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100 Cards Found

Adeline, Resplendent Cathar #57 Legendary Creature — Human Knight

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: */4
Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Vigilance

    Rules

  • Although the Human tokens created by the triggered ability are attacking, they were never declared as attacking creatures (for the purposes of abilities that trigger whenever a creature attacks, for example).
  • Attacking with any creatures will cause Adeline's last ability to trigger. Adeline doesn't have to be among them.
  • The ability that defines Adeline's power works in all zones, not just the battlefield. As long as Adeline is on the battlefield (and still a creature), that ability will count Adeline itself.
  • Tokens will be created for each of your opponents, not just opponents that you attacked.
  • You choose whether each token is attacking that opponent or a planeswalker they control as those tokens enter the battlefield.
  • Prices

    Seller Price
    Tcgplayer 3.47 USD
    Cardmarket 5.21 EUR
    Cardkingdom 5.49 USD
    Cardsphere 4.06 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance Adeline's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.

    Agate Instigator #20 Token Creature — Lizard Rogue

    Info

    Color:
    Identifies:
    Cost:
    Power/Toughness: 1/1
    Types:
  • Token
  • Creature
  • Languages:
    Layout:
    Token

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Text

    Whenever another creature you control enters, this creature deals 1 damage to each opponent. (This token's mana cost is .)

    Ajani, Nacatl Pariah (Ajani, Nacatl Pariah // Ajani, Nacatl Avenger) #468 Legendary Creature — Cat Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Cat
  • Warrior
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • A permanent with more than one type may be chosen as any of its types. For example, an artifact creature may be chosen as the artifact, the creature, or both. Choosing the same permanent twice this way has the same result as choosing it once.
  • A transforming double-faced card enters the battlefield with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up.
  • Each face of a transforming double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a transforming double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
  • Each transforming double-faced card in this set is cast with its front face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
  • If an opponent doesn't control any permanents of one of the types, they'll still choose the permanents of the types they do control.
  • If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter the battlefield at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Ral, Monsoon Mage, choosing to exile that permanent during the resolution of its triggered ability will cause it to remain in exile.
  • In a case where you create more than one Cat Warrior creature token with Ajani, Nacatl Avenger's second ability (for example, because of the effect of Doubling Season), the reflexive ability will trigger once for each Cat Warrior you made this way. If a replacement effect causes you to create different tokens instead (for example, the effect of Divine Visitation), the creation of those tokens won't cause the reflexive ability to trigger.
  • In some rare cases, a spell or ability may cause Ajani, Nacatl Pariah to transform while it's a creature (front face up) on the battlefield. If this happens, Ajani, Nacatl Avenger won't have any loyalty counters on him and will subsequently be put into his owner's graveyard.
  • In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Ral, Monsoon Mage's color identity is blue and red, since its front face is red and its back face has a blue and red color indicator.
  • Lands can't be chosen and won't be sacrificed, even if they have any of the types referenced by Ajani, Nacatl Avenger's last ability.
  • The back face of a transforming double-faced card usually has a color indicator that defines its color. Colorless back faces, such as lands, do not.
  • The mana value of a transforming double-faced card is the mana value of its front face, no matter which face is up.
  • When Ajani, Nacatl Avenger's last ability resolves, starting with the next opponent in turn order, each opponent in turn order chooses permanents they control. Each opponent will know the choices made by players who chose before them. They then sacrifice all of their unchosen nonland permanents simultaneously.
  • You can activate one of Ajani, Nacatl Avenger's loyalty abilities the turn he enters the battlefield. However, you may do so only during one of your main phases when the stack is empty. For example, if Ajani, Nacatl Avenger enters the battlefield during combat, there will be an opportunity for your opponent to remove him before you can activate one of his abilities.
  • You don't choose a target for Ajani, Nacatl Avenger's second ability when you activate it. Rather, if you control a red permanent other than Ajani, Nacatl Avenger, a second "reflexive" ability triggers when you create a Cat Warrior creature token this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
  • Prices

    Seller Price
    Tcgplayer 35.47 USD
    Cardmarket 35.97 EUR
    Cardkingdom 34.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Ajani enters, create a 2/1 white Cat Warrior creature token. Whenever one or more other Cats you control die, you may exile Ajani, then return him to the battlefield transformed under his owner's control.

