 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (: Add or .)

    Big Score #155 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.88 USD
    Cardmarket 1.39 EUR
    Cardsphere 1.28 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell,discarda card. Draw two cards and create two Treasure tokens. (They're artifacts with ",Sacrificethis token: Add one mana of any color.")

    Blood Crypt #273 Land — Swamp Mountain

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Swamp
  • Mountain
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an effect puts this land onto the battlefield tapped, you may pay 2 life, but it still enters tapped.
  • Unlike most dual lands, this land has two basic land types. It's not basic, so cards such as District Guide can't find it, but it does have the appropriate land types for effects such as that of Drowned Catacomb (from the Ixalan set).
  • Prices

    Seller Price
    Tcgplayer 16.52 USD / 17.58 USD
    Cardmarket 19.13 EUR / 18.4 EUR
    Cardkingdom 24.99 USD
    Cardsphere 15.58 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (: Add or .) As this land enters, you may pay 2 life. If you don't, it enters tapped.

    Bloodstained Mire #36254 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , Pay 1 life,Sacrificethis land: Search your library for a Swamp or Mountain card, put it onto the battlefield, thenshuffle

    Boseiju, Who Shelters All #359 Legendary Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Suppose mana produced by Boseiju is spent on a spell and an effect creates a copy of that spell. The copy can be countered, even though the original can't.
  • The spell can't be countered if the mana produced by Boseiju is spent to cover any cost of the spell, even an additional cost such as a splice cost. This is true even if you pay an additional cost while casting a spell "without paying its mana cost."
  • Prices

    Seller Price
    Tcgplayer 12.94 USD / 13.87 USD
    Cardmarket 9.15 EUR / 10.42 EUR
    Cardkingdom 15.99 USD / 15.99 USD
    Cardsphere 13.61 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Boseiju enters tapped. , Pay 2 life: Add . If that mana is spent on an instant or sorcery spell, that spell can't be countered.

    Chain of Vapor #156 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 11.29 USD / 114.32 USD
    Cardmarket 8 EUR / 71.75 EUR
    Cardkingdom 129.99 USD
    Cardsphere 7.83 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return target nonland permanent to its owner's hand. Then that permanent's controller maysacrificea land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.

    Chaos Warp #48 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A permanent card is a card with one or more of the following card types: artifact, creature, enchantment, land, or planeswalker.
  • If the permanent is an illegal target by the time Chaos Warp tries to resolve, it won't resolve and none of its effects will occur. No library will be shuffled and no card will be revealed.
  • If the revealed card is a permanent card but can't enter (perhaps because it's an Aura with nothing to enchant), it remains on top of that library.
  • If the revealed card is not a permanent card, it remains on top of that library.
  • The owner of a token is the player under whose control the token was put onto the battlefield. If a token is shuffled into a player's library this way, that player shuffles before revealing the top card of that library.
  • Prices

    Seller Price
    Tcgplayer 0.42 USD
    Cardmarket 0.58 EUR
    Cardkingdom 0.69 USD
    Cardsphere 0.46 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

    Command Tower #60 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you don't have a commander, Command Tower's ability produces no mana.
  • If you have two commanders, the ability adds one mana of any color in their combined color identities.
  • If your commander is a card that has no colors in its color identity, Command Tower's ability produces no mana. It doesn't produce {C}.
  • Prices

    Seller Price
    Tcgplayer 0.25 USD
    Cardmarket 0.57 EUR
    Cardkingdom 0.59 USD
    Cardsphere 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add one mana of any color in your commander's color identity.

    Contaminated Aquifer #245 Land — Island Swamp

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Island
  • Swamp
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.33 USD / 0.48 USD
    Cardmarket 0.81 EUR / 1.18 EUR
    Cardkingdom 0.49 USD / 0.99 USD
    Cardsphere 0.41 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (: Add or .) This land enters tapped.

    Cormela, Glamour Thief #366 Legendary Creature — Vampire Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.82 USD
    Cardmarket 0.13 EUR / 0.68 EUR

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste , : Add . Spend this mana only to cast instant and/or sorcery spells. When Cormela dies, return up to one target instant or sorcery card from your graveyard to your hand.

    Coveted Jewel #240 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A creature attacking a planeswalker you control won't cause Coveted Jewel's last ability to trigger.
  • Coveted Jewel's last ability resolves after blockers are chosen but before combat damage is dealt.
  • Coveted Jewel's last ability triggers after you declare blockers (or declare no blockers at all) if any attacking creatures are unblocked. It doesn't matter if some attacking creatures were blocked.
  • If more than one opponent attacks you at the same time, Coveted Jewel's last ability triggers for each of them. You choose which player ends up with Coveted Jewel, but each of them draws three cards and has a chance to activate its mana ability.
  • Prices

    Seller Price
    Tcgplayer 0.28 USD
    Cardmarket 0.3 EUR / 0.27 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.36 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this artifact enters, draw three cards. : Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.

