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104 Cards Found

Abdel Adrian, Gorion's Ward #375 Legendary Creature — Human Warrior

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 5
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • Cards that return to the battlefield after Abdel Adrian leaves the battlefield return under their owners' control.
  • Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.
  • If Abdel Adrian leaves the battlefield before its enters-the-battlefield ability resolves, you can't exile any nonland permanents. You won't create any Soldier creature tokens in this case.
  • If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.
  • If you exile a token nonland permanent this way, it ceases to exist. It won't be returned to the battlefield. You'll still create a Soldier creature token for it though.
  • If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders' combined color identities.
  • If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won't usually be a creature anyway).
  • The Soldier creature tokens stay on the battlefield even after the exiled cards return.
  • You can choose two commanders that are the same color or colors.
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.16 USD
    Cardmarket 0.16 EUR / 0.35 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.08 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Abdel Adrian enters, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way. Choose a Background (You can have a Background as a second commander.)

    Akroan Crusader #121 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Rules

  • Heroic abilities will resolve before the spell that caused them to trigger.
  • Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.
  • Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.
  • Prices

    Seller Price
    Tcgplayer 0.07 USD / 0.28 USD
    Cardmarket 0.13 EUR / 0.26 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Heroic — Whenever you cast a spell that targets this creature, create a 1/1 red Soldier creature token with haste. (It can attack and as soon as it comes under your control.)

    Akroan Horse #210 Artifact Creature — Horse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 0/4
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Horse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Defender

    Rules

  • Akroan Horse's enters-the-battlefield ability doesn't target any opponent. In a multiplayer game, you choose the opponent as the ability resolves.
  • In the last ability, “each opponent” refers to opponents of Akroan Horse's controller. In most situations in two-player games, your opponent will control Akroan Horse and you'll put Soldier tokens onto the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.33 USD / 1.67 USD
    Cardmarket 0.28 EUR / 0.73 EUR
    Cardkingdom 0.99 USD
    Cardsphere 0.46 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender When this creature enters, an opponent gains control of it. At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.

    Alistair, the Brigadier #112 Legendary Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • You choose whether to pay {8} as Alistair's second ability resolves. Notably, once it begins to resolve, none of your opponents may take actions that might change the result before it happens, such as casting a spell that destroys one of your historic permanents.
  • Prices

    Seller Price
    Tcgplayer 0.12 USD / 0.49 USD
    Cardmarket 0.21 EUR / 0.26 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.11 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.) Whenever Alistair attacks, you may pay . If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control.

    Alliance of Arms #CMD-4 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 12.76 USD
    Cardmarket 7.41 EUR
    Cardkingdom 14.99 USD
    Cardsphere 11.82 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.

    Ancestral Blade #12 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Equip

    Rules

  • If the triggered ability causes two Soldiers to be created (due to an effect such as that of Doubling Season), Ancestral Blade becomes attached to one of them.
  • No player may take any actions between the time you create the Soldier token and the time Ancestral Blade becomes attached to it.
  • The Soldier token that you create enters the battlefield as a 1/1 creature. Any abilities that trigger when a creature with a certain power enters the battlefield will see the token enter as a 1/1 creature. Static abilities that affect the Soldier's power and toughness may change this, but Ancestral Blade will be attached to the Soldier before the game checks to see if it has toughness 0 or less. For example, if Illness in the Ranks ("Creature tokens get -1/-1") is on the battlefield, the Soldier will enter as a 0/0 creature, but then Ancestral Blade will make it a 1/1 and the token will survive.
  • Prices

    Seller Price
    Tcgplayer 0.02 USD / 0.08 USD
    Cardmarket 0.05 EUR / 0.03 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.02 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it. Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Archangel Elspeth #6s Legendary Planeswalker — Elspeth

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Elspeth
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • For the last ability, if a card in your graveyard has {X} in its mana cost, X is 0.
  • If the target of the second ability stops being a creature after the ability has resolved, it will also stop being an Angel until it becomes a creature again, if applicable.
  • The second ability doesn’t have a duration. It lasts until the creature leaves the battlefield.
  • Prices

    Seller Price
    Tcgplayer 13.53 USD
    Cardkingdom 9.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Create a 1/1 white Soldier creature token with lifelink.
    −2 Put two +1/+1 counters on target creature. It becomes an Angel in addition to its other types and gains flying.
    −6 Return all nonland permanent cards with mana value 3 or less from your graveyard to the battlefield.

