BETA

89 Cards Found

Fellwar Stone #228 Artifact

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
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    Rules

  • It only produces one mana even if the land can produce more than one.
  • The ability can be activated if the opponent has no lands that produce mana, but the effect will not be able to generate any mana.
  • This works even if the opponent's lands are tapped. It only checks what kinds of mana can be produced, not if the abilities that produce them are usable right now.
  • Fellwar Stone checks the effects of all mana-producing abilities of lands your opponents control, but it doesn't check their costs. For example, Vivid Crag has the ability "{T}, Remove a charge counter from Vivid Crag: Add one mana of any color." If an opponent controls Vivid Crag and you control Fellwar Stone, you can tap Fellwar Stone for any color of mana. It doesn't matter whether Vivid Crag has a charge counter on it, and it doesn't matter whether it's untapped.
  • Fellwar Stone doesn't care about any restrictions or riders your opponents' lands (such as Ancient Ziggurat or Hall of the Bandit Lord) put on the mana they produce. It just cares about colors of mana.
  • The colors of mana are white, blue, black, red, and green. Fellwar Stone can't be tapped for colorless mana, even if a land an opponent controls could produce colorless mana.
  • When determining what colors of mana your opponents' lands could produce, take into account any applicable replacement effects that would apply to those lands' mana abilities (such as Contamination's effect, for example). If there is more than one, consider them in any possible order.
  • Prices

    Seller Price
    Tcgplayer 2.57 USD
    Cardmarket 1.35 EUR
    Cardkingdom 2.29 USD
    Cardsphere 1.02 USD
    Manapool 1.53 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add one mana of any color that a land an opponent controls could produce.

    Firemind Vessel #237 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.16 USD / 0.4 USD
    Cardmarket 0.13 EUR / 0.4 EUR
    Cardkingdom 0.35 USD / 1.49 USD
    Cardsphere 0.23 USD
    Manapool 0.15 USD / 0.46 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This artifact enters tapped. : Add two mana of different colors.

    Fraying Omnipotence #97 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
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    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because the instructions are followed in order, abilities of the creatures a player will sacrifice may modify or trigger on losing life, discarding cards, and/or sacrificing creatures. Abilities that trigger this way will resolve after Fraying Omnipotence is done resolving.
  • In a Two-Headed Giant game, Fraying Omnipotence causes each player to lose half of their team’s life, rounded up. This means that teams at an even life total will have 0 life, and teams at an odd life total will have -1 life. The game then ends in a draw.
  • The amounts that are lost are rounded up, not the amounts kept. For example, a player with 5 life, five cards in hand, and five creatures would lose 3 life, discard three cards, and sacrifice three creatures.
  • When Fraying Omnipotence resolves, first each player loses the appropriate amount of life at once. Next, the player whose turn it is chooses an appropriate number of cards in hand without revealing them, then each other player in turn order does the same, and then those cards are all discarded simultaneously. Then, the player whose turn it is chooses an appropriate number of creatures they control. Each other player in turn order does the same, knowing choices made by previous players. Finally, all of the chosen creatures are sacrificed simultaneously.
  • Prices

    Seller Price
    Tcgplayer 0.56 USD / 2.42 USD
    Cardmarket 0.56 EUR / 1.28 EUR
    Cardkingdom 0.59 USD / 1.49 USD
    Cardsphere 0.7 USD
    Manapool 0.52 USD / 2.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control of their choice. Round up each time.

    Gemstone Caverns #280 Legendary Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
  • If multiple Gemstone Caverns are put onto the battlefield under a single player's control before the game begins, the "legend rule" won't put the extras into that player's graveyard until just before the starting player gets priority during the game's first upkeep step. There's no opportunity to tap the extras for mana.
  • Prices

    Seller Price
    Tcgplayer 36.92 USD / 99.8 USD
    Cardmarket 30.77 EUR / 73.92 EUR
    Cardkingdom 47.99 USD / 99.99 USD
    Cardsphere 47.49 USD
    Manapool 36.95 USD / 78.48 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luckcounteron it. If you do, exile a card from your hand. : Add . If Gemstone Caverns has a luckcounteron it, instead add one mana of any color.