    Crumbling Necropolis #268 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.23 USD / 3.12 USD
    Cardmarket 0.21 EUR / 0.54 EUR
    Cardkingdom 1.99 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped. : Add , , or .

    Day's Undoing #53 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any “at the beginning of the next end step” triggered abilities won’t get the chance to trigger that turn because the end step is skipped. Those abilities will trigger at the beginning of the end step of the next turn. The same is true of abilities that trigger at the beginning of other phases or steps.
  • Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes spells and abilities that can’t be countered. 2) If there are any attacking and blocking creatures, they’re removed from combat. 3) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 4) The current phase and/or step ends. The game skips straight to the cleanup step. 5) The cleanup step happens in its entirety.
  • If any triggered abilities do trigger during the process of ending the turn, they’re put onto the stack during the cleanup step. If this happens, players will have a chance to cast spells and activate abilities, then there will be another cleanup step before the turn ends.
  • If both your hand and graveyard are empty as Day’s Undoing starts resolving, you’ll still shuffle your library before drawing seven cards.
  • Though other spells and abilities that are exiled won’t get a chance to resolve, they don’t count as being countered.
  • If any abilities trigger while players are shuffling cards into their library or drawing seven cards, those abilities cease to exist when the turn ends. They won’t be put on the stack.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card.Discarddown to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

    Defabricate #45 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities (such as equip and unearth) are activated abilities and will have colons in their reminder text.
  • The last mode can target delayed triggered abilities. Notably, it can target the delayed triggered ability that exiles an unearthed permanent at the beginning of the next end step. If that delayed triggered ability is countered, the unearthed permanent remains on the battlefield indefinitely. It will still be exiled, however, if it would die or otherwise leave the battlefield for any other reason.
  • Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
  • Turn-based actions and special actions like the normal card draw, combat damage, or turning a face-down creature face up can't be targeted. Mana abilities also can't be targeted.
  • Prices

    Seller Price
    Tcgplayer 0.12 USD / 0.92 USD
    Cardmarket 0.27 EUR / 0.37 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.12 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — •Countertarget artifact or enchantment spell. If a spell is countered this way, exile it instead of putting it into its owner's graveyard. •Countertarget activated or triggered ability.

    Deflecting Swat #50 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Game Changer
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target spell has a variable number of targets, you can’t change how many targets it has.
  • If the target spell has damage divided as it was cast (like Mythos of Vadrok), the division can’t be changed although the targets receiving that damage still can. The same is true of spells that distribute counters.
  • If you choose new targets for the target spell, the new targets must be legal.
  • It doesn’t matter whose commander you control. Any one will do. If you have two commanders, you just need to control one of them.
  • Once you begin casting this spell, players can’t take any other actions until you’re done casting it. Notably, they can’t try to remove the commander you control to make you pay its cost.
  • Prices

    Seller Price
    Tcgplayer 44.9 USD
    Cardmarket 37.27 EUR / 10 EUR
    Cardkingdom 59.99 USD
    Cardsphere 40.92 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.

    Demonic Consultation #1127 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • There is no way to make this card affect your opponent. It affects "you", and "you" means the controller of the spell. It has no targets.
  • You must name a card that actually exists in the game of Magic.
  • If you don't reveal the named card (perhaps because it was in the top six cards of your library), you'll end up exiling your entire library. You don't lose the game at that point, but will lose the next time you're instructed to draw a card.
  • You don't name a card until Demonic Consultation resolves.
  • Prices

    Seller Price
    Tcgplayer 32.4 USD / 36.34 USD
    Cardkingdom 34.99 USD
    Cardsphere 29.06 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

    Demonic Tutor #104 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Game Changer,tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • This card is put directly into your hand. It is not drawn.
  • You don't reveal the card to your opponent.
  • You pick a card on resolution.
  • Prices

    Seller Price
    Tcgplayer 549.99 USD
    Cardmarket 901.53 EUR
    Cardsphere 1580.07 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search your library for a card, put that card into your hand, thenshuffle

    Dimir Signet #256 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.02 USD / 1.08 USD
    Cardmarket 0.7 EUR / 0.73 EUR
    Cardkingdom 1.99 USD
    Cardsphere 0.79 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Add .

