BETA

89 Cards Found

Hallowed Fountain #251 Land — Plains Island

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
  • Plains
  • Island
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an effect puts this land onto the battlefield tapped, you may pay 2 life, but it still enters tapped.
  • Unlike most dual lands, this land has two basic land types. It's not basic, so cards such as District Guide can't find it, but it does have the appropriate land types for effects such as that of Drowned Catacomb (from the Ixalan set).
  • Prices

    Seller Price
    Tcgplayer 12.33 USD / 14.68 USD
    Cardmarket 10.3 EUR / 14.37 EUR
    Cardkingdom 20.99 USD
    Manapool 13.17 USD / 16.05 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (: Add or .) As this land enters, you may pay 2 life. If you don't, it enters tapped.

    Hand of the Praetors #66 Creature — Phyrexian Zombie

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Zombie
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Infect

    Rules

  • A player who has ten or more poison counters loses the game. This is a state-based action.
  • Damage from a source with infect affects planeswalkers normally.
  • Damage from a source with infect is damage in all respects. If the source with infect also has lifelink, damage dealt by that source also causes its controller to gain that much life. Damage from a source with infect can be prevented or redirected. Abilities that trigger on damage being dealt will trigger if a source with infect deals damage, if appropriate.
  • If damage from a source with infect that would be dealt to a player is prevented, that player doesn’t get poison counters. If damage from a source with infect that would be dealt to a creature is prevented, that creature doesn’t get -1/-1 counters.
  • Infect’s effect applies to any damage, not just combat damage.
  • The -1/-1 counters remain on the creature indefinitely. They’re not removed if the creature regenerates or the turn ends.
  • The last ability triggers only if Hand of the Praetors is already on the battlefield at the time you cast a creature spell with infect. Casting Hand of the Praetors itself will not cause its own last ability to trigger.
  • Whenever you cast a creature spell with infect, Hand of the Praetors’s last ability triggers and goes on the stack on top of it. It will resolve before the creature spell does.
  • Prices

    Seller Price
    Tcgplayer 2.75 USD / 10.21 USD
    Cardmarket 2.4 EUR / 6.2 EUR
    Cardkingdom 5.99 USD / 16.99 USD
    Manapool 2.9 USD / 4.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Other creatures you control with infect get +1/+1. Whenever you cast a creature spell with infect, target player gets a poisoncounter

    Hermetic Study #53 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.07 USD / 0.15 USD
    Cardmarket 0.03 EUR / 0.13 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature has ": This creature deals 1 damage to any target."

    Ichor Rats #67 Creature — Phyrexian Rat

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Rat
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Infect

    Rules

  • A player who has ten or more poison counters loses the game. This is a state-based action.
  • Damage from a source with infect affects planeswalkers normally.
  • Damage from a source with infect is damage in all respects. If the source with infect also has lifelink, damage dealt by that source also causes its controller to gain that much life. Damage from a source with infect can be prevented or redirected. Abilities that trigger on damage being dealt will trigger if a source with infect deals damage, if appropriate.
  • If Ichor Rats's last ability causes each player to have ten poison counters, the game is a draw.
  • If damage from a source with infect that would be dealt to a player is prevented, that player doesn't get poison counters. If damage from a source with infect that would be dealt to a creature is prevented, that creature doesn't get -1/-1 counters.
  • Infect's effect applies to any damage, not just combat damage.
  • The -1/-1 counters remain on the creature indefinitely. They're not removed if the creature regenerates or the turn ends.
  • Prices

    Seller Price
    Tcgplayer 2.01 USD / 10.19 USD
    Cardmarket 1.08 EUR / 7.06 EUR
    Cardkingdom 2.79 USD
    Manapool 0.91 USD / 7.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When this creature enters, each player gets a poisoncounter

    Inexorable Tide #49 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Proliferate

    Rules

  • Whenever you cast a spell, Inexorable Tide's ability triggers and goes on the stack on top of it. It will resolve (and you'll proliferate) before the spell resolves.
  • Prices

    Seller Price
    Tcgplayer 3.52 USD / 10.58 USD
    Cardmarket 2.49 EUR / 5.07 EUR
    Cardkingdom 2.79 USD / 4.99 USD
    Manapool 2.01 USD / 3.24 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there.)

    Infectious Inquiry #97 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.23 USD / 0.37 USD
    Cardmarket 0.18 EUR / 0.3 EUR
    Cardkingdom 0.79 USD / 0.99 USD
    Manapool 0.21 USD / 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You draw two cards and you lose 2 life. Each opponent gets a poisoncounter

    Island #281 Basic Land — Island

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Island
  • Languages:
    Layout:
    Normal
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.08 USD / 0.12 USD
    Cardmarket 0.09 EUR / 0.11 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (: Add .)

