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32 Results

Atomize

Azula, Ruthless Firebender

Boros Charm

Candy Trail

Command Beacon

Dismember

Enduring Vitality

Fomori Vault

Frenzied Baloth

Frodo, Sauron's Bane

Galadriel, Gift-Giver

Generous Ent

Germination Practicum

Infiltration Lens

Inkshield

Inventors' Fair

Klothys, God of Destiny

Liliana, Waker of the Dead

Mai and Zuko

Mind Twist

Overlord of the Hauntwoods

Pippin, Guard of the Citadel

Sea of Clouds

Soulstone Sanctuary

Sword of Fire and Ice

Tamiyo, the Moon Sage

Thoughtseize

Tinybones, Trinket Thief

Tinybones, the Pickpocket

Tippy-Toe, Terrific Partner

Unmask

Untimely Malfunction

Atomize #94 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Proliferate

    Rules

  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can’t have it get just one kind of counter it already has and not the others.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.
  • Some spells and abilities that cause you to proliferate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t proliferate.
  • You can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don’t have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.
  • Prices

    Seller Price
    Cardkingdom 15.99 USD / 17.99 USD
    Manapool / 12.35 USD 10.36 USD
    Cardmarket 12.14 EUR / 13.18 EUR
    Tcgplayer 10.6 USD / 11.92 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there.)

    Azula, Ruthless Firebender #101 Legendary Creature — Human Noble

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Noble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Firebending

    Rules

  • "Firebending N" is a keyword that represents the ability "Whenever this creature attacks, add N {R}. Until end of combat, you don't lose this mana as steps end."
  • All experience counters are identical, no matter how you got them. For example, the last ability will count experience counters that you got from the second ability, from another ability, from another copy of Azula, Ruthless Firebender, and so on.
  • Any other mana you add during combat will still be lost as normal when moving between steps of combat.
  • Firebending abilities aren't mana abilities. They use the stack and can be responded to.
  • Mana from firebending abilities isn't lost until you leave combat and go to your second main phase. It can be used at any time during combat, even after combat damage has been dealt.
  • Multiple instances of firebending on the same creature trigger separately, each granting you the appropriate amount of mana.
  • The experience counter goes on you, the player, not on Azula. You will keep that counter even if Azula, Ruthless Firebender dies.
  • Prices

    Seller Price
    Cardkingdom / 2.49 USD 2.29 USD
    Cardmarket 1.82 EUR / 2.99 EUR
    Tcgplayer / 9.84 USD 0.75 USD
    Manapool 0.34 USD / 1.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Firebending 1 (Whenever this creature attacks, add . This mana lasts until end of combat.) Whenever Azula attacks, you maydiscarda card. Then you get an experiencecounterfor each player who discarded a card this turn. : Until end of turn, Azula gets +1/+1 for each experiencecounteryou have and gains menace.

    Boros Charm #721 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Boros Charm's second mode affects only permanents you control at the time it resolves. It won't affect permanents that come under your control later in the turn.
  • Planeswalkers with indestructible will still have loyalty counters removed from them as they are dealt damage. If a planeswalker with indestructible has no loyalty counters, it will still be put into its owner's graveyard, as the rule that does this doesn't destroy the planeswalker.
  • Prices

    Seller Price
    Cardkingdom 8.49 USD
    Manapool 4.12 USD
    Cardmarket 4.17 EUR
    Tcgplayer 4.55 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.

    Candy Trail #243 Artifact — Food Clue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Food
  • Clue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Scry

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 0.98 USD 0.88 USD
    Cardmarket 2.81 EUR / 2.76 EUR
    Cardkingdom / 3.49 USD 2.79 USD
    Tcgplayer / 1.51 USD 1.07 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this artifact enters, scry 2. , ,Sacrificethis artifact: You gain 3 life and draw a card.