    Grafted Identity #57s Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.4 USD
    Cardmarket 0.44 EUR
    Cardkingdom 0.49 USD
    Manapool 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell,sacrificea creature. Enchant creature You control enchanted creature. Enchanted creature gets +1/+1.

    Hostage Taker #505 Creature — Human Pirate

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Pirate
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
  • Hostage Taker has received errata to prevent it from targeting itself. The correct Oracle wording appears above.
  • If Hostage Taker leaves the battlefield before its triggered ability resolves, the target permanent won't be exiled.
  • If a token is exiled this way, it will cease to exist and won't return to the battlefield. You can't cast it.
  • If it's still in exile, the exiled card returns to the battlefield immediately after Hostage Taker leaves the battlefield. Nothing happens between the two events, including state-based actions.
  • In a multiplayer game, if Hostage Taker's owner leaves the game while the card is still exiled and another player owns that card, the exiled card will return to the battlefield under its owner's control. Because the one-shot effect that returns the card isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spell or permanent cards you control from Hostage Taker's ability are exiled.
  • Once you begin to cast the exiled card, it's considered a new object. You'll control that spell and the permanent that spell becomes even if Hostage Taker leaves the battlefield.
  • Prices

    Seller Price
    Tcgplayer 3.81 USD
    Cardmarket 4.88 EUR / 4.1 EUR
    Cardkingdom 4.49 USD
    Manapool / 4.15 USD 4.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, exile another target creature or artifact until this creature leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

    Hour of Devastation #160 Sorcery

    Info

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    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
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    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Creatures with indestructible that enter the battlefield after Hour of Devastation resolves will still have indestructible.
  • Once Hour of Devastation begins to resolve, no player may take actions until it’s done. Notably, players can’t try to give a creature indestructible again to save it from the damage.
  • There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker.

    In Bolas's Clutches #54 Legendary Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Gaining control of a permanent doesn’t cause you to gain control of any Auras or Equipment attached to it. They’ll remain attached, but an Aura’s effect that affects “you” still affects its controller rather than you, the controller of an Equipment can move it during their next main phase, and so on.
  • If you control two In Bolas’s Clutches attached to two permanents with the same name, the “legend rule” applies to the enchanted permanents and to In Bolas’s Clutches at once. You can choose to keep the In Bolas’s Clutches that enchants the permanent you wish to keep.
  • If you control two or more permanents with the same name but only one is legendary, the “legend rule” doesn’t apply.
  • Prices

    Seller Price
    Tcgplayer 0.14 USD / 0.4 USD
    Cardmarket 0.08 EUR / 0.49 EUR
    Cardkingdom 0.35 USD / 1.99 USD
    Cardsphere 0.23 USD
    Manapool 0.15 USD / 0.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant permanent You control enchanted permanent. Enchanted permanent is legendary.

    Island #281 Basic Land — Island

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Island
  • Languages:
    Layout:
    Normal
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.1 USD
    Cardmarket 0.09 EUR / 0.12 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.08 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (: Add .)

    Luxury Suite #602 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you began the game with two or more opponents but now only have one opponent left, these lands enter the battlefield tapped.
  • Prices

    Seller Price
    Tcgplayer 19.18 USD / 21.63 USD
    Cardmarket 17.59 EUR / 18.95 EUR
    Cardkingdom 32.99 USD
    Cardsphere 14.1 USD
    Manapool 27.61 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped unless you have two or more opponents. : Add or .

