BETA

294 Cards Found

Caller of the Pack #73 Creature — Beast

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 7
Power/Toughness: 8/6
Types:
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Myriad Trample

    Rules

  • Although the tokens enter the battlefield attacking, they were never declared as attackers. Abilities that trigger whenever a creature attacks won’t trigger, including the myriad ability of the tokens. If there any costs to have a creature attack, those costs won’t apply to the tokens.
  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the copied creature will also work.
  • Each token copies exactly what was printed on the original creature and nothing else. It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • If myriad creates more than one token for any given player (due to an effect such as the one Doubling Season creates), you may choose separately for each token whether it’s attacking the player or a planeswalker they control.
  • If the defending player is your only opponent, no tokens are put onto the battlefield.
  • The term “defending player” in the myriad rules (or any other ability of an attacking creature) refers to the player the creature with myriad was attacking at the time it became an attacking creature this combat, or the controller of the planeswalker the creature was attacking at the time it became an attacking creature this combat.
  • The token creatures all enter the battlefield at the same time.
  • You choose whether each token is attacking the player or a planeswalker they control as the token is created.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

    Caller of the Untamed #62 Creature — Elf Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If there is an {X} in the mana cost of the exiled creature card, that X is 0. Don’t confuse it with the {X} in the activation cost of Caller of the Untamed’s ability.
  • If you have more than one Caller of the Untamed in your deck, you may reveal any number of them and exile that many creature cards you drafted that aren’t in your deck. You’ll choose which one to copy at the time you choose the value of X while activating the ability.
  • Prices

    Seller Price
    Tcgplayer 0.16 USD / 0.91 USD
    Cardmarket 0.2 EUR / 0.76 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Before youshuffleyour deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck. , : Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the mana value of that card.

    Case of the Shifting Visage #19 Enchantment — Case

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Case
  • Languages:
    Layout:
    Case
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Surveil

    Rules

  • Any choices made when the spell resolves won’t have been made yet when it’s copied. Any such choices will be made separately when the copy resolves.
  • Being solved is not part of a permanent’s copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
  • Cases don’t lose their other abilities when they become solved.
  • Each Case has two special keyword abilities: to solve and solved.
  • If a permanent spell is copied, it’s put onto the battlefield as a token as the spell resolves rather than putting the copy of the spell onto the battlefield. The rules that apply to a permanent spell becoming a permanent apply to a copy of a spell becoming a token.
  • If the spell that’s copied has an X whose value was determined as it was cast, the copy has the same value of X.
  • Once a Case becomes solved, it stays solved until it leaves the battlefield.
  • The copy is created on the stack, so it’s not “cast.” Creating the copy won’t cause abilities that trigger when a player casts a spell to trigger.
  • The meaning of “solved” differs based on what type of ability follows it. “Solved — [activated ability]” means “[Activated ability]. Activate only if this Case is solved.” Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].”
  • The token that a resolving copy of a permanent spell becomes isn’t “created” and won’t interact with abilities that care about tokens being created, such as that of Case of the Pilfered Proof.
  • The triggered ability Case of the Shifting Visage has when it’s solved and the copy it creates will resolve before the spell that caused the ability to trigger.
  • You can’t choose to pay any additional costs for a copied spell. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
  • “Solved — [Triggered ability]” means “[Triggered ability]. This ability triggers only if this Case is solved.” Triggered abilities use the word “when,” “whenever,” or “at.” They’re often written as “[Trigger condition], [effect].”
  • “Solved — [static ability]” means “As long as this Case is solved, [static ability].” Static abilities are written as statements, such as “Creatures you control get +1/+1” or “Instant and sorcery spells you cast cost {1} less to cast.”
  • “To Solve — [condition]” means “At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved.”
  • “To solve” abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn’t true at the beginning of your end step, the ability won’t trigger at all. If the condition isn’t true when the ability resolves, the Case won’t become solved.
  • Prices

    Seller Price
    Tcgplayer 0.15 USD
    Cardmarket 0.31 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.12 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, surveil 1. To solve — There are fifteen or more cards in your graveyard. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you cast a nonlegendary creature spell, copy that spell. (The copy becomes a token.)