    Land Tax #86 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You can fetch any of the “Snow-Covered” lands, since they all also have the supertype basic.
  • This ability has an “intervening ‘if' clause.” That means (1) the ability won't trigger at all unless any one of your opponents controls more lands than you, and (2) the ability will do nothing if you control at least as many lands as each of your opponents by the time it resolves.
  • You shuffle your library if you search, even if you don't put any basic land cards into your hand.
  • Prices

    Seller Price
    Tcgplayer 72.56 USD
    Cardmarket 56.74 EUR
    Cardkingdom 94.99 USD
    Manapool 67.67 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, thenshuffle

    Lightning Greaves #55 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won't be able to attack that turn. This means that you can't use one Lightning Greaves to allow two new creatures to attack in the same turn.
  • You can't simply unequip Equipment from a creature. If Lightning Greaves is attached to the only creature you control, you won't be able to attach other equipment to it (or target it with anything else) until you have another creature to which you can attach Lightning Greaves.
  • Prices

    Seller Price
    Tcgplayer 4.32 USD
    Cardmarket 4.49 EUR
    Cardkingdom 6.49 USD
    Manapool 4.55 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip

    Marsh Flats #6 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 32.36 USD / 41.59 USD
    Cardmarket 27.53 EUR / 48.3 EUR
    Manapool 35.11 USD / 44.56 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , Pay 1 life,Sacrificethis land: Search your library for a Plains or Swamp card, put it onto the battlefield, thenshuffle

    Narset's Reversal #WAR-62 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a copy of a spell is returned to its owner’s hand, it’s moved there, then it will cease to exist as a state-based action.
  • If a spell is returned to its owner’s hand, it’s removed from the stack and thus will not resolve. The spell isn’t countered; it just no longer exists. This works against a spell that can’t be countered.
  • If the spell has damage divided as it was cast, the division can’t be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.
  • If the spell that’s copied has an X whose value was determined as it was cast (like Finale of Promise does), the copy will have the same value of X.
  • If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode can’t be chosen.
  • If you copy a spell, you control the copy. Narset’s Reversal and the copy resolve before the original spell would have resolved.
  • Narset’s Reversal can copy any instant or sorcery spell, not just one with targets.
  • The controller of a copy can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
  • The copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.
  • The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • Prices

    Seller Price
    Tcgplayer 2.61 USD
    Cardkingdom 3.99 USD
    Manapool 3.44 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.

    Overgrown Tomb #243 Land — Swamp Forest

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Swamp
  • Forest
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an effect puts this land onto the battlefield tapped, you may pay 2 life, but it still enters tapped.
  • Unlike most dual lands, this land has two basic land types. It's not basic, so cards such as District Guide can't find it, but it does have the appropriate land types for effects such as that of Drowned Catacomb (from the Ixalan set).
  • Prices

    Seller Price
    Tcgplayer 12.26 USD / 16.09 USD
    Cardmarket 10.55 EUR / 14.33 EUR
    Cardkingdom 21.99 USD
    Manapool 12.79 USD / 16.97 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (: Add or .) As this land enters, you may pay 2 life. If you don't, it enters tapped.

    Pact of Negation #523 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Although originally printed with a characteristic-defining ability that defined its color, this card now has a color indicator. This color indicator can't be affected by text-changing effects (such as the one created by Crystal Spray), although color-changing effects can still overwrite it.
  • If Pact of Negation is countered or otherwise doesn't resolve (perhaps because its target became illegal), the delayed triggered ability that threatens you with a game loss won't trigger at the beginning of your next upkeep.
  • If Pact of Negation resolves with a legal target but fails to counter that spell (most likely because that spell can't be countered), the delayed triggered ability will still trigger at the beginning of your next upkeep and you will have to pay. Or else.
  • Prices

    Seller Price
    Tcgplayer 44.33 USD / 58.49 USD
    Cardmarket 49.71 EUR
    Cardkingdom 74.99 USD
    Manapool 44.27 USD / 59.66 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target spell. At the beginning of your next upkeep, pay . If you don't, you lose the game.

    Parallax Tide #37 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fading

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 45.45 USD / 237 USD
    Cardmarket 34.65 EUR / 212.31 EUR
    Manapool 57.88 USD / 215.43 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Fading 5 (This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fadecounterfrom it. If you can't,sacrificeit.) Remove a fadecounterfrom this enchantment: Exile target land. When this enchantment leaves the battlefield, each player returns to the battlefield all cards they own exiled with it.

