BETA

86 Cards Found

Rogue's Passage #273 Land

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Activating the second ability of Rogue's Passage after a creature has become blocked won't cause that creature to become unblocked.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Target creature can't be blocked this turn.

    Runo Stromkirk (Runo Stromkirk // Krothuss, Lord of the Deep) #327 Legendary Creature — Vampire Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/4
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Cleric
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying Transform

    Rules

  • Although the token is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example, like training).
  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “As [this creature] enters the battlefield” or “[This creature] enters the battlefield with” abilities of the copied creature will also work.
  • If the copied creature had {X} in its mana cost, X is 0.
  • If the copied creature is a token, the token created by Krothuss copies the original characteristics of that token as stated by the effect that put it onto the battlefield.
  • If the copied creature was copying something else, the token enters the battlefield as whatever that creature was copying.
  • The token copies exactly what was printed on the original creature and nothing else (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that creature has any counters on it or Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on. Notably, it doesn't copy any effects that may have turned a noncreature permanent into a creature. If the token isn't a creature as it enters the battlefield, it won't be attacking.
  • You choose which opponent or opposing planeswalker the token is attacking as you put it onto the battlefield. It doesn't have to be the same player or planeswalker Krothuss, Lord of the Deep is attacking.
  • Prices

    Seller Price
    Tcgplayer 0.3 USD / 1.39 USD
    Cardmarket 0.49 EUR / 1.65 EUR
    Cardkingdom 0.69 USD / 1.49 USD
    Cardsphere 0.27 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When Runo enters, put up to one target creature card from your graveyard on top of your library. At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo.

    Krothuss, Lord of the Deep (Runo Stromkirk // Krothuss, Lord of the Deep) #327 Legendary Creature — Kraken Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/5
    Types:
  • Creature
  • SubTypes:
  • Kraken
  • Horror
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • Although the token is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example, like training).
  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “As [this creature] enters the battlefield” or “[This creature] enters the battlefield with” abilities of the copied creature will also work.
  • If the copied creature had {X} in its mana cost, X is 0.
  • If the copied creature is a token, the token created by Krothuss copies the original characteristics of that token as stated by the effect that put it onto the battlefield.
  • If the copied creature was copying something else, the token enters the battlefield as whatever that creature was copying.
  • The token copies exactly what was printed on the original creature and nothing else (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that creature has any counters on it or Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on. Notably, it doesn't copy any effects that may have turned a noncreature permanent into a creature. If the token isn't a creature as it enters the battlefield, it won't be attacking.
  • You choose which opponent or opposing planeswalker the token is attacking as you put it onto the battlefield. It doesn't have to be the same player or planeswalker Krothuss, Lord of the Deep is attacking.
  • Prices

    Seller Price
    Tcgplayer 0.3 USD / 1.39 USD
    Cardmarket 0.49 EUR / 1.65 EUR
    Cardkingdom 0.69 USD / 1.49 USD
    Cardsphere 0.27 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever Krothuss attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead.

    Screaming Swarm #351 Creature — Bird Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Mill

    Rules

  • You may target yourself with Screaming Swarm's triggered ability.
  • Prices

    Seller Price
    Tcgplayer 0.05 USD
    Cardmarket 0.15 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.04 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever you attack with one or more creatures, target player mills that many cards. (Tomilla card, a player puts the top card of their library into their graveyard.) : Put this card from your graveyard into your library second from the top.

    Sewer Nemesis #771 Creature — Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • If the chosen player leaves the game, Sewer Nemesis's power and toughness each become 0. Unless another effect is raising its toughness above 0, it will be put into its owner's graveyard as a state-based action.
  • Prices

    Seller Price
    Tcgplayer 0.76 USD
    Cardmarket 0.44 EUR
    Cardkingdom 1.49 USD
    Cardsphere 0.67 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this creature enters, choose a player. Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard. Whenever the chosen player casts a spell, that player mills a card.

    Silent Hallcreeper #345 Enchantment Creature — Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • If the copied creature is a token, Silent Hallcreeper copies the original characteristics of that token as stated by the effect that created that token.
  • If the copied creature is copying something else, then Silent Hallcreeper becomes a copy of whatever that creature copied.
  • If the third mode is chosen for Silent Hallcreeper's last ability but the target creature is an illegal target as the ability tries to resolve, it won't resolve and none of its effects will happen.
  • Silent Hallcreeper copies exactly what was printed on the target creature and nothing else (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • The phrase "that hasn't been chosen" refers only to that specific Silent Hallcreeper. If Silent Hallcreeper leaves the battlefield and then returns to the battlefield later, it will be a new object with no memory of the modes that were chosen when it was last on the battlefield.
  • When Silent Hallcreeper becomes a copy of the target creature, it's neither entering nor leaving the battlefield. Any enters-the-battlefield or leaves-the-battlefield abilities won't trigger.
  • While Silent Hallcreeper is a copy of another creature, it won't have any of its previous abilities.
  • Prices

    Seller Price
    Tcgplayer 1.65 USD / 2.23 USD
    Cardmarket 1.2 EUR / 2.02 EUR
    Cardkingdom 2.99 USD / 3.99 USD
    Cardsphere 1.09 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature can't be blocked. Whenever this creature deals combat damage to a player, choose one that hasn't been chosen — • Put two +1/+1 counters on this creature. • Draw a card. • This creature becomes a copy of another target creature you control.

    Siphon Insight #241s Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flashback

    Rules

  • "Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • Only you get to look at the exiled card. Its owner doesn't get to know what it is while it is in exile unless you tell them.
  • You don't have to disclose which card you exiled and which card you put on the bottom of the library. For example, if your opponent knows what the top card of their library is and you cast Siphon Insight, you don't have to tell them where you put that card.
  • You may play the card even if it is a land.
  • You must still follow all normal timing rules to play a card exiled with Siphon Insight.
  • Prices

    Seller Price
    Tcgplayer 1.88 USD
    Cardmarket 0.88 EUR
    Cardkingdom 0.99 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Flashback

    Sludge Monster #76s Creature — Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a non-Horror creature with a slime counter on it somehow becomes a Horror, the effect making it 2/2 and making it lose its abilities ends. Its base power and toughness will revert to whatever it was before that effect started applying, although other effects that modify power and/or toughness, such as ones created by Auras, counters, and the like may still apply. It'll also have whatever abilities it had before it lost them.
  • Sludge Monster's last ability affects all non-Horror creatures with slime counters on them, not just creatures that had slime counters put on them with Sludge Monster's first ability.
  • Prices

    Seller Price
    Tcgplayer 3.06 USD
    Cardmarket 0.75 EUR
    Cardkingdom 2.49 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature enters or attacks, put a slimecounteron up to one other target creature. Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.

    Sol Ring #2 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.86 USD
    Cardkingdom 3.49 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add .

    Spellskite #62533 Artifact Creature — Phyrexian Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 0/4
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Phyrexian
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Spellskite leaves the battlefield before its ability resolves or otherwise becomes an illegal target for the target spell or ability before its ability resolves, no targets are changed.
  • If a spell or ability has a variable number of targets, you can't change the number of targets.
  • If a spell or ability has multiple targets but doesn't use the word “target” multiple times, such as the ability of Deepglow Skate, you can only change one of the targets to Spellskite.
  • If changing one target of a spell or ability to Spellskite would make other targets of that spell or ability illegal, that target can't be changed to Spellskite.
  • If the spell or ability has multiple instances of the word “target,” you choose which one target you're changing to Spellskite as Spellskite's ability resolves.
  • You can activate Spellskite's ability even if Spellskite isn't a legal target for the target spell or ability—or even if that spell or ability has no targets. In this case, no targets are changed.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Change a target of target spell or ability to this creature. ( can be paid with either or 2 life.)

    Sunken Hollow #174 Land — Island Swamp

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Island
  • Swamp
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Even though these lands have basic land types, they are not basic lands because "basic" doesn't appear on their type line. Notably, controlling two or more of them won't allow others to enter the battlefield untapped.
  • However, because these cards have basic land types, effects that specify a basic land type without also specifying that the land be basic can affect them. For example, a spell or ability that reads "Destroy target Forest" can target Canopy Vista, while one that reads "Destroy target basic Forest" cannot.
  • If one of these lands enters the battlefield at the same time as any number of basic lands, those other lands are not counted when determining if this land enters the battlefield tapped or untapped.
  • Prices

    Seller Price
    Tcgplayer 0.25 USD
    Cardmarket 0.48 EUR
    Cardkingdom 0.69 USD
    Cardsphere 0.22 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (: Add or .) This land enters tapped unless you control two or more basic lands.

    Swamp #509 Basic Land — Swamp

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Swamp
  • Languages:
    Layout:
    Normal
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.85 USD
    Cardmarket 0.36 EUR
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (: Add .)

    Syphon Mind #70 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.54 USD
    Cardmarket 0.88 EUR / 0.12 EUR
    Cardkingdom 0.99 USD
    Cardsphere 0.7 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each other player discards a card. You draw a card for each card discarded this way.