    Caught in a Parallel Universe #572 Phenomenon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Phenomenon
  • SubTypes:
    Languages:
    Layout:
    Planar
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.24 USD
    Cardsphere 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you encounter Caught in a Parallel Universe, each player chooses a creature controlled by the player to their left. Each player creates a token that's a copy of the creature they chose, except it has menace. (Then planeswalk away from this phenomenon.)

    Chandra, Flameshaper #360 Legendary Planeswalker — Chandra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Chandra
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Rules

  • Any enters abilities of the copied creature will trigger when the token enters. Any "as [this permanent] enters" or "[this permanent] enters with" abilities of the copied creature will also work.
  • Chandra's first ability is not a mana ability. It uses the stack and players can respond to it.
  • If some of the targets of Chandra's last ability become illegal, the original division of damage still applies, but the damage that would have been dealt to illegal targets isn't dealt at all.
  • If the copied creature is a token, the token that's created copies the original characteristics of that token as stated by the effect that created the token, with the listed exceptions.
  • If the copied creature is copying something else, then the token enters as whatever that creature copied, with the listed exceptions.
  • The token created by Chandra's second ability copies exactly what was printed on the original creature and nothing else, with the listed exceptions (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on. If it is a Vehicle, it is not crewed.
  • You choose the targets and how damage will be divided as you activate Chandra's last ability. Each chosen target must receive at least 1 damage.
  • You pay all costs and follow all timing rules for cards played with the permission granted by Chandra's first ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
  • Prices

    Seller Price
    Tcgplayer 2.79 USD / 5.99 USD
    Cardkingdom 4.49 USD / 8.99 USD
    Cardsphere 2.91 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +2 Add . Exile the top three cards of your library. Choose one. You may play that card this turn.
    +1 Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step,sacrificethis token."
    −4 Chandra deals 8 damage divided as you choose among any number of target creatures and/or planeswalkers.

    Chronozoa #37 Creature — Illusion

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Illusion
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Flying Vanishing

    Rules

  • Chronozoa's last ability creates two Chronozoa tokens that each enter with three time counters and have all of Chronozoa's abilities.
  • If Chronozoa becomes a copy of another creature and is put into the graveyard from the battlefield, no copies will be created. If another creature becomes a copy of Chronozoa and is put into a graveyard from the battlefield (with no time counters on it), two copies of Chronozoa will be created.
  • The ability checks to see if Chronozoa had no time counters on it at the time it was put into a graveyard from the battlefield. This doesn't necessarily mean it must have been sacrificed due to vanishing; it could have been put into the graveyard some other way (say, while the sacrifice ability of vanishing is on the stack).
  • Prices

    Seller Price
    Tcgplayer 6.53 USD / 19.01 USD
    Cardmarket 2.7 EUR / 7.12 EUR
    Cardkingdom 8.99 USD / 13.99 USD
    Cardsphere 7.41 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a timecounterfrom it. When the last is removed,sacrificeit.) When this creature dies, if it had no time counters on it, create two tokens that are copies of it.

    City of Death #704 Enchantment — Saga

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Saga
  • Languages:
    Layout:
    Saga
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • Any enters-the-battlefield abilities of the copied token will trigger when the token enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the chosen token will also work.
  • If the copied token has {X} in its mana cost, X is considered to be 0.
  • If the copied token is copying something else (for example, if the copied token is one previously created by this ability), then the token enters the battlefield as whatever that token copied.
  • The token you create copies the original characteristics of the token as stated by the effect that created that token, (unless that token is copying something else; see below). It doesn't copy whether that token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
  • Prices

    Seller Price
    Tcgplayer 7.64 USD
    Cardkingdom 8.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (As this Saga enters and after your draw step, add a lorecounterSacrificeafter VI.) I — Create a Treasure token. II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you control.

    Cleaver Skaab #93924 Creature — Zombie Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If the sacrificed Zombie was itself copying a permanent, the tokens will be copies of whatever it was copying, as modified by that copy effect. The tokens won't copy any other effects that were applying to the sacrificed creature, including effects that changed its types, color, power, or toughness while it was on the battlefield.
  • You can choose to sacrifice a Zombie token to activate the ability. You'll create two tokens that are copies of that token as normal.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , ,Sacrificeanother Zombie: Create two tokens that are copies of the sacrificed creature.

