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100 Cards Found

We Ride at Dawn #48 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell’s costs. You won’t be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for convoke.
  • If you control another player’s commander, you won’t create a Mercenary when you attack with that creature. However, if another player controls your commander, you’ll create a Mercenary when it attacks.
  • If you have two commanders and they’re both declared as attackers, We Ride at Dawn’s last ability will trigger twice.
  • When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn’t change a spell’s mana cost or mana value.
  • You can tap any untapped creature you control to convoke a spell, even one you haven’t controlled continuously since the beginning of your most recent turn.
  • Prices

    Seller Price
    Tcgplayer 0.18 USD
    Cardkingdom 0.49 USD
    Cardsphere 0.24 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for or one mana of that creature's color.) Whenever your commander attacks, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

    Yahenni, Undying Partisan #201 Legendary Creature — Aetherborn Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Aetherborn
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • If Yahenni and a creature an opponent controls die simultaneously (perhaps because they fought or were in combat together), Yahenni won't be on the battlefield as its triggered ability resolves. It can't be saved by the +1/+1 counter that would have been put on it.
  • Prices

    Seller Price
    Tcgplayer 0.19 USD / 0.55 USD
    Cardmarket 0.27 EUR / 0.75 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.18 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste Whenever a creature an opponent controls dies, put a +1/+1counteron Yahenni. Sacrifice another creature: Yahenni gains indestructible until end of turn.

    Zulaport Cutthroat #121 Creature — Human Rogue Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If another creature you control dies at the same time as Zulaport Cutthroat, its ability triggers for that creature.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.

    Zurgo Stormrender #10 Legendary Creature — Orc Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Orc
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Mobilize

    Rules

  • Although the Warrior tokens enter as attacking creatures, they were never declared as attacking creatures. Abilities that trigger whenever a creature attacks won’t trigger when the tokens enter attacking.
  • If Zurgo Stormrender leaves the battlefield at the same time as one or more creature tokens you control, its last ability will trigger once for each of those creature tokens.
  • You choose the player, planeswalker, or battle each Warrior token is attacking. They don’t all have to attack the same one, and they don’t have to attack the same player, planeswalker, or battle as the creature with mobilize.
  • Prices

    Seller Price
    Tcgplayer 4.78 USD / 4.21 USD
    Cardmarket 9.11 EUR / 9.16 EUR
    Cardkingdom 9.99 USD
    Cardsphere 6.67 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token.Sacrificeit at the beginning of the next end step.) Whenever a creature token you control leaves the battlefield, draw a card if it was attacking. Otherwise, each opponent loses 1 life.

    We Ride at Dawn Enchantment Normal - ~$0.3

    Yahenni, Undying Partisan Legendary Creature — Aetherborn Vampire Normal - ~$0.41

    Zulaport Cutthroat Creature — Human Rogue Ally Normal

    Zurgo Stormrender Legendary Creature — Orc Warrior Normal - ~$7.32

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