BETA

92 Cards Found

Drana, Liberator of Malakir #193 Legendary Creature — Vampire Ally

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 3
Power/Toughness: 2/3
Types:
  • Creature
  • SubTypes:
  • Vampire
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Drana's last ability triggers after combat damage has been dealt, so only attacking creatures that survive the combat damage step in which Drana deals combat damage will have +1/+1 counters put on them.
  • The +1/+1 counter won't change how much damage Drana or any other attacking creature with first strike or double strike deals during that combat damage step. However, the +1/+1 counters that are put on attacking creatures without first strike will affect the damage those creatures deal during the regular combat damage step.
  • Prices

    Seller Price
    Tcgplayer 0.51 USD
    Cardmarket 1.03 EUR / 2 EUR
    Cardkingdom 0.99 USD
    Cardsphere 0.54 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, first strike Whenever Drana deals combat damage to a player, put a +1/+1counteron each attacking creature you control.

    Edgar, Charmed Groom (Edgar, Charmed Groom // Edgar Markov's Coffin) #503 Legendary Creature — Vampire Noble

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Noble
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • If a card that isn't a double-faced card is a copy of Edgar, Charmed Groom, it won't return to the battlefield when it dies.
  • Prices

    Seller Price
    Tcgplayer 4.64 USD / 18.55 USD
    Cardmarket 4.7 EUR / 8.35 EUR
    Cardkingdom 5.49 USD / 22.99 USD
    Cardsphere 5.57 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other Vampires you control get +1/+1. When Edgar dies, return it to the battlefield transformed under its owner's control.

    Edgar Markov's Coffin (Edgar, Charmed Groom // Edgar Markov's Coffin) #503 Legendary Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • If a card that isn't a double-faced card is a copy of Edgar, Charmed Groom, it won't return to the battlefield when it dies.
  • Prices

    Seller Price
    Tcgplayer 4.64 USD / 18.55 USD
    Cardmarket 4.7 EUR / 8.35 EUR
    Cardkingdom 5.49 USD / 22.99 USD
    Cardsphere 5.57 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodlinecounteron Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it.

    Elenda, the Dusk Rose #1411★ Legendary Creature — Vampire Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Lifelink

    Rules

  • If Elenda dies at the same time as another creature, both of its triggered abilities trigger. However, the first one won't do anything since you can't put a +1/+1 counter on Elenda.
  • To determine how many Vampire tokens are created, use Elenda's power as it last existed on the battlefield.
  • Prices

    Seller Price
    Tcgplayer 24.1 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Lifelink Whenever another creature dies, put a +1/+1counteron Elenda. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.

    Enduring Tenacity #95p Enchantment Creature — Snake Glimmer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/3
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Snake
  • Glimmer
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • A token that's a copy of Enduring Tenacity won't return to the battlefield when its last ability resolves.
  • Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Enduring Tenacity's first ability will trigger twice and you may choose a different opponent for each trigger. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
  • If a nontoken permanent that's a copy of Enduring Tenacity dies while it's a creature, it will return to the battlefield as an enchantment when its last ability resolves. It won't have any card types other than enchantment.
  • If an ability triggers whenever an opponent loses life and its effect causes you to gain life, such as the ability of Exquisite Blood, this will loop until either you win the game or a player takes an action to break the loop.
  • If you gain an amount of life "for each" of something, that life is gained as one event and Enduring Tenacity's first ability triggers only once.
  • In a Two-Headed Giant game, life gained by your teammate won't cause Enduring Tenacity's first ability to trigger, even though it caused your team's life total to increase.
  • Snake and Glimmer are both creature types. Enduring Tenacity won't have those creature types when its last ability returns it to the battlefield because it won't be a creature.
  • Prices

    Seller Price
    Tcgplayer 5.22 USD / 5.09 USD
    Cardmarket 2.9 EUR / 2.63 EUR
    Cardkingdom 6.99 USD
    Cardsphere 4.09 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you gain life, target opponent loses that much life. When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

    Enlightened Tutor #14 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Game Changer,tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The “shuffle and put the card on top” is a single action. If an effect causes the top card of the library to be face up, the second card down is not revealed.
  • Prices

    Seller Price
    Tcgplayer 30.12 USD
    Cardmarket 21.86 EUR
    Cardkingdom 42.99 USD
    Cardsphere 30.68 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search your library for an artifact or enchantment card, reveal it, thenshuffleand put that card on top.