    Command Beacon #136 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you cast a commander from your hand, the additional cost based on the number of times you've cast it from your command zone (sometimes referred to as the "commander tax") doesn't apply. Additionally, that casting won't add to the tax if you later cast the commander from the command zone.
  • If your commander isn't in the command zone (or you're not playing Commander) as the last ability resolves, nothing happens.
  • If you have two commanders with the partner ability in the command zone, Command Beacon's effect puts one of your choice into your hand, not both.
  • If you cast a commander from your hand, the commander tax doesn't apply. Additionally, that casting won't add to commander tax if you later cast the commander from the command zone.
  • If you have two commanders with the partner ability in the command zone, Command Beacon's effect puts one of your choice into your hand, not both.
  • If your commander isn't in the command zone (or you don't have a commander) as the last ability resolves, nothing happens.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . ,Sacrificethis land: Put your commander into your hand from the command zone.

    Dismember #5 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A Phyrexian mana symbol contributes 1 toward the mana value of a card, even if life is paid for it. Specifically, Dismember's mana value is always 3.
  • Prices

    Seller Price
    Cardkingdom 6.99 USD
    Tcgplayer 6.83 USD
    Manapool 4.94 USD
    Cardmarket 4.68 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ( can be paid with either or 2 life.) Target creature gets -5/-5 until end of turn.

    Enduring Vitality #381 Enchantment Creature — Elk Glimmer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Elk
  • Glimmer
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • A token that's a copy of Enduring Vitality won't return to the battlefield when its last ability resolves.
  • Elk and Glimmer are both creature types. Enduring Vitality won't have those creature types when its last ability returns it to the battlefield because it won't be a creature.
  • If a nontoken permanent that's a copy of Enduring Vitality dies while it's a creature, it will return to the battlefield as an enchantment when its last ability resolves. It won't have any card types other than enchantment.
  • Prices

    Seller Price
    Cardkingdom / 27.99 USD 19.99 USD
    Tcgplayer 20.69 USD / 21.56 USD
    Cardmarket 9.15 EUR / 10.85 EUR
    Manapool / 22.25 USD 21.55 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance Creatures you control have ": Add one mana of any color." When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

    Fomori Vault #94 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 26.5 USD 16.89 USD
    Cardkingdom 32.99 USD / 49.99 USD
    Manapool / 33.31 USD 16.64 USD
    Cardmarket / 27.24 EUR 18.79 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , ,Discarda card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.

    Frenzied Baloth #183 Creature — Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste Trample

    Rules

  • A spell or ability that counters spells can still target Frenzied Baloth. When that spell or ability resolves, Frenzied Baloth won’t be countered, but any additional effects of the countering spell or ability will still happen. The same is true for creature spells you control while you control Frenzied Baloth.
  • Frenzied Baloth’s last ability only stops combat damage from being prevented by effects that specifically use the word “prevent.”
  • Protection prevents damage, so protection will be unable to prevent combat damage while Frenzied Baloth is on the battlefield.
  • Prices

    Seller Price
    Tcgplayer 1.96 USD / 2.49 USD
    Cardkingdom 3.49 USD / 2.99 USD
    Cardmarket 2.14 EUR / 2.68 EUR
    Manapool / 1.41 USD 0.94 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell can't be countered. Trample, haste Creature spells you control can't be countered. Combat damage can't be prevented.

    Frodo, Sauron's Bane #469 Legendary Creature — Halfling Citizen

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Halfling
  • Citizen
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
  • Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
  • Each time the Ring tempts you, you must choose a creature if you control one.
  • Frodo, Sauron's Bane's first ability checks whether it's a Citizen, and its second ability checks whether it's a Scout. It doesn't matter how it became the appropriate creature type.
  • If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
  • None of these abilities have a duration. If one of them resolves, it will remain in effect until the game ends, Frodo, Sauron's Bane leaves the battlefield, or some subsequent effect changes its characteristics, whichever comes first.
  • Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
  • The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
  • The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
  • You can activate Frodo, Sauron's Bane's abilities regardless of what creature types it is. Each of those abilities checks Frodo's creature types when that ability resolves. If Frodo, Sauron's Bane isn't the appropriate creature type at the time, that ability does nothing.
  • Prices

    Seller Price
    Cardkingdom / 2.99 USD 4.99 USD
    Tcgplayer 2.72 USD / 2.62 USD
    Cardmarket 2.16 EUR
    Manapool 0.83 USD / 2.65 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : If Frodo is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink. : If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you."

