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294 Cards Found

Mist-Syndicate Naga #218 Creature — Snake Ninja

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 3/1
Types:
  • Creature
  • SubTypes:
  • Snake
  • Ninja
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Ninjutsu

    Rules

  • Although the Ninja is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example).
  • As you activate a ninjutsu ability, you reveal the Ninja card in your hand and return the attacking creature. The Ninja isn’t put onto the battlefield until the ability resolves. If it leaves your hand before then, it won’t enter the battlefield at all.
  • If Mist-Syndicate Naga leaves the battlefield before its triggered ability resolves, the token will still enter the battlefield as a copy of Mist-Syndicate Naga, using Mist-Syndicate Naga’s copiable values from when it was last on the battlefield.
  • If a creature in combat has first strike or double strike, you can activate the ninjutsu ability during the first-strike combat damage step. The Ninja will deal combat damage during the regular combat damage step, even if it has first strike.
  • The creature with ninjutsu enters the battlefield attacking the same player or planeswalker that the returned creature was attacking. This is a rule specific to ninjutsu; in other cases, when a creature is put onto the battlefield attacking, that creature’s controller chooses which player or planeswalker it’s attacking.
  • The ninjutsu ability can be activated during the declare blockers step, combat damage step, or end of combat step. If you wait until after the declare blockers step, because all combat damage is dealt at once, the Ninja won’t normally deal combat damage.
  • The ninjutsu ability can be activated only after blockers have been declared. Before then, attacking creatures are neither blocked nor unblocked.
  • The token will have Mist-Syndicate Naga’s ability. It will also be able to create copies of itself.
  • The token won’t copy counters, Auras, or Equipment on Mist-Syndicate Naga, nor will it copy other effects that have changed its power, toughness, types, color, or so on. Normally, this means the token will simply be a Mist-Syndicate Naga. But if any copy effects have affected Mist-Syndicate Naga, they’re taken into account.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.

    Mizzix, Replica Rider #35 Legendary Creature — Goblin Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/5
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • Any spell you cast will be copied if you pay the cost, not just one that requires targets.
  • If a copy is created, you control the copy. That copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger. The copy will then resolve like a normal spell, after players get a chance to cast spells and activate abilities.
  • If the copied spell has an X whose value was determined as it was cast, the copy has the same value of X.
  • If the copied spell is modal (that is, it says "Choose one –" or the like), the copy will have the same mode. You can't choose a different one.
  • The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • You can't choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too. For example, if you sacrifice a 3/3 creature to cast Fling, and you copy it, the copy of Fling will also deal 3 damage to its target.
  • You may only pay the cost once, as the triggered ability resolves. You can't pay it more than once to get additional copies.
  • Prices

    Seller Price
    Tcgplayer 0.59 USD
    Cardmarket 0.87 EUR / 0.5 EUR
    Cardkingdom 0.59 USD
    Cardsphere 0.45 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever you cast a spell from anywhere other than your hand, you may pay . If you do, copy that spell and you may choose new targets for the copy. If the copy is a permanent spell, it gains haste and "At the beginning of your end step,sacrificethis permanent." (A copy of a permanent spell becomes a token.)

    Molten Duplication #44 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Any enters-the-battlefield abilities of the copied permanent will trigger when the token enters the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the copied permanent will also work.
  • Except for the listed exceptions, the token copies exactly what was printed on the original permanent and nothing else (unless that permanent is copying something else or is a token; see below). It doesn’t copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • If the copied permanent has {X} in its mana cost, X is 0.
  • If the copied permanent is a token, the token that’s created copies the original characteristics of that token as stated by the effect that created that token, with the stated exceptions.
  • If the copied permanent is copying something else, then the token enters the battlefield as whatever that permanent copied, with the stated exceptions.
  • Prices

    Seller Price
    Tcgplayer 21.87 USD / 33.59 USD
    Cardkingdom 32.99 USD / 44.99 USD
    Cardsphere 16.48 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn.Sacrificeit at the beginning of the next end step.

    Molten Echoes #148 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “As [this creature] enters the battlefield” or “[This creature] enters the battlefield with” abilities of the copied creature will also work.
  • If the copied creature has {X} in its mana cost, X is 0.
  • If the copied creature is copying something else, the token enters the battlefield as whatever that creature is copying.
  • If the nontoken creature leaves the battlefield before Molten Echoes's triggered ability resolves, the token that's created uses the creature's last known information from before it left.
  • The token copies exactly what is printed on the creature and nothing else (unless that creature is copying something else; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on.
  • You must choose an existing creature type, such as Human or Warrior. Card types such as artifact and supertypes such as legendary can't be chosen.
  • Prices

    Seller Price
    Tcgplayer 6.96 USD
    Cardmarket 9.01 EUR
    Cardkingdom 14.99 USD
    Cardsphere 8.68 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, choose a creature type. Whenever a nontoken creature you control of the chosen type enters, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

