BETA

91 Cards Found

Sinister Concierge #30 Creature — Human Wizard

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 2/1
Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • Cards exiled with suspend are exiled face up.
  • Due to a recent rules change to suspend, you are no longer required to cast the suspended card as the second triggered ability of suspend resolves. Instead, as the second triggered ability resolves, you may cast the card. Timing permissions based on the card's type are ignored. If you don't cast the card, it remains exiled with no time counters on it, and it's no longer suspended.
  • Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to.
  • If an effect refers to a "suspended card," that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.
  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card's owner's next upkeep.
  • If the second triggered ability is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended.
  • If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it's exiled.
  • If you cast a card "without paying its mana cost," such as with suspend, you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.
  • Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that gives you the option to cast the card when the last time counter is removed.
  • The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn't paid.
  • When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn't matter why the last time counter was removed or what effect removed it.
  • You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage's ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.
  • Prices

    Seller Price
    Tcgplayer 1.48 USD
    Cardmarket 2.51 EUR / 0.44 EUR
    Cardkingdom 3.49 USD
    Cardsphere 0.86 USD
    Manapool 1.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature dies, you may exile it and put three time counters on it. If you do, exile up to one target creature and put three time counters on it. Each card exiled this way that doesn't have suspend gains suspend. (For each card with suspend, its owner removes a timecounterfrom it at the beginning of their upkeep. When the last is removed, they may cast it without paying its mana cost. Those creature spells have haste.)

    Sink into Stupor (Sink into Stupor // Soporific Springs) #241 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Modal Dfc
    Rank:
    Saltiness:

    Rules

  • A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
  • If a copy of a spell is returned to its owner's hand, it's moved there, then it will cease to exist as a state-based action. It can't be recast.
  • If a spell is returned to its owner's hand, it's removed from the stack and thus will not resolve. The spell isn't countered; it just no longer exists. This works even against a spell that can't be countered.
  • If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. For example, if an effect allows you to play lands from your graveyard, you can play Garden of Freyalise, but you can't cast Disciple of Freyalise.
  • If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.
  • If an effect allows you to put a card with particular characteristics onto the battlefield without instructing you to play or cast it, you consider only the characteristics of a modal double-faced card's front face to see if that card qualifies. If it does, it enters the battlefield with its front face up. For example, if an effect allows you to put a creature card from your graveyard onto the battlefield, you can put Disciple of Freyalise onto the battlefield. However, an effect that lets you return a land card from your graveyard to your hand won't let you return Garden of Freyalise to your hand, as that card has only its front face's characteristics while in the graveyard.
  • The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack or the battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
  • To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics. For example, if an effect stops you from casting creature spells, you can't cast Disciple of Freyalise, but you can still play Garden of Freyalise.
  • Prices

    Seller Price
    Tcgplayer 6.63 USD / 10.8 USD
    Cardmarket 7.44 EUR / 9.76 EUR
    Cardkingdom 11.99 USD / 17.99 USD
    Cardsphere 6.82 USD
    Manapool 6.77 USD / 11.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return target spell or nonland permanent an opponent controls to its owner's hand.

    Soporific Springs (Sink into Stupor // Soporific Springs) #241 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Modal Dfc
    Rank:
    Saltiness:

    Rules

  • A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
  • If a copy of a spell is returned to its owner's hand, it's moved there, then it will cease to exist as a state-based action. It can't be recast.
  • If a spell is returned to its owner's hand, it's removed from the stack and thus will not resolve. The spell isn't countered; it just no longer exists. This works even against a spell that can't be countered.
  • If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. For example, if an effect allows you to play lands from your graveyard, you can play Garden of Freyalise, but you can't cast Disciple of Freyalise.
  • If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.
  • If an effect allows you to put a card with particular characteristics onto the battlefield without instructing you to play or cast it, you consider only the characteristics of a modal double-faced card's front face to see if that card qualifies. If it does, it enters the battlefield with its front face up. For example, if an effect allows you to put a creature card from your graveyard onto the battlefield, you can put Disciple of Freyalise onto the battlefield. However, an effect that lets you return a land card from your graveyard to your hand won't let you return Garden of Freyalise to your hand, as that card has only its front face's characteristics while in the graveyard.
  • The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack or the battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
  • To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics. For example, if an effect stops you from casting creature spells, you can't cast Disciple of Freyalise, but you can still play Garden of Freyalise.
  • Prices

    Seller Price
    Tcgplayer 6.63 USD / 10.8 USD
    Cardmarket 7.44 EUR / 9.76 EUR
    Cardkingdom 11.99 USD / 17.99 USD
    Cardsphere 6.82 USD
    Manapool 6.77 USD / 11.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this land enters, you may pay 3 life. If you don't, it enters tapped. : Add .