    Galadriel, Gift-Giver #393 Legendary Creature — Elf Noble

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Noble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • Food is an artifact type. Even though it appears on some creatures, it's never a creature type.
  • Whatever you do, don't eat the delicious cards.
  • You can't sacrifice a Food to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to activate Maraleaf Rider's ability.
  • Prices

    Seller Price
    Manapool 10.42 USD
    Cardmarket / 12 EUR 10.31 EUR
    Tcgplayer 10.29 USD
    Cardkingdom 10.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever Galadriel enters or attacks, choose one — • Put a +1/+1counteron another target creature. • Create a Food token. (It's an artifact with ", ,Sacrificethis token: You gain 3 life.") • Create a Treasure token. (It's an artifact with ",Sacrificethis token: Add one mana of any color.")

    Generous Ent #169 Creature — Treefolk

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 6
    Power/Toughness: 5/7
    Types:
  • Creature
  • SubTypes:
  • Treefolk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Cycling Reach

    Rules

  • Typecycling is a form of cycling. Any ability that triggers on a card being cycled also triggers on a card being typecycled. Any ability that stops a cycling ability from being activated also stops a typecycling ability from being activated.
  • Unlike the normal cycling ability, typecycling doesn't allow you to draw a card. Rather, it lets you search your library for a card with the type or types indicated by the ability name. For example, a card with basic landcycling lets you search for a basic land card, and a card with Wizardcycling lets you search for a Wizard card.
  • Food is an artifact type. Even though it appears on some creatures, it's never a creature type.
  • Whatever you do, don't eat the delicious cards.
  • You can't sacrifice a Food to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to activate Maraleaf Rider's ability.
  • Prices

    Seller Price
    Cardkingdom 4.99 USD
    Tcgplayer 2.6 USD / 3.91 USD
    Manapool 2 USD / 3.38 USD
    Cardmarket / 3.35 EUR 1.98 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reach When this creature enters, create a Food token. (It's an artifact with ", ,Sacrificethis token: You gain 3 life.") Forestcycling (,Discardthis card: Search your library for a Forest card, reveal it, put it into your hand, thenshuffle)

    Germination Practicum #149 Sorcery — Lesson

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
  • Lesson
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Paradigm

    Rules

  • Each spell with paradigm has the Lesson subtype. The Lesson subtype appears on instants and sorceries and has no inherent rules meaning. Other effects (such as the learn ability from the original Strixhaven release) may refer to it.
  • Once a spell with paradigm has resolved, it doesn't matter what happens to the card in exile. Even if the card leaves exile, the delayed triggered ability will still trigger during each of your first main phases, and the copy will still be created.
  • Paradigm creates a delayed triggered ability that triggers at the beginning of each of your first main phases for the rest of the game. When that ability resolves and the copy is created, you can choose not to cast the copy. In that case, the copy will cease to exist the next time state-based actions are checked. The delayed triggered ability will still trigger again at the beginning of your first main phase on your next turn regardless.
  • Prices

    Seller Price
    Cardkingdom / 9.99 USD 10.99 USD
    Manapool / 8.46 USD 8.33 USD
    Tcgplayer 9.2 USD / 9.22 USD
    Cardmarket 6.23 EUR / 6.54 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put two +1/+1 counters on each creature you control. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)

    Infiltration Lens #777 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • If the equipped creature becomes blocked by multiple creatures, Infiltration Lens’s ability triggers that many times.
  • Prices

    Seller Price
    Tcgplayer 3.01 USD
    Manapool 2.5 USD
    Cardmarket / 4.5 EUR 2.28 EUR
    Cardkingdom 3.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever equipped creature becomes blocked by a creature, you may draw two cards. Equip

    Inkshield #90180 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If multiple damage prevention effects would apply to combat damage that would be dealt to you, you get to choose the order the prevention effects are applied in.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.

    Inventors' Fair #KLD-247 Legendary Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you control three artifacts as the ability resolves, you gain 1 life. The artifacts you control as the ability resolves don't have to be the same ones you controlled as it triggered. If you don't control three artifacts at that time, you won't gain life.
  • No player may take actions in a turn before Inventors' Fair's triggered ability checks to see if it should trigger. If you don't control three or more artifacts, it won't trigger.
  • When using Inventors' Fair's activated ability, the number of artifacts you control is checked only as you activate it. It's not checked again as the ability resolves.
  • There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.
  • Prices

    Seller Price
    Cardkingdom 24.99 USD
    Tcgplayer 16.44 USD
    Cardmarket 13.09 EUR / 9.4 EUR
    Manapool 19.47 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. : Add . , ,SacrificeInventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, thenshuffle Activate only if you control three or more artifacts.

