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39 Cards Found

Thragtusk #238 Creature — Beast

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: 5/3
Types:
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Thragtusk's second ability will trigger no matter what zone Thragtusk goes to.
  • Prices

    Seller Price
    Tcgplayer 1.25 USD / 1.04 USD
    Cardmarket 1.18 EUR / 2.46 EUR
    Cardkingdom 1.79 USD / 1.99 USD
    Cardsphere 1.05 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, you gain 5 life. When this creature leaves the battlefield, create a 3/3 green Beast creature token.

    Thrash (Thrash // Threat) #246 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Split
    Rank:
    Tokens:

    Rules

  • If either target is an illegal target as Thrash tries to resolve, the creature you control won't deal damage.
  • A split card's characteristics are a combination of its two halves while it is not on the stack. For example, Assault // Battery has a mana value of 5 while it is in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Assault // Battery.
  • Each split card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
  • Each split card is a single card. For example, if you discard a split card, you've discarded one card, not two. If an effect counts the number of sorcery cards in your graveyard, Assault // Battery counts once, not twice.
  • If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the half you're casting. For example, if an effect allows you to cast a sorcery spell with mana value 2 or less from among cards in your graveyard, you could cast Assault this way, but not Battery.
  • If you copy a spell that's half of a split card, the copy copies that same half. For example, if you copy Assault, the copy is also Assault, not Battery.
  • Split cards have two card faces on a single card. The characteristics of the half you didn't cast are ignored while the spell is on the stack.
  • To cast a split card, choose one of its halves to cast. There's no way to cast both halves of this split card.
  • Prices

    Seller Price
    Tcgplayer 0.2 USD / 0.18 USD
    Cardmarket 0.11 EUR / 0.16 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.89 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.

    Threat (Thrash // Threat) #246 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Split
    Rank:
    Tokens:

    Rules

  • If either target is an illegal target as Thrash tries to resolve, the creature you control won't deal damage.
  • A split card's characteristics are a combination of its two halves while it is not on the stack. For example, Assault // Battery has a mana value of 5 while it is in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Assault // Battery.
  • Each split card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
  • Each split card is a single card. For example, if you discard a split card, you've discarded one card, not two. If an effect counts the number of sorcery cards in your graveyard, Assault // Battery counts once, not twice.
  • If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the half you're casting. For example, if an effect allows you to cast a sorcery spell with mana value 2 or less from among cards in your graveyard, you could cast Assault this way, but not Battery.
  • If you copy a spell that's half of a split card, the copy copies that same half. For example, if you copy Assault, the copy is also Assault, not Battery.
  • Split cards have two card faces on a single card. The characteristics of the half you didn't cast are ignored while the spell is on the stack.
  • To cast a split card, choose one of its halves to cast. There's no way to cast both halves of this split card.
  • Prices

    Seller Price
    Tcgplayer 0.2 USD / 0.18 USD
    Cardmarket 0.11 EUR / 0.16 EUR
    Cardsphere 0.89 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create a 4/4 red and green Beast creature token with trample.

    Toby, Beastie Befriender #35s Legendary Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Rules

  • Although the Beast token can't attack alone, other attacking creatures don't have to attack the same player, planeswalker, or battle. For example, the Beast token could attack an opponent and another creature could attack a planeswalker. Similarly, other blocking creatures don't have to block the same creature that the Beast token blocks.
  • If an effect says the Beast token attacks or blocks "if able" and you control one or more other creatures that are able to attack or block, you must attack or block with the Beast token and at least one other creature.
  • If you control more than one creature with "This creature can't attack or block alone" they can attack or block together, even if no other creatures attack or block.
  • In a Two-Headed Giant game, the Beast token can attack or block with a creature controlled by your teammate, even if no other creatures you control are attacking or blocking.
  • Once the Beast token has attacked or blocked, removing all of your other attacking or blocking creatures won't cause it to stop attacking or blocking.
  • Prices

    Seller Price
    Tcgplayer 1.03 USD
    Cardkingdom 0.69 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Toby enters, create a 4/4 white Beast creature token with "This token can't attack or block alone." As long as you control four or more creature tokens, creature tokens you control have flying.

    Trial of Strength #223 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Rules

  • Each Trial has an ability to return to your hand when a Cartouche enters the battlefield under your control. The Trial is returned to its owner’s hand only if it’s on the battlefield as the ability resolves.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, create a 4/2 green Beast creature token. When a Cartouche you control enters, return this enchantment to its owner's hand.

    Trumpeting Gnarr #213 Creature — Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Mutate
    Rank:
    Tokens:

    Abilities/Keywords

    Mutate

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.19 USD
    Cardmarket 0.18 EUR / 0.22 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, create a 3/3 green Beast creature token.

    Vivien, Monsters' Advocate #175s Legendary Planeswalker — Vivien

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Vivien
  • Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • After activating Vivien's last loyalty ability, the delayed triggered ability it creates will put a creature card onto the battlefield before the creature spell that caused the ability to trigger resolves.
  • For spells with {X} in their mana costs, use the value chosen for X to determine the spell's mana value.
  • If a card in a player's library has {X} in its mana cost, X is considered to be 0.
  • If the top card of your library changes while you're casting a spell, playing a land, or activating an ability, you can't look at the new top card until you finish doing so. This means that if you cast the top card of your library, you can't look at the next one until you're done paying for that spell.
  • If you cast a mutating creature spell, you must choose a target for it before the triggered ability from Vivien's last ability puts a creature onto the battlefield. The creature you find can't be the target of the mutating creature spell.
  • Normally, Vivien allows you to cast the top card of your library if it's a creature card, it's your main phase, and the stack is empty. If that creature card has flash, you'll be able to cast it any time you could cast an instant, even on an opponent's turn.
  • The top card of your library isn't in your hand, so you can't cycle it, discard it, or activate any of its activated abilities.
  • Vivien lets you look at the top card of your library whenever you want (with one restriction; see below), even if you don't have priority. This action doesn't use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.
  • You'll still pay all costs for that spell, including additional costs. You may also pay alternative costs such as mutate costs.
  • Prices

    Seller Price
    Tcgplayer 5.38 USD
    Cardmarket 5.9 EUR / 6.3 EUR
    Cardkingdom 5.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may look at the top card of your library any time. You may cast creature spells from the top of your library.
    +1 Create a 3/3 green Beast creature token. Put your choice of a vigilance counter, a reach counter, or a tramplecounteron it.
    −2 When you next cast a creature spell this turn, search your library for a creature card with lesser mana value, put it onto the battlefield, thenshuffle

    Wild Endeavor #43 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.
  • An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.
  • Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.
  • Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.
  • Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.
  • Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.
  • Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications.
  • The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.
  • Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.
  • While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.
  • Prices

    Seller Price
    Tcgplayer 0.18 USD
    Cardmarket 0.37 EUR / 0.15 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.27 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, thenshuffle

    Thragtusk Creature — Beast Normal - ~$1.54

    Threat Sorcery Split - ~$0.31

    Toby, Beastie Befriender Legendary Creature — Human Wizard Normal - ~$0.86

    Trial of Strength Enchantment Normal

    Trumpeting Gnarr Creature — Beast Mutate - ~$0.25

    Vivien, Monsters' Advocate Legendary Planeswalker — Vivien Normal - ~$5.89

    Wild Endeavor Sorcery Normal - ~$0.29

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