    Snapcaster Mage #478 aka. Snappie Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • "Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • If a card has multiple instances of flashback, you may choose any of its flashback costs to pay.
  • If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
  • If a card with no mana cost gains flashback, it has no flashback cost. It can't be cast this way.
  • If a split card gains flashback, you pay only the cost of the half you're casting.
  • If you cast a spell with flashback, you can't pay any alternative costs such as overload costs. You can pay additional costs such as kicker costs. If the spell has any mandatory additional costs, you must pay those to cast the spell with flashback.
  • If you cast an instant or sorcery with {X} in its mana cost this way, you still choose the value of X as part of casting the spell and pay that cost.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • Prices

    Seller Price
    Tcgplayer 13.94 USD / 26.2 USD
    Cardmarket 15.97 EUR / 38.96 EUR
    Cardkingdom 17.99 USD / 39.99 USD
    Cardsphere 11.9 USD
    Manapool 13.16 USD / 24.59 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

    Snow-Covered Island #152 Basic Snow Land — Island

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Island
  • Languages:
    Layout:
    Normal
    Saltiness:

    Rules

  • In a Limited event (usually Booster Draft or Sealed Deck), you can't add basic snow lands to your card pool as you would other basic lands. You can play with basic snow lands only if you open them in your sealed deck or draft them.
  • Snow is a supertype, not a card type. It has no rules meaning or function by itself, but spells and abilities may refer to it.
  • Snow isn't a type of mana. If an effect says you may spend mana as though it were any type, you can't pay for {S} using mana that wasn't produced by a snow source.
  • Some cards have additional effects for each {S} spent to cast them. You can cast these spells even if you don't spend any snow mana to cast them; their additional effects simply won't do anything.
  • The Kaldheim set doesn't have any cards with mana costs that include {S}, but some previous sets do. If an effect says such a spell costs {1} less to cast, that reduction doesn't apply to any {S} costs. This is also true for activated abilities that include {S} in their activation costs and effects that reduce those costs.
  • The {S} symbol is a generic mana symbol. It represents a cost that can be paid by one mana that was produced by a snow source. That mana can be any color or colorless.
  • Prices

    Seller Price
    Tcgplayer 1.38 USD / 10.82 USD
    Cardmarket 0.94 EUR / 5.03 EUR
    Cardkingdom 2.99 USD / 14.99 USD
    Cardsphere 1.82 USD
    Manapool 0.67 USD / 4.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (: Add .)

    Solitude #32 Creature — Elemental Incarnation

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Incarnation
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Evoke Flash Lifelink

    Rules

  • If you pay the evoke cost, you can have the creature's own triggered ability resolve before the evoke triggered ability. You can cast spells after that ability resolves but before you have to sacrifice the creature.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an evoke cost), add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • Prices

    Seller Price
    Tcgplayer 22.5 USD / 26.25 USD
    Cardmarket 24.18 EUR / 32.52 EUR
    Cardkingdom 37.99 USD / 44.99 USD
    Cardsphere 18.11 USD
    Manapool 25.14 USD / 27.81 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Lifelink When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand.

    Spectacular Pileup #433 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.75 USD
    Cardmarket 0.83 EUR
    Manapool 1.56 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All creatures and Vehicles lose indestructible until end of turn, thendestroyall creatures and Vehicles. Cycling (,Discardthis card: Draw a card.)

    Spell Snare #64 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 4.26 USD / 32.52 USD
    Cardmarket 3.82 EUR / 24.94 EUR
    Cardkingdom 5.49 USD / 34.99 USD
    Cardsphere 5.03 USD
    Manapool 3.1 USD / 23.83 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target spell with mana value 2.

    Stern Scolding #71 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.3 USD / 1.39 USD
    Cardmarket 0.43 EUR / 1.4 EUR
    Cardkingdom 0.35 USD / 0.99 USD
    Cardsphere 0.2 USD
    Manapool 0.15 USD / 0.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target creature spell with power or toughness 2 or less.

    Stock Up #67 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 4.94 USD / 7.24 USD
    Cardmarket 8.01 EUR / 9.99 EUR
    Cardkingdom 8.99 USD / 12.99 USD
    Cardsphere 10.82 USD
    Manapool 4.89 USD / 6.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

    Subtlety #309 Creature — Elemental Incarnation

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Incarnation
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Evoke Flash Flying

    Rules

  • A spell that's put into its owner's library doesn't resolve, but it isn't countered. This will work on spells that say they can't be countered.
  • If you pay the evoke cost, you can have the creature's own triggered ability resolve before the evoke triggered ability. You can cast spells after that ability resolves but before you have to sacrifice the creature.
  • Subtlety's triggered ability targets a spell on the stack. It can't target creatures or planeswalkers on the battlefield.
  • The owner of the spell is the one who chooses whether it goes on the top or bottom of their library. All players will know this information.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an evoke cost), add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • Prices

    Seller Price
    Tcgplayer 7.76 USD / 11.12 USD
    Cardmarket 10.23 EUR / 21.54 EUR
    Cardkingdom 11.99 USD / 22.99 USD
    Cardsphere 6.51 USD
    Manapool 7.99 USD / 10.47 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Flying When this creature enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library. Evoke—Exile a blue card from your hand.

    Supreme Verdict #46879 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell can't be countered. Destroy all creatures.

    Swords to Plowshares #37 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Use the power of the creature from when it was last on the battlefield to determine how much life is gained.
  • Prices

    Seller Price
    Tcgplayer 1.25 USD
    Cardmarket 1.56 EUR / 0.8 EUR
    Cardkingdom 2.79 USD
    Cardsphere 1.1 USD
    Manapool 1.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile target creature. Its controller gains life equal to its power.

    Tale's End #77 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Abilities that create replacement effects, such as a permanent entering the battlefield tapped or with counters on it, can't be targeted. Abilities that apply "as [this creature] enters the battlefield" are also replacement effects and can't be targeted.
  • Activated abilities are written in the form "[Cost]: [Effect]." Some keyword abilities (such as equip) are activated abilities and will have colons in their reminder texts, if applicable.
  • If you counter a delayed triggered ability that triggered at the beginning of the "next" occurrence of a specified step or phase, that ability won't trigger again the following time that step or phase occurs.
  • Tale's End can't target an activated or triggered mana ability. An activated mana ability is one that could add mana as it resolves, doesn't have a target, and isn't a loyalty ability. A triggered mana ability is one that could add mana as it resolves and triggers on an activated mana ability.
  • Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]." Some keyword abilities are triggered abilities and will have "when," "whenever," or "at" in their reminder text.
  • Prices

    Seller Price
    Tcgplayer 1.55 USD / 4.04 USD
    Cardmarket 2.78 EUR / 5.74 EUR
    Cardkingdom 9.99 USD
    Cardsphere 1.48 USD
    Manapool 1.76 USD / 4.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target activated ability, triggered ability, or legendary spell.

    Teferi, Hero of Dominaria #207 Legendary Planeswalker — Teferi

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Teferi
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • You choose the target for the triggered ability of Teferi's emblem after you've seen the card you drew.
  • You don't decide which two lands to untap until the next end step.
  • Prices

    Seller Price
    Tcgplayer 5.62 USD / 17.88 USD
    Cardmarket 7.91 EUR / 15.89 EUR
    Cardkingdom 6.99 USD / 27.99 USD
    Cardsphere 6.22 USD
    Manapool 4.93 USD / 15.1 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Draw a card. At the beginning of the next end step, untap up to two lands.
    −3 Put target nonland permanent into its owner's library third from the top.
    −8 You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."

    Teferi, Time Raveler #77967 Legendary Planeswalker — Teferi

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Teferi
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an effect allows opponents to cast a spell as though it had flash (for example, if your opponent also controls a Teferi, Time Raveler and activates his +1 loyalty ability), the restriction of Teferi's first ability takes precedence over that permission.
  • You may activate Teferi's last ability without choosing any target. You'll just draw a card. However, if you do choose a target and the target permanent is an illegal target by the time Teferi's last ability tries to resolve, the ability doesn't resolve. You don't draw a card.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each opponent can cast spells only any time they could cast a sorcery.
    +1 Until your next turn, you may cast sorcery spells as though they had flash.
    −3 Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.