    Klothys, God of Destiny #268 Legendary Enchantment Creature — God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 4/5
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Indestructible

    Rules

  • As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won’t be counted when determining this.
  • Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don’t count toward your devotion to any color.
  • Counters put on a God remain on it while it’s not a creature, even if they have no effect.
  • Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
  • If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won’t rejoin combat if it resumes being a creature later during that combat.
  • If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
  • If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.
  • If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
  • If the target card in a graveyard is an illegal target by the time Klothys’s last ability tries to resolve, the ability won’t resolve. You won’t add mana, gain life, or deal damage.
  • If you exile a land card that has another card type (such as an artifact land), you add one mana, but you won’t gain life or deal damage.
  • If you exile a nonland card, you gain only 2 life, no matter how many opponents are dealt damage.
  • If you put an Aura on an opponent’s permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.
  • In a Two-Headed Giant game, Klothys’s last ability causes the opposing team to lose 4 life and you gain 2 life.
  • Mana symbols in the text boxes of permanents you control don’t count toward your devotion to any color.
  • The abilities of Gods function as long as they’re on the battlefield, regardless of whether they’re creatures.
  • The type-changing ability that can make a God not be a creature functions only on the battlefield. It’s always a creature card in other zones, regardless of your devotion to its color. It’s always a creature spell while it’s on the stack.
  • When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
  • Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.
  • Prices

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    Cardkingdom / 4.99 USD 2.79 USD
    Cardmarket 2.08 EUR / 3.84 EUR
    Manapool / 2.28 USD 1.56 USD
    Tcgplayer 2.17 USD / 3.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Indestructible As long as your devotion to red and green is less than seven, Klothys isn't a creature. At the beginning of your first main phase, exile target card from a graveyard. If it was a land card, add or . Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.

    Liliana, Waker of the Dead #108s Legendary Planeswalker — Liliana

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Liliana
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A player who has a card in hand can't choose to lose 3 life instead of discarding a card.
  • As Liliana's first ability resolves, first the player whose turn it is chooses a card in hand without revealing it, then each other player in turn order does the same. Then all the chosen cards are discarded at the same time. Finally, each opponent who couldn't discard a card loses 3 life.
  • Creatures put onto the battlefield with Liliana's emblem gain haste indefinitely.
  • If you have no cards in hand, you just don't discard anything. You don't lose 3 life. Other players still discard if able.
  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any permanents you control from Liliana's emblem are exiled.
  • The value of X is determined only as Liliana's second ability resolves. Once that happens, the value of X won't change later in the turn even if the number of cards in your graveyard changes.
  • Prices

    Seller Price
    Cardmarket 6.13 EUR
    Cardkingdom 6.49 USD
    Manapool 7.14 USD
    Tcgplayer 5.85 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Each player discards a card. Each opponent who can't loses 3 life.
    −3 Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
    −7 You get an emblem with "At the beginning of combat on your turn, put target creature card from a graveyard onto the battlefield under your control. It gains haste."

    Mai and Zuko #68 Legendary Creature — Human Noble Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/5
    Types:
  • Creature
  • SubTypes:
  • Human
  • Noble
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Firebending

    Rules

  • "Firebending N" is a keyword that represents the ability "Whenever this creature attacks, add N {R}. Until end of combat, you don't lose this mana as steps end."
  • Any other mana you add during combat will still be lost as normal when moving between steps of combat.
  • Firebending abilities aren't mana abilities. They use the stack and can be responded to.
  • Mana from firebending abilities isn't lost until you leave combat and go to your second main phase. It can be used at any time during combat, even after combat damage has been dealt.
  • Multiple instances of firebending on the same creature trigger separately, each granting you the appropriate amount of mana.
  • Prices

    Seller Price
    Cardmarket / 2.85 EUR 4.44 EUR
    Cardkingdom 5.49 USD / 3.49 USD
    Tcgplayer / 3.84 USD 4.56 USD
    Manapool / 2.18 USD 2.47 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Firebending 3 You may cast Ally spells and artifact spells as though they had flash.