    Tainted Isle #300 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.22 USD
    Cardmarket 0.31 EUR
    Cardkingdom 0.69 USD
    Cardsphere 0.26 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . : Add or . Activate only if you control a Swamp.

    Temple of Deceit #176 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Scry

    Rules

  • Scry appears on some spells and abilities with one or more targets. If all of the spell or ability's targets are illegal when it tries to resolve, it won't resolve and none of its effects will happen. You won't scry.
  • When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom.
  • You choose how to order cards returned to your library after scrying no matter where you put them.
  • You perform the actions stated on a card in sequence. For some spells and abilities, that means you'll scry last. For others, that means you'll scry and then perform other actions.
  • Prices

    Seller Price
    Tcgplayer 0.23 USD
    Cardmarket 0.18 EUR
    Cardkingdom 0.59 USD
    Cardsphere 0.2 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) : Add or .

    The Meathook Massacre #122 Legendary Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If The Meathook Massacre enters the battlefield and it wasn't cast (or it was cast without paying its mana cost), X will be 0. The first ability will trigger, but it won't be much of a massacre.
  • Prices

    Seller Price
    Tcgplayer 23.17 USD / 23.03 USD
    Cardmarket 21.59 EUR / 25.46 EUR
    Cardkingdom 34.99 USD / 32.99 USD
    Cardsphere 17.58 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When The Meathook Massacre enters, each creature gets -X/-X until end of turn. Whenever a creature you control dies, each opponent loses 1 life. Whenever a creature an opponent controls dies, you gain 1 life.

    Thing in the Ice (Thing in the Ice // Awoken Horror) #460 Creature — Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 0/4
    Types:
  • Creature
  • SubTypes:
  • Horror
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Defender Transform

    Rules

  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.
  • Removing all ice counters from Thing in the Ice some other way will not cause it to transform. You’ll need to cast an instant or sorcery spell and cause its last ability to trigger.
  • When Thing in the Ice’s triggered ability transforms it, Awoken Horror’s ability will trigger and resolve before the spell that caused Thing in the Ice’s last ability to trigger.
  • Prices

    Seller Price
    Tcgplayer 0.37 USD / 0.52 USD
    Cardmarket 0.44 EUR / 0.87 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.33 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender This creature enters with four ice counters on it. Whenever you cast an instant or sorcery spell, remove an icecounterfrom this creature. Then if it has no ice counters on it, transform it.

    Awoken Horror (Thing in the Ice // Awoken Horror) #460 Creature — Kraken Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 7/8
    Types:
  • Creature
  • SubTypes:
  • Kraken
  • Horror
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.
  • Removing all ice counters from Thing in the Ice some other way will not cause it to transform. You’ll need to cast an instant or sorcery spell and cause its last ability to trigger.
  • When Thing in the Ice’s triggered ability transforms it, Awoken Horror’s ability will trigger and resolve before the spell that caused Thing in the Ice’s last ability to trigger.
  • Prices

    Seller Price
    Tcgplayer 0.37 USD / 0.52 USD
    Cardmarket 0.44 EUR / 0.87 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.33 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.

    Uchbenbak, the Great Mistake #242 Legendary Creature — Skeleton Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 6/4
    Types:
  • Creature
  • SubTypes:
  • Skeleton
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Menace Vigilance

    Rules

  • Cards with the ability word "descend N" have abilities that care if you have at least N permanent cards in your graveyard.
  • Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
  • Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
  • Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.
  • Multiple finality counters on a single permanent are redundant.
  • Some descend triggered abilities include intervening "if" clauses (i.e. "if you have [four or eight] permanent cards in your graveyard" in the middle of the ability). Each of these abilities checks your graveyard at the moment it would trigger to see if it does. If you don't have the required number of permanent cards in your graveyard at that time, the ability doesn't trigger at all. If it does trigger, it will check again as it tries to resolve. If you don't have the required number of permanent cards in your graveyard at that time, the ability won't resolve and none of its effects will happen.
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.09 USD
    Cardmarket 0.04 EUR / 0.13 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.08 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance, menace Descend 8 — : Return this card from your graveyard to the battlefield with a finalitycounteron it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finalitycounteron it would die, exile it instead.)

    Uchuulon #673 Creature — Crab Ooze Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: */4
    Types:
  • Creature
  • SubTypes:
  • Crab
  • Ooze
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.06 USD
    Cardmarket 0.42 EUR
    Cardkingdom 1.29 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Uchuulon's power is equal to the number of Crabs, Oozes, and/or Horrors you control. Horrific Symbiosis — At the beginning of your end step, exile up to one target creature card from an opponent's graveyard. If you do, create a token that's a copy of this creature.

    Void Beckoner #373A Creature — Nightmare Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 8
    Power/Toughness: 8/8
    Types:
  • Creature
  • SubTypes:
  • Nightmare
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling Deathtouch

    Rules

  • Some cards with cycling have an ability that triggers when you cycle them, and some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.
  • Triggered abilities from cycling a card and the cycling ability itself aren't spells. Effects that interact with spells (such as that of Cancel) won't affect them.
  • You can cycle a card even if it has a triggered ability from cycling that won't have a legal target. This is because the cycling ability and the triggered ability are separate. This also means that if either ability is countered (with Disallow, for example), the other ability will still resolve.
  • Prices

    Seller Price
    Tcgplayer 3.29 USD / 4.8 USD
    Cardmarket 2.24 EUR / 2.3 EUR
    Cardsphere 3.12 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch Cycling (,Discardthis card: Draw a card.) When you cycle this card, put a deathtouchcounteron target creature you control.

    Wharf Infiltrator #737 Creature — Human Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Skulk

    Rules

  • Wharf Infiltrator's last ability triggers anytime you discard a creature card, not just when you discard a card because of Wharf Infiltrator's other triggered ability.
  • While resolving Wharf Infiltrator's last ability, you can't pay {2} multiple times to get multiple Eldrazi Horror tokens.
  • Prices

    Seller Price
    Tcgplayer 0.27 USD
    Cardmarket 0.19 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.27 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Skulk (This creature can't be blocked by creatures with greater power.) Whenever this creature deals combat damage to a player, you may draw a card. If you do,discarda card. Whenever youdiscarda creature card, you may pay . If you do, create a 3/2 colorless Eldrazi Horror creature token.

    Zellix, Sanity Flayer #619 Legendary Creature — Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Mill

    Rules

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.
  • If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.
  • If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.
  • If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).
  • You can choose two commanders that are the same color or colors.
  • Prices

    Seller Price
    Tcgplayer 20.38 USD / 28.25 USD
    Cardmarket 20.27 EUR / 22.05 EUR
    Cardkingdom 32.99 USD
    Cardsphere 16.48 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token. , : Target player mills three cards. Choose a Background (You can have a Background as a second commander.)

    Zombify #187 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.15 USD / 0.25 USD
    Cardmarket 0.16 EUR / 0.21 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.18 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return target creature card from your graveyard to the battlefield.

    Rogue's Passage Land Normal

    Runo Stromkirk Legendary Creature — Vampire Cleric Transform - ~$2.29

    Screaming Swarm Creature — Bird Horror Normal - ~$2.46

    Sewer Nemesis Creature — Horror Normal - ~$2.86

    Silent Hallcreeper Enchantment Creature — Horror Normal - ~$3.18

    Siphon Insight Instant Normal - ~$3.4

    Sludge Monster Creature — Horror Normal - ~$3.82

    Sol Ring Artifact Normal - ~$4.4

    Spellskite Artifact Creature — Phyrexian Horror Normal

    Sunken Hollow Land — Island Swamp Normal - ~$2.61

    Swamp Basic Land — Swamp Normal - ~$3.57

    Syphon Mind Sorcery Normal - ~$2.48

    Tainted Isle Land Normal - ~$2.59

    Temple of Deceit Land Normal - ~$2.55

    The Meathook Massacre Legendary Enchantment Normal - ~$19.54

    Awoken Horror Creature — Kraken Horror Transform - ~$2.01

    Uchbenbak, the Great Mistake Legendary Creature — Skeleton Horror Normal - ~$1.79

    Uchuulon Creature — Crab Ooze Horror Normal - ~$3.24

    Void Beckoner Creature — Nightmare Horror Normal - ~$3.15

    Wharf Infiltrator Creature — Human Horror Normal - ~$2.55

    Zellix, Sanity Flayer Legendary Creature — Horror Normal - ~$17.45

    Zombify Sorcery Normal - ~$1.84

    Showing 55 to 86 of 86 entries, in 3 pages
    Weekly Update (Oct 05): Why Magic is How it Is in 2025 This week in MTG news: Why Magic is How it Is in 2025.
    Single Scoop: Iron Spider/Fizik is The New Steel Overseer Steel Overseer was great for Affinity of old but thanks to Iron Spider /...
    Much Abrew: Devoted to Louie (Pioneer) Did Gray Merchant of Asphodel just get its new best friend in Morlun, De...
    The Power of Pauper: Omenspiders in Pauper Joe Dyer dives into the impact of Spider-Man in Pauper.