    The Unagi of Kyoshi Island #77 Legendary Creature — Serpent

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Serpent
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Flash Ward

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 5.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Ward—Waterbend (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .) Whenever an opponent draws their second card each turn, draw two cards.

    The Wandering Emperor #316 Legendary Planeswalker

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flash

    Rules

  • You may still only activate one of The Wandering Emperor's loyalty abilities on the turn she entered the battlefield.
  • Prices

    Seller Price
    Tcgplayer 28.98 USD / 45.25 USD
    Cardmarket 31.63 EUR / 61.48 EUR
    Cardkingdom 44.99 USD / 74.99 USD
    Manapool 29.88 USD / 47.53 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant.
    +1 Put a +1/+1counteron up to one target creature. It gains first strike until end of turn.
    −1 Create a 2/2 white Samurai creature token with vigilance.
    −2 Exile target tapped creature. You gain 2 life.

    Tishana's Tidebinder #2025-1 Creature — Merfolk Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • If Tishana's Tidebinder leaves the battlefield before its triggered ability resolves, the target activated or triggered ability will still be countered, but the source of the ability won't lose its abilities at all.
  • If the affected permanent gains an ability after Tishana's Tidebinder's effect begins to apply to it, it will keep that ability.
  • Tishana's Tidebinder's triggered ability checks to see if the source of the ability is an artifact, creature, or planeswalker as it resolves. If it isn't, it won't lose all abilities, even if it was an artifact, creature, or planeswalker when the ability was activated or when it triggered.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash When this creature enters,counterup to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)

    Tithe #23 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because the “search” requires you to find a card with certain characteristics, you don’t have to find the card if you don’t want to.
  • Counts lands on resolution, not on announcement.
  • Prices

    Seller Price
    Tcgplayer 22.51 USD
    Cardmarket 21.33 EUR
    Cardkingdom 24.99 USD
    Cardsphere 23.17 USD
    Manapool 18.97 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, thenshuffle

    Tundra #289 Land — Plains Island

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Plains
  • Island
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • This has basic land types, but it isn't a basic land. Things that affect basic lands don't affect it. Things that affect basic land types do.
  • This has the mana abilities associated with both of its basic land types.
  • Prices

    Seller Price
    Cardmarket 697.51 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (: Add or .)

    Unable to Scream #78 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Effects that modify a creature's power and toughness, such as the effect of Jump Scare, will apply to that creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch its power and toughness.
  • If the affected permanent gains an ability after Unable to Scream becomes attached to it, it will keep that ability.
  • Unable to Scream's second ability overwrites all previous effects that set the creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply afterward will overwrite this effect.
  • Prices

    Seller Price
    Tcgplayer 0.16 USD / 0.38 USD
    Cardmarket 0.19 EUR / 0.31 EUR
    Cardkingdom 0.69 USD / 0.99 USD
    Cardsphere 0.13 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types. As long as enchanted creature is face down, it can't be turned face up.

    Unexpectedly Absent #27 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If there are fewer than X cards in that player’s library, put that permanent on the bottom of that library.
  • If you choose 0 as the value for X, put that permanent on top of its owner’s library.
  • Prices

    Seller Price
    Tcgplayer 0.26 USD
    Cardmarket 0.29 EUR / 0.5 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.46 USD
    Manapool 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put target nonland permanent into its owner's library just beneath the top X cards of that library.

    Volatile Fault #286 Land — Cave

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Cave
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • If Volatile Fault's ability resolves, the target nonbasic land's controller gets to search for a basic land card even if the land wasn't destroyed by Volatile Fault's ability. This may happen because the land has indestructible. In this case, you'll still create a Treasure token.
  • If the target of Volatile Fault's last ability is illegal as the ability tries to resolve, it won't resolve and none of its effects will happen. You won't create a Treasure token.
  • Prices

    Seller Price
    Tcgplayer 0.11 USD / 0.27 USD
    Cardmarket 0.18 EUR / 0.21 EUR
    Cardkingdom 0.35 USD / 0.79 USD
    Cardsphere 0.13 USD
    Manapool 0.15 USD / 0.27 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , ,Sacrificethis land:Destroytarget nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, thenshuffle You create a Treasure token.

    Wan Shi Tong, Librarian #78 Legendary Creature — Bird Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Flash Flying Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 31.25 USD / 49.92 USD
    Cardmarket 40.15 EUR / 59.99 EUR
    Cardkingdom 49.99 USD / 54.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Flying, vigilance When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down. Whenever an opponent searches their library, put a +1/+1counteron Wan Shi Tong and draw a card.