    Ajani, Nacatl Avenger (Ajani, Nacatl Pariah // Ajani, Nacatl Avenger) #468 Legendary Planeswalker — Ajani

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Ajani
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A permanent with more than one type may be chosen as any of its types. For example, an artifact creature may be chosen as the artifact, the creature, or both. Choosing the same permanent twice this way has the same result as choosing it once.
  • A transforming double-faced card enters the battlefield with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up.
  • Each face of a transforming double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a transforming double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
  • Each transforming double-faced card in this set is cast with its front face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
  • If an opponent doesn't control any permanents of one of the types, they'll still choose the permanents of the types they do control.
  • If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter the battlefield at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Ral, Monsoon Mage, choosing to exile that permanent during the resolution of its triggered ability will cause it to remain in exile.
  • In a case where you create more than one Cat Warrior creature token with Ajani, Nacatl Avenger's second ability (for example, because of the effect of Doubling Season), the reflexive ability will trigger once for each Cat Warrior you made this way. If a replacement effect causes you to create different tokens instead (for example, the effect of Divine Visitation), the creation of those tokens won't cause the reflexive ability to trigger.
  • In some rare cases, a spell or ability may cause Ajani, Nacatl Pariah to transform while it's a creature (front face up) on the battlefield. If this happens, Ajani, Nacatl Avenger won't have any loyalty counters on him and will subsequently be put into his owner's graveyard.
  • In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Ral, Monsoon Mage's color identity is blue and red, since its front face is red and its back face has a blue and red color indicator.
  • Lands can't be chosen and won't be sacrificed, even if they have any of the types referenced by Ajani, Nacatl Avenger's last ability.
  • The back face of a transforming double-faced card usually has a color indicator that defines its color. Colorless back faces, such as lands, do not.
  • The mana value of a transforming double-faced card is the mana value of its front face, no matter which face is up.
  • When Ajani, Nacatl Avenger's last ability resolves, starting with the next opponent in turn order, each opponent in turn order chooses permanents they control. Each opponent will know the choices made by players who chose before them. They then sacrifice all of their unchosen nonland permanents simultaneously.
  • You can activate one of Ajani, Nacatl Avenger's loyalty abilities the turn he enters the battlefield. However, you may do so only during one of your main phases when the stack is empty. For example, if Ajani, Nacatl Avenger enters the battlefield during combat, there will be an opportunity for your opponent to remove him before you can activate one of his abilities.
  • You don't choose a target for Ajani, Nacatl Avenger's second ability when you activate it. Rather, if you control a red permanent other than Ajani, Nacatl Avenger, a second "reflexive" ability triggers when you create a Cat Warrior creature token this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
  • Prices

    Seller Price
    Tcgplayer 35.47 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +2 Put a +1/+1counteron each Cat you control.
    0 Create a 2/1 white Cat Warrior creature token. When you do, if you control a red permanent other than Ajani, he deals damage equal to the number of creatures you control to any target.
    −4 Each opponent chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.

    Angrath, the Flame-Chained #152 Legendary Planeswalker — Angrath

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Angrath
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Angrath’s first ability causes each opponent to lose 2 life even if some or all of those players were unable to discard a card.
  • In a Two-Headed Giant game, Angrath’s first ability causes the opposing team to lose 4 life, and each player on that team discards a card. His last ability causes the opposing team to lose life equal to the number of cards in both graveyards.
  • Whether the target creature has mana value 3 or less is checked only as the delayed triggered ability from Angrath’s second ability resolves during the end step.
  • You can target and gain control of an untapped creature with Angrath’s second ability. You can also untap a creature you already control and give it haste.
  • Prices

    Seller Price
    Tcgplayer 4.25 USD / 5.15 USD
    Cardmarket 2.99 EUR / 5.34 EUR
    Cardkingdom 3.99 USD / 5.99 USD
    Cardsphere 3.49 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Each opponent discards a card and loses 2 life.
    −3 Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.Sacrificeit at the beginning of the next end step if it has mana value 3 or less.
    −8 Each opponent loses life equal to the number of cards in their graveyard.