    Mordor on the March #512 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Storm

    Rules

  • A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won't affect the copies.
  • Any enters-the-battlefield abilities of the copied creature card will trigger when the token enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the copied creature card will also work.
  • If Mordor on the March creates multiple tokens due to a replacement effect (such as the one Doubling Season creates), each of those tokens will gain haste, and you'll exile each of them at the beginning of the next end step.
  • If another creature becomes a copy of, or enters the battlefield as, a copy of the token, that creature will copy the creature card the token is copying. However, the new copy won't gain haste and you won't exile it at the beginning of the next end step.
  • If the copied creature card has {X} in its mana cost, X is 0.
  • Spells cast from zones other than a player's hand and spells that were countered or otherwise failed to resolve are still counted by the storm ability.
  • The copies of Mordor on the March created by its storm ability are put directly onto the stack. They aren't cast and won't be counted by other spells with storm cast later in the turn.
  • The token copies exactly what was printed on the original creature card and nothing else.
  • Prices

    Seller Price
    Tcgplayer 0.24 USD / 0.27 USD
    Cardkingdom 0.99 USD / 0.49 USD
    Cardsphere 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile a creature card from your graveyard. Create a token that's a copy of it. It gains haste until end of turn. Exile it at the beginning of the next end step. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

    Myr Propagator #182 Artifact Creature — Myr

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Myr
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Rules

  • Here are the weird exceptions promised above. If any copy effects have affected the Myr Propagator whose ability was activated, they’re taken into account when the token is created. For example: If Myr Propagator’s ability is activated, then Myr Propagator temporarily becomes a copy of another creature before its ability resolves (due to Cytoshape, perhaps), the token will be a copy of whatever creature the Myr Propagator is currently a copy of. After the turn ends, the Cytoshaped Myr Propagator reverts back to what it was, but the token will stay as it is. Also, if the copy ability of a creature (such as Cemetery Puca, perhaps) makes it become a copy of Myr Propagator and gain another ability, the token created by this creature’s ability will be a Myr Propagator with that additional ability.
  • Here’s the detailed version of what happens. As the token is created, it checks the printed values of the Myr Propagator it’s copying — or, if the Myr Propagator whose ability was activated was itself a token, the original characteristics of that token as stated by the effect that put it onto the battlefield — as well as any copy effects that have been applied to it. It won’t copy counters on the Myr Propagator, nor will it copy other effects that have changed Myr Propagator’s power, toughness, types, color, or so on.
  • If Myr Propagator has left the battlefield by the time its ability resolves, you’ll still put a token onto the battlefield. That token has the copiable values of the characteristics of Myr Propagator as it last existed on the battlefield.
  • Normally, when a token is created by this ability, it will simply be a Myr Propagator, so it’ll also have the token-creating ability. (See below for weird exceptions.)
  • Prices

    Seller Price
    Tcgplayer 1.24 USD / 7.01 USD
    Cardmarket 0.96 EUR / 3.08 EUR
    Cardkingdom 1.79 USD / 4.99 USD
    Cardsphere 1.61 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Create a token that's a copy of this creature.

    Myrkul, Lord of Bones #287s Legendary Creature — God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 7/5
    Types:
  • Creature
  • SubTypes:
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If Myrkul, Lord of Bones is dealt lethal damage at the same time that its controller's life total is reduced to less than or equal to half their starting life total, Myrkul will have indestructible at the time state-based actions are performed and survive.
  • The last ability creates a copy of the card as it last existed in the graveyard, not of the creature as it last existed on the battlefield.
  • Prices

    Seller Price
    Tcgplayer 1.37 USD
    Cardmarket 0.92 EUR / 1.02 EUR
    Cardkingdom 0.69 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As long as your life total is less than or equal to half your starting life total, Myrkul has indestructible. Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types.

    Mythos of Illuna #58p Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Fight

    Rules

  • Any enters-the-battlefield abilities of the copied permanent will trigger when the token enters the battlefield. Any "As [this permanent] enters the battlefield" or "[This permanent] enters the battlefield with" abilities of the copied permanent will also work.
  • If an Aura is put onto the battlefield without being cast, such as by being created as a token, the Aura's controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If an Aura token can't legally be attached to anything, it isn't created.
  • If an effect allows you to cast a spell without paying its mana cost, you can't choose to cast it and pay unless another rule or effect allows you to cast that spell for a cost. Similarly, you can't waive a cost reduction unless that effect says you may.
  • If an effect copies the Mythos spell, no mana was spent to cast the copy, so the copy won't receive the bonus.
  • If the copied permanent has {X} in its mana cost, X is 0.
  • If the copied permanent is copying something else, the token enters the battlefield as whatever that permanent is copying.
  • If the copied permanent is itself a token, the token created by Mythos of Illuna copies the original characteristics of that token as stated by the effect that created it.
  • If the target creature is an illegal target or if the token is no longer a creature when the token's granted ability tries to resolve, the ability doesn't resolve. If it's a legal target but the token is no longer on the battlefield when the ability resolves, the target creature won't deal or be dealt damage.
  • If the token isn't a creature immediately after it enters the battlefield, the granted ability won't trigger. You can't take actions to make that token into a creature after it has entered the battlefield.
  • If {R}{G} was spent to cast the spell, the token has the extra ability. If something copies the token later, the copy will also have that ability.
  • The abilities of the Mythos check what colors of mana were spent to cast the spell. It's not an alternative cost to cast the spell.
  • The ability checks what mana was actually spent to cast a spell. If an effect allows you to spend mana "as though it were mana" of any color or type, that allows you to spend mana you couldn't otherwise spend, but it doesn't change what mana you spent to cast the spell.
  • The token copies exactly what is printed on the permanent and nothing else (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on.
  • Prices