    Mass Manipulation #42 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well, and any effects that give the player control of permanents immediately end.
  • The control-change effect of Mass Manipulation lasts indefinitely. It doesn’t wear off during the cleanup step.
  • Prices

    Seller Price
    Tcgplayer 0.52 USD / 2.58 USD
    Cardmarket 0.4 EUR / 2.14 EUR
    Cardkingdom 1.49 USD / 4.49 USD
    Cardsphere 0.9 USD
    Manapool 0.54 USD / 0.62 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of X target creatures and/or planeswalkers.

    Mindslaver #80 Legendary Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Controlling a player doesn't allow you to look at that player's sideboard. If an effect instructs that player to choose a card from outside the game, you can't have that player choose any card.
  • If the targeted player skips their next turn, you'll control the next turn the affected player actually takes.
  • In a Two-Headed Giant game, gaining control of a player causes you to gain control of each player on that team.
  • Multiple player-controlling effects that affect the same player overwrite each other. The last one to be created is the one that works.
  • The player you're controlling is still the active player during that turn.
  • While controlling another player, you also continue to make your own choices and decisions.
  • While controlling another player, you can see all cards in the game that player can see. This includes cards in that player's hand, face-down cards that player controls, and any cards in that player's library the player may look at.
  • While controlling another player, you make all choices and decisions that player is allowed to make or is told to make during that turn. This includes choices about what spells to cast or what abilities to activate, as well as any decisions called for by triggered abilities or for any other reason.
  • You also can't make any choices or decisions for the player that would be called for by the tournament rules (such as whether to take an intentional draw or whether to call a judge).
  • You can use only the affected player's resources (cards, mana, and so on) to pay costs for that player; you can't use your own. Similarly, you can use the affected player's resources only to pay that player's costs; you can't spend them on your costs.
  • You can't make any illegal decisions or illegal choices—you can't do anything that player couldn't do. You can't make choices or decisions for that player that aren't called for by the game rules or by any cards, permanents, spells, abilities, and so on. If an effect causes another player to make decisions that the affected player would normally make (such as Master Warcraft does), that effect takes precedence. In other words, if the affected player wouldn't make a decision, you wouldn't make that decision on that player's behalf.
  • You can't make the affected player concede. That player may choose to concede at any time, even while you're controlling that player.
  • You could gain control of yourself using Mindslaver, but gaining control of yourself doesn't really do anything.
  • You only control the player. You don't control any of that player's permanents, spells, or abilities.
  • Prices

    Seller Price
    Tcgplayer 32.58 USD
    Cardmarket 20.9 EUR
    Cardkingdom 34.99 USD
    Manapool 39.55 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , ,SacrificeMindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)

    Morphic Pool #83 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you began the game with two or more opponents but now only have one opponent left, these lands enter the battlefield tapped.
  • Prices

    Seller Price
    Tcgplayer 19.5 USD / 22.68 USD
    Cardmarket 18.02 EUR / 24.53 EUR
    Cardkingdom 27.99 USD / 29.99 USD
    Cardsphere 16.07 USD
    Manapool 20.1 USD / 28.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped unless you have two or more opponents. : Add or .

    Mountain #288 Basic Land — Mountain

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Mountain
  • Languages:
    Layout:
    Normal
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.26 USD / 0.33 USD
    Cardmarket 0.23 EUR / 0.37 EUR
    Cardkingdom 0.79 USD / 0.49 USD
    Cardsphere 0.17 USD
    Manapool 0.2 USD / 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (: Add .)

    Murmuring Mystic #65 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 1/5
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Murmuring Mystic's triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.

    Negate #710 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A "creature spell" is any spell with the creature type, even if it has other types such as artifact or enchantment.
  • Prices

    Seller Price
    Tcgplayer 0.27 USD
    Cardmarket 0.54 EUR
    Cardkingdom 0.79 USD
    Manapool 0.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target noncreature spell.