    Arcane Signet #52 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you don't have a commander, Arcane Signet's ability produces no mana.
  • If you have two commanders, the ability adds one mana of any color in their combined color identities.
  • If your commander is a card that has no colors in its color identity, Arcane Signet's ability produces no mana. It doesn't produce {C}.
  • Prices

    Seller Price
    Tcgplayer 0.39 USD
    Cardmarket 1.05 EUR
    Cardkingdom 0.79 USD
    Cardsphere 0.44 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add one mana of any color in your commander's color identity.

    Ashnod's Altar #92 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sacrifice a creature: Add .

    Assemble the Legion #204 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If Assemble the Legion isn't on the battlefield when its ability resolves, use the number of muster counters it had when it was last on the battlefield to determine how many Soldier tokens to create.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, put a mustercounteron this enchantment. Then create a 1/1 red and white Soldier creature token with haste for each mustercounteron this enchantment.

    Austere Command #MKC-56 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each of the chosen modes happens sequentially. If a permanent has an ability that triggers whenever it or another permanent is destroyed, it will see permanents destroyed at the same time as it or before it, but not permanents destroyed by later modes.
  • If a card is exiled "until" another permanent leaves the battlefield, the exiled card returns to the battlefield immediately after that permanent leaves the battlefield during Austere Command's resolution, and it may be destroyed by a later mode.
  • If the first and last modes are chosen, an artifact creature with mana value 4 or greater will have to be regenerated twice to survive. This is because the modes happen sequentially, and the regeneration "shield" is used up by the first one. The same is true with any other combination of modes that covers one permanent twice.
  • Prices

    Seller Price
    Tcgplayer 0.51 USD
    Cardmarket 0.85 EUR
    Cardkingdom 1.29 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose two — •Destroyall artifacts. •Destroyall enchantments. •Destroyall creatures with mana value 3 or less. •Destroyall creatures with mana value 4 or greater.

    Bitterblossom #58 Kindred Enchantment — Faerie

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Kindred
  • Enchantment
  • SubTypes:
  • Faerie
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • The effect is mandatory. You'll lose 1 life even if you have only 1 life left.
  • The life loss isn't a payment. You'll get a token even if you had 0 life (and another effect is stopping you from losing the game).
  • Kindred is a card type that allows noncreature cards to have creature types. For example, Echoes of Eternity is an Eldrazi (although not a creature) while on the battlefield and an Eldrazi card (although not a creature card) in zones other than the battlefield.
  • This cards was originally printed with the "tribal" card type. That card type has been replaced with "kindred". This change does not affect the gameplay function of this card.
  • While it appears only on cards that already have other card types, kindred is a card type and will be counted by effects that refer to the number of card types among cards in a zone.
  • Prices

    Seller Price
    Tcgplayer 16.5 USD / 87.25 USD
    Cardmarket 14.32 EUR / 50.42 EUR
    Cardsphere 16.7 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.

    Black Market Connections #669 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 14.88 USD
    Cardmarket 12.4 EUR / 25 EUR
    Cardkingdom 21.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your first main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)

    Blightstep Pathway (Blightstep Pathway // Searstep Pathway) #252 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Modal Dfc
    Rank:
    Saltiness:

    Rules

  • A modal double-faced card can’t be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
  • If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
  • If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than “play”) a specific modal double-faced card, you can’t play it as a land.
  • If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face’s name.
  • If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can’t be put onto the battlefield, it doesn’t enter the battlefield.
  • In the Commander variant, a double-faced card’s color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
  • The mana value of a modal double-faced card is based on the characteristics of the face that’s being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
  • There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
  • To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you’re playing and ignore the other face’s characteristics.
  • Prices

    Seller Price
    Tcgplayer 5.1 USD / 5.81 USD
    Cardmarket 5.34 EUR / 6.17 EUR
    Cardkingdom 7.99 USD / 8.99 USD
    Cardsphere 5.38 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add .