    Divining Witch #57 Creature — Human Spellshaper

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Spellshaper
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You name a card during resolution of the ability.
  • Prices

    Seller Price
    Tcgplayer 0.89 USD / 22.94 USD
    Cardmarket 0.81 EUR / 20.17 EUR
    Cardkingdom 0.59 USD / 21.99 USD
    Cardsphere 0.93 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , ,Discarda card: Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

    Dress Down #MH2-39 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • If an effect causes Dress Down to become a creature, it will lose its own abilities along with all other creatures. This includes the triggered ability that causes it to be sacrificed at the beginning of the end step.
  • If an effect grants a creature an ability after Dress Down has entered the battlefield, it won't lose that ability. For example, if a land becomes a creature while Dress Down is on the battlefield, it will still gain any abilities given to it by the effect that animated it. It will, however, lose any abilities it already had.
  • Prices

    Seller Price
    Tcgplayer 0.58 USD
    Cardmarket 0.83 EUR
    Cardkingdom 0.59 USD
    Cardsphere 0.53 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash When this enchantment enters, draw a card. Creatures lose all abilities. At the beginning of the end step,sacrificethis enchantment.

    Drift of Phantasms #42 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 0/5
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Defender Flying Transmute

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.22 USD / 0.3 USD
    Cardmarket 0.2 EUR / 0.49 EUR
    Cardkingdom 0.39 USD / 0.49 USD
    Cardsphere 0.17 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender (This creature can't attack.) Flying Transmute (,Discardthis card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, thenshuffle Transmute only as a sorcery.)

    Eldrazi Monument #290 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you control any creatures as the triggered ability resolves, you must sacrifice one. You can’t choose to sacrifice Eldrazi Monument instead. You sacrifice the Monument only if you had no creatures to sacrifice.
  • Lethal damage and effects that say “destroy” won’t cause a creature with indestructible to be put into the graveyard. However, a creature with indestructible can be put into the graveyard for a number of reasons. The most likely reasons are if it’s sacrificed, if it’s legendary and another legendary creature with the same name is controlled by the same player, or if its toughness is 0 or less.
  • Prices

    Seller Price
    Tcgplayer 8.65 USD
    Cardmarket 4.85 EUR / 7.01 EUR
    Cardkingdom 7.49 USD / 10.99 USD
    Cardsphere 7.42 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control get +1/+1 and have flying and indestructible. At the beginning of your upkeep,sacrificea creature. If you can't,sacrificethis artifact.

    Evolving Wilds #154 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.06 USD
    Cardmarket 0.13 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.07 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ,Sacrificethis land: Search your library for a basic land card, put it onto the battlefield tapped, thenshuffle

    Expressive Iteration #90174 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Cards exiled are always exiled face up unless specified otherwise by the effect that exiled it.
  • If you choose to play the exiled card this turn, you must still pay all costs and follow all timing restrictions required by that card. If it's a land, you can't play it unless you have a land play available.
  • If you don't play the exiled card, it remains exiled. It won't be available to be played on future turns.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.

    Exterminator Magmarch #72 Artifact Creature — Phyrexian Construct

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 5/3
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Phyrexian
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Exterminator Magmarch's first ability won't trigger if no other opponent controls any nonland permanents that spell could target. If the ability does trigger but no other opponent controls any nonland permanents the spell could target by the time the ability resolves, the ability won't do anything.
  • If a spell has multiple targets but all of them are the same nonland permanent an opponent controls, Exterminator Magmarch's ability will trigger as long as another opponent controls one or more nonland permanents that spell could target. The copy will target only the chosen permanent and no other permanents.
  • If the spell that's copied has an X whose value was determined as it was cast, the copy has the same value of X.
  • If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same modes. You can't choose different ones.
  • The controller of a copy can't choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too. For example, if the spell you copy was kicked, the copies will also be kicked.
  • The copy is created even if the spell that caused the ability to trigger has been countered by the time the ability resolves. The copy resolves before the original spell.
  • The copy that Exterminator Magmarch's ability creates is created on the stack, so it's not "cast." Other abilities that trigger when a player casts a spell won't trigger.
  • Prices

    Seller Price
    Tcgplayer 0.22 USD
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.18 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an instant or sorcery spell that targets only a single nonland permanent an opponent controls, if another opponent controls one or more nonland permanents that spell could target, choose one of those permanents. Copy that spell. The copy targets the chosen permanent. : Regenerate this creature.

    Feed the Swarm #712 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a permanent on the battlefield has {X} in its mana cost, X is 0 for the purpose of determining its mana value.
  • If the target permanent is an illegal target by the time Feed the Swarm tries to resolve, the spell doesn't resolve. You don't lose any life. If the target is legal but not destroyed (most likely because it has indestructible), you do lose life.
  • The amount of life you lose is determined by the permanent's mana value as it last existed on the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