    Nicol Bolas #209 Legendary Creature — Elder Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Elder
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Nicol Bolas's third ability triggers whenever it deals damage to an opponent for any reason. It's not limited to combat damage.
  • Prices

    Seller Price
    Tcgplayer 1.11 USD / 7.82 USD
    Cardmarket 1.19 EUR / 4.92 EUR
    Cardkingdom 1.79 USD / 8.99 USD
    Cardsphere 1.17 USD
    Manapool 1.04 USD / 7.1 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying At the beginning of your upkeep,sacrificeNicol Bolas unless you pay . Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.

    Nicol Bolas, Dragon-God #WS6 Legendary Planeswalker — Bolas

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Bolas
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • After you draw a card as Nicol Bolas's first loyalty ability resolves, the next opponent in turn order (or, if it's somehow an opponent's turn, that opponent) chooses a permanent they control or chooses a card in hand without revealing that card. Then each other opponent in turn order does the same, knowing the choices made before them. Finally, all of the chosen permanents and cards are exiled simultaneously.
  • If a loyalty ability of a planeswalker references the card it's printed on by name, treat Nicol Bolas's instance of that ability as though it referenced Nicol Bolas, Dragon-God by name instead. For instance, if Ral Zarek is on the battlefield, Nicol Bolas deals the damage if you activate the second ability he gained from Ral.
  • If an ability of a planeswalker exiles cards and another loyalty ability of that planeswalker references the exiled cards, those abilities are linked. If Nicol Bolas gains both abilities from the same planeswalker, the instances he has are similarly linked. Cards exiled by any other abilities Nicol Bolas has (such as his own first loyalty ability) won't be seen by those linked abilities.
  • If any abilities trigger as you draw a card while resolving Nicol Bolas's first loyalty ability, those abilities don't resolve until after your opponents have exiled a card or permanent.
  • In a Two-Headed Giant game, if one player on a team loses the game, the entire team loses the game, even if the other player controls a legendary creature or planeswalker.
  • Nicol Bolas doesn't gain any static or triggered abilities of other planeswalkers or any activated abilities they may have that aren't loyalty abilities.
  • Nicol Bolas doesn't remove loyalty abilities from the other planeswalkers.
  • While Nicol Bolas may end up with an astonishing number of loyalty abilities, you can still activate only one loyalty ability of Nicol Bolas, Dragon-God during each of your turns.
  • Prices

    Seller Price
    Tcgplayer 22.81 USD
    Cardmarket 45.17 EUR
    Cardkingdom 39.99 USD
    Manapool 23.59 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Nicol Bolas has all loyalty abilities of all other planeswalkers on the battlefield.
    +1 You draw a card. Each opponent exiles a card from their hand or a permanent they control.
    −3Destroytarget creature or planeswalker.
    −8 Each opponent who doesn't control a legendary creature or planeswalker loses the game.

    Nicol Bolas, God-Pharaoh #530 aka. Tricky Nick Legendary Planeswalker — Bolas

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Bolas
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Casting the card exiled with Nicol Bolas's first ability follows the normal timing rules for casting that card. For example, if the card is a creature card, you can cast that card only during your main phase while the stack is empty.
  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Tormenting Voice, you must pay those to cast the card.
  • If you don't cast the card exiled by Nicol Bolas's first ability that turn, it will remain exiled.
  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spell or permanent cards you control from Nicol Bolas's first ability are exiled.
  • The cards exiled by Nicol Bolas's first and second abilities are exiled face up.
  • While resolving Nicol Bolas's second ability, each opponent chooses which cards to exile from their hand. Any opponent with two or fewer cards exiles their entire hand.
  • You may cast the nonland card exiled by Nicol Bolas's first ability that turn even if Nicol Bolas is no longer on the battlefield or under your control.
  • Prices

    Seller Price
    Tcgplayer 9.73 USD
    Cardmarket 8.5 EUR / 10.06 EUR
    Cardkingdom 10.99 USD
    Manapool / 8.7 USD 8.7 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +2 Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.
    +1 Each opponent exiles two cards from their hand.
    −4 Nicol Bolas deals 7 damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
    −12 Exile each nonland permanent your opponents control.