    Searstep Pathway (Blightstep Pathway // Searstep Pathway) #252 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Modal Dfc
    Rank:
    Saltiness:

    Rules

  • A modal double-faced card can’t be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
  • If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
  • If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than “play”) a specific modal double-faced card, you can’t play it as a land.
  • If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face’s name.
  • If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can’t be put onto the battlefield, it doesn’t enter the battlefield.
  • In the Commander variant, a double-faced card’s color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
  • The mana value of a modal double-faced card is based on the characteristics of the face that’s being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
  • There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
  • To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you’re playing and ignore the other face’s characteristics.
  • Prices

    Seller Price
    Tcgplayer 5.1 USD / 5.81 USD
    Cardmarket 5.34 EUR / 6.17 EUR
    Cardsphere 5.38 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add .

    Blood Artist #326 Creature — Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 0/1
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Blood Artist and one or more other creatures die at the same time, its ability will trigger for each of those creatures.
  • Prices

    Seller Price
    Tcgplayer 1.92 USD / 2.47 USD
    Cardkingdom 2.99 USD / 3.99 USD
    Cardsphere 1.93 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.

    Blood Crypt #273 Land — Swamp Mountain

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Swamp
  • Mountain
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an effect puts this land onto the battlefield tapped, you may pay 2 life, but it still enters tapped.
  • Unlike most dual lands, this land has two basic land types. It's not basic, so cards such as District Guide can't find it, but it does have the appropriate land types for effects such as that of Drowned Catacomb (from the Ixalan set).
  • Prices

    Seller Price
    Tcgplayer 16.52 USD / 17.58 USD
    Cardmarket 19.13 EUR / 18.4 EUR
    Cardkingdom 24.99 USD
    Cardsphere 15.58 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (: Add or .) As this land enters, you may pay 2 life. If you don't, it enters tapped.

    Bloodsoaked Champion #243 Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • The activated ability can be activated only if Bloodsoaked Champion is in your graveyard. Notably, if it attacks and then dies later in the turn, you can use its ability to return it to the battlefield, as its attack satisfies its own activation instruction.
  • Raid abilities care only that you attacked with a creature. It doesn't matter how many creatures you attacked with or which player, planeswalker, or battle those creatures attacked.
  • Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn't have to still be on the battlefield. Similarly, the player, planeswalker, or battle it attacked doesn't have to still be in the game or on the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.24 USD
    Cardmarket 0.2 EUR
    Cardkingdom 0.59 USD
    Cardsphere 0.18 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature can't block. Raid — : Return this card from your graveyard to the battlefield. Activate only if you attacked this turn.

    Bloodstained Mire #36254 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , Pay 1 life,Sacrificethis land: Search your library for a Swamp or Mountain card, put it onto the battlefield, thenshuffle

    Boros Garrison #283 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • If this land enters the battlefield and you control no other lands, its ability will force you to return it to your hand.
  • Prices

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    Tcgplayer 0.21 USD
    Cardmarket 0.17 EUR
    Cardsphere 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped. When this land enters, return a land you control to its owner's hand. : Add .

    Boros Signet #243 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.63 USD
    Cardmarket 0.75 EUR / 0.28 EUR
    Cardkingdom 1.79 USD
    Cardsphere 0.67 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Add .

    Boss's Chauffeur #137 Creature — Elf Citizen

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Citizen
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.1 USD
    Cardmarket 0.23 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.12 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with a number of +1/+1 counters on it equal to one plus the number of other creatures you control. Alliance — Whenever another creature you control enters, put a +1/+1counteron this creature. When this creature dies, create a 1/1 green and white Citizen creature token for each +1/+1counteron it.

    Brightclimb Pathway (Brightclimb Pathway // Grimclimb Pathway) #83848 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Modal Dfc
    Rank:
    Saltiness:

    Rules

  • A modal double-faced card can’t be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
  • If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
  • If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than “play”) a specific modal double-faced card, you can’t play it as a land.
  • If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face’s name.
  • If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can’t be put onto the battlefield, it doesn’t enter the battlefield.
  • In the Commander variant, a double-faced card’s color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
  • The mana value of a modal double-faced card is based on the characteristics of the face that’s being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
  • There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
  • To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you’re playing and ignore the other face’s characteristics.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add .