    Clone Legion #48 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 9
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A token that enters the battlefield as a copy of a face-down creature is a face-up colorless 2/2 creature with no name, abilities, or creature types.
  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the copied creature will also work.
  • Each token copies exactly what was printed on the original creature and nothing else (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • If the copied creature has {X} in its mana cost, X is considered to be zero.
  • If the copied creature is a token, the token created by Clone Legion copies the original characteristics of that token as stated by the effect that put the token onto the battlefield.
  • If the copied creature is copying something else, then the token enters the battlefield as whatever that creature copied.
  • Remember that if you control more than one legendary permanent with the same name, you'll choose one to remain on the battlefield and put the rest into their owners' graveyards.
  • The token creatures all enter the battlefield at the same time.
  • Prices

    Seller Price
    Tcgplayer 1.28 USD / 4 USD
    Cardmarket 1.32 EUR / 3.7 EUR
    Cardkingdom 2.29 USD / 6.99 USD
    Cardsphere 1.4 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    For each creature target player controls, create a token that's a copy of that creature.

    Coastline Marauders #168 Creature — Human Pirate

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 0/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Pirate
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Encore Trample

    Rules

  • Each token must attack the appropriate player if able.
  • Exiling the card with encore is a cost to activate the ability. Once you announce that you're activating it, no player may take actions until you've finished. They can't try to remove the card from your graveyard to stop you from paying the cost.
  • If Coastline Marauders is attacking a planeswalker, that planeswalker's controller is the defending player.
  • If one of the tokens can't attack for any reason (such as being tapped), then it doesn't attack. If there's a cost associated with having it attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.
  • If one of the tokens somehow is under another player's control as the delayed triggered ability resolves, you can't sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.
  • Opponents who have left the game aren't counted when determining how many tokens to create.
  • The bonus Coastline Marauders receives is determined by the player it's attacking. Lands controlled by other defending players won't be counted.
  • The tokens copy only what's on the original card. Effects that modified that creature when it was previously on the battlefield won't be copied.
  • If an effect stops a token from attacking a specific player, that token can attack any player, planeswalker, or battle, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don't have to pay that cost unless you want to attack that player.
  • Prices

    Seller Price
    Tcgplayer 0.18 USD / 0.32 USD
    Cardmarket 0.2 EUR / 0.2 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Whenever this creature attacks, it gets +1/+0 until end of turn for each land defending player controls. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste.Sacrificethem at the beginning of the next end step. Activate only as a sorcery.)

    Cogwork Assembler #761 Artifact Creature — Assembly-Worker

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Assembly-Worker
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Any enters-the-battlefield abilities of the copied artifact will trigger when the token enters the battlefield. Any “as [this artifact] enters the battlefield” or “[this artifact] enters the battlefield with” abilities of the chosen artifact will also work.
  • If the copied artifact has {X} in its mana cost, X is considered to be 0.
  • If the copied artifact is a token, the token created with Cogwork Assembler copies the original characteristics of that token as stated by the effect that that created that token.
  • If the copied artifact is copying something else (for example, if the copied artifact is a Sculpting Steel), then the token enters the battlefield as whatever that artifact copied.
  • The token copies exactly what was printed on the original artifact and nothing else (unless that artifact is copying something else or is a token; see below). It doesn't copy whether that artifact is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
  • Prices

    Seller Price
    Tcgplayer 0.15 USD
    Cardmarket 0.19 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.13 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step.

    Compy Swarm #34 Creature — Dinosaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If Compy Swarm leaves the battlefield before its triggered ability resolves, the token will still enter the battlefield as a copy of Compy Swarm, using Compy Swarm's copiable values from when it was last on the battlefield.
  • The token copy will have Compy Swarm's ability. It will also be able to create copies of itself.
  • The token copy won't copy counters or damage marked on Compy Swarm, nor will it copy other effects that have changed Compy Swarm's power, toughness, types, color, and so on. Normally, this means the token will simply be a Compy Swarm, but if any copy effects have affected the original Compy Swarm, the token will take those into account.
  • Prices

    Seller Price
    Tcgplayer 77.87 USD
    Cardkingdom 119.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of this creature.