    Nicol Bolas, Planeswalker #GR4 Legendary Planeswalker — Bolas

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 8
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Bolas
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The control-change effect has no duration. It will last until the game ends or the affected creature leaves the battlefield. It may be superseded by a later control-change effect.
  • For the third ability, if the player is an illegal target when the ability tries to resolve, the ability doesn't resolve and none of its effects will happen. No damage will be dealt, no cards will be discarded, and no permanents will be sacrificed.
  • If the damage from Nicol Bolas's third ability is prevented or redirected, the rest of the effect will still happen. Specifically, the number of cards discarded and permanents sacrificed isn't tied to the amount of damage dealt.
  • Prices

    Seller Price
    Tcgplayer 22.72 USD
    Cardmarket 22.36 EUR
    Cardkingdom 17.99 USD
    Manapool 23.7 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +3Destroytarget noncreature permanent.
    −2 Gain control of target creature.
    −9 Nicol Bolas deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents of their choice.

    Nicol Bolas, the Deceiver #205 Legendary Planeswalker — Bolas

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 8
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Bolas
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Nicol Bolas's third ability causes each opponent to have 0 or less life, but it also causes you to try to draw more cards than you have in your library, the game ends in a draw.
  • If the target of Nicol Bolas's second ability becomes illegal, the ability doesn't resolve and you won't draw a card. If that target is legal but can't be destroyed, most likely because it has indestructible, you still draw a card.
  • In a multiplayer game, each opponent in turn order makes their choice for Nicol Bolas's first ability, then all of the actions occur simultaneously. Opponents will know choices made by earlier opponents when making their choices, although a card chosen to be discarded this way isn't revealed until it's discarded.
  • While resolving Nicol Bolas's first ability, your opponent chooses a card to be discarded without revealing it, chooses a nonland permanent to be sacrificed, or chooses to do neither. Then that player discards that card, sacrifices that permanent, or loses 3 life. Your opponent can always choose to lose 3 life, even if they have cards to discard or nonland permanents to sacrifice.
  • Prices

    Seller Price
    Tcgplayer 4.76 USD
    Cardmarket 6.56 EUR
    Cardkingdom 10.99 USD
    Manapool 3.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +3 Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
    −3Destroytarget creature. Draw a card.
    −11 Nicol Bolas deals 7 damage to each opponent. You draw seven cards.

    Nicol Bolas, the Ravager (Nicol Bolas, the Ravager // Nicol Bolas, the Arisen) #1158 Legendary Creature — Elder Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Elder
  • Dragon
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying Transform

    Rules

  • A double-faced card enters the battlefield with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed, in which case it enters with its back face up. The back face of a double-faced card can't be played.
  • Each face of a double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a double-faced card is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
  • If Nicol Bolas leaves the battlefield after his creature face's activated ability has been activated but before it resolves, the card remains in whichever zone it moves to. It won't be exiled or return transformed.
  • If another permanent that isn't a double-faced card (such as Mirror Image) becomes a copy of Nicol Bolas, the Ravager, activating the ability to exile it and return it transformed will only exile it. It won't return to the battlefield at all.
  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any permanents you control from Nicol Bolas's third loyalty ability that came from other players' graveyards are exiled.
  • In some rare cases, a spell or ability may cause Nicol Bolas to transform while it's a creature on the battlefield. If this happens, the resulting planeswalker won't have any loyalty counters on it and will subsequently be put into its owner's graveyard.
  • Nicol Bolas, the Arisen has a color indicator on its typeline. This color indicator means that it's a blue, black, and red permanent.
  • The mana value of a double-faced card is the mana value of its front face, even while it's on the battlefield with its back face up. For example, the mana value of Nicol Bolas, the Arisen is 4.
  • When Nicol Bolas's enters-the-battlefield triggered ability resolves, first the next opponent in turn order (or, if it's an opponent's turn, that opponent) chooses a card in their hand without revealing it, then each other opponent in turn order does the same. Then all the chosen cards are discarded at the same time.
  • While a double-faced card isn't on the battlefield, consider only the characteristics of its front face. For example, Nicol Bolas has the characteristics of its creature face in the graveyard, even if it was a planeswalker on the battlefield before it was put into the graveyard.
  • You can activate one of the planeswalker's loyalty abilities the turn it enters the battlefield.
  • Prices