    Grimclimb Pathway (Brightclimb Pathway // Grimclimb Pathway) #83848 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Modal Dfc
    Rank:
    Saltiness:

    Rules

  • A modal double-faced card can’t be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
  • If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
  • If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than “play”) a specific modal double-faced card, you can’t play it as a land.
  • If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face’s name.
  • If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can’t be put onto the battlefield, it doesn’t enter the battlefield.
  • In the Commander variant, a double-faced card’s color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
  • The mana value of a modal double-faced card is based on the characteristics of the face that’s being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
  • There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
  • To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you’re playing and ignore the other face’s characteristics.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add .

    Castle Ardenvale #238 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Although the common lands have basic land types, they aren't basic lands.
  • Once the common lands (such as Mystic Sanctuary) enter the battlefield tapped, there's no way to untap them with a spell or ability to make their last ability trigger.
  • Prices

    Seller Price
    Tcgplayer 0.33 USD / 0.96 USD
    Cardmarket 0.48 EUR / 1.75 EUR
    Cardkingdom 0.49 USD / 1.99 USD
    Cardsphere 0.4 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped unless you control a Plains. : Add . , : Create a 1/1 white Human creature token.

    Caves of Koilos #148 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Like most lands, each land in this cycle is colorless. The damage dealt to you is dealt by a colorless source.
  • The damage dealt to you is part of the second mana ability. It doesn't use the stack and can't be responded to.
  • Prices

    Seller Price
    Tcgplayer 0.74 USD
    Cardmarket 0.71 EUR
    Cardkingdom 0.99 USD
    Cardsphere 1.26 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . : Add or . This land deals 1 damage to you.

    Chandra, Acolyte of Flame #126p Legendary Planeswalker — Chandra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Chandra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Chandra’s first ability will put a counter on herself as well as any other red planeswalkers you control. This doesn’t cause any other planeswalkers’ loyalty abilities to be activated.
  • If a card in your graveyard has {X} in its mana cost, X is considered to be 0 while you target it with Chandra’s last ability; however, once you begin to cast it, you choose a value for X. If this causes the mana value to become greater than 3, you can still cast the spell.
  • If you wish to cast the target card, you must cast it while Chandra’s last ability is resolving. You can’t cast it later in the turn.
  • You must pay the costs for the spell you wish to cast with Chandra’s last ability. If that spell has any alternative costs, you may pay those.
  • Prices

    Seller Price
    Tcgplayer 0.98 USD / 6.43 USD
    Cardmarket 1.16 EUR / 2.1 EUR
    Cardkingdom 0.99 USD / 5.99 USD
    Cardsphere 0.95 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    0 Put a loyaltycounteron each red planeswalker you control.
    0 Create two 1/1 red Elemental creature tokens. They gain haste.Sacrificethem at the beginning of the next end step.
    −2 You may cast target instant or sorcery card with mana value 3 or less from your graveyard. If that spell would be put into your graveyard, exile it instead.

    Command Tower #60 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you don't have a commander, Command Tower's ability produces no mana.
  • If you have two commanders, the ability adds one mana of any color in their combined color identities.
  • If your commander is a card that has no colors in its color identity, Command Tower's ability produces no mana. It doesn't produce {C}.
  • Prices

    Seller Price
    Tcgplayer 0.25 USD
    Cardmarket 0.57 EUR
    Cardkingdom 0.59 USD
    Cardsphere 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add one mana of any color in your commander's color identity.

    Corpse Knight #50 Creature — Zombie Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • In a Two-Headed Giant game, Corpse Knight's ability causes the opposing team to lose 1 life twice.
  • Prices

    Seller Price
    Tcgplayer 0.48 USD
    Cardmarket 0.48 EUR
    Cardsphere 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature you control enters, each opponent loses 1 life.