    Conclave Evangelist #27 Creature — Elephant Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Elephant
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Myriad

    Rules

  • Although the tokens enter the battlefield attacking, they were never declared as attackers. Abilities that trigger whenever a creature attacks won't trigger, including the myriad ability of the tokens. If there are any costs to have a creature attack, those costs won't apply to the tokens.
  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the copied creature will also work.
  • Each token copies exactly what was printed on the original creature and nothing else. It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • If a token created by Conclave Evangelist's myriad ability deals combat damage to a player, the token created by its last ability will not be exiled at end of combat.
  • If myriad creates more than one token for any given player (due to an effect such as the one Doubling Season creates), you may choose separately for each token whether it's attacking the player or a planeswalker they control.
  • If the defending player is your only opponent, no tokens are put onto the battlefield.
  • The term "defending player" in the myriad rules (or any other ability of an attacking creature) refers to the player the creature with myriad was attacking at the time it became an attacking creature this combat, the controller of the planeswalker the creature was attacking at the time it became an attacking creature this combat, or the protector of the battle this creature was attacking at the time it became an attacking creature this combat.
  • The token creatures all enter the battlefield at the same time.
  • You choose whether each token is attacking the player or a planeswalker they control as the token is created.
  • Prices

    Seller Price
    Tcgplayer 1.7 USD
    Cardmarket 1.06 EUR
    Cardsphere 1.85 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.

    Copy Catchers #20 Creature — Faerie

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Faerie
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • An ability that triggers “whenever you surveil” triggers after you’re done surveilling, even if you have fewer cards in your library than the number of cards you’re instructed to surveil. It triggers even if you have no cards in your library.
  • If Copy Catchers leaves the battlefield before its triggered ability resolves, the token will still enter the battlefield as a copy of Copy Catchers, using Copy Catchers’s copiable values from when it was last on the battlefield.
  • In the unusual case where Copy Catchers becomes a copy of something else while its triggered ability is on the stack but before it resolves, the token will enter the battlefield as a copy of whatever Copy Catchers is copying. (Do you copy? Over.)
  • The token copy will have Copy Catchers’s abilities and will be able to create copies of itself.
  • The token doesn’t copy whether Copy Catchers is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • Prices

    Seller Price
    Tcgplayer 0.08 USD
    Cardmarket 0.19 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.06 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever you surveil, you may pay . If you do, create a token that's a copy of this creature.

    Corporeal Projection #28 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Overload

    Rules

  • Although the tokens enter the battlefield attacking, they were never declared as attackers. Abilities that trigger whenever a creature attacks won't trigger, including the myriad ability of the tokens. If there are any costs to have a creature attack, those costs won't apply to the tokens.
  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the copied creature will also work.
  • Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
  • Casting a spell with overload doesn't change that spell's mana cost. You just pay the overload cost instead.
  • Each token copies exactly what was printed on the original creature and nothing else. It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • Effects that cause you to pay more or less for a spell will cause you to pay that much more or less while casting it for its overload cost, too.
  • If myriad creates more than one token for any given player (due to an effect such as the one Doubling Season creates), you may choose separately for each token whether it's attacking the player or a planeswalker they control.
  • If the defending player is your only opponent, no tokens are put onto the battlefield.
  • If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
  • If you don't pay the overload cost of a spell, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
  • Overload doesn't change when you can cast the spell.
  • The term "defending player" in the myriad rules (or any other ability of an attacking creature) refers to the player the creature with myriad was attacking at the time it became an attacking creature this combat, the controller of the planeswalker the creature was attacking at the time it became an attacking creature this combat, or the protector of the battle this creature was attacking at the time it became an attacking creature this combat.
  • The token creatures all enter the battlefield at the same time.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • You choose whether each token is attacking the player or a planeswalker they control as the token is created.
  • Prices

    Seller Price
    Tcgplayer 1.27 USD
    Cardmarket 1 EUR
    Cardkingdom 2.29 USD
    Cardsphere 1.27 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