    Seller Price
    Tcgplayer 47.26 USD
    Cardkingdom 54.99 USD
    Manapool 52.08 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When Nicol Bolas enters, each opponent discards a card. : Exile Nicol Bolas, then return him to the battlefield transformed under his owner's control. Activate only as a sorcery.

    Nicol Bolas, the Arisen (Nicol Bolas, the Ravager // Nicol Bolas, the Arisen) #1158 Legendary Planeswalker — Bolas

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Bolas
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A double-faced card enters the battlefield with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed, in which case it enters with its back face up. The back face of a double-faced card can't be played.
  • Each face of a double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a double-faced card is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
  • If Nicol Bolas leaves the battlefield after his creature face's activated ability has been activated but before it resolves, the card remains in whichever zone it moves to. It won't be exiled or return transformed.
  • If another permanent that isn't a double-faced card (such as Mirror Image) becomes a copy of Nicol Bolas, the Ravager, activating the ability to exile it and return it transformed will only exile it. It won't return to the battlefield at all.
  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any permanents you control from Nicol Bolas's third loyalty ability that came from other players' graveyards are exiled.
  • In some rare cases, a spell or ability may cause Nicol Bolas to transform while it's a creature on the battlefield. If this happens, the resulting planeswalker won't have any loyalty counters on it and will subsequently be put into its owner's graveyard.
  • Nicol Bolas, the Arisen has a color indicator on its typeline. This color indicator means that it's a blue, black, and red permanent.
  • The mana value of a double-faced card is the mana value of its front face, even while it's on the battlefield with its back face up. For example, the mana value of Nicol Bolas, the Arisen is 4.
  • When Nicol Bolas's enters-the-battlefield triggered ability resolves, first the next opponent in turn order (or, if it's an opponent's turn, that opponent) chooses a card in their hand without revealing it, then each other opponent in turn order does the same. Then all the chosen cards are discarded at the same time.
  • While a double-faced card isn't on the battlefield, consider only the characteristics of its front face. For example, Nicol Bolas has the characteristics of its creature face in the graveyard, even if it was a planeswalker on the battlefield before it was put into the graveyard.
  • You can activate one of the planeswalker's loyalty abilities the turn it enters the battlefield.
  • Prices

    Seller Price
    Tcgplayer 47.26 USD
    Cardkingdom 54.99 USD
    Manapool 52.08 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +2 Draw two cards.
    −3 Nicol Bolas deals 10 damage to target creature or planeswalker.
    −4 Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
    −12 Exile all but the bottom card of target player's library.

    Nightscape Familiar #44 Creature — Zombie

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Can never affect the colored part of the cost.
  • If this card is sacrificed to pay part of a spell's cost, the cost reduction still applies.
  • The effect is cumulative.
  • The generic X cost is still considered generic even if there is a requirement that a specific color be used for it. For example, “only black mana can be spent this way”. This distinction is important for effects which reduce the generic portion of a spell's cost.
  • The lower cost is not optional like with some other cost reducers.
  • This can lower the cost to zero, but not below zero.
  • A spell you cast that’s blue and red costs {1} less, not {2} less.
  • Activating the ability creates a replacement effect that acts like a shield, replacing the next time Nightscape Familiar would be destroyed that turn. This shield works against effects that try to destroy Nightscape Familiar or lethal damage that would be dealt to Nightscape Familiar.
  • Nightscape Familiar can regenerate even if it isn’t in combat, it’s already tapped, or it’s undamaged.
  • You can activate the regeneration ability even if Nightscape Familiar isn’t at risk of being destroyed.
  • Prices

    Seller Price
    Tcgplayer 0.36 USD
    Cardmarket 0.24 EUR
    Cardkingdom 0.79 USD
    Cardsphere 0.46 USD
    Manapool 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Blue spells and red spells you cast cost less to cast. : Regenerate this creature.