    Seller Price
    Tcgplayer 0.28 USD / 0.23 USD
    Cardmarket 0.12 EUR / 0.72 EUR
    Cardkingdom 0.69 USD
    Cardsphere 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create a token that's a copy of target permanent. If was spent to cast this spell, instead create a token that's a copy of that permanent, except the token has "When this token enters, if it's a creature, it fights up to one target creature you don't control."

    Nacatl War-Pride #147 Creature — Cat Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Cat
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If Nacatl War-Pride becomes a copy of something else after the ability triggers but before it resolves, the tokens will enter as copies of whatever the ex-Nacatl War-Pride is now. If Nacatl War-Pride became a copy of something else and then left the battlefield, the tokens will enter as copies of whatever it was copying when it last existed on the battlefield.
  • If Nacatl War-Pride has left the battlefield by the time the triggered ability resolves, the tokens will still enter as copies of Nacatl War-Pride.
  • If it's impossible for Nacatl War-Pride to be blocked by exactly one creature, then the defending player may block it with multiple creatures or may leave it unblocked.
  • In a multiplayer game in which you're allowed to attack only one player each combat, the new creatures will be attacking the same player as Nacatl War-Pride. In a multiplayer game in which you may attack multiple players, you choose the player each new creature is attacking. It must be a player you're allowed to attack.
  • Putting an attacking creature onto the battlefield doesn't trigger "When this creature attacks" abilities. It also won't check attacking restrictions, costs, or requirements.
  • The tokens enter attacking, even if the attack couldn't legally be declared.
  • Prices

    Seller Price
    Tcgplayer 1.34 USD / 12.64 USD
    Cardmarket 0.58 EUR / 9.19 EUR
    Cardkingdom 2.29 USD / 16.99 USD
    Cardsphere 1.64 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature must be blocked by exactly one creature if able. Whenever this creature attacks, create X tokens that are copies of it and that are tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.

    Nahiri, the Unforgiving #472 Legendary Planeswalker — Nahiri

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Nahiri
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Compleated

    Rules

  • A hybrid Phyrexian mana symbol contributes 1 toward the mana value of a card, even if life is paid for it. Specifically, Nahiri's mana value is always 4.
  • If the creature targeted by the first loyalty ability can't attack for any reason (such as being tapped), then it doesn't attack. If there's a cost associated with having it attack, its controller isn't forced to pay that cost. If they don't, it doesn't have to attack in that case either.
  • Other replacement effects that would change the number of loyalty counters Nahiri enters with will apply as normal.
  • The compleated ability looks only at whether a player chose to pay 2 life for a Phyrexian mana symbol as they were casting the spell. If a player paid life for some other reason while casting the spell, that will not reduce the number of loyalty counters the planeswalker enters the battlefield with.
  • The last loyalty ability will check Nahiri's loyalty as the ability tries to resolve to see if the target is still legal. If it's not, the ability won't resolve and none of its effects will happen. The card won't be exiled and no token will be created.
  • Prices

    Seller Price
    Tcgplayer 1.35 USD
    Cardmarket 2.2 EUR
    Cardkingdom 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Compleated ( can be paid with , , or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)
    +1 Until your next turn, up to one target creature attacks a player each combat if able.
    +1Discarda card, then draw a card.
    0 Exile target creature or Equipment card with mana value less than Nahiri's loyalty from your graveyard. Create a token that's a copy of it. That token gains haste. Exile it at the beginning of the next end step.

    Nalfeshnee #186 Creature — Beast Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 4/6
    Types:
  • Creature
  • SubTypes:
  • Beast
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step,sacrificethis permanent." (A copy of a permanent spell becomes a token.)