    Exquisite Blood #195 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Damage dealt to an opponent usually causes that opponent to lose life. An opponent paying life also causes loss of life.
  • If you and an opponent both lose life simultaneously, and this causes your life total to become 0 or less, you'll lose the game before Exquisite Blood's triggered ability can resolve.
  • Prices

    Seller Price
    Tcgplayer 18.79 USD
    Cardmarket 24.51 EUR / 19.98 EUR
    Cardkingdom 29.99 USD
    Cardsphere 24.5 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an opponent loses life, you gain that much life.

    Exsanguinate #437 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Players can lose more life than they have. For example, say you're playing a multiplayer game in which one of your opponents has 3 life and your other opponent has 10 life. If you cast Exsanguinate with X of 4, your opponents will wind up at -1 life and 6 life, respectively. You'll gain 8 life.
  • Prices

    Seller Price
    Tcgplayer 0.34 USD
    Cardmarket 0.61 EUR
    Cardkingdom 0.79 USD
    Cardsphere 0.4 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each opponent loses X life. You gain life equal to the life lost this way.

    Fellwar Stone #228 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • It only produces one mana even if the land can produce more than one.
  • The ability can be activated if the opponent has no lands that produce mana, but the effect will not be able to generate any mana.
  • This works even if the opponent's lands are tapped. It only checks what kinds of mana can be produced, not if the abilities that produce them are usable right now.
  • Fellwar Stone checks the effects of all mana-producing abilities of lands your opponents control, but it doesn't check their costs. For example, Vivid Crag has the ability "{T}, Remove a charge counter from Vivid Crag: Add one mana of any color." If an opponent controls Vivid Crag and you control Fellwar Stone, you can tap Fellwar Stone for any color of mana. It doesn't matter whether Vivid Crag has a charge counter on it, and it doesn't matter whether it's untapped.
  • Fellwar Stone doesn't care about any restrictions or riders your opponents' lands (such as Ancient Ziggurat or Hall of the Bandit Lord) put on the mana they produce. It just cares about colors of mana.
  • The colors of mana are white, blue, black, red, and green. Fellwar Stone can't be tapped for colorless mana, even if a land an opponent controls could produce colorless mana.
  • When determining what colors of mana your opponents' lands could produce, take into account any applicable replacement effects that would apply to those lands' mana abilities (such as Contamination's effect, for example). If there is more than one, consider them in any possible order.
  • Prices

    Seller Price
    Tcgplayer 1.41 USD
    Cardmarket 1.49 EUR
    Cardkingdom 2.49 USD
    Cardsphere 1.02 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add one mana of any color that a land an opponent controls could produce.

    Fetid Heath #295 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.13 USD
    Cardmarket 1.33 EUR
    Cardkingdom 0.99 USD
    Cardsphere 1.33 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Add , , or .

    Force of Despair #92 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Force of Despair destroys all permanents that entered the battlefield this turn and are currently creatures. It doesn’t matter whether they were creatures as they entered the battlefield.
  • Prices

    Seller Price
    Tcgplayer 2.78 USD / 16.2 USD
    Cardmarket 4.11 EUR / 20.67 EUR
    Cardkingdom 3.49 USD / 17.99 USD
    Cardsphere 2.99 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost. Destroy all creatures that entered this turn.