    Dihada, Binder of Wills #1 Legendary Planeswalker — Dihada

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Dihada
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 17.04 USD / 22.35 USD
    Cardmarket 9.79 EUR / 10.34 EUR
    Cardkingdom 22.99 USD
    Cardsphere 9.53 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +2 Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn.
    −3 Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way.
    −11 Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn. Dihada, Binder of Wills can be your commander.

    Eiganjo, Seat of the Empire #268p Legendary Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Discarding the card is part of the cost to activate a channel ability.
  • If a channel ability requires a target, you may not activate it without a target just to discard the card.
  • Prices

    Seller Price
    Tcgplayer 5.8 USD / 8.1 USD
    Cardmarket 7.46 EUR / 7.83 EUR
    Cardkingdom 11.99 USD
    Cardsphere 5.43 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . Channel — ,Discardthis card: It deals 4 damage to target attacking or blocking creature. This ability costs less to activate for each legendary creature you control.

    Elas il-Kor, Sadistic Pilgrim #338 Legendary Creature — Phyrexian Kor Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Kor
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch

    Rules

  • If one or more other creatures enter the battlefield under your control at the same time that Elas il-Kor enters the battlefield, its second ability will trigger for each of those other creatures.
  • If one or more other creatures you control die at the same time that Elas il-Kor dies, its last ability triggers for each of those other creatures.
  • In a Two-Headed Giant game, Elas il-Kor’s last ability causes the opposing team to lose 2 life.
  • Prices

    Seller Price
    Tcgplayer 4.66 USD
    Cardmarket 1.12 EUR / 1.76 EUR
    Cardkingdom 1.79 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch Whenever another creature you control enters, you gain 1 life. Whenever another creature you control dies, each opponent loses 1 life.

    Elenda, the Dusk Rose #1411★ Legendary Creature — Vampire Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Lifelink

    Rules

  • If Elenda dies at the same time as another creature, both of its triggered abilities trigger. However, the first one won't do anything since you can't put a +1/+1 counter on Elenda.
  • To determine how many Vampire tokens are created, use Elenda's power as it last existed on the battlefield.
  • Prices

    Seller Price
    Tcgplayer 22.09 USD
    Cardkingdom 21.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Lifelink Whenever another creature dies, put a +1/+1counteron Elenda. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.

    Elspeth, Sun's Champion #321 Legendary Planeswalker — Elspeth

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Elspeth
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Create three 1/1 white Soldier creature tokens.
    −3Destroyall creatures with power 4 or greater.
    −7 You get an emblem with "Creatures you control get +2/+2 and have flying."

    Fell the Profane (Fell the Profane // Fell Mire) #244 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Modal Dfc
    Rank:
    Saltiness:

    Rules

  • A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
  • If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. For example, if an effect allows you to play lands from your graveyard, you can play Garden of Freyalise, but you can't cast Disciple of Freyalise.
  • If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.
  • If an effect allows you to put a card with particular characteristics onto the battlefield without instructing you to play or cast it, you consider only the characteristics of a modal double-faced card's front face to see if that card qualifies. If it does, it enters the battlefield with its front face up. For example, if an effect allows you to put a creature card from your graveyard onto the battlefield, you can put Disciple of Freyalise onto the battlefield. However, an effect that lets you return a land card from your graveyard to your hand won't let you return Garden of Freyalise to your hand, as that card has only its front face's characteristics while in the graveyard.
  • The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack or the battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
  • To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics. For example, if an effect stops you from casting creature spells, you can't cast Disciple of Freyalise, but you can still play Garden of Freyalise.
  • Prices

    Seller Price
    Tcgplayer 3.19 USD / 9.7 USD
    Cardmarket 3.41 EUR / 4.16 EUR
    Cardsphere 3.8 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target creature or planeswalker.