    Necroduality #337 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Any “enters” abilities of the copied permanent will trigger when the token enters. Any “as [this permanent] enters” or “[this permanent] enters with” abilities of the copied permanent will also work.
  • If the copied permanent is copying something else, then the token enters as whatever that permanent copied.
  • The token copies exactly what was printed on the original permanent and nothing else (unless that permanent is copying something else; see below). It doesn’t copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
  • Prices

    Seller Price
    Tcgplayer 17.91 USD / 34.57 USD
    Cardmarket 12.87 EUR / 20.29 EUR
    Cardkingdom 20.99 USD / 42.99 USD
    Cardsphere 17.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a nontoken Zombie you control enters, create a token that's a copy of that creature.

    Nemesis Trap #91 Instant — Trap

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
  • Trap
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • An "attacking creature" is one that has been declared as an attacker this combat, or one that was put onto the battlefield attacking this combat. Unless that creature leaves combat, it continues to be an attacking creature through the end of combat step, even if the player it was attacking has left the game, or the planeswalker it was attacking has left combat.
  • Any "enters" abilities of the exiled creature will trigger when the token is put onto the battlefield. Any "as [this creature] enters" or "[this creature] enters with" abilities of the chosen creature will also work.
  • If the exiled creature has {X} in its mana cost (such as Protean Hydra), X is considered to be zero.
  • If the exiled creature was a token, your token copies the original characteristics of that token as stated by the effect that put it onto the battlefield.
  • If the exiled creature was copying something else (for example, if it was a Jwari Shapeshifter), then your token enters as a copy of whatever the exiled creature was copying.
  • If the targeted creature is an illegal target by the time Nemesis Trap resolves, the entire spell doesn't resolve. You won't get a token.
  • If you cast Nemesis Trap during your opponent's declare attackers step, you'll put the token onto the battlefield before the declare blockers step begins and you can block with it this combat. If you cast Nemesis Trap later in the combat phase a, you won't be able to block with the token.
  • If you cast Nemesis Trap for {B}{B}, you may still target any attacking creature, not just the white attacking creature.
  • The token you put onto the battlefield copies exactly what was printed on the exiled creature and nothing more (unless it was copying something else or it was a token; see below). It doesn't copy whether the exiled creature was tapped or untapped, whether it had any counters on it or Auras attached to it, or any non-copy effects that changed its power, toughness, types, color, or so on. For example, if Nemesis Trap targets an animated Celestial Colonnade, the token you put onto the battlefield will be a Celestial Colonnade that's just a land. (Because of this, Nemesis Trap has received minor errata to specify that you put a token, not a "creature token," onto the battlefield.)
  • Prices

    Seller Price
    Tcgplayer 0.16 USD
    Cardmarket 0.05 EUR / 0.09 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If a white creature is attacking, you may pay rather than pay this spell's mana cost. Exile target attacking creature. Create a token that's a copy of that creature. Exile it at the beginning of the next end step.

    Nexus of Becoming #25 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Any enters-the-battlefield abilities of the copied card will trigger when the token enters the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the copied card will also work.
  • Except for the listed exceptions, the token copies exactly what’s printed on the exiled card and nothing else.
  • If the exiled card has {X} in its mana cost, X is 0.
  • Prices

    Seller Price
    Tcgplayer 0.97 USD / 2.46 USD
    Cardkingdom 2.79 USD / 2.99 USD
    Cardsphere 1.5 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types.

    Nightmare Shepherd #315 Enchantment Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the creature will also work.
  • If something becomes a copy of the token, the copy is also a 1/1 and a Nightmare.
  • If the copied creature had {X} in its mana cost, X is considered to be 0.
  • If the copied creature was copying something else, then the token enters the battlefield as whatever that creature copied.
  • If the token is a copy of a creature whose power and toughness are defined by an ability (usually printed as */* or similar), the token doesn't copy the ability that defines its power and toughness. It remains a 1/1 creature.
  • The token copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else; see below). It doesn't copy whether that creature was tapped or untapped, whether it had any counters on it or Auras or Equipment attached to it, or any non-copy effects that had changed its power, toughness, types, color, or so on.
  • The token copies the creature as it last existed on the battlefield before it died, not as it existed in the graveyard before it was exiled.
  • Prices

    Seller Price
    Tcgplayer 1.91 USD / 4.91 USD
    Cardmarket 1.28 EUR / 3.47 EUR
    Cardkingdom 2.29 USD / 5.99 USD
    Cardsphere 1.56 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.