    Godless Shrine #248 Land — Plains Swamp

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Plains
  • Swamp
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an effect puts this land onto the battlefield tapped, you may pay 2 life, but it still enters tapped.
  • Unlike most dual lands, this land has two basic land types. It's not basic, so cards such as District Guide can't find it, but it does have the appropriate land types for effects such as that of Drowned Catacomb (from the Ixalan set).
  • Prices

    Seller Price
    Tcgplayer 7.5 USD / 17.31 USD
    Cardmarket 8.84 EUR / 16.5 EUR
    Cardkingdom 15.99 USD / 24.99 USD
    Cardsphere 12.79 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (: Add or .) As this land enters, you may pay 2 life. If you don't, it enters tapped.

    Grim Tutor #103 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You don't reveal the card you search for.
  • Prices

    Seller Price
    Tcgplayer 22.32 USD / 21.02 USD
    Cardmarket 14.15 EUR / 15.81 EUR
    Cardkingdom 27.99 USD
    Cardsphere 20.32 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search your library for a card, put that card into your hand, thenshuffle You lose 3 life.

    Heliod's Intervention #19p Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The second mode of Heliod's Intervention causes the player to gain one amount of life equal to twice X. It doesn't cause the player to gain X life then gain X life again.
  • Prices

    Seller Price
    Tcgplayer 2.02 USD / 4.97 USD
    Cardmarket 1.94 EUR / 3.57 EUR
    Cardkingdom 4.49 USD / 6.99 USD
    Cardsphere 1.67 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — •DestroyX target artifacts and/or enchantments. • Target player gains twice X life.

    Insatiable Avarice #91 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Spree

    Rules

  • Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.
  • If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose.
  • If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.
  • If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
  • If an effect allows you to cast a spell with spree “without paying its mana cost,” you must still choose at least one mode and pay the associated additional costs.
  • No matter which modes you choose, you always follow the instructions in the order they are written.
  • No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won’t be put onto the stack until the spell is done resolving.
  • Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.
  • The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn’t matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.
  • You can’t choose the same mode more than once.
  • You choose the modes as you cast the spell with spree. Once modes are chosen, they can’t be changed.
  • You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.
  • Prices

    Seller Price
    Tcgplayer 1.97 USD / 2.54 USD
    Cardmarket 3.18 EUR / 3.71 EUR
    Cardkingdom 4.49 USD / 4.99 USD
    Cardsphere 2.19 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Spree (Choose one or more additional costs.) + — Search your library for a card, thenshuffleand put that card on top. + — Target player draws three cards and loses 3 life.

    Karmic Justice #7 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a spell or ability an opponent controls destroys Karmic Justice, Karmic Justice's ability will trigger.
  • Spells and abilities that cause you to sacrifice permanents will not cause Karmic Justice's ability to trigger.
  • Prices

    Seller Price
    Tcgplayer 0.65 USD / 1.04 USD
    Cardmarket 0.72 EUR / 1.37 EUR
    Cardkingdom 1.49 USD / 2.99 USD
    Cardsphere 0.56 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you maydestroytarget permanent that opponent controls.

    Kindred Dominance #113 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Once Kindred Dominance begins to resolve, no players may take other actions until it's done. Notably, players can't try to save their creatures after you've chosen a creature type.
  • You can't choose multiple creature types, such as "Cat Warrior." A Cat Warrior is both a Cat and a Warrior. It's affected by anything that affects either type and unaffected by things that affect non-Cat or non-Warrior creatures.
  • You must choose an existing creature type, such as Vampire or Cat. Card types such as "artifact" can't be chosen.
  • Prices

    Seller Price
    Tcgplayer 8.6 USD
    Cardmarket 9.98 EUR
    Cardkingdom 11.99 USD
    Cardsphere 7.91 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose a creature type.Destroyall creatures that aren't of the chosen type.