    Argivian Cavalier #4 Creature — Orc Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Orc
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enlist

    Rules

  • The attacking player chooses whether to tap a creature for an enlist ability immediately after they tap the creatures that they have chosen to attack with. You can’t choose to enlist a creature later.
  • To enlist a creature, that creature must be untapped, it must not be attacking (even if it has vigilance), and it must have haste or have been under that attacking player’s control since the beginning of their current turn.
  • When a player taps a creature for an attacking creature’s enlist ability, that attacking creature gets +X/+0 until end of turn, where X is the tapped creature’s power. This is a triggered ability that goes on the stack immediately after attackers have been declared in the declare attackers step.
  • You may tap only one creature for an enlist ability of an attacking creature, and a single creature can’t be tapped for more than one enlist ability.
  • Prices

    Seller Price
    Tcgplayer 0.01 USD / 0.07 USD
    Cardmarket 0.02 EUR / 0.06 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.02 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) When this creature enters, create a 1/1 white Soldier creature token.

    Assemble the Legion #474 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If Assemble the Legion isn't on the battlefield when its ability resolves, use the number of muster counters it had when it was last on the battlefield to determine how many Soldier tokens to create.
  • Prices

    Seller Price
    Tcgplayer 0.41 USD / 0.42 USD
    Cardkingdom 1.79 USD / 0.99 USD
    Cardsphere 0.39 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, put a mustercounteron this enchantment. Then create a 1/1 red and white Soldier creature token with haste for each mustercounteron this enchantment.

    Attended Knight #5 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.53 USD
    Cardmarket 0.13 EUR / 0.37 EUR
    Cardkingdom 0.35 USD / 0.99 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike When this creature enters, create a 1/1 white Soldier creature token.

    Baird, Argivian Recruiter #294 Legendary Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Rules

  • If a creature has a characteristic-defining ability that sets its power and toughness, indicated with a */* or similar in the power and toughness box, that ability is taken into account when determining its base power and toughness.
  • Normally, a creature’s base power and toughness are the power and toughness printed on the card or, for a token, the power and toughness set by the effect that created it. If another effect sets a creature’s power and toughness to specific numbers or values, those become its base power and toughness. If an effect modifies a creature’s power and/or toughness without setting them, that is not included when determining its base power and toughness.
  • Some creatures have base power and toughness 0/0 and an ability that gives them a bonus based on some criteria. Those are not characteristic-defining abilities, and that ability doesn’t change its base power and toughness.
  • Prices

    Seller Price
    Tcgplayer 0.07 USD / 0.16 USD
    Cardmarket 0.11 EUR / 0.2 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.08 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.

    Bant Sojourners #125 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Cycling

    Rules

  • If you cycle this card, the cycling ability goes on the stack, then the triggered ability goes on the stack on top of it. The triggered ability will resolve before you draw a card from the cycling ability.
  • The cycling ability and the triggered ability are separate. If the triggered ability doesn't resolve (due to being countered with Stifle, for example, or if all its targets have become illegal), the cycling ability will still resolve and you'll draw a card.
  • The triggered ability acts as a cycle-triggered ability or as a leaves-the-battlefield ability, as appropriate. The player who controls the triggered ability is the player who cycled the Sojourner, or the player who last controlled the Sojourner on the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.12 USD / 0.19 USD
    Cardmarket 0.12 EUR / 0.13 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you cycle this card and when this creature dies, you may create a 1/1 white Soldier creature token. Cycling (,Discardthis card: Draw a card.)

    Basri Ket #7p Legendary Planeswalker — Basri

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Basri
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Although the Soldiers are attacking creatures, they were never declared as attacking creatures. This means that abilities that trigger whenever a creature attacks won't trigger when the Soldiers enter the battlefield attacking.
  • Any effects that say that the Soldiers can't attack (such as that of Propaganda) affect only the declaration of attackers. They won't stop the Soldier tokens from entering the battlefield attacking.
  • The Soldier token created by Basri's last ability can't attack during the turn you create it unless it gains haste somehow.
  • The delayed triggered ability of Basri's second ability triggers if any nontoken creatures attack, and it counts how many nontoken creatures attacked. Attacking nontoken creatures that leave combat before the triggered ability resolves are counted. Token creatures that are attacking don't stop the ability from triggering and aren't counted.
  • You choose which player or planeswalker each Soldier token is attacking. They don't have to be attacking the same players or planeswalkers that the nontoken creatures are attacking, and they don't have to be attacking the same player or planeswalker as each other.
  • Prices

    Seller Price
    Tcgplayer 2.36 USD
    Cardmarket 2.34 EUR / 1.6 EUR
    Cardkingdom 7.99 USD
    Cardsphere 2.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Put a +1/+1counteron up to one target creature. It gains indestructible until end of turn.
    −2 Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.
    −6 You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1counteron each creature you control."