    Ob Nixilis, the Adversary #348 Legendary Planeswalker — Nixilis

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Nixilis
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Casualty

    Rules

  • As you cast a spell with casualty X, you choose whether to pay its casualty cost and what the value of X will be.
  • Casualty N means "As an additional cost to cast this spell, you may sacrifice a creature with power N or greater." and "When you cast this spell, if a casualty cost was paid for it, copy it. If the spell has any targets, you may choose new targets for the copy."
  • If you pay the casualty cost of a spell, the copy will resolve before the original spell.
  • The copied spell from Ob Nixilis, the Adversary's triggered ability copies exactly what is printed on Ob Nixilis, except its starting loyalty is equal to the chosen value of X and it isn't legendary. The copy becomes a token as it resolves.
  • The copy of the spell is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger.
  • You can control exactly one legendary Ob Nixilis, the Adversary and any number of nonlegendary copies of Ob Nixilis, the Adversary.
  • You may sacrifice only one creature to pay a spell's casualty cost, and you copy the spell only once.
  • Prices

    Seller Price
    Tcgplayer 3.52 USD / 8.89 USD
    Cardmarket 5.67 EUR / 11.49 EUR
    Cardkingdom 4.99 USD / 10.99 USD
    Cardsphere 3.35 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Casualty X. The copy isn't legendary and has starting loyalty X. (As you cast this spell, you maysacrificea creature with power X. When you do, copy this spell. The copy becomes a token.)
    +1 Each opponent loses 2 life unless theydiscarda card. If you control a Demon or Devil, you gain 2 life.
    −2 Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
    −7 Target player draws seven cards and loses 7 life.

    Ochre Jelly #196a Creature — Ooze

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Ooze
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Trample

    Rules

  • For example, if Ochre Jelly had five +1/+1 counters on it when it dies, the token you create will enter the battlefield with two +1/+1 counters on it. When that token dies, the next one you create will enter with one +1/+1 counter on it.
  • Prices

    Seller Price
    Tcgplayer 16.79 USD
    Cardmarket 1.72 EUR
    Cardkingdom 13.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample This creature enters with X +1/+1 counters on it. Split — When this creature dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters with half that many +1/+1 counters on it, rounded down.

    Offspring's Revenge #198s Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If the card copied by the token had any “when [this permanent] enters the battlefield” abilities, then the token also has those abilities and will trigger them when it’s created. Similarly, any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities that the token has copied will also work.
  • The token copies exactly what was printed on the original card and nothing else, except the characteristics it specifically modifies. It doesn’t copy any information about the object the card was before it was put into your graveyard.
  • The token’s power and toughness are 1/1. These are copiable values of the token that other effects may copy. If the copied card has an ability that defines its power or toughness, that ability isn’t copied. On the other hand, gaining haste after the token has been created is not a copiable value.
  • Prices

    Seller Price
    Tcgplayer 0.25 USD
    Cardmarket 0.52 EUR / 0.57 EUR
    Cardkingdom 0.79 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of combat on your turn, exile target red, white, or black creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1. It gains haste until your next turn.

    Oko, the Ringleader #296 Legendary Planeswalker — Oko

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Oko
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn't constitute committing multiple crimes.
  • A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent's graveyard.
  • Any enters-the-battlefield abilities of the copied permanent will trigger when the token enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the copied permanent will also work.
  • Changing the target or targets of a spell or ability won't affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime.
  • Each of the tokens created by Oko's last ability copies exactly what was printed on the original permanent and nothing else (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • Except for the listed exception, Oko copies exactly what was printed on the target creature and nothing else (unless that creature is copying something else or is a token; see below). He doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they'll both resolve before the spell that caused them to trigger.
  • If the copied creature is a token, Oko copies the original characteristics of that token as stated by the effect that created that token, with the stated exception.
  • If the copied creature is copying something else, then Oko becomes a copy of whatever that creature copied, with the stated exception.
  • If the copied permanent has {X} in its mana cost, X is 0.
  • If the copied permanent is a token, the token that's created copies the original characteristics of that token as stated by the effect that created that token.
  • If the copied permanent is copying something else, then the token enters the battlefield as whatever that permanent copied.
  • If the target creature is an illegal target as Oko's first ability tries to resolve, it won't resolve and none of its effects will happen. Oko won't gain hexproof.
  • The spell or ability that constituted a crime doesn't have to have resolved yet or at all. As soon as you're finished casting the spell, activating the ability, or putting the triggered ability on the stack, you've committed a crime.
  • When Oko becomes a copy of the target creature, he's neither entering nor leaving the battlefield. Any enters-the-battlefield or leaves-the-battlefield abilities won't trigger.
  • While Oko is a copy of a creature, he isn't a planeswalker. He won't have his loyalty abilities, and damage dealt to him won't cause him to lose loyalty counters.
  • Prices

    Seller Price
    Tcgplayer 1.28 USD / 2.84 USD
    Cardkingdom 1.79 USD / 1.99 USD
    Cardsphere 1.4 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of combat on your turn, Oko becomes a copy of up to one target creature you control until end of turn, except he has hexproof.
    +1 Draw two cards. If you've committed a crime this turn,discarda card. Otherwise,discardtwo cards.
    −1 Create a 3/3 green Elk creature token.
    −5 For each other nonland permanent you control, create a token that's a copy of that permanent.

    Oltec Matterweaver #3 Creature — Human Artificer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Artificer
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Any enters-the-battlefield abilities of the copied token will trigger when the token enters the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the copied token will also work.
  • If the copied token has {X} in its mana cost, X is 0. (Most tokens don’t have a mana cost unless they’re copying something else.)
  • If the copied token is copying something else, then the new token enters the battlefield as whatever that token copied.
  • Oltec Matterweaver’s ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • The new token copies the original characteristics of the target token as stated by the effect that created the target token and nothing else (unless that creature is copying something else; see below). It doesn’t copy whether the target token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • Prices

    Seller Price
    Tcgplayer 1.37 USD / 2.53 USD
    Cardkingdom 2.29 USD / 2.99 USD
    Cardsphere 2.36 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a creature spell, choose one — • Create a 1/1 colorless Gnome artifact creature token. • Create a token that's a copy of target artifact token you control.

    Ominous Lockbox #8 Artifact — Clue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Clue
  • Languages:
    Layout:
    Normal
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As Ominous Lockbox enters, secretly choose a number between 1 and 20. When an opponent casts a spell with mana value equal to the chosen number,sacrificeOminous Lockbox. If you do, copy that spell, and you may choose new targets for the copy. ,SacrificeOminous Lockbox: Draw a card.

    Ondu Spiritdancer #723 Creature — Kor Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Kor
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Any enters-the-battlefield abilities of the copied enchantment will trigger when the token enters the battlefield. Any "as [this enchantment] enters the battlefield" or "[this enchantment] enters the battlefield with" abilities of the enchantment will also work.
  • Each token copies exactly what was printed on the original enchantment and nothing else (unless that enchantment is copying something else or is a token; see below). It doesn't copy whether that enchantment is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
  • If an Aura is put onto the battlefield without being cast, such as by being created as a token, the Aura's controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If an Aura token can't legally be attached to anything, it isn't created.
  • If multiple instances of the ability are on the stack (perhaps because multiple enchantments entered the battlefield under your control at the same time), you will be able to create a token copy of an enchantment for only one of those instances. Once you do that, other instances will do nothing as they resolve.
  • If the copied enchantment has {X} in its mana cost, X is 0.
  • If the copied enchantment is a token, the token that's created copies the original characteristics of that token as stated by the effect that created the token.
  • If the copied enchantment is copying something else, then the token enters the battlefield as whatever that enchantment copied.
  • Once you choose to create a token copy of an enchantment during the resolution of Ondu Spiritdancer's ability, that ability won't trigger again that turn, no matter how many more enchantments enter the battlefield under your control.
  • Prices

    Seller Price
    Tcgplayer 5.75 USD
    Cardmarket 2.74 EUR / 1.97 EUR
    Cardsphere 3.13 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an enchantment you control enters, you may create a token that's a copy of it. Do this only once each turn.

    Orthion, Hero of Lavabrink #379 Legendary Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the copied creature will also work.
  • If the copied creature has {X} in its mana cost, X is 0.
  • If the copied creature is a token, the token that’s created copies the original characteristics of that token as stated by the effect that created that token.
  • If the copied creature is copying something else, then the token enters the battlefield as whatever that creature copied.
  • The tokens each copy exactly what was printed on the original creature and nothing else (unless that creature is copying something else or is a token; see below). It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • Prices

    Seller Price
    Tcgplayer 10.13 USD
    Cardmarket 9.01 EUR / 3.08 EUR
    Cardkingdom 16.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Create a token that's a copy of another target creature you control. It gains haste.Sacrificeit at the beginning of the next end step. Activate only as a sorcery. , : Create five tokens that are copies of another target creature you control. They gain haste.Sacrificethem at the beginning of the next end step. Activate only as a sorcery.

    Orvar, the All-Form #1683 Legendary Creature — Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Changeling

    Rules

  • Any enters-the-battlefield abilities of the copied permanent will trigger when the token enters the battlefield. Any “As [this permanent] enters the battlefield” or “[This permanent] enters the battlefield with” abilities of the copied permanent will also work.
  • As the first triggered ability tries to resolve, the spell that caused it to trigger and that spell’s targets are checked again. Ignore any target of the spell that has left the battlefield by that point. If all of the permanents you controlled that were targets have left the battlefield by that point, the triggered ability will do nothing and no token will be created. If at least one permanent you control that’s a target is still on the battlefield, the triggered ability will resolve, even if that permanent is now an illegal target for the spell.
  • Changeling is a characteristic-defining ability. It functions in all zones, not only while a card that has it is on the battlefield.
  • For the first triggered ability, the instant or sorcery spell can target other things if it also targets one or more permanents you control; however, the token you create can copy only permanents you control that are targets of the spell. If the spell targets more than one permanent you control, you choose which permanent the token is copying as you create the token.
  • For the second triggered ability, you can choose any permanent as the target, regardless of who controls it.
  • If a spell or ability an opponent controls allows or instructs you to choose a card to discard, and you discard Orvar, its last ability will trigger.
  • If an effect causes a creature with changeling to become a new creature type, it will be only that new creature type. It will still have changeling; the effect making it all creature types will simply be overwritten.
  • If an effect causes a creature with changeling to lose all abilities, it will remain all creature types, even though it will no longer have changeling. This is because changeling applies before the effect that removes it.
  • If the permanent being copied has {X} in its mana cost, X is 0.
  • If the permanent being copied is copying something else, the token you create will use the copiable values of the that permanent. In most cases, it will be a copy of whatever the permanent is copying. If it’s copying a permanent or card with {X} in its mana cost, X is 0.
  • If the permanent being copied is itself a token, the token created by the last ability copies the original characteristics of that token as stated by the effect that created it.
  • If the spell itself has left the stack by that point, use the targets it had when it left the stack to perform the check described above.
  • Orvar’s first triggered ability resolves (if it resolves; see below) before the spell or ability that caused it to trigger.
  • The subtype Shapeshifter that appears on the type line is mostly there to reinforce the flavor. A creature card with changeling is just as much an Elf, a Dwarf, a Sliver, a Goat, a Coward, and a Zombie as it is a Shapeshifter.
  • The token copies exactly what is printed on the permanent and nothing else (unless that permanent is a token or is copying something else; see below). It doesn’t copy whether that permanent is tapped or untapped, whether it has any counters on it, whether it has any Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on.
  • Prices

    Seller Price
    Tcgplayer 4.44 USD
    Cardmarket 5.14 EUR
    Cardkingdom 3.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Changeling Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents. When a spell or ability an opponent controls causes you todiscardthis card, create a token that's a copy of target permanent.

    Osgir, the Reconstructor #8 Legendary Creature — Giant Artificer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Giant
  • Artificer
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.2 USD
    Cardmarket 0.27 EUR
    Cardkingdom 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance ,Sacrificean artifact: Target creature you control gets +2/+0 until end of turn. , , Exile an artifact card with mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate only as a sorcery.

    Pack Rat #426 Creature — Rat

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Rat
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If Pack Rat leaves the battlefield before its activated ability resolves, the token will still enter the battlefield as a copy of Pack Rat, using Pack Rat's copiable values from when it was last on the battlefield.
  • Pack Rat's first ability counts any creature you control with the creature type Rat, not just Pack Rats. That ability works in all zones, not only the battlefield.
  • The token will copy Pack Rat's two abilities. Its power and toughness will be equal to the number of Rats you control (not the number of Rats you controlled when the token entered the battlefield). It will also be able to create copies of itself.
  • The token won't copy counters on Pack Rat, nor will it copy other effects that have changed Pack Rat's power, toughness, types, color, or so on. Normally, this means the token will simply be a Pack Rat. But if any copy effects have affected that Pack Rat, they're taken into account.
  • Prices

    Seller Price
    Tcgplayer 2.5 USD / 4.4 USD
    Cardkingdom 2.99 USD / 4.99 USD
    Cardsphere 2.77 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Pack Rat's power and toughness are each equal to the number of Rats you control. ,Discarda card: Create a token that's a copy of this creature.

    Parallel Evolution #TOR-136 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flashback

    Rules

  • "Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • Prices

    Seller Price
    Tcgplayer 3.83 USD
    Cardmarket 2.68 EUR
    Cardkingdom 5.49 USD
    Cardsphere 4.68 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    For each creature token on the battlefield, its controller creates a token that's a copy of that creature. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    Phantom Steed #18 Creature — Horse Illusion

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Horse
  • Illusion
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flash

    Rules

  • Although the token created by the triggered ability is attacking, it was never declared as an attacking creature (for the purposes of abilities that trigger whenever a creature attacks, for example).
  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “As [this creature] enters the battlefield” or “[This creature] enters the battlefield with” abilities of the copied creature will also work.
  • Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
  • If Phantom Steed leaves the battlefield before its ability resolves, the target creature won't be exiled.
  • If Phantom Steed somehow exiles a noncreature card, such as an animated land, it will still create a copy of that card when it attacks. It enters the battlefield tapped and will be sacrificed at the end of combat. However, it is not attacking and it is not an Illusion.
  • If a token is exiled this way, it will cease to exist and won't return to the battlefield. Phantom Steed's last ability won't create any tokens.
  • If the exiled card has {X} in its mana cost, X is 0.
  • Phantom Steed has received a nonfunctional update to its wording. The printed card refers to the “exiled creature.” The corrected text (“exiled card”) is included above.
  • You declare which player or planeswalker the token is attacking as you put it onto the battlefield. It doesn't have to be the same player or planeswalker Phantom Steed is attacking.
  • Prices

    Seller Price
    Tcgplayer 0.39 USD
    Cardmarket 0.47 EUR
    Cardkingdom 0.69 USD
    Cardsphere 0.46 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash When this creature enters, exile another target creature you control until this creature leaves the battlefield. Whenever this creature attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types.Sacrificethat token at end of combat.