    Wash Away #354 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cleave

    Rules

  • A cleave cost is an alternative cost that's paid instead of the spell's mana cost. Casting a spell for its cleave cost doesn't change the spell's mana value.
  • Copies of spells are never cast from a player's hand, so Wash Away can counter copies of spells even if its cleave cost wasn't paid, regardless of whether the original spell being copied was cast from a player's hand.
  • If an effect allows you to “cast a spell without paying its mana cost,” you can't cast that spell for its cleave cost.
  • If you cast a spell for its cleave cost, that spell doesn't have any of the text in square brackets while it's on the stack.
  • You can't cast a spell for both its cleave cost and another alternative cost. For example, if an effect gives an Alchemist's Retrieval in your graveyard a flashback cost of {U}, you can't cast it from your graveyard for its cleave cost.
  • Prices

    Seller Price
    Tcgplayer 1.65 USD / 11.95 USD
    Cardmarket 1.32 EUR / 8.12 EUR
    Cardkingdom 2.29 USD / 15.99 USD
    Cardsphere 1.46 USD
    Manapool 1.32 USD / 40.41 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Counter target spell [that wasn't cast from its owner's hand].

    Windswept Heath #360 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 20.81 USD / 54.3 USD
    Cardmarket 15.18 EUR / 32.49 EUR
    Cardkingdom 23.99 USD
    Cardsphere 17.99 USD
    Manapool 19.53 USD / 54.01 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , Pay 1 life,Sacrificethis land: Search your library for a Forest or Plains card, put it onto the battlefield, thenshuffle

    Wrath of the Skies #49 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Choosing not to pay any {E} will have the same result as choosing to pay zero {E}. In either of these cases, each artifact, creature, and enchantment with a mana value of 0 will be destroyed.
  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • If a permanent on the battlefield has {X} in its mana cost, X is 0 when determining its mana value.
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • {E} is the energy symbol. It represents one energy counter.
  • Prices

    Seller Price
    Tcgplayer 1.75 USD / 2.12 USD
    Cardmarket 2.07 EUR / 3.04 EUR
    Cardkingdom 3.99 USD / 4.49 USD
    Cardsphere 1.15 USD
    Manapool 0.83 USD / 1.54 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You get X (energy counters), then you may pay any amount of .Destroyeach artifact, creature, and enchantment with mana value less than or equal to the amount of paid this way.

    Sinister Concierge Creature — Human Wizard Normal - ~$1.76

    Soporific Springs Land Modal_dfc - ~$9.93

    Snapcaster Mage Creature — Human Wizard Normal - ~$22.52

    Snow-Covered Island Basic Snow Land — Island Normal - ~$4.8

    Solitude Creature — Elemental Incarnation Normal - ~$28.83

    Spectacular Pileup Sorcery Normal - ~$1.38

    Spell Snare Instant Normal - ~$15.33

    Stern Scolding Instant Normal - ~$0.6

    Stock Up Sorcery Normal - ~$8.24

    Subtlety Creature — Elemental Incarnation Normal - ~$12.29

    Supreme Verdict Sorcery Normal

    Swords to Plowshares Instant Normal - ~$1.45

    Tale's End Instant Normal - ~$3.95

    Teferi, Hero of Dominaria Legendary Planeswalker — Teferi Normal - ~$12.06

    Teferi, Time Raveler Legendary Planeswalker — Teferi Normal

    The Unagi of Kyoshi Island Legendary Creature — Serpent Normal - ~$5.23

    The Wandering Emperor Legendary Planeswalker Normal - ~$45.59

    Tishana's Tidebinder Creature — Merfolk Wizard Normal

    Tithe Instant Normal - ~$22.19

    Tundra Land — Plains Island Normal - ~$697.51

    Unable to Scream Enchantment — Aura Normal - ~$0.35

    Unexpectedly Absent Instant Normal - ~$0.37

    Volatile Fault Land — Cave Normal - ~$0.27

    Wan Shi Tong, Librarian Legendary Creature — Bird Spirit Normal - ~$47.72

    Wash Away Instant Normal - ~$9.39

    Windswept Heath Land Normal - ~$29.79

    Wrath of the Skies Sorcery Normal - ~$2.33

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