    Polluted Delta #43582 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , Pay 1 life,Sacrificethis land: Search your library for an Island or Swamp card, put it onto the battlefield, thenshuffle

    Pongify #120 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:
    Ape

    Rules

  • If the target creature is an illegal target by the time Pongify tries to resolve, the spell won't resolve. No player creates an Ape token. If the target is legal but not destroyed (most likely because it has indestructible), its controller does create an Ape token.
  • Prices

    Seller Price
    Tcgplayer 2.86 USD
    Cardmarket 2.29 EUR / 1.33 EUR
    Cardkingdom 4.49 USD
    Cardsphere 2.96 USD
    Manapool 3.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.

    Propaganda #55 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If there are multiple attacks in a turn, then you have to pay for each attack.
  • If there is more than one Propaganda on the battlefield, the cost is cumulative.
  • Paying this cost is not an instant or any other kind of ability, it is an additional cost on the declaration of the attacker.
  • The payment is made during the declare attackers step at the same time you are declaring the attacker.
  • In the Two-Headed Giant format, you still only have to pay once per creature.
  • Unless some effect explicitly says otherwise, a creature that can't attack you can still attack a planeswalker you control.
  • Prices

    Seller Price
    Tcgplayer 4.29 USD
    Cardmarket 3.37 EUR / 5.94 EUR
    Cardkingdom 6.49 USD
    Cardsphere 3.91 USD
    Manapool 4.76 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

    Ragavan, Nimble Pilferer #138 Legendary Creature — Monkey Pirate

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 1
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Monkey
  • Pirate
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Dash

    Rules

  • If a creature enters the battlefield as a copy of or becomes a copy of a creature whose dash cost was paid, the copy won't have haste and won't be returned to its owner's hand.
  • If you choose to pay the dash cost rather than the mana cost, you're still casting the spell. It goes on the stack and can be responded to and countered. You can cast a creature spell for its dash cost only when you otherwise could cast that creature spell. Most of the time, this means during your main phase when the stack is empty.
  • If you pay the dash cost to cast a creature spell, that card will be returned to its owner's hand only if it's still on the battlefield when its triggered ability resolves. If it dies or goes to another zone before then, it will stay where it is.
  • You don't have to attack with the creature with dash unless another ability says you do.
  • You must still follow all timing restrictions and pay all costs when casting the exiled card. If you exile a land card, you can't play that card.
  • You'll create a Treasure token even if that player has no cards left in their library to exile.
  • Prices

    Seller Price
    Tcgplayer 32.66 USD / 34.25 USD
    Cardmarket 26.82 EUR / 35.67 EUR
    Cardkingdom 42.99 USD / 59.99 USD
    Cardsphere 28.24 USD
    Manapool 32.7 USD / 35.68 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

    Rakdos Signet #226 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.8 USD
    Cardmarket 1.07 EUR
    Cardkingdom 1.29 USD
    Cardsphere 0.66 USD
    Manapool 0.73 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Add .

    Ray of Command #61 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The creature returns to the opponent when the “until end of turn” effect wears off during the cleanup step. It taps during the Cleanup step (if it is not already tapped), so any abilities triggered off it tapping happen at that time.
  • You may target an untapped creature with Ray of Command.
  • You tap the creature when you lose control of it for any reason — because Ray of Command’s effect ends, or because a spell or ability causes another player to gain control of it.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.