    Benalish Commander #8 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Suspend

    Rules

  • As long as Benalish Commander is on the battlefield, its first ability will count itself.
  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Benalish Commander may become lethal if other Soldiers you control leave the battlefield during that turn.
  • The ability that defines Benalish Commander's power and toughness applies in all zones, not just the battlefield.
  • When the last time counter is removed from a suspended Benalish Commander, both its triggered ability and the suspend "play this card" triggered ability will trigger. They can be put on the stack in either order.
  • A creature cast using suspend will enter the battlefield with haste. It will have haste until another player gains control of it. (In some rare cases, another player may gain control of the creature spell itself. If this happens, the creature won't enter the battlefield with haste.)
  • Cards exiled with suspend are exiled face up.
  • Due to a recent rules change to suspend, you are no longer required to cast the suspended card as the second triggered ability of suspend resolves. Instead, as the second triggered ability resolves, you may cast the card. Timing permissions based on the card's type are ignored. If you don't cast the card, it remains exiled with no time counters on it, and it's no longer suspended.
  • Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to.
  • If an effect refers to a "suspended card," that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.
  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card's owner's next upkeep.
  • If the second triggered ability is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended.
  • If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it's exiled.
  • If this is suspended, then when the last time counter is removed from it, both its triggered ability and the "you may cast this spell" part of the suspend ability will trigger. They can be put on the stack in either order.
  • If you cast a card "without paying its mana cost," such as with suspend, you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.
  • Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that gives you the option to cast the card when the last time counter is removed.
  • The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn't paid.
  • When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn't matter why the last time counter was removed or what effect removed it.
  • You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage's ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.
  • Prices

    Seller Price
    Tcgplayer 0.15 USD / 0.56 USD
    Cardmarket 0.09 EUR / 0.24 EUR
    Cardkingdom 0.49 USD / 0.99 USD
    Cardsphere 0.33 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Benalish Commander's power and toughness are each equal to the number of Soldiers you control. Suspend X—. X can't be 0. Whenever a timecounteris removed from this card while it's exiled, create a 1/1 white Soldier creature token.

    Blaze Commando #56 Creature — Minotaur Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 5/3
    Types:
  • Creature
  • SubTypes:
  • Minotaur
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Blaze Commando’s ability triggers each time an instant or sorcery spell you control deals damage (or, put another way, the number of times the word “deals” appears in its instructions), no matter how much damage is dealt or how many players or permanents are dealt damage. For example, if you cast Punish the Enemy and it “deals 3 damage to target player or planeswalker and 3 damage to target creature,” Blaze Commando’s ability will trigger once and you’ll get two Soldier tokens.
  • Some instant or sorcery spells cause other objects to deal damage, rather than deal damage themselves. Such spells don’t cause Blaze Commando to trigger.
  • Prices

    Seller Price
    Tcgplayer 0.09 USD / 0.59 USD
    Cardmarket 0.12 EUR / 0.33 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.

    Caesar, Legion's Emperor #867 Legendary Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • The Soldier tokens created by Caesar's ability enter the battlefield tapped and attacking, but since they weren't declared as attacking creatures, no abilities that trigger whenever a creature attacks or whenever you attack (such as Caesar's own ability) will trigger.
  • You don't choose modes or a target for Caesar, Legion's Emperor's ability at the time it triggers. Rather, a second "reflexive" ability triggers when you sacrifice another creature this way. You choose modes and, if you chose the third mode, a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
  • Prices

    Seller Price
    Tcgplayer 43.26 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you attack, you maysacrificeanother creature. When you do, choose two — • Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking. • You draw a card and you lose 1 life. • Caesar deals damage equal to the number of creature tokens you control to target opponent.