    Land Tax #86 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You can fetch any of the “Snow-Covered” lands, since they all also have the supertype basic.
  • This ability has an “intervening ‘if' clause.” That means (1) the ability won't trigger at all unless any one of your opponents controls more lands than you, and (2) the ability will do nothing if you control at least as many lands as each of your opponents by the time it resolves.
  • You shuffle your library if you search, even if you don't put any basic land cards into your hand.
  • Prices

    Seller Price
    Tcgplayer 98.34 USD
    Cardmarket 50.58 EUR
    Cardkingdom 129.99 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, thenshuffle

    Legion's Landing (Legion's Landing // Adanto, the First Fort) #XLN-22 Legendary Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • Once you've attacked with three or more creatures, Legion's Landing will transform even if some of those creatures leave the battlefield or are removed from combat.
  • The last ability of Legion's Landing only counts creatures that you declare as attacking creatures. Creatures that enter the battlefield attacking won't count.
  • Prices

    Seller Price
    Tcgplayer 5.75 USD
    Cardkingdom 6.49 USD
    Cardsphere 4.24 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Legion's Landing enters, create a 1/1 white Vampire creature token with lifelink. When you attack with three or more creatures, transform Legion's Landing.

    Adanto, the First Fort (Legion's Landing // Adanto, the First Fort) #XLN-22 Legendary Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • Once you've attacked with three or more creatures, Legion's Landing will transform even if some of those creatures leave the battlefield or are removed from combat.
  • The last ability of Legion's Landing only counts creatures that you declare as attacking creatures. Creatures that enter the battlefield attacking won't count.
  • Prices

    Seller Price
    Tcgplayer 5.75 USD
    Cardkingdom 6.49 USD
    Cardsphere 4.24 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (Transforms from Legion's Landing.) : Add . , : Create a 1/1 white Vampire creature token with lifelink.

    Lightning Greaves #55 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won't be able to attack that turn. This means that you can't use one Lightning Greaves to allow two new creatures to attack in the same turn.
  • You can't simply unequip Equipment from a creature. If Lightning Greaves is attached to the only creature you control, you won't be able to attach other equipment to it (or target it with anything else) until you have another creature onto which you can move Lightning Greaves.
  • Prices

    Seller Price
    Tcgplayer 4.68 USD
    Cardmarket 4.41 EUR
    Cardkingdom 6.99 USD
    Cardsphere 4.03 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip

    Marsh Flats #6 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 32.14 USD / 47.79 USD
    Cardmarket 27.84 EUR / 53.5 EUR
    Cardkingdom 44.99 USD
    Cardsphere 30.3 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , Pay 1 life,Sacrificethis land: Search your library for a Plains or Swamp card, put it onto the battlefield, thenshuffle

    Mindcrank #866 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • Damage dealt to an opponent usually causes that opponent to lose life. An opponent paying life also causes loss of life.
  • Prices

    Seller Price
    Tcgplayer 16.16 USD
    Cardmarket 10.41 EUR / 8.99 EUR
    Cardkingdom 16.99 USD
    Cardsphere 11.23 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)

    Mortify #662 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • This spell isn't modal. When it resolves, it will destroy the target if it's a creature or an enchantment, even if it changed from one to the other between targeting and resolution.
  • Prices

    Seller Price
    Tcgplayer 0.25 USD
    Cardmarket 0.32 EUR
    Cardkingdom 0.59 USD
    Cardsphere 0.24 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target creature or enchantment.

    Muraganda Raceway #502 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Rules

  • A player “has max speed” if their speed is 4.
  • Each player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed.
  • If an effect needs to know what a player’s speed is and that player doesn’t have a speed, their speed is considered 0.
  • Start your engines! isn’t a triggered ability. Increasing your speed to 1 is something that happens as a state-based action as soon as you control a permanent with the ability. Notably, this includes gaining control of a permanent with the ability that another player controls.
  • Your speed doesn’t change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn’t affect your speed.
  • “Max speed — [ability]” means “As long as you have max speed, this object has [ability].” If the granted ability functions in a zone other than the battlefield, the max speed ability does too.
  • Prices

    Seller Price
    Tcgplayer 5.14 USD
    Cardmarket 3.63 EUR
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) : Add . Max speed — : Add .