    Fell Mire (Fell the Profane // Fell Mire) #244 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Modal Dfc
    Rank:
    Saltiness:

    Rules

  • A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
  • If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. For example, if an effect allows you to play lands from your graveyard, you can play Garden of Freyalise, but you can't cast Disciple of Freyalise.
  • If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.
  • If an effect allows you to put a card with particular characteristics onto the battlefield without instructing you to play or cast it, you consider only the characteristics of a modal double-faced card's front face to see if that card qualifies. If it does, it enters the battlefield with its front face up. For example, if an effect allows you to put a creature card from your graveyard onto the battlefield, you can put Disciple of Freyalise onto the battlefield. However, an effect that lets you return a land card from your graveyard to your hand won't let you return Garden of Freyalise to your hand, as that card has only its front face's characteristics while in the graveyard.
  • The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack or the battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
  • To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics. For example, if an effect stops you from casting creature spells, you can't cast Disciple of Freyalise, but you can still play Garden of Freyalise.
  • Prices

    Seller Price
    Tcgplayer 3.19 USD / 9.7 USD
    Cardmarket 3.41 EUR / 4.16 EUR
    Cardsphere 3.8 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this land enters, you may pay 3 life. If you don't, it enters tapped. : Add .

    Fetid Heath #295 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 2.8 USD
    Cardmarket 2.57 EUR
    Cardkingdom 2.29 USD
    Cardsphere 3.6 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Add , , or .

    Funeral Room (Funeral Room // Awakening Hall) #100p Enchantment — Room

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 11
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Room
  • Languages:
    Layout:
    Split
    Rank:

    Rules

  • An ability that triggers "when you unlock this door" triggers when that door becomes unlocked. This can happen one of two ways: (1) the door becomes unlocked on the battlefield or (2) the door becomes unlocked as the Room enters the battlefield because you cast the corresponding half. In the latter case, since the door becoming unlocked is what causes the ability to trigger, effects that cause abilities that trigger when a permanent enters to trigger an additional time (such as that of Panharmonicon) won't apply.
  • An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.
  • Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to.
  • Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
  • Each Room card is a single card. For example, if you discard a Room card, you've discarded one card, not two. If an effect counts the number of enchantment cards in your graveyard, Bottomless Pool // Locker Room counts once, not twice.
  • If Funeral Room is unlocked and this Room leaves the battlefield at the same time one or more creatures you control die, its ability will trigger once for each of those creatures.
  • If a Room enters from any zone other than the stack, it will enter with both halves locked.
  • If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked.
  • If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the door you're casting. For example, if an effect allows you to cast a permanent spell with mana value 3 or less from among cards in your graveyard, you could cast Bottomless Pool this way, but not Locker Room.
  • If neither door of a Room is unlocked, it's a Room enchantment with no name and no abilities.
  • Room cards have two card faces with a shared type line on a single card. The characteristics of the door you didn't cast are ignored while the spell is on the stack.
  • Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves.
  • Some abilities allow you to unlock a door of a Room you control. You can't choose to unlock a door that's already unlocked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are unlocked, but the ability won't do anything when it resolves.
  • Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack.
  • To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters.
  • While in any zone other than the stack or the battlefield, a Room card's characteristics are a combination of its two doors. For example, Bottomless Pool // Locker Room has a mana value of 6 while it's in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Bottomless Pool // Locker Room.
  • While on the battlefield, a Room's characteristics are a combination of the characteristics of its unlocked doors. For example, if Bottomless Pool // Locker Room is on the battlefield with both doors unlocked, its names are Bottomless Pool and Locker Room, its mana value is 6, it's a Room Enchantment, and it has the abilities in each door's text box.
  • Prices

    Seller Price
    Tcgplayer 5.15 USD / 5.46 USD
    Cardsphere 4.72 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

    Awakening Hall (Funeral Room // Awakening Hall) #100p Enchantment — Room

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 11
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Room
  • Languages:
    Layout:
    Split
    Rank:

    Rules

  • An ability that triggers "when you unlock this door" triggers when that door becomes unlocked. This can happen one of two ways: (1) the door becomes unlocked on the battlefield or (2) the door becomes unlocked as the Room enters the battlefield because you cast the corresponding half. In the latter case, since the door becoming unlocked is what causes the ability to trigger, effects that cause abilities that trigger when a permanent enters to trigger an additional time (such as that of Panharmonicon) won't apply.
  • An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.
  • Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to.
  • Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
  • Each Room card is a single card. For example, if you discard a Room card, you've discarded one card, not two. If an effect counts the number of enchantment cards in your graveyard, Bottomless Pool // Locker Room counts once, not twice.
  • If Funeral Room is unlocked and this Room leaves the battlefield at the same time one or more creatures you control die, its ability will trigger once for each of those creatures.
  • If a Room enters from any zone other than the stack, it will enter with both halves locked.
  • If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked.
  • If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the door you're casting. For example, if an effect allows you to cast a permanent spell with mana value 3 or less from among cards in your graveyard, you could cast Bottomless Pool this way, but not Locker Room.
  • If neither door of a Room is unlocked, it's a Room enchantment with no name and no abilities.
  • Room cards have two card faces with a shared type line on a single card. The characteristics of the door you didn't cast are ignored while the spell is on the stack.
  • Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves.
  • Some abilities allow you to unlock a door of a Room you control. You can't choose to unlock a door that's already unlocked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are unlocked, but the ability won't do anything when it resolves.
  • Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack.
  • To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters.
  • While in any zone other than the stack or the battlefield, a Room card's characteristics are a combination of its two doors. For example, Bottomless Pool // Locker Room has a mana value of 6 while it's in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Bottomless Pool // Locker Room.
  • While on the battlefield, a Room's characteristics are a combination of the characteristics of its unlocked doors. For example, if Bottomless Pool // Locker Room is on the battlefield with both doors unlocked, its names are Bottomless Pool and Locker Room, its mana value is 6, it's a Room Enchantment, and it has the abilities in each door's text box.
  • Prices

    Seller Price
    Tcgplayer 5.15 USD / 5.46 USD
    Cardsphere 4.72 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you unlock this door, return all creature cards from your graveyard to the battlefield. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

    Adeline, Resplendent Cathar Legendary Creature — Human Knight Normal - ~$4.56

    Agate Instigator Token Creature — Lizard Rogue Token

    Ajani, Nacatl Pariah Legendary Creature — Cat Warrior Transform - ~$35.48

    Angrath, the Flame-Chained Legendary Planeswalker — Angrath Normal - ~$4.46

    Arcane Signet Artifact Normal - ~$0.67

    Ashnod's Altar Artifact Normal

    Assemble the Legion Enchantment Normal

    Austere Command Sorcery Normal - ~$0.88

    Bitterblossom Kindred Enchantment — Faerie Normal - ~$37.04

    Black Market Connections Enchantment Normal - ~$18.57

    Blightstep Pathway Land Modal_dfc - ~$6.4

    Blood Artist Creature — Vampire Normal - ~$2.66

    Blood Crypt Land — Swamp Mountain Normal - ~$18.7

    Bloodsoaked Champion Creature — Human Warrior Normal - ~$0.3

    Bloodstained Mire Land Normal

    Boros Garrison Land Normal - ~$0.22

    Boros Signet Artifact Normal - ~$0.82

    Boss's Chauffeur Creature — Elf Citizen Normal - ~$0.24

    Brightclimb Pathway Land Modal_dfc

    Castle Ardenvale Land Normal - ~$0.91

    Caves of Koilos Land Normal - ~$0.93

    Chandra, Acolyte of Flame Legendary Planeswalker — Chandra Normal - ~$2.66

    Command Tower Land Normal - ~$0.4

    Corpse Knight Creature — Zombie Knight Normal - ~$0.44

    Dihada, Binder of Wills Legendary Planeswalker — Dihada Normal - ~$15.34

    Eiganjo, Seat of the Empire Legendary Land Normal - ~$7.77

    Elas il-Kor, Sadistic Pilgrim Legendary Creature — Phyrexian Kor Cleric Normal - ~$2.33

    Elenda, the Dusk Rose Legendary Creature — Vampire Knight Normal - ~$22.04

    Elspeth, Sun's Champion Legendary Planeswalker — Elspeth Normal

    Fell Mire Land Modal_dfc - ~$4.85

    Fetid Heath Land Normal - ~$2.82

    Awakening Hall Enchantment — Room Split - ~$5.11

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