    Parallax Wave #tvdl17 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fading

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 18.88 USD
    Cardmarket 15.55 EUR
    Cardkingdom 15.99 USD
    Manapool 18.67 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Fading 5 (This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fadecounterfrom it. If you can't,sacrificeit.) Remove a fadecounterfrom this enchantment: Exile target creature. When this enchantment leaves the battlefield, each player returns to the battlefield all cards they own exiled with it.

    Perplex #217 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Transmute

    Rules

  • If the spell’s controller has no cards in their hand, that player can still choose to discard their hand and prevent the spell from being countered.
  • Prices

    Seller Price
    Tcgplayer 2.62 USD / 11.81 USD
    Cardmarket 0.4 EUR / 5.35 EUR
    Cardkingdom 2.29 USD / 15.99 USD
    Manapool 0.78 USD / 6.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target spell unless its controller discards their hand. Transmute (,Discardthis card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, thenshuffle Transmute only as a sorcery.)

    Phyresis #MBS-49 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • Multiple instances of infect on the same creature are redundant.
  • Prices

    Seller Price
    Tcgplayer 4.1 USD
    Cardmarket 1.75 EUR / 0.5 EUR
    Cardkingdom 3.99 USD
    Manapool 2.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

    Phyresis Outbreak #50 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • The amount a creature's power and toughness are reduced is determined only once, at the time Phyresis Outbreak resolves. It won't change if that creature's controller later gets more poison counters or if another player takes control of it later in the same turn.
  • Prices

    Seller Price
    Tcgplayer 6.43 USD
    Cardkingdom 12.99 USD
    Manapool 9.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each opponent gets a poisoncounter Then each creature your opponents control gets -1/-1 until end of turn for each poisoncounterits controller has.

    Phyrexian Swarmlord #119 Creature — Phyrexian Insect Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Insect
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Infect

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.92 USD / 3.07 USD
    Cardmarket 1.33 EUR / 2.03 EUR
    Cardkingdom 2.99 USD
    Manapool 1.78 USD / 2.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) At the beginning of your upkeep, create a 1/1 green Phyrexian Insect creature token with infect for each poisoncounteryour opponents have.

    Plague Stinger #37867 Creature — Phyrexian Insect Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Insect
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying Infect

    Rules

  • A player who has ten or more poison counters loses the game. This is a state-based action.
  • Damage from a source with infect affects planeswalkers normally.
  • Damage from a source with infect is damage in all respects. If the source with infect also has lifelink, damage dealt by that source also causes its controller to gain that much life. Damage from a source with infect can be prevented or redirected. Abilities that trigger on damage being dealt will trigger if a source with infect deals damage, if appropriate.
  • If damage from a source with infect that would be dealt to a player is prevented, that player doesn't get poison counters. If damage from a source with infect that would be dealt to a creature is prevented, that creature doesn't get -1/-1 counters.
  • Infect's effect applies to any damage, not just combat damage.
  • The -1/-1 counters remain on the creature indefinitely. They're not removed if the creature regenerates or the turn ends.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

    Plains #288 Basic Land — Plains

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Plains
  • Languages:
    Layout:
    Normal
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.22 USD / 0.31 USD
    Cardmarket 0.25 EUR / 0.63 EUR
    Cardkingdom 0.69 USD / 0.49 USD
    Manapool 0.19 USD / 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (: Add .)

    Prologue to Phyresis #65 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.4 USD / 1.13 USD
    Cardmarket 0.46 EUR / 0.74 EUR
    Cardkingdom 1.29 USD / 1.49 USD
    Manapool 0.28 USD / 0.5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each opponent gets a poisoncounter Draw a card.

    Quest for Renewal #110 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As another player’s untap step begins, if there are four or more quest counters on Quest for Renewal, all your creatures untap during that untap step. You have no choice about what untaps. Those creatures untap at the same time as the active player’s permanents.
  • Controlling more than one Quest for Renewal with four or more quest counters on it is redundant. You can’t untap your permanents more than once in a single untap step.
  • Creatures put onto the battlefield tapped don’t cause Quest for Renewal’s first ability to trigger.
  • During another player’s untap step, effects that would otherwise cause your creatures to stay tapped don’t apply because they apply only during *your* untap step. For example, if you control a Quest for Renewal with four or more quest counters on it and a Deep-Slumber Titan (a creature that says “Deep-Slumber Titan doesn’t untap during your untap step”), you untap Deep-Slumber Titan during each other player’s untap step.
  • Prices

    Seller Price
    Tcgplayer 5.97 USD / 26.43 USD
    Cardmarket 5.24 EUR / 9.45 EUR
    Cardkingdom 6.99 USD / 24.99 USD
    Manapool 5.72 USD / 20.57 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control becomes tapped, you may put a questcounteron this enchantment. As long as there are four or more quest counters on this enchantment, untap all creatures you control during each other player's untap step.

    Ripples of Potential #77 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Proliferate

    Rules

  • A phased-out token will phase in at the beginning of its controller's untap step just like a nontoken permanent would.
  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • An attacking or blocking creature that phases out is removed from combat.
  • Any continuous effects with a "for as long as" duration ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
  • As a creature is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they'll phase in still attached to that creature.
  • Choices made for permanents as they entered the battlefield are remembered even after they phase in.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
  • Phased-out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
  • Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Tcgplayer 1.5 USD
    Cardmarket 4.48 EUR / 10.5 EUR
    Cardkingdom 2.99 USD
    Manapool 1.56 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Proliferate, then choose any number of permanents you control that had acounterput on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each anothercounterof each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)

    Said (Said // Done) #60 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Split
    Rank:

    Rules

  • A split card's characteristics are a combination of its two halves while it is not on the stack. For example, Assault // Battery has a mana value of 5 while it is in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Assault // Battery.
  • Each split card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
  • Each split card is a single card. For example, if you discard a split card, you've discarded one card, not two. If an effect counts the number of sorcery cards in your graveyard, Assault // Battery counts once, not twice.
  • If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the half you're casting. For example, if an effect allows you to cast a sorcery spell with mana value 2 or less from among cards in your graveyard, you could cast Assault this way, but not Battery.
  • If you copy a spell that's half of a split card, the copy copies that same half. For example, if you copy Assault, the copy is also Assault, not Battery.
  • Split cards have two card faces on a single card. The characteristics of the half you didn't cast are ignored while the spell is on the stack.
  • To cast a split card, choose one of its halves to cast. There's no way to cast both halves of this split card.
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.16 USD
    Cardmarket 0.04 EUR / 0.21 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return target instant or sorcery card from your graveyard to your hand.

    Done (Said // Done) #60 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Split
    Rank:

    Rules

  • A split card's characteristics are a combination of its two halves while it is not on the stack. For example, Assault // Battery has a mana value of 5 while it is in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Assault // Battery.
  • Each split card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
  • Each split card is a single card. For example, if you discard a split card, you've discarded one card, not two. If an effect counts the number of sorcery cards in your graveyard, Assault // Battery counts once, not twice.
  • If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the half you're casting. For example, if an effect allows you to cast a sorcery spell with mana value 2 or less from among cards in your graveyard, you could cast Assault this way, but not Battery.
  • If you copy a spell that's half of a split card, the copy copies that same half. For example, if you copy Assault, the copy is also Assault, not Battery.
  • Split cards have two card faces on a single card. The characteristics of the half you didn't cast are ignored while the spell is on the stack.
  • To cast a split card, choose one of its halves to cast. There's no way to cast both halves of this split card.
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.16 USD
    Cardmarket 0.04 EUR / 0.21 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

    Savannah #573 Land — Forest Plains

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Forest
  • Plains
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • This has basic land types, but it isn't a basic land. Things that affect basic lands don't affect it. Things that affect basic land types do.
  • This has the mana abilities associated with both of its basic land types.
  • Prices

    Seller Price
    Tcgplayer 264.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (: Add or .)

    Scrubland #282 Land — Plains Swamp

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Plains
  • Swamp
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • This has basic land types, but it isn't a basic land. Things that affect basic lands don't affect it. Things that affect basic land types do.
  • This has the mana abilities associated with both of its basic land types.
  • Prices

    Seller Price
    Tcgplayer 190 USD
    Cardmarket 159.24 EUR
    Cardkingdom 299.99 USD
    Manapool 239.66 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (: Add or .)

    Sensei's Divining Top #268 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Sensei's Divining Top leaves the battlefield while its second ability is on the stack, you'll draw a card and leave Sensei's Divining Top in the zone it's moved to.
  • Sensei's Divining Top's second ability may be activated in response to its first ability. If so, you'll draw a card, put Sensei's Divining Top on top of your library, and then look at the top three cards and rearrange them.
  • Prices

    Seller Price
    Tcgplayer 35.05 USD / 124.63 USD
    Cardmarket 16.31 EUR / 52 EUR
    Cardkingdom 47.99 USD
    Manapool 29.09 USD / 113.21 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Look at the top three cards of your library, then put them back in any order. : Draw a card, then put this artifact on top of its owner's library.

    Shizo, Death's Storehouse #233 Legendary Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 31.82 USD
    Cardmarket 19.24 EUR / 8.9 EUR
    Cardkingdom 37.99 USD
    Manapool 29.57 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

    Simic Ascendancy #260 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.
  • If Simic Ascendancy doesn't have twenty or more growth counters on it as your upkeep begins, its last ability won't trigger. You can't take any actions during your turn before your upkeep begins.
  • If the last ability does trigger, but Simic Ascendancy leaves the battlefield, use the number of counters it had on it immediately before it left the battlefield to determine whether you win the game.
  • If the last ability does trigger, but counters are removed from Simic Ascendancy so it has fewer than twenty remaining on it, you won't win the game.
  • Prices

    Seller Price
    Tcgplayer 0.24 USD
    Cardmarket 0.41 EUR
    Cardkingdom 0.49 USD
    Manapool 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Put a +1/+1counteron target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment. At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.

    Smell Fear #173 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight Proliferate

    Rules

  • If all targets are illegal as Smell Fear tries to resolve, it doesn't resolve and you will not proliferate.
  • If you choose two creatures as targets with this spell and only one target is legal as the spell resolves, no fight will occur and no damage will be dealt, but you will still proliferate.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents, and you can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • While proliferating, if you choose a permanent or player with multiple kinds of counters, the permanent or player gets another counter of each kind, not just one kind. This change from the original proliferate rules was introduced in a previous set.
  • You cannot cast Smell Fear without any targets just to proliferate. You must choose at least one creature you control as a target to cast this spell. If you don't choose a creature you don't control as a target, no fight will occur.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Tcgplayer 0.18 USD / 0.29 USD
    Cardmarket 0.19 EUR / 0.33 EUR
    Cardkingdom 0.79 USD / 0.99 USD
    Manapool 0.15 USD / 0.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Proliferate. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there.) Target creature you control fights up to one target creature you don't control.

    Snap #ULG-43 Instant

    Variations: v1 v2

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You choose which lands to untap as the spell resolves. They aren't targeted, and they don't have to be lands that you control.
  • Prices

    Seller Price
    Tcgplayer 4.41 USD
    Cardkingdom 6.49 USD
    Manapool 8.47 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return target creature to its owner's hand. Untap up to two lands.

    Hallowed Fountain Land — Plains Island Normal - ~$14.56

    Hand of the Praetors Creature — Phyrexian Zombie Normal - ~$6.46

    Hermetic Study Enchantment — Aura Normal - ~$0.19

    Ichor Rats Creature — Phyrexian Rat Normal - ~$4.47

    Inexorable Tide Enchantment Normal - ~$4.34

    Infectious Inquiry Sorcery Normal - ~$0.42

    Island Basic Land — Island Normal - ~$0.21

    Land Tax Enchantment Normal - ~$72.99

    Lightning Greaves Artifact — Equipment Normal - ~$4.96

    Marsh Flats Land Normal - ~$38.24

    Narset's Reversal Instant Normal - ~$3.35

    Overgrown Tomb Land — Swamp Forest Normal - ~$15

    Pact of Negation Instant Normal - ~$55.24

    Parallax Tide Enchantment Normal - ~$133.79

    Parallax Wave Enchantment Normal - ~$17.27

    Perplex Instant Normal - ~$5.71

    Phyresis Enchantment — Aura Normal - ~$2.54

    Phyresis Outbreak Sorcery Normal - ~$9.52

    Phyrexian Swarmlord Creature — Phyrexian Insect Horror Normal - ~$2.22

    Plague Stinger Creature — Phyrexian Insect Horror Normal

    Plains Basic Land — Plains Normal - ~$0.38

    Prologue to Phyresis Instant Normal - ~$0.79

    Quest for Renewal Enchantment Normal - ~$13.17

    Ripples of Potential Instant Normal - ~$4.21

    Done Instant Split - ~$0.2

    Savannah Land — Forest Plains Normal - ~$264.49

    Scrubland Land — Plains Swamp Normal - ~$222.22

    Sensei's Divining Top Artifact Normal - ~$59.75

    Shizo, Death's Storehouse Legendary Land Normal - ~$25.5

    Simic Ascendancy Enchantment Normal - ~$0.33

    Smell Fear Sorcery Normal - ~$0.39

    Snap Instant Normal - ~$6.46

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