    Read the Bones #479 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Scry

    Rules

  • Scry appears on some spells and abilities with one or more targets. If all of the spell or ability's targets are illegal when it tries to resolve, it won't resolve and none of its effects will happen. You won't scry.
  • The loss of life is part of the spell's effect. It's not an additional cost. If Read the Bones doesn't resolve, you won't lose life.
  • When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom.
  • You choose how to order cards returned to your library after scrying no matter where you put them.
  • You perform the actions stated on a card in sequence. For some spells and abilities, that means you'll scry last. For others, that means you'll scry and then perform other actions.
  • Prices

    Seller Price
    Tcgplayer 0.26 USD
    Cardmarket 0.29 EUR
    Cardsphere 0.26 USD
    Manapool 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

    Roil Elemental #62 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Roil Elemental ceases to be under your control before its ability resolves, you won't gain control of the targeted creature at all.
  • If Roil Elemental leaves the battlefield, you no longer control it, so all of its control-change effects end.
  • You may target a creature you already control with Roil Elemental's ability. This will usually have no visible effect, but it will overwrite any previous control-change effects. For example, if you gain control of Roil Elemental until the end of the turn (with Mark of Mutiny, perhaps), then its landfall ability triggers and you target Roil Elemental itself, you'll gain control of it indefinitely (since its control-change effect will last for as long as you control it).
  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Tcgplayer 7.45 USD / 20.92 USD
    Cardmarket 5.51 EUR / 9.72 EUR
    Cardkingdom 8.99 USD / 17.99 USD
    Cardsphere 7.8 USD
    Manapool 6.82 USD / 12.6 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Landfall — Whenever a land you control enters, you may gain control of target creature for as long as you control this creature.

    Scalding Tarn #22 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 185.79 USD
    Cardmarket 146.36 EUR
    Cardkingdom 239.99 USD
    Manapool 193.6 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , Pay 1 life,Sacrificethis land: Search your library for an Island or Mountain card, put it onto the battlefield, thenshuffle

    Fellwar Stone Artifact Normal - ~$1.75

    Firemind Vessel Artifact Normal - ~$0.42

    Fraying Omnipotence Sorcery Normal - ~$1.15

    Gemstone Caverns Legendary Land Normal - ~$61.37

    Grafted Identity Enchantment — Aura Normal - ~$0.4

    Hostage Taker Creature — Human Pirate Normal - ~$4.26

    Hour of Devastation Sorcery Normal

    In Bolas's Clutches Legendary Enchantment — Aura Normal - ~$0.46

    Island Basic Land — Island Normal - ~$0.19

    Luxury Suite Land Normal - ~$21.72

    Mass Manipulation Sorcery Normal - ~$1.52

    Mindslaver Legendary Artifact Normal - ~$32

    Morphic Pool Land Normal - ~$23

    Mountain Basic Land — Mountain Normal - ~$0.34

    Murmuring Mystic Creature — Human Wizard Normal

    Negate Instant Normal - ~$0.49

    Nicol Bolas Legendary Creature — Elder Dragon Normal - ~$3.9

    Nicol Bolas, Dragon-God Legendary Planeswalker — Bolas Normal - ~$32.89

    Nicol Bolas, God-Pharaoh Legendary Planeswalker — Bolas Normal - ~$9.45

    Nicol Bolas, Planeswalker Legendary Planeswalker — Bolas Normal - ~$21.69

    Nicol Bolas, the Deceiver Legendary Planeswalker — Bolas Normal - ~$6.41

    Nicol Bolas, the Arisen Legendary Planeswalker — Bolas Transform - ~$51.44

    Nightscape Familiar Creature — Zombie Normal - ~$0.44

    Polluted Delta Land Normal

    Pongify Instant Normal - ~$2.87

    Propaganda Enchantment Normal - ~$4.79

    Ragavan, Nimble Pilferer Legendary Creature — Monkey Pirate Normal - ~$36.56

    Rakdos Signet Artifact Normal - ~$0.91

    Ray of Command Instant Normal

    Read the Bones Sorcery Normal - ~$0.26

    Roil Elemental Creature — Elemental Normal - ~$10.87

    Scalding Tarn Land Normal - ~$191.44

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