    New Blood #19 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • New Blood changes the creature type each time it appears in the creature's type line and/or rules text. It doesn't change the name of the card or any instances of the word being used as part of a card's name.
  • New Blood's effect changes only the text printed on the creature. It can't change words found in abilities it's been granted. For example, if you change Rat to Vampire on Hungry Lynx, your Cats will have protection from Vampires; but if instead you change Rat to Vampire on Phantom Nishoba while you control a Hungry Lynx, Phantom Nishoba will have protection from Rats.
  • The creature you gain control of won't be a Vampire if you don't choose a creature type in that creature's type line as one to replace.
  • The type-changing effect can change part of a word (such as "non-Human") if the part of the word is being used to refer to a creature type.
  • To pay the additional cost of New Blood, you may tap any untapped Vampire you control, including one you haven't controlled continuously since the beginning of your most recent turn. (Note that tapping the creature doesn't use {T} [the tap symbol].)
  • You can't choose multiple creature types, such as "Cat Warrior." A Cat Warrior is both a Cat and a Warrior. It's affected by anything that affects either type and unaffected by things that affect non-Cat or non-Warrior creatures.
  • You choose what word you're changing as New Blood resolves. You don't have to choose a word that appears in the creature's text.
  • You must choose an existing creature type, such as Vampire or Cat. Card types such as "artifact" can't be chosen.
  • Prices

    Seller Price
    Tcgplayer 0.63 USD
    Cardmarket 1.6 EUR / 1.4 EUR
    Cardkingdom 0.69 USD
    Cardsphere 1.07 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell, tap an untapped Vampire you control. Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.

    Path to Exile #85 aka. Path Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target creature is an illegal target by the time Path to Exile tries to resolve, the spell won't resolve. The creature's controller won't search for a basic land card.
  • The controller of the exiled creature isn't required to search their library for a basic land. If that player doesn't, the player won't shuffle their library.
  • Prices

    Seller Price
    Tcgplayer 1.34 USD
    Cardmarket 1.4 EUR
    Cardkingdom 2.29 USD
    Cardsphere 1.16 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, thenshuffle

    Phyrexian Arena #180s Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 2.43 USD
    Cardkingdom 4.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, you draw a card and you lose 1 life.

    Plains #288 Basic Land — Plains

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Plains
  • Languages:
    Layout:
    Normal
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.23 USD / 0.33 USD
    Cardmarket 0.22 EUR / 0.37 EUR
    Cardkingdom 0.69 USD / 1.49 USD
    Cardsphere 0.13 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (: Add .)

    Priest of Fell Rites #328 Creature — Human Warlock

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warlock
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Unearth

    Rules

  • Activating a creature card's unearth ability isn't the same as casting the creature card. The unearth ability is put on the stack, but the creature card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
  • If a creature returned to the battlefield by the unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing the creature to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the creature. If the spell or ability later returns the creature card to the battlefield (as Ephemerate might, for example), the creature card will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
  • You choose the target of the first ability before paying any of that ability's costs. In other words, you can't choose Priest of Fell Rites itself as the target to bring it back from the graveyard.
  • Prices

    Seller Price
    Tcgplayer 0.19 USD
    Cardmarket 0.26 EUR
    Cardkingdom 0.49 USD / 1.49 USD
    Cardsphere 0.2 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , Pay 3 life,Sacrificethis creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

    Sanguine Bond #153 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Sanguine Bond's ability triggers just once for each life-gaining event, whether it's 1 life from Soul Warden or 8 life from Tendrils of Corruption.
  • If an ability triggers whenever an opponent loses life and causes you to gain life, such as the ability of Exquisite Blood, this will loop until either you win the game or a player takes an action to break the loop. If neither of these happen, the game ends in a draw.
  • If you gain an amount of life "for each" of something, that life is gained as one event and Sanguine Bond's ability triggers only once.
  • Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Sanguine Bond's ability will trigger twice and you may choose a different opponent for each trigger. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
  • In a Two-Headed Giant game, life gained by your teammate won't cause Sanguine Bond's ability to trigger, even though it caused your team's life total to increase.
  • Prices

    Seller Price
    Tcgplayer 2.82 USD
    Cardmarket 2.24 EUR / 1.5 EUR
    Cardkingdom 3.49 USD
    Cardsphere 3.4 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you gain life, target opponent loses that much life.

    Scrubland #282 Land — Plains Swamp

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Plains
  • Swamp
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • This has basic land types, but it isn't a basic land. Things that affect basic lands don't affect it. Things that affect basic land types do.
  • This has the mana abilities associated with both of its basic land types.
  • Prices

    Seller Price
    Tcgplayer 190 USD
    Cardmarket 149.05 EUR
    Cardkingdom 299.99 USD
    Cardsphere 176.7 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (: Add or .)

    Shadowy Backstreet #330 Land — Plains Swamp

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Plains
  • Swamp
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Surveil

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 18.32 USD / 32.23 USD
    Cardmarket 18.04 EUR / 29.07 EUR
    Cardkingdom 23.99 USD / 39.99 USD
    Cardsphere 17.6 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (: Add or .) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

    Shattered Sanctum #283 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 5.34 USD / 5.85 USD
    Cardmarket 5.59 EUR / 5.89 EUR
    Cardkingdom 7.49 USD / 7.99 USD
    Cardsphere 4.2 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped unless you control two or more other lands. : Add or .

    Drana, Liberator of Malakir Legendary Creature — Vampire Ally Normal - ~$2.71

    Edgar Markov's Coffin Legendary Artifact Transform - ~$8.69

    Elenda, the Dusk Rose Legendary Creature — Vampire Knight Normal - ~$10.19

    Enduring Tenacity Enchantment Creature — Snake Glimmer Normal - ~$4.84

    Enlightened Tutor Instant Normal - ~$20.33

    Exquisite Blood Enchantment Normal - ~$16.8

    Exsanguinate Sorcery Normal - ~$2.68

    Fellwar Stone Artifact Normal - ~$3.29

    Fetid Heath Land Normal - ~$3.06

    Force of Despair Instant Normal - ~$8.49

    Godless Shrine Land — Plains Swamp Normal - ~$12.06

    Grim Tutor Sorcery Normal - ~$15.36

    Heliod's Intervention Instant Normal - ~$4.23

    Insatiable Avarice Sorcery Normal - ~$3.97

    Karmic Justice Enchantment Normal - ~$2.55

    Kindred Dominance Sorcery Normal - ~$7.87

    Land Tax Enchantment Normal - ~$49.26

    Legion's Landing Legendary Enchantment Transform - ~$5.52

    Lightning Greaves Artifact — Equipment Normal - ~$5.25

    Marsh Flats Land Normal - ~$28.13

    Mindcrank Artifact Normal - ~$10.05

    Mortify Instant Normal - ~$2.58

    Muraganda Raceway Land Normal - ~$5.08

    New Blood Sorcery Normal - ~$2.75

    Path to Exile Instant Normal - ~$3.26

    Phyrexian Arena Enchantment Normal - ~$3.71

    Plains Basic Land — Plains Normal - ~$2.01

    Priest of Fell Rites Creature — Human Warlock Normal - ~$2.41

    Sanguine Bond Enchantment Normal - ~$3.76

    Scrubland Land — Plains Swamp Normal - ~$203.94

    Shadowy Backstreet Land — Plains Swamp Normal - ~$19.59

    Shattered Sanctum Land Normal - ~$5.9

    Showing 33 to 64 of 92 entries, in 3 pages
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