    Court of Vantress #22 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Any enters-the-battlefield abilities of the copied permanent will trigger when the token enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the permanent will also work.
  • Court of Vantress copies the printed values of the enchantment or artifact plus any copy effects that have been applied to it.
  • If Court of Vantress becomes a copy of a token, it copies the original characteristics of that token as defined by the effect that put it onto the battlefield. It won't become a token.
  • If Court of Vantress becomes a copy of an Aura, it's put into its owner's graveyard unless it's somehow attached to an appropriate object or player already. If it becomes a copy of an Equipment and is attached to a creature, it'll become unattached when it becomes a non-Equipment, non-Aura permanent.
  • If another permanent becomes a copy of Court of Vantress, it will become a copy of whatever Court of Vantress is currently copying (if anything) that also has Court of Vantress's last ability.
  • If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
  • If the copied permanent has {X} in its mana cost, X is 0.
  • If the copied permanent is copying something else, then the token enters the battlefield as whatever that permanent copied, with the stated exceptions.
  • If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.
  • If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
  • The copy effect lasts indefinitely. Often, it will last until it is overwritten by another copy effect (if it copies another permanent on a future turn, perhaps).
  • The game starts with no monarch. As a player becomes the monarch, the current monarch (if any) ceases being the monarch. There is never more than one monarch at a time.
  • The token copies exactly what was printed on the original permanent and nothing else (unless that permanent is itself copying something else; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."
  • When Court of Vantress becomes a copy of a permanent, it's neither entering nor leaving the battlefield. Any enters-the-battlefield or leaves-the-battlefield abilities won't trigger.
  • Prices

    Seller Price
    Tcgplayer 3.05 USD / 5.68 USD
    Cardmarket 5.55 EUR / 6.4 EUR
    Cardkingdom 9.49 USD / 12.99 USD
    Cardsphere 5.94 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, you become the monarch. At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have this enchantment become a copy of it, except it has this ability.

    Croaking Counterpart #215s Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flashback

    Rules

  • "Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the chosen creature will also work.
  • Except for power, toughness, creature type, and color, the token copies exactly what was printed on the original creature and nothing else (unless that permanent is copying something else or it is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, and so on.
  • If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
  • If the copied creature has {X} in its mana cost, X is considered to be 0.
  • If the copied creature is a token, the new token that's created copies the original characteristics of that token as stated by the effect that created that token, with the exceptions noted above.
  • If the copied creature is copying something else, then the token enters the battlefield as whatever that creature copied, with the exceptions noted above.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • Prices

    Seller Price
    Tcgplayer 0.93 USD
    Cardmarket 0.89 EUR
    Cardkingdom 2.29 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    Cursecloth Wrappings #81s Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Rules

  • Except for the listed exceptions, the token copies exactly what was printed on the original card and nothing else. It doesn’t copy any information about the object the card was before it was put into your graveyard.
  • If the card copied by the token had any “when [this permanent] enters” abilities, then the token also has those abilities and they’ll trigger when it enters. Similarly, any “as [this permanent] enters” or “[this permanent] enters with” abilities that the token has copied will also work.
  • Once you’ve activated an embalm ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card.
  • The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its mana value is 0. These are copiable values of the token that other effects may copy.
  • Prices

    Seller Price
    Tcgplayer 1.14 USD
    Cardkingdom 1.49 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Zombies you control get +1/+1. : Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)

    Cybermen Squadron #457 Artifact Creature — Cyberman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 5/5
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Cyberman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Although the tokens enter the battlefield attacking, they were never declared as attackers. Abilities that trigger whenever a creature attacks won't trigger, including the myriad ability of the tokens. If there any costs to have a creature attack, those costs won't apply to the tokens.
  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the copied creature will also work.
  • Cybermen Squadron will itself have myriad as long as it remains a nonlegendary artifact creature.
  • Each token copies exactly what was printed on the original creature and nothing else. It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • If myriad creates more than one token for any given player (due to an effect such as the one Doubling Season creates), you may choose separately for each token whether it's attacking the player or a planeswalker they control.
  • If the defending player is your only opponent, no tokens are put onto the battlefield.
  • Multiple instances of myriad trigger separately.
  • The term "defending player" in the myriad rules (or any other ability of an attacking creature) refers to the player the creature with myriad was attacking at the time it became an attacking creature this combat, or the controller of the planeswalker or the protector of the battle the creature was attacking at the time it became an attacking creature this combat.
  • The token creatures all enter the battlefield at the same time.
  • You choose whether each token is attacking the player or a planeswalker they control as the token is created.
  • Prices

    Seller Price
    Tcgplayer 13.91 USD / 14.35 USD
    Cardkingdom 13.99 USD / 16.99 USD
    Cardsphere 12.94 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

    Dalek Squadron #1129 Artifact Creature — Dalek

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Dalek
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Menace Myriad