    Captain of the Watch #448 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Vigilance

    Rules

  • Captain of the Watch grants +1/+1 and vigilance to all other Soldier creatures you control, not just the ones its ability puts onto the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.35 USD / 0.53 USD
    Cardkingdom 1.29 USD / 0.79 USD
    Cardsphere 0.29 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When this creature enters, create three 1/1 white Soldier creature tokens.

    Captain's Call #9 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.08 USD
    Cardmarket 0.06 EUR / 0.08 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.03 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create three 1/1 white Soldier creature tokens.

    Charisma Bobblehead #658 Artifact — Bobblehead

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Bobblehead
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • The value of X is calculated only once, as Charisma Bobblehead’s last ability resolves.
  • Prices

    Seller Price
    Tcgplayer 17.59 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add one mana of any color. , : Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery.

    Company Commander #113★ Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 4.34 USD
    Cardkingdom 2.49 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Command Section — When this creature enters, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have. Bring it Down! — Whenever this creature attacks, creatures you control gain deathtouch until end of turn.

    Conscripted Infantry #129 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.02 USD / 0.06 USD
    Cardmarket 0.03 EUR / 0.03 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.02 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature dies, create a 1/1 colorless Soldier artifact creature token.

    Darien, King of Kjeldor #4 Legendary Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If you're dealt damage that causes your life total to become 0 or less, you lose the game before the tokens can be created.
  • Prices

    Seller Price
    Tcgplayer 1.93 USD / 31.75 USD
    Cardmarket 0.77 EUR / 24.17 EUR
    Cardkingdom 1.49 USD / 39.99 USD
    Cardsphere 1.86 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.

    Dawn of Hope #8s Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Dawn of Hope's first ability triggers just once for each life-gaining event, whether it's 1 life from Vicious Rumors or 3 life from Creeping Chill.
  • If you gain an amount of life "for each" of something, that life is gained as one event and Dawn of Hope's first ability triggers only once.
  • In a Two-Headed Giant game, life gained by your teammate won't cause the ability to trigger, even though it caused your team's life total to increase.
  • You can't pay {2} multiple times to draw more than one card each time you resolve Dawn of Hope's triggered ability.
  • Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Dawn of Hope's ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
  • Prices

    Seller Price
    Tcgplayer 1.43 USD
    Cardmarket 1.6 EUR
    Cardkingdom 0.79 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you gain life, you may pay . If you do, draw a card. : Create a 1/1 white Soldier creature token with lifelink.

    Decree of Justice #8 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Cycling

    Rules

  • A mana cost of {X}{X} means that you pay twice X. If you want X to be 3, you pay {8}{W}{W} to cast Decree of Justice.
  • The cycling ability and the triggered ability are separate. If the triggered ability doesn't resolve (because, for example, it has been countered, or all of its targets have become illegal), the cycling ability will still resolve, and you'll draw a card.
  • When you cycle this card, first the cycling ability goes on the stack, then the triggered ability goes on the stack on top of it. The triggered ability will resolve before you draw a card from the cycling ability.
  • Prices

    Seller Price
    Tcgplayer 11.44 USD / 60.83 USD
    Cardmarket 11.61 EUR / 33.4 EUR
    Cardkingdom 15.99 USD
    Cardsphere 9.97 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create X 4/4 white Angel creature tokens with flying. Cycling (,Discardthis card: Draw a card.) When you cycle this card, you may pay . If you do, create X 1/1 white Soldier creature tokens.

    Defiler of Faith #16s Creature — Phyrexian Human

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Human
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Vigilance

    Rules

  • Some players may make the mental shortcut that the Defilers effectively turn one of the colored mana symbols in the spell’s cost into a Phyrexian colored mana symbol. Despite the similarity in function, this ability does not cause the spells to have Phyrexian mana symbols in their costs. Sorry, Rage Extractor!
  • You may only pay the additional cost once per permanent spell.
  • Prices

    Seller Price
    Tcgplayer 1.66 USD
    Cardmarket 0.7 EUR
    Cardkingdom 1.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of white mana you pay. Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.

    Deploy to the Front #184 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.77 USD
    Cardmarket 0.22 EUR / 0.57 EUR
    Cardkingdom 0.69 USD
    Cardsphere 0.91 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.

