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71 Cards Found

Tyvar, the Pummeler #202s Legendary Creature — Elf Warrior

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 3
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Elf
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The value of X is calculated only once, as Tyvar's last ability resolves.
  • You can activate Tyvar's first ability even if Tyvar is already tapped.
  • Prices

    Seller Price
    Tcgplayer 4.81 USD
    Cardmarket 6.2 EUR
    Cardkingdom 7.49 USD
    Manapool 5.47 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Tap another untapped creature you control: Tyvar gains indestructible until end of turn. Tap it. : Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.

    Umbral Mantle #101 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • If a creature with an {Q} ability hasn't been under your control since your most recent turn began, you can't activate that ability, unless the creature has haste.
  • If the permanent is already untapped, you can't activate its {Q} ability. That's because you can't pay the "Untap this permanent" cost.
  • When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can't be responded to. (The actual ability can be responded to, of course.)
  • Prices

    Seller Price
    Tcgplayer 4.04 USD
    Cardmarket 4.57 EUR
    Manapool 4.92 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature has ", : This creature gets +2/+2 until end of turn." ( is the untap symbol.) Equip

    Unnatural Growth #223 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature's power is less than 0 when it's doubled, instead that creature gets -X/-0, where X is how much less than 0 its power is. For example, if an effect has given Bear Cub, a 2/2 creature, -4/-0 so that it's a -2/2 creature, doubling its power and toughness gives it -2/+2, and it becomes a -4/4 creature.
  • If an effect instructs you to "double" a creature's power, that creature gets +X/+0, where X is its power as that effect begins to apply. Similarly, a creature whose toughness is doubled gets +0/+X, where X is its toughness as the effect begins to apply.
  • If you control more than one Unnatural Growth, each one applies independently. For example, if you control two copies of Unnatural Growth, a 2/2 Bear Cub becomes a 4/4 creature when the first ability resolves and then becomes an 8/8 creature when the second one resolves.
  • Prices

    Seller Price
    Tcgplayer 3.57 USD / 2.61 USD
    Cardmarket 1.43 EUR / 2.01 EUR
    Manapool 2.08 USD / 3.64 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each combat, double the power and toughness of each creature you control until end of turn.

    Vivien, Arkbow Ranger #199 Legendary Planeswalker — Vivien

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Vivien
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If either target is an illegal target as Vivien’s second ability tries to resolve, the creature you control won’t deal damage.
  • If one of the two target creatures becomes an illegal target in response to Vivien’s first ability, the +1/+1 counter that would have been put on that creature is lost. It can’t be put on the legal target.
  • In a casual game, a card you choose from outside the game comes from your personal collection. In a tournament event, a card you choose from outside the game must come from your sideboard. You may look at your sideboard at any time.
  • You can activate Vivien’s first ability without choosing any target creatures. The counters won’t be put on anything. This is a change from previous rules regarding distributing counters.
  • You choose how the counters will be distributed as you activate Vivien’s first ability. Each target creature must be assigned at least one counter. This means that you can’t put two counters on one creature but give two creatures trample.
  • Prices

    Seller Price
    Tcgplayer 0.85 USD / 1.99 USD
    Cardmarket 1.04 EUR / 2.71 EUR
    Cardkingdom 1.79 USD / 3.49 USD
    Manapool 0.64 USD / 1.56 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn.
    −3 Target creature you control deals damage equal to its power to target creature or planeswalker.
    −5 You may reveal a creature card you own from outside the game and put it into your hand.

    Well Rested #616 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If the ability granted by Well Rested triggers in an untap step, it goes onto the stack at the beginning of the next step (usually the upkeep).
  • Prices

    Seller Price
    Tcgplayer 18.25 USD
    Cardmarket 14.4 EUR
    Cardkingdom 29.99 USD
    Manapool 20.1 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn."

    Xenagos, God of Revels #318 Legendary Enchantment Creature — God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 6/5
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Indestructible

    Rules

  • Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
  • If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.
  • Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.
  • Numeric mana symbols ({0}, {1}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.
  • The value of X is calculated only once, as the ability resolves.
  • As Xenagos enters the battlefield, your devotion to red and green will determine whether any replacement effects that affect creatures entering the battlefield apply. Because replacement effects are considered before Xenagos is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.
  • Counters put on Xenagos remain on it while it's not a creature, even if they have no effect.
  • If Xenagos is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
  • If Xenagos stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
  • If an effect causes Xenagos to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
  • The type-changing ability that can make Xenagos not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to red and green. It's always a creature spell while it's on the stack.
  • When Xenagos enters the battlefield, your devotion to red and green will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield. The mana symbols in Xenagos's own mana cost are counted when determining this.
  • Xenagos's abilities function as long as it's on the battlefield, regardless of whether it's a creature.
  • Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Indestructible As long as your devotion to red and green is less than seven, Xenagos isn't a creature. At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.

    Yisan, the Wanderer Bard #577 Legendary Creature — Human Rogue Bard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Bard
  • Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Yisan isn't on the battlefield when its ability resolves, use the number of verse counters on it when it left the battlefield to determine which creature cards may be put onto the battlefield. This number will include the counter you put on Yisan to activate the ability.
  • Prices

    Seller Price
    Tcgplayer 2.67 USD
    Cardmarket 1.61 EUR
    Cardkingdom 2.49 USD
    Manapool / 2.65 USD 2.65 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , , Put a versecounteron Yisan: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, thenshuffle

    Tyvar, the Pummeler Legendary Creature — Elf Warrior Normal - ~$5.99

    Umbral Mantle Artifact — Equipment Normal - ~$4.51

    Unnatural Growth Enchantment Normal - ~$2.56

    Vivien, Arkbow Ranger Legendary Planeswalker — Vivien Normal - ~$1.76

    Well Rested Enchantment — Aura Normal - ~$20.69

    Xenagos, God of Revels Legendary Enchantment Creature — God Normal

    Yisan, the Wanderer Bard Legendary Creature — Human Rogue Bard Normal - ~$2.41

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