    Rules

  • Although the tokens enter the battlefield attacking, they were never declared as attackers. Abilities that trigger whenever a creature attacks won't trigger, including the myriad ability of the tokens. If there any costs to have a creature attack, those costs won't apply to the tokens.
  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the copied creature will also work.
  • Each token copies exactly what was printed on the original creature and nothing else. It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • If myriad creates more than one token for any given player (due to an effect such as the one Doubling Season creates), you may choose separately for each token whether it's attacking the player or a planeswalker they control.
  • If the defending player is your only opponent, no tokens are put onto the battlefield.
  • The term "defending player" in the myriad rules (or any other ability of an attacking creature) refers to the player the creature with myriad was attacking at the time it became an attacking creature this combat, or the controller of the planeswalker or the protector of the battle the creature was attacking at the time it became an attacking creature this combat.
  • The token creatures all enter the battlefield at the same time.
  • You choose whether each token is attacking the player or a planeswalker they control as the token is created.
  • Prices

    Seller Price
    Tcgplayer 8.98 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

    Dance of Many #442 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Destroying the creature that was copied will not cause the token creature to be destroyed as well.
  • Each Dance of Many is associated only with its token creature. If one Dance leaves the battlefield, only the corresponding token is affected, not all tokens from all instances of Dance of Many.
  • The ability is targeted and checks the validity of the target when put on the stack and when resolving. If the creature is not still there when the copy ability resolves, the ability doesn't resolve and no token is put onto the battlefield. This card remains on the battlefield as an enchantment with no token.
  • The mana cost is copied.
  • Treat the token as entering as a copy of the chosen creature. If that creature normally gets counters when entering, the token creature gets counters.
  • If Dance of Many leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and put a token onto the battlefield. That token won't have any connection to a Dance of Many permanent, so it won't be exiled when a Dance of Many leaves the battlefield.
  • Prices

    Seller Price
    Tcgplayer 2.79 USD / 3.75 USD
    Cardmarket 2.41 EUR / 2.57 EUR
    Cardkingdom 3.49 USD
    Cardsphere 2.25 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, create a token that's a copy of target nontoken creature. When this enchantment leaves the battlefield, exile the token. When the token leaves the battlefield,sacrificethis enchantment. At the beginning of your upkeep,sacrificethis enchantment unless you pay .

    Delina, Wild Mage #138p Legendary Creature — Elf Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Although the token is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example).
  • Delina, Wild Mage has received an update to its Oracle text. Specifically, rolling again on a result of 15–20 is optional.
  • You declare which player or planeswalker the token is attacking as you put it onto the battlefield. It doesn't have to be the same player or planeswalker Delina, Wild Mage is attacking.
  • Prices

    Seller Price
    Tcgplayer 10.5 USD / 7.07 USD
    Cardmarket 7.92 EUR / 11.46 EUR
    Cardsphere 12.74 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever Delina attacks, choose target creature you control, then roll a d20. 1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token." 15—20 | Create one of those tokens. You may roll again.

    Dino DNA #45 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • Any enters-the-battlefield abilities of the copied card will trigger when the token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied card will also work.
  • If the copied card has {X} in its mana cost, X is 0.
  • The token copies exactly what was printed on the original card and nothing else, except the characteristics it specifically modifies.
  • Prices

    Seller Price
    Tcgplayer 107.43 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Imprint — , : Exile target creature card from a graveyard. Activate only as a sorcery. : Create a token that's a copy of target creature card exiled with this artifact, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.

    Dollhouse of Horrors #522 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Rules

  • If the exiled creature card has any characteristic-defining abilities that define its power and/or toughness, those abilities are not copied.
  • The token creature counts itself when counting Constructs you control.
  • Prices

    Seller Price
    Tcgplayer 0.7 USD / 2.87 USD
    Cardmarket 0.31 EUR / 0.68 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.64 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , , Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This token gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery.

    Doppelgang #198s Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Any enters-the-battlefield abilities of the copied permanent will trigger when the tokens enter the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the permanent will also work.
  • If the copied permanent has {X} in its mana cost, X is 0.
  • If the copied permanent is copying something else, then the tokens enter the battlefield as whatever that permanent copied.
  • The tokens copy exactly what was printed on the original permanent and nothing else (unless that permanent is itself copying something else; see below). They don't copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • Prices

    Seller Price
    Tcgplayer 1.77 USD
    Cardkingdom 1.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    For each of X target permanents, create X tokens that are copies of that permanent.