    Elspeth Tirel #1585 Legendary Planeswalker — Elspeth

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Elspeth
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Rules

  • As Elspeth Tirel's last ability resolves, each permanent that isn't a token, a land, or Elspeth Tirel herself is destroyed.
  • Prices

    Seller Price
    Tcgplayer 32.4 USD
    Cardsphere 29.64 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +2 You gain 1 life for each creature you control.
    −2 Create three 1/1 white Soldier creature tokens.
    −5Destroyall other permanents except for lands and tokens.

    Elspeth's Talent #80 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • The last ability will resolve before the loyalty ability that caused it to trigger. Notably, if that loyalty ability creates creature tokens, those creatures won't be on the battlefield yet to get +2/+2 and gain vigilance.
  • The set of creatures affected by Elspeth's Talent's last ability is determined as the ability resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won't get +2/+2 and gain vigilance.
  • You can activate one loyalty ability of each planeswalker you control during each of your turns, whether that ability is one it always has or the one it gains because of Elspeth's Talent.
  • Prices

    Seller Price
    Tcgplayer 0.29 USD / 0.24 USD
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant planeswalker Enchanted planeswalker has "
    +1 Create three 1/1 white Soldier creature tokens." Whenever you activate a loyalty ability of enchanted planeswalker, creatures you control get +2/+2 and gain vigilance until end of turn.

    Elspeth, Knight-Errant #701 Legendary Planeswalker — Elspeth

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Elspeth
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Emblems behave similarly to enchantments: They have an ability that, in a general sense, continually affects the game. The primary difference between them is that emblems aren’t permanents and don’t exist on the battlefield. Nothing in the game can remove an emblem, simply because no other spell or ability references them. Once you get an emblem, you keep it for the rest of the game. Emblems have no color, name, card type, or other characteristics beyond the listed ability.
  • Lethal damage and effects that say “destroy” won’t cause a permanent with indestructible to be put into the graveyard. However, a permanent with indestructible can be put into the graveyard for a number of reasons. The most likely reasons are if it’s sacrificed, if it’s a creature whose toughness is 0 or less, or if it’s an Aura that’s either unattached or attached to something illegal.
  • Prices

    Seller Price
    Tcgplayer 6.6 USD / 6.25 USD
    Cardmarket 4.46 EUR / 3.8 EUR
    Cardkingdom 7.99 USD
    Cardsphere 11.87 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Create a 1/1 white Soldier creature token.
    +1 Target creature gets +3/+3 and gains flying until end of turn.
    −8 You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."

    Elspeth, Storm Slayer #401 Legendary Planeswalker — Elspeth

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Elspeth
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Rules

  • Everything that is specified by the effect creating the original token or tokens will also be true about the additional token or tokens created by Elspeth’s replacement effect. For example, if an effect tells you to create a token “tapped and attacking,” the additional tokens will also be tapped and attacking.
  • Prices

    Seller Price
    Tcgplayer 74.37 USD
    Cardkingdom 94.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If one or more tokens would be created under your control, twice that many of those tokens are created instead.
    +1 Create a 1/1 white Soldier creature token.
    0 Put a +1/+1counteron each creature you control. Those creatures gain flying until your next turn.
    −3Destroytarget creature an opponent controls with mana value 3 or greater.

    Elspeth, Sun's Champion #1140 Legendary Planeswalker — Elspeth

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Elspeth
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 20.85 USD / 21.32 USD
    Cardkingdom 21.99 USD / 21.99 USD
    Cardsphere 18.68 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Create three 1/1 white Soldier creature tokens.
    −3Destroyall creatures with power 4 or greater.
    −7 You get an emblem with "Creatures you control get +2/+2 and have flying."

    Emergency Weld #93 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If the card in your graveyard is an illegal target as Emergency Weld tries to resolve, Emergency Weld is removed from the stack and you won't create a token.
  • You can't cast Emergency Weld without an artifact or creature card in your graveyard to target.
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.08 USD
    Cardmarket 0.1 EUR / 0.22 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.07 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return target artifact or creature card from your graveyard to your hand. Create a 1/1 colorless Soldier artifact creature token.

    Abdel Adrian, Gorion's Ward Legendary Creature — Human Warrior Normal - ~$0.24

    Akroan Crusader Creature — Human Soldier Normal - ~$0.25

    Akroan Horse Artifact Creature — Horse Normal - ~$0.74

    Alistair, the Brigadier Legendary Creature — Human Soldier Normