BETA

313 Cards Found

Central Elevator (Central Elevator // Promising Stairs) #44s Enchantment — Room

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 7
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Room
  • Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Split
    Rank:

    Rules

  • Promising Stairs's ability counts names, not permanents. A Room with two unlocked doors has two names.
  • Two or more objects (cards, permanents, spells, etc.) have the same name if they have at least one name in common, even if one or more of those objects have additional names. Central Elevator's ability lets you search your library for any Room card that doesn't share a name with a Room you control on the battlefield, checking only the names of unlocked doors. If a Room on the battlefield has no unlocked doors, it doesn't have either of its names.
  • Prices

    Seller Price
    Tcgplayer 0.63 USD
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, thenshuffle (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

    Promising Stairs (Central Elevator // Promising Stairs) #44s Enchantment — Room

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Room
  • Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Split
    Rank:

    Abilities/Keywords

    Surveil

    Rules

  • Promising Stairs's ability counts names, not permanents. A Room with two unlocked doors has two names.
  • Two or more objects (cards, permanents, spells, etc.) have the same name if they have at least one name in common, even if one or more of those objects have additional names. Central Elevator's ability lets you search your library for any Room card that doesn't share a name with a Room you control on the battlefield, checking only the names of unlocked doors. If a Room on the battlefield has no unlocked doors, it doesn't have either of its names.
  • Prices

    Seller Price
    Tcgplayer 0.63 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

    Chainer, Nightmare Adept #419 Legendary Creature — Human Minion

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Minion
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Chainer's first ability doesn't change when you can cast the creature card. You can normally only cast it during your turn while the stack is empty, but if the creature card has flash, you can cast it at other times.
  • Chainer's last ability triggers if Chainer enters the battlefield without being cast from your hand.
  • Chainer's last ability triggers if the entering creature was cast from a zone other than your hand, or if it wasn't cast at all and is entering the battlefield from anywhere (including from your hand).
  • If you somehow activate Chainer's first ability more than once during a turn (perhaps because Chainer left the battlefield and returned), you can cast a creature card for each ability's permission. Similarly, if another effect allows you to cast a creature card from your graveyard, you may use that permission and later use Chainer's permission to cast another creature card.
  • You don't choose a creature card to cast while activating or resolving Chainer's first ability. The ability creates a permission for you to cast a creature card from your graveyard later in the turn.
  • Prices

    Seller Price
    Tcgplayer 0.54 USD 0.64 USD 0.62 USD
    Cardmarket 0.6 EUR / 0.57 EUR
    Cardkingdom 1.99 USD / 1.99 USD
    Cardsphere 0.56 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn. Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.

    Chainsaw #128s Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Equip

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.93 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this Equipment enters, it deals 3 damage to up to one target creature. Whenever one or more creatures die, put a revcounteron this Equipment. Equipped creature gets +X/+0, where X is the number of rev counters on this Equipment. Equip

    Chandra, Spark Hunter #456 Legendary Planeswalker — Chandra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Chandra
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Rules

  • Emblems are colorless. This means that a permanent with protection from red can be the target of the emblem’s triggered ability.
  • Prices

    Seller Price
    Tcgplayer 9.28 USD
    Cardmarket 7.26 EUR
    Cardkingdom 16.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste.
    +2 You maysacrificean artifact ordiscarda card. If you do, draw a card.
    0 Create a 3/2 colorless Vehicle artifact token with crew 1.
    −7 You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target."

    Chaotic Transformation #103450 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a player controls multiple permanents that were exiled this way, that player first chooses which target they’re considering, then they reveal cards until they reveal a card that shares a type with that permanent as it last existed on the battlefield, then they put that card onto the battlefield and shuffle. They then repeat this process for the remaining targets they controlled.
  • The target permanents are exiled all at the same time.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles.