    Dreadfeast Demon #375 Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.3 USD / 2.5 USD
    Cardmarket 0.23 EUR / 1.06 EUR
    Cardkingdom 0.59 USD / 1.99 USD
    Cardsphere 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying At the beginning of your end step,sacrificea non-Demon creature. If you do, create a token that's a copy of this creature.

    Dual Nature #112 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If Dual Nature leaves the battlefield between when it triggers and when a token is put onto the battlefield, that token remains on the battlefield indefinitely. It missed the separate ability which would have exiled the token.
  • If the original creature has any "enters" abilities, the copy will also have those.
  • The token is not considered to have been kicked, even if the creature it's a copy of was kicked.
  • If a legendary creature enters the battlefield, the token is put onto the battlefield and then the "legend rule" forces its controller to put either the original or the token into its owner's graveyard before any player can take any actions.
  • Prices

    Seller Price
    Tcgplayer 2.19 USD / 29.86 USD
    Cardmarket 1.07 EUR / 15.1 EUR
    Cardkingdom 1.49 USD / 19.99 USD
    Cardsphere 1.86 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a nontoken creature enters, its controller creates a token that's a copy of that creature. Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature. When this enchantment leaves the battlefield, exile all tokens created with this enchantment.

    Duke Ulder Ravengard #272s Legendary Creature — Human Noble Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Human
  • Noble
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Although the tokens enter the battlefield attacking, they were never declared as attackers. Abilities that trigger whenever a creature attacks won’t trigger, including the myriad ability of the tokens. If there are any costs to have a creature attack, those costs won’t apply to the tokens.
  • Any enters-the-battlefield abilities of the copied creature will trigger when the tokens enter the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the copied creature will also work.
  • Each token copies exactly what was printed on the original creature and nothing else. It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • If myriad creates more than one token for any given player (due to an effect such as the one Doubling Season creates), you may choose separately for each token whether it’s attacking the player or a planeswalker they control.
  • If the defending player is your only opponent, no tokens are put onto the battlefield.
  • The term “defending player” in the myriad rules (or any other ability of an attacking creature) refers to the player the creature with myriad was attacking or the controller of the planeswalker it was attacking at the time the ability resolves. If that creature is no longer attacking, it refers to the player it was last attacking or the controller of the planeswalker it was last attacking.
  • The tokens all enter the battlefield at the same time.
  • You choose whether each token is attacking the player or a planeswalker they control as the token is created. If it’s attacking a planeswalker, you choose which one.
  • Prices

    Seller Price
    Tcgplayer 0.99 USD
    Cardmarket 0.55 EUR / 0.77 EUR
    Cardkingdom 1.49 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

    Dutiful Replicator #48 Artifact Creature — Assembly-Worker

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Assembly-Worker
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.1 USD
    Cardmarket 0.16 EUR / 0.02 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.08 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, you may pay . When you do, create a token that's a copy of target token you control not named Dutiful Replicator.

    Echo Chamber #282 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • The token enters as the creature it is copying. This triggers its own and any other appropriate "enters" abilities.
  • The effect only grants Haste until the end of the current turn. If the creature somehow manages to stick around until a later turn, it will no longer have Haste.
  • Prices

    Seller Price
    Tcgplayer 0.44 USD
    Cardmarket 0.45 EUR
    Cardkingdom 0.79 USD
    Cardsphere 0.54 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : An opponent chooses target creature they control. Create a token that's a copy of that creature. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate only as a sorcery.

    Echo Storm #221 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Any enters-the-battlefield abilities of the copied artifact will trigger when the token enters the battlefield. Any “as [this artifact] enters the battlefield” or “[this artifact] enters the battlefield with” abilities of the chosen artifact will also work.
  • Each Storm's triggered ability can copy the Storm spell even if that spell is countered before that ability resolves.
  • Each Storm's triggered ability counts only how many times you've cast your commander from the command zone before that triggered ability resolves. If you cast your commander again later, you won't get another copy.
  • Each copy resolves one at a time. Any abilities that trigger on the artifact token entering the battlefield resolve before the next copy resolves. The original spell is the last to resolve.
  • If the copied artifact has {X} in its mana cost, X is considered to be 0.
  • If the copied artifact is a token, the token that's created copies the original characteristics of that token as stated by the effect that created the token.
  • If the copied artifact is copying something else (for example, if the copied artifact is a Sculpting Steel), then the token enters the battlefield as whatever that artifact copied.
  • If your commander was countered, that time you cast it still counts.
  • The copies are created on the stack, so they're not “cast.” Abilities that trigger when a player casts a spell (such as the Storm's ability itself) won't trigger.
  • The token copies exactly what was printed on the original artifact and nothing else (unless that artifact is copying something else or is a token; see below). It doesn't copy whether that artifact is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its types, color, or so on.
  • If you have multiple commanders, you'll copy this spell for each time you've cast either of them. For example, if you've cast one commander once and one twice, you'll copy this spell three times.
  • Prices

    Seller Price
    Tcgplayer 0.17 USD
    Cardmarket 0.21 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.16 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. Create a token that's a copy of target artifact.

    Echoing Assault #58 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Although the token enters attacking, it was never declared as an attacking creature. Abilities that trigger whenever a creature attacks won't trigger when that creature enters attacking.
  • Any "enters" abilities of the copied creature will trigger when the token enters. Any "as [this creature] enters" or "[this creature] enters with" abilities of the copied creature will also work.
  • If you attack multiple players in the same declare attackers step, Echoing Assault's last ability triggers once for each player you attacked.
  • In the case where the target creature is copying something else when Echoing Assault's second ability resolves, then the token enters as whatever that creature copied, except it's a 1/1.
  • The token copies exactly what was printed on the original creature and nothing else, except it's a 1/1 (unless that creature is copying something else; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its types, color, or so on.
  • Prices

    Seller Price
    Tcgplayer 2.27 USD
    Cardkingdom 2.99 USD
    Cardsphere 3.06 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creature tokens you control have menace. Whenever you attack a player, choose target nontoken creature that's attacking that player. Create a token that's a copy of that creature, except it's 1/1. The token enters tapped and attacking that player.Sacrificeit at the beginning of the next end step.

    Caller of the Pack Creature — Beast Normal

    Caller of the Untamed Creature — Elf Shaman Normal - ~$0.48

    Case of the Shifting Visage Enchantment — Case Case - ~$0.27

    Caught in a Parallel Universe Phenomenon Planar - ~$0.23

    Chandra, Flameshaper Legendary Planeswalker — Chandra Normal - ~$5.03

    Chronozoa Creature — Illusion Normal - ~$9.39

    City of Death Enchantment — Saga Saga - ~$8.32

    Cleaver Skaab Creature — Zombie Horror Normal

    Clone Legion Sorcery Normal - ~$3

    Coastline Marauders Creature — Human Pirate Normal - ~$0.28

    Cogwork Assembler Artifact Creature — Assembly-Worker Normal - ~$0.21

    Compy Swarm Creature — Dinosaur Normal - ~$98.93

    Conclave Evangelist Creature — Elephant Cleric Normal - ~$1.54

    Copy Catchers Creature — Faerie Normal - ~$0.21

    Corporeal Projection Sorcery Normal - ~$1.46

    Court of Vantress Enchantment Normal - ~$7.01

    Croaking Counterpart Sorcery Normal - ~$1.37

    Cursecloth Wrappings Artifact Normal - ~$1.32

    Cybermen Squadron Artifact Creature — Cyberman Normal - ~$14.44

    Dalek Squadron Artifact Creature — Dalek Normal - ~$8.98

    Dance of Many Enchantment Normal - ~$2.88

    Delina, Wild Mage Legendary Creature — Elf Shaman Normal - ~$9.94

    Dino DNA Artifact Normal - ~$107.43

    Dollhouse of Horrors Artifact Normal - ~$0.95

    Doppelgang Sorcery Normal - ~$1.88

    Dreadfeast Demon Creature — Demon Normal - ~$0.99

    Dual Nature Enchantment Normal - ~$10.22

    Duke Ulder Ravengard Legendary Creature — Human Noble Soldier Normal - ~$0.95

    Dutiful Replicator Artifact Creature — Assembly-Worker Normal - ~$0.14

    Echo Chamber Artifact Normal - ~$0.56

    Echo Storm Sorcery Normal - ~$0.26

    Echoing Assault Enchantment Normal - ~$2.77

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