    Mind Twist #72 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player discards X cards at random.

    Overlord of the Hauntwoods #405 Enchantment Creature — Avatar Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 6/5
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Avatar
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Impending

    Rules

  • "Impending N–[cost]" is a keyword that represents multiple abilities. The official rules are as follows: (a) You may choose to pay [cost] rather than pay this spell's mana cost. (b) If you chose to pay this spell's impending cost, it enters the battlefield with N time counters on it. (c) As long as this permanent has a time counter on it, if it was cast for its impending cost, it's not a creature. (d) At the beginning of your end step, if this permanent was cast for its impending cost, remove a time counter from it.
  • If an object enters as a copy of a permanent that was cast with its impending cost, it won't enter with time counters, and it will be a creature.
  • If you choose to pay the impending cost of a creature spell, it's still a creature spell on the stack. You can cast that spell for its impending cost only when you could normally cast that creature spell. Most of the time, this means during your main phase when the stack is empty.
  • If you choose to pay the impending cost rather than the mana cost, you're still casting the spell. It goes on the stack and can be responded to, countered, and so on.
  • The Everywhere token created by Overlord of the Hauntwoods's last ability has the land types Plains, Island, Swamp, Mountain, and Forest. It also has the mana ability of each basic land type (for example, Forests have "{T}: Add {G}"). It does not have the basic supertype.
  • Prices

    Seller Price
    Tcgplayer 203.36 USD
    Cardkingdom 329.99 USD
    Manapool 213.57 USD
    Cardmarket 132.6 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Impending 4— (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a timecounterfrom it.) Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.

    Pippin, Guard of the Citadel #326 Legendary Creature — Halfling Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Halfling
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance Ward

    Rules

  • You may choose any card type. The ones that may appear in a normal game of Magic are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Supertypes such as legendary and basic may not be chosen. Subtypes such as Halfling, Aura, and Forest also may not be chosen.
  • Prices

    Seller Price
    Cardmarket / 2.18 EUR 1.43 EUR
    Cardkingdom 1.99 USD / 3.49 USD
    Manapool 0.59 USD / 1.04 USD
    Tcgplayer / 3.31 USD 0.59 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance, ward : Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)

    Sea of Clouds #84 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you began the game with two or more opponents but now only have one opponent left, these lands enter the battlefield tapped.
  • Prices

    Seller Price
    Cardmarket / 27.15 EUR 18.41 EUR
    Tcgplayer 18.64 USD / 39.5 USD
    Manapool 19.6 USD / 41.66 USD
    Cardkingdom 27.99 USD / 49.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped unless you have two or more opponents. : Add or .

    Soulstone Sanctuary #133s Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If this becomes a creature but you haven't controlled it continuously since your most recent turn began, you won't be able to activate its mana ability or attack with it that turn.
  • Soulstone Sanctuary's last ability doesn't have a duration. Once it resolves, it will remain in effect until the game ends, Soulstone Sanctuary leaves the battlefield, or some subsequent effect changes its characteristics, whichever comes first.
  • Prices

    Seller Price
    Cardmarket 5.33 EUR
    Manapool 4.29 USD
    Cardkingdom 6.49 USD
    Tcgplayer 4.47 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . : This land becomes a 3/3 creature with vigilance and all creature types. It's still a land.

    Sword of Fire and Ice #29 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • If the chosen target is an illegal target by the time the triggered ability tries to resolve, the ability won't resolve. You won't draw a card.
  • Prices

    Seller Price
    Cardmarket 107.32 EUR
    Cardkingdom 159.99 USD
    Manapool 163.5 USD
    Tcgplayer 177.05 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and you draw a card. Equip