    Flamerush Rider #143 Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Dash

    Rules

  • Although the token is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example).
  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "As [this creature] enters the battlefield" or "[This creature] enters the battlefield with" abilities of the copied creature will also work.
  • If a creature enters the battlefield as a copy of or becomes a copy of a creature whose dash cost was paid, the copy won't have haste and won't be returned to its owner's hand.
  • If another creature becomes or enters the battlefield as a copy of the token, you won't exile that creature at end of combat. However, if Flamerush Rider creates multiple tokens due to a replacement effect (like the one Doubling Season creates), you'll exile each of those tokens.
  • If the copied creature had {X} in its mana cost, X is 0.
  • If the copied creature is a token, the token created by Flamerush Rider copies the original characteristics of that token as stated by the effect that put it onto the battlefield.
  • If the copied creature was copying something else, the token enters the battlefield as whatever that creature was copying.
  • If you choose to pay the dash cost rather than the mana cost, you're still casting the spell. It goes on the stack and can be responded to and countered. You can cast a creature spell for its dash cost only when you otherwise could cast that creature spell. Most of the time, this means during your main phase when the stack is empty.
  • If you pay the dash cost to cast a creature spell, that card will be returned to its owner's hand only if it's still on the battlefield when its triggered ability resolves. If it dies or goes to another zone before then, it will stay where it is.
  • The token copies exactly what was printed on the original creature and nothing else (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that creature has any counters on it or Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on. Notably, it doesn't copy any effects that may have turned a noncreature permanent into a creature. If the token isn't a creature as it enters the battlefield, it won't be attacking.
  • You choose which opponent or opposing planeswalker the token is attacking as you put it onto the battlefield. It doesn't have to be the same player or planeswalker Flamerush Rider is attacking.
  • You don't have to attack with the creature with dash unless another ability says you do.
  • Prices

    Seller Price
    Tcgplayer 0.14 USD
    Cardmarket 0.16 EUR / 0.1 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.33 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

    Flameshadow Conjuring #280 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the copied creature will also work.
  • If another creature becomes or enters the battlefield as a copy of the token, that creature won't have haste and it won't be exiled.
  • If the ability resolves during a turn's end step, the token will be exiled at the beginning of the next turn's end step.
  • If the copied creature has {X} in its mana cost, X is 0.
  • If the copied creature is copying something else when the ability resolves, then the token enters the battlefield as a copy of whatever that creature is copying.
  • If the token isn't exiled at the beginning of the next end step (perhaps because the delayed triggered ability is countered), it remains on the battlefield indefinitely. It continues to have haste.
  • The token copies exactly what's printed on the original creature and nothing else (unless that creature is copying something else; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • The token is exiled at the beginning of the next end step regardless of who controls it at that time.
  • Prices

    Seller Price
    Tcgplayer 3.9 USD
    Cardmarket 2.77 EUR
    Cardkingdom 5.49 USD
    Cardsphere 6.51 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a nontoken creature you control enters, you may pay . If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

    Aetherize Instant Normal - ~$0.49

    Alchemist's Gambit Sorcery Normal - ~$0.52

    Arcane Bombardment Enchantment Normal - ~$2.88

    Arcane Signet Artifact Normal - ~$0.67

    Badlands Land — Swamp Mountain Normal - ~$3751.76

    Big Score Instant Normal - ~$1.18

    Blood Crypt Land — Swamp Mountain Normal - ~$18.7

    Bloodstained Mire Land Normal

    Boseiju, Who Shelters All Legendary Land Normal - ~$13.14

    Chain of Vapor Instant Normal - ~$57.2

    Chaos Warp Instant Normal - ~$0.54

    Command Tower Land Normal - ~$0.4

    Contaminated Aquifer Land — Island Swamp Normal - ~$0.67

    Cormela, Glamour Thief Legendary Creature — Vampire Rogue Normal - ~$0.54

    Coveted Jewel Artifact Normal - ~$0.34

    Crumbling Necropolis Land Normal - ~$1.05

    Day's Undoing Sorcery Normal

    Defabricate Instant Normal - ~$0.38

    Deflecting Swat Instant Normal - ~$38.62

    Demonic Consultation Instant Normal - ~$33.2

    Demonic Tutor Sorcery Normal - ~$1010.53

    Dimir Signet Artifact Normal - ~$1.05

    Divining Witch Creature — Human Spellshaper Normal - ~$9.76

    Dress Down Enchantment Normal - ~$0.63

    Drift of Phantasms Creature — Spirit Normal - ~$0.32

    Eldrazi Monument Artifact Normal - ~$7.74

    Evolving Wilds Land Normal - ~$0.15

    Expressive Iteration Sorcery Normal

    Exterminator Magmarch Artifact Creature — Phyrexian Construct Normal - ~$0.35

    Feed the Swarm Sorcery Normal - ~$0.3

    Flamerush Rider Creature — Human Warrior Normal - ~$0.24

    Flameshadow Conjuring Enchantment Normal - ~$4.67

    Showing 1 to 32 of 91 entries, in 3 pages
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