    Polyraptor #1391 Creature — Dinosaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 8
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • If Polyraptor leaves the battlefield before its triggered ability resolves, most likely because it was dealt lethal damage, the token will still enter the battlefield as a copy of Polyraptor, using Polyraptor's copiable values from when it was last on the battlefield.
  • If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won't be affected by the resolving ability.
  • If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.
  • The token will have Polyraptor's ability. It will also be able to create copies of itself.
  • The token won't copy counters or damage marked on Polyraptor, nor will it copy other effects that have changed Polyraptor's power, toughness, types, color, or so on. Normally, this means the token will simply be a Polyraptor. But if any copy effects have affected that Polyraptor, they're taken into account.
  • Prices

    Seller Price
    Tcgplayer 27.78 USD
    Cardkingdom 32.99 USD
    Cardsphere 25.06 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enrage — Whenever this creature is dealt damage, create a token that's a copy of this creature.

    Pool of Vigorous Growth #28 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , ,Discarda card: Create a token that's a copy of a random creature card with mana value X. Activate only as a sorcery.

    Powder Ganger #65 Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Squad

    Rules

  • If the spell is countered, the squad ability will not trigger, and no tokens will be created.
  • If the spell resolves but the creature with squad leaves the battlefield before its squad ability resolves, you’ll still create the token copies.
  • If, for some reason, the creature doesn’t have the squad ability when it’s on the battlefield, the ability won’t trigger, even if you’ve paid the squad cost one or more times.
  • The tokens created by the squad ability aren’t “cast,” so any abilities that trigger when a spell is cast won’t trigger for the copies.
  • You may pay the squad cost any number of times. You will create a token that is a copy of that permanent for each time you paid the squad cost. If you paid the squad cost multiple times, the tokens will all enter the battlefield simultaneously.
  • Prices

    Seller Price
    Tcgplayer 0.11 USD / 0.28 USD
    Cardmarket 0.2 EUR / 0.19 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.1 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.) When this creature enters,destroyup to one target artifact.

    Preston, the Vanisher #8 Legendary Creature — Rabbit Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/5
    Types:
  • Creature
  • SubTypes:
  • Rabbit
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 16.51 USD
    Cardmarket 17.16 EUR / 8.98 EUR
    Cardkingdom 23.99 USD
    Cardsphere 17.28 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another nontoken creature you control enters, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion. ,Sacrificefive Illusions: Exile target nonland permanent.

    Mist-Syndicate Naga Creature — Snake Ninja Normal

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    Molten Duplication Sorcery Normal - ~$29.98

    Molten Echoes Enchantment Normal - ~$9.91

    Mordor on the March Sorcery Normal - ~$0.45

    Myr Propagator Artifact Creature — Myr Normal - ~$2.95

    Myrkul, Lord of Bones Legendary Creature — God Normal - ~$1

    Mythos of Illuna Sorcery Normal - ~$0.38

    Nacatl War-Pride Creature — Cat Warrior Normal - ~$6.38

    Nahiri, the Unforgiving Legendary Planeswalker — Nahiri Normal - ~$1.51

    Nalfeshnee Creature — Beast Demon Normal

    Necroduality Enchantment Normal - ~$23.84

    Nemesis Trap Instant — Trap Normal - ~$0.18

    Nexus of Becoming Artifact Normal - ~$2.14

    Nightmare Shepherd Enchantment Creature — Demon Normal - ~$3.06

    Ob Nixilis, the Adversary Legendary Planeswalker — Nixilis Normal - ~$6.99

    Ochre Jelly Creature — Ooze Normal - ~$10.83

    Offspring's Revenge Enchantment Normal - ~$0.53

    Oko, the Ringleader Legendary Planeswalker — Oko Normal - ~$1.86

    Oltec Matterweaver Creature — Human Artificer Normal - ~$2.31

    Ominous Lockbox Artifact — Clue Normal

    Ondu Spiritdancer Creature — Kor Cleric Normal - ~$3.4

    Orthion, Hero of Lavabrink Legendary Creature — Human Soldier Normal - ~$9.8

    Orvar, the All-Form Legendary Creature — Shapeshifter Normal - ~$4.52

    Osgir, the Reconstructor Legendary Creature — Giant Artificer Normal - ~$0.49

    Pack Rat Creature — Rat Normal - ~$3.53

    Parallel Evolution Sorcery Normal - ~$4.17

    Phantom Steed Creature — Horse Illusion Normal - ~$0.5

    Polyraptor Creature — Dinosaur Normal - ~$28.61

    Pool of Vigorous Growth Artifact Normal

    Powder Ganger Creature — Human Rogue Normal - ~$0.27

    Preston, the Vanisher Legendary Creature — Rabbit Wizard Normal - ~$16.78

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