    Tamiyo, the Moon Sage #396 Legendary Planeswalker — Tamiyo

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Tamiyo
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Cards that are put into your graveyard can be returned to your hand by the emblem’s ability even if they were never in your hand.
  • If you activate Tamiyo’s third ability when she has eight loyalty counters on her, she’ll be put into your graveyard before the emblem is created. She won’t return to your hand.
  • Tamiyo’s first ability tracks the permanent, but not its controller. If the permanent changes controllers before its first controller’s next untap step has come around, then it won’t untap during its new controller’s next untap step.
  • Tamiyo’s third ability creates one emblem with two abilities.
  • The number of tapped creatures the player controls is determined when Tamiyo’s second ability resolves.
  • The ability can target a tapped permanent. If the targeted permanent is already tapped when it resolves, that permanent just remains tapped and doesn’t untap during its controller’s next untap step.
  • Prices

    Seller Price
    Tcgplayer / 11.63 USD 11.01 USD
    Manapool 10.55 USD / 10.1 USD
    Cardkingdom 13.99 USD / 13.99 USD
    Cardmarket 9.6 EUR / 9.97 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Tap target permanent. It doesn't untap during its controller's next untap step.
    −2 Draw a card for each tapped creature target player controls.
    −8 You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."

    Thoughtseize #82836 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You lose 2 life even if the target player has no nonland cards in their hand to discard.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

    Tinybones, Trinket Thief #17 Legendary Creature — Skeleton Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Skeleton
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Tinybones checks which opponents have no cards in hand only as its last ability resolves.
  • Tinybones’s first ability has you draw just one card and lose just 1 life, no matter how many opponents discarded cards and no matter how many cards were discarded beyond the first.
  • Tinybones’s first ability triggers only if an opponent has discarded a card before the end step begins. If an opponent has more cards in hand than their maximum hand size, they’ll discard during their cleanup step, which is after the end step.
  • Prices

    Seller Price
    Cardmarket 20.73 EUR / 20 EUR
    Cardkingdom 17.99 USD
    Tcgplayer 14.56 USD
    Manapool 14.07 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life. : Each opponent with no cards in hand loses 10 life.

    Tinybones, the Pickpocket #109s Legendary Creature — Skeleton Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Skeleton
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch

    Rules

  • You choose whether to cast the target nonland permanent card as Tinybones's triggered ability resolves. If you do, you do so as part of the resolution of that ability. You can't wait to cast it later in the turn. Timing restrictions based on the card's types are ignored.
  • Prices

    Seller Price
    Manapool 9.3 USD
    Cardmarket 5.01 EUR
    Tcgplayer 8.45 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch Whenever Tinybones deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.

    Tippy-Toe, Terrific Partner #734 Legendary Creature — Squirrel Hero

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Squirrel
  • Hero
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 5.06 EUR / 6.2 EUR
    Manapool / 6.31 USD 2.02 USD
    Cardkingdom / 15.99 USD 3.99 USD
    Tcgplayer / 13.14 USD 2.67 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If you would create one or more tokens, instead create those tokens plus an additional Food token. (It's an artifact with ", ,Sacrificethis token: You gain 3 life.") At the beginning of your end step, if you gained life this turn, draw a card.

    Unmask #168 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you target yourself with this spell, you must reveal your entire hand to the other players just as any other player would.
  • Prices

    Seller Price
    Cardmarket / 274.35 EUR 21.19 EUR
    Manapool 12.61 USD / 380.31 USD
    Cardkingdom 34.99 USD
    Tcgplayer 21.02 USD / 284.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may exile a black card from your hand rather than pay this spell's mana cost. Target player reveals their hand. You choose a nonland card from it. That player discards that card.

    Untimely Malfunction #161 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a spell or ability targets multiple things, you can't target it with Untimely Malfunction's second mode, even if all but one of those targets have become illegal.
  • The effect of Untimely Malfunction's last mode won't cause creatures that are already blocking to stop blocking.
  • You don't choose the new target for the spell or ability targeted with Untimely Malfunction's second mode until Untimely Malfunction resolves. You must change the target if possible. However, you can't change the target to an illegal target. If there are no legal targets to choose from, the target isn't changed. It doesn't matter if the original target has somehow become illegal itself.
  • Prices

    Seller Price
    Manapool 7.88 USD / 8.7 USD
    Tcgplayer 9.23 USD / 10.88 USD
    Cardkingdom / 13.99 USD 12.99 USD
    Cardmarket 5.53 EUR / 6.69 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — •Destroytarget artifact. • Change the target of target spell or ability with a single target. • One or two target creatures can't block this turn.