    Chef's Kiss #91285 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Chef's Kiss can target any spell that targets a single permanent or player, including a spell you control.
  • If a spell has multiple instances of the word “target,” but all of them target the same permanent or player, it is a legal target for Chef's Kiss. In that case, a new target will be reselected at random for each instance of the word target in its rules text. The same is true for the copy.
  • If there are any legal targets that are not you or permanents you control, you must reselect the targets at random.
  • If there are no legal targets that could be selected, the targets remain unchanged. Note that this may not mean that those targets are illegal as the spell resolves. For example, if an opponent in a two-player game has hexproof and casts Lava Spike targeting you, Chef's Kiss will not be able to change the target. However, this doesn't make you an illegal target, and both the original spell and the copy will still target you and deal 3 damage to you.
  • Neither copying a spell nor reselecting its targets counts as casting a spell.
  • Note that Chef's Kiss may make some or all of the targets of a spell illegal. For example, any spell an opponent cast that targets a “creature you control” will be unable to find a new legal target, and its target will remain unchanged. In that case, that part of the spell will do nothing. If that was the spell's only target, that spell will be removed from the stack when it tries to resolve.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can't be you or a permanent you control.

    Chocobo Racetrack #179 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.24 USD / 0.39 USD
    Cardmarket 0.17 EUR / 0.28 EUR
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Landfall — Whenever a land you control enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."

    Cid, Timeless Artificer #419 Legendary Creature — Human Artificer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Artificer
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Cycling

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 4.94 USD / 9.73 USD
    Cardmarket 4.1 EUR / 8.81 EUR
    Cardkingdom 7.49 USD / 11.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. A deck can have any number of cards named Cid, Timeless Artificer. Cycling (,Discardthis card: Draw a card.)

    Cloud, Midgar Mercenary #10 Legendary Creature — Human Soldier Mercenary

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Mercenary
  • Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 27.16 USD / 33.16 USD
    Cardmarket 22.08 EUR / 32.19 EUR
    Cardkingdom 32.99 USD / 44.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, thenshuffle As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.

    Coiling Rebirth #309 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Gift

    Rules

  • Any abilities that trigger during the resolution of Coiling Rebirth will wait to be put onto the stack until Coiling Rebirth finishes resolving. An ability that triggers when the creature is returned to the battlefield from the graveyard may target the token copy, and vice versa.
  • Any “enters” abilities of the copied creature will trigger when the token enters. Any “as [this creature] enters” or “[this creature] enters with” abilities of the copied creature will also work.
  • As an additional cost to cast a spell with gift, you can promise the listed gift to an opponent. That opponent is chosen as part of that additional cost. The gift isn’t given at this time; rather, it’s given at a later time based on whether or not the spell is a permanent spell.
  • For instants and sorceries with gift, the gift is given to the appropriate opponent as part of the resolution of the spell. This happens before any of the spell’s other effects would take place.
  • For permanent spells with gift, an ability triggers when that permanent enters if the gift was promised. When that ability resolves, the gift is given to the appropriate opponent.
  • If a spell for which the gift was promised is countered, doesn’t resolve (perhaps because all of its targets are illegal), or is otherwise removed from the stack, the gift won’t be given. None of its other effects will happen either.
  • If the copied creature has {X} in its mana cost, X is 0.
  • If you copy a spell for which the gift was promised, the gift was also promised to the same opponent for the copy. If a card or token enters as a copy of a permanent that’s already on the battlefield, the gift isn’t promised for that new permanent, even if it was promised for the original.
  • In the main set, there are four different kinds of gifts. “Gift a Food” causes the chosen opponent to create a Food token, while “Gift a Treasure” causes the chosen opponent to create a Treasure token. “Gift a card” causes them to draw a card, and “Gift a tapped Fish” causes them to create a tapped 1/1 blue Fish creature token. The Commander decks contain two more kinds of gifts: “Gift an Octopus,” which causes the chosen opponent to create an 8/8 blue Octopus creature token, and “Gift an extra turn,” which causes them to take an extra turn after the current turn ends.
  • Some instant or sorcery spells require alternative or additional targets if the gift was promised. You ignore these targeting requirements if the gifts aren’t promised for those spells. On the other hand, you can promise a gift for a permanent spell even if you won’t be able to choose targets for an enters ability of that permanent once the spell resolves.
  • The token created by the additional effect of Coiling Rebirth isn’t “cast,” so abilities that trigger when a creature spell is cast won’t trigger for the copy.
  • You can’t pay a gift cost more than once.
  • Prices

    Seller Price
    Tcgplayer 0.35 USD / 0.7 USD
    Cardmarket 0.48 EUR / 0.93 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1.

    Come Back Wrong #309 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • Players can't take actions in between the time you destroy the target creature and the time it returns to the battlefield under your control. Notably, they can't try to remove that creature card from the graveyard to stop it from returning to the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.32 USD / 0.51 USD
    Cardmarket 0.29 EUR / 0.4 EUR
    Cardkingdom 0.79 USD
    Cardsphere 0.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control.Sacrificeit at the beginning of your next end step.

    Conspiracy #162 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • It does not replace any use of creature types in card text.
  • This can grant a creature type to animated lands and artifacts that would otherwise have no creature type.
  • "Legend" is no longer a creature type, and may not be chosen.
  • If you choose Wall, then your creatures can still attack because creature types don't confer abilities such as defender (any more than, say, choosing creature type Bird would confer flying).
  • Affected spells, cards, and creatures lose all of their other creature types.
  • Replacement effects that modify creatures of a certain type as they enter the battlefield will apply (or not apply) after you apply this effect. For example, if Warrior is the chosen creature type and you control Bramblewood Paragon, a Runeclaw Bear would enter the battlefield with an additional +1/+1 counter.
  • Prices

    Seller Price
    Tcgplayer 0.37 USD / 0.44 USD
    Cardkingdom 0.79 USD
    Cardsphere 0.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, choose a creature type. Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

    Conspiracy Theorist #94p Creature — Human Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • The card exiled by the second ability is exiled face up. Casting it follows the normal rules for casting that card. You must pay its costs, and you must follow all applicable timing rules. For example, if it’s a creature card, you can cast it only during your main phase while the stack is empty. In most cases, if you exile a non-instant card during an opponent’s turn, you won’t be able to cast it that turn.
  • While resolving Conspiracy Theorist’s ability, you can’t pay {1} and discard a card multiple times to draw more cards.
  • Prices

    Seller Price
    Tcgplayer 0.64 USD / 0.91 USD
    Cardmarket 0.92 EUR
    Cardsphere 0.73 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature attacks, you may pay anddiscarda card. If you do, draw a card. Whenever youdiscardone or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.

    Crash #186 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.2 USD / 2.11 USD
    Cardmarket 0.23 EUR / 6.23 EUR
    Cardkingdom 0.35 USD / 10.99 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You maysacrificea Mountain rather than pay this spell's mana cost. Destroy target artifact.

    Cryptic Command #31447 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Look at both chosen modes to determine how many targets Cryptic Command has, if any. If it has at least one target, and all its targets are illegal when it tries to resolve, then it won’t resolve and none of its effects will happen. For example, if you choose the second and fourth modes, and the permanent is an illegal target when Cryptic Command tries to resolve, you won’t draw a card.
  • You choose both modes as you cast Cryptic Command. You must choose two different modes.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose two — •Countertarget spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.

    Culling Ritual #85 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You can choose to add either {B} or {G} for each permanent destroyed. You aren't limited to one color.
  • Prices

    Seller Price
    Tcgplayer 0.82 USD
    Cardmarket 0.7 EUR / 0.5 EUR
    Cardkingdom 1.29 USD
    Cardsphere 0.64 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy each nonland permanent with mana value 2 or less. Add or for each permanent destroyed this way.

    Cursecloth Wrappings #447 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Rules

  • Except for the listed exceptions, the token copies exactly what was printed on the original card and nothing else. It doesn’t copy any information about the object the card was before it was put into your graveyard.
  • If the card copied by the token had any “when [this permanent] enters” abilities, then the token also has those abilities and they’ll trigger when it enters. Similarly, any “as [this permanent] enters” or “[this permanent] enters with” abilities that the token has copied will also work.
  • Once you’ve activated an embalm ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card.
  • The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its mana value is 0. These are copiable values of the token that other effects may copy.
  • Prices

    Seller Price
    Tcgplayer 3.05 USD
    Cardmarket 1.37 EUR
    Cardkingdom 2.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Zombies you control get +1/+1. : Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)

    Daemogoth Titan #339 Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 11/10
    Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 2.65 USD / 3.55 USD
    Cardmarket 1.5 EUR / 1.87 EUR
    Cardsphere 2.9 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature attacks or blocks,sacrificea creature.

    Darien, King of Kjeldor #9 Legendary Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If you're dealt damage that causes your life total to become 0 or less, you lose the game before the tokens can be created.
  • Prices

    Seller Price
    Tcgplayer 0.86 USD / 9.4 USD
    Cardmarket 0.59 EUR / 4.35 EUR
    Cardkingdom 14.99 USD
    Cardsphere 1.09 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.

    Dauthi Voidwalker #397 Creature — Dauthi Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Dauthi
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Shadow

    Rules

  • If a card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If an attacking creature has multiple evasion abilities, such as shadow and flying, a creature can block it only if that creature satisfies all of the appropriate evasion abilities.
  • If you cast a card this way, you may not cast it for any other alternative costs it has, but you may pay for additional costs, such as kicker costs. If the spell requires an additional cost, you must pay that cost.
  • If your opponent discards a card while you control Dauthi Voidwalker, abilities that function when that card is discarded still work, even though that card never reaches that player's graveyard. In addition, spells or abilities that check the characteristics of the discarded card can find that card in exile.
  • Playing a card with Dauthi Voidwalker's last ability is still subject to normal timing restrictions.
  • Tokens still die while Dauthi Voidwalker is on the battlefield.
  • While Dauthi Voidwalker is on the battlefield, nontoken creatures your opponents control won't die. They'll be exiled instead. Abilities that would trigger when those creatures die won't trigger.
  • Prices

    Seller Price
    Tcgplayer 9.13 USD 10.11 USD 8.96 USD
    Cardmarket 13.94 EUR / 16.52 EUR
    Cardkingdom 13.99 USD 12.99 USD 10.99 USD
    Cardsphere 12.02 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Shadow (This creature can block or be blocked by only creatures with shadow.) If a card would be put into an opponent's graveyard from anywhere, instead exile it with a voidcounteron it. ,Sacrificethis creature: Choose an exiled card an opponent owns with a voidcounteron it. You may play it this turn without paying its mana cost.

    Death Begets Life #176p Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 8
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • If a permanent destroyed this way goes to a zone other than a graveyard (for example, if it has a finality counter on it), it still counts as being destroyed and you’ll still draw a card.
  • Permanents with indestructible aren’t destroyed this way.
  • Prices

    Seller Price
    Tcgplayer 1.1 USD / 4.72 USD
    Cardkingdom 1.49 USD / 2.99 USD
    Cardsphere 1.85 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy all creatures and enchantments. Draw a card for each permanent destroyed this way.

    Debris Beetle #478 Artifact — Vehicle

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 6/6
    Types:
  • Artifact
  • SubTypes:
  • Vehicle
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Crew Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.55 USD
    Cardmarket 0.51 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample When this Vehicle enters, each opponent loses 3 life and you gain 3 life. Crew 2

    Demonic Junker #307 Artifact — Vehicle

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 4/3
    Types:
  • Artifact
  • SubTypes:
  • Vehicle
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Affinity Crew

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.33 USD / 0.43 USD
    Cardmarket 0.4 EUR / 0.65 EUR
    Cardkingdom 0.59 USD
    Cardsphere 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Affinity for artifacts (This spell costs less to cast for each artifact you control.) When this Vehicle enters, for each player,destroyup to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle. Crew 2

    Devouring Sugarmaw (Devouring Sugarmaw // Have for Dinner) #224s Creature — Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Horror
  • Languages:
    Layout:
    Adventure
    Rank:
    Tokens:

    Abilities/Keywords

    Menace Trample

    Rules

  • An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can't be the target of Tenacious Tomeseeker's triggered ability ("return target instant or sorcery card from your graveyard to your hand").
  • An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
  • Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
  • If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
  • If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
  • If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
  • If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
  • If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
  • If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
  • If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer ("Once each turn, you may cast an instant or sorcery spell from the top of your library.") and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
  • When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
  • You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.
  • Food is an artifact type. Even though it appears on some creatures, it's never a creature type.
  • Whatever you do, don't eat the delicious cards.
  • You can't sacrifice a Food to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to activate Maraleaf Rider's ability.
  • Prices

    Seller Price
    Tcgplayer 0.5 USD
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace, trample At the beginning of your upkeep, you maysacrificean artifact, enchantment, or token. If you don't, tap this creature.

    Have for Dinner (Devouring Sugarmaw // Have for Dinner) #224s Instant — Adventure

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
  • Adventure
  • Languages:
    Layout:
    Adventure
    Rank:
    Tokens:

    Abilities/Keywords

    Rules

  • An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can't be the target of Tenacious Tomeseeker's triggered ability ("return target instant or sorcery card from your graveyard to your hand").
  • An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
  • Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
  • If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
  • If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
  • If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
  • If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
  • If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
  • If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
  • If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer ("Once each turn, you may cast an instant or sorcery spell from the top of your library.") and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
  • When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
  • You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.
  • Food is an artifact type. Even though it appears on some creatures, it's never a creature type.
  • Whatever you do, don't eat the delicious cards.
  • You can't sacrifice a Food to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to activate Maraleaf Rider's ability.
  • Prices

    Seller Price
    Tcgplayer 0.5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create a 1/1 white Human creature token and a Food token. (Then exile this card. You may cast the creature later from exile.)

    Diamond Lion #470 Artifact Creature — Cat

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Cat
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Even though you can only activate this as an instant, it is still a mana ability. It doesn't use the stack and cannot be responded to.
  • You can't cast an instant (or activate an ability as an instant) while casting a spell. Therefore, much like Lion's Eye Diamond, you can't activate the ability intending to use the mana to cast a spell from your hand.
  • Prices

    Seller Price
    Tcgplayer 0.19 USD / 0.62 USD
    Cardmarket 0.21 EUR / 0.36 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.42 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ,Discardyour hand,Sacrificethis creature: Add three mana of any one color. Activate only as an instant.

    Diamond Weapon #183 Legendary Artifact Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 9
    Power/Toughness: 8/8
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Reach

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.2 USD / 0.31 USD
    Cardmarket 0.16 EUR / 0.39 EUR
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell costs less to cast for each permanent card in your graveyard. Reach Immune — Prevent all combat damage that would be dealt to Diamond Weapon.

    Doors of Durin #199 Legendary Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Scry

    Rules

  • If the creature put onto the battlefield this way is a Dwarf and/or Elf, Doors of Durin will see it when checking whether you control a Dwarf or Elf.
  • Prices

    Seller Price
    Tcgplayer 0.31 USD / 1.19 USD
    Cardmarket 0.38 EUR / 1.02 EUR
    Cardkingdom 0.69 USD
    Cardsphere 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf.

    Double Major #90198 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature spell is copied, it’s put onto the battlefield as a token as the spell resolves rather than putting the copy of the spell onto the battlefield. The rules that apply to a permanent spell becoming a permanent apply to a copy of a spell becoming a token.
  • The token that a resolving copy of a spell becomes isn’t said to have been “created.”
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.)

    Dour Port-Mage #47 Creature — Frog Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Frog
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Dour Port-Mage’s first ability triggers whenever one or more creatures you control go to any zone other than the graveyard from the battlefield. They could be returned to your hand, your library, or exiled, for example.
  • If Dour-Port Mage leaves the battlefield at the same time one or more other creatures you control leave the battlefield without dying, its first ability will still trigger.
  • Prices

    Seller Price
    Tcgplayer 1.24 USD / 2.11 USD
    Cardmarket 2.16 EUR / 2.43 EUR
    Cardkingdom 4.49 USD / 3.99 USD
    Cardsphere 2.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever one or more other creatures you control leave the battlefield without dying, draw a card. , : Return another target creature you control to its owner's hand.

    Dragon's Approach #246 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • In most cases, you'll need to exile five cards named Dragon's Approach (the resolving one from the stack plus four more from your graveyard) to search for a Dragon card. However, if Dragon's Approach is a copy, you can still exile it along with four cards named Dragon's Approach from your graveyard to search for a Dragon card. The exiled copy will then cease to exist.
  • The last ability of Dragon's Approach lets you ignore the "four-of" rule. It doesn't let you ignore format legality. For example, during a Strixhaven Limited event, you can't add Dragon's Approach from your personal collection.
  • Prices

    Seller Price
    Tcgplayer 35.04 USD
    Cardmarket 23.53 EUR
    Cardkingdom 44.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, thenshuffle A deck can have any number of cards named Dragon's Approach.

    Dragon's Hoard #232 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.46 USD / 10.88 USD
    Cardmarket 1.15 EUR / 5.28 EUR
    Cardkingdom 0.99 USD
    Cardsphere 1.68 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a Dragon you control enters, put a goldcounteron this artifact. , Remove a goldcounterfrom this artifact: Draw a card. : Add one mana of any color.

    Dragon's Rage Channeler #438 aka. Darcy Creature — Human Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Surveil

    Rules

  • Because damage remains marked on a creature until the cleanup step or an effect removes that damage, nonlethal damage dealt to Dragon's Rage Channeler may become lethal if the number of card types found in your graveyard drops below four.
  • The card types that can appear in a graveyard are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Legendary, basic, and snow are supertypes, not card types; Human and Shaman are subtypes, not card types.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.

    Central Elevator Enchantment — Room Split - ~$0.56

    Chainer, Nightmare Adept Legendary Creature — Human Minion Normal - ~$0.94

    Chainsaw Artifact — Equipment Normal - ~$0.93

    Chandra, Spark Hunter Legendary Planeswalker — Chandra Normal - ~$11.18

    Chaotic Transformation Sorcery Normal

    Chef's Kiss Instant Normal

    Chocobo Racetrack Artifact Normal - ~$0.32

    Cid, Timeless Artificer Legendary Creature — Human Artificer Normal - ~$7.84

    Cloud, Midgar Mercenary Legendary Creature — Human Soldier Mercenary Normal - ~$32.1

    Coiling Rebirth Sorcery Normal - ~$0.55

    Come Back Wrong Sorcery Normal - ~$0.44

    Conspiracy Enchantment Normal - ~$0.5

    Conspiracy Theorist Creature — Human Shaman Normal - ~$0.8

    Crash Instant Normal - ~$2.91

    Cryptic Command Instant Normal

    Culling Ritual Sorcery Normal - ~$0.79

    Cursecloth Wrappings Artifact Normal - ~$2.47

    Daemogoth Titan Creature — Demon Normal - ~$2.49

    Darien, King of Kjeldor Legendary Creature — Human Soldier Normal - ~$5.21

    Dauthi Voidwalker Creature — Dauthi Rogue Normal - ~$12.07

    Death Begets Life Sorcery Normal - ~$2.43

    Debris Beetle Artifact — Vehicle Normal - ~$0.53

    Demonic Junker Artifact — Vehicle Normal - ~$0.45

    Devouring Sugarmaw Creature — Horror Adventure - ~$0.5

    Diamond Lion Artifact Creature — Cat Normal - ~$0.38

    Diamond Weapon Legendary Artifact Creature — Elemental Normal - ~$0.32

    Doors of Durin Legendary Artifact Normal - ~$0.65

    Double Major Instant Normal

    Dour Port-Mage Creature — Frog Wizard Normal - ~$2.69

    Dragon's Approach Sorcery Normal - ~$34.52

    Dragon's Hoard Artifact Normal - ~$3.41

    Dragon's Rage Channeler Creature — Human Shaman Normal

    Showing 33 to 64 of 313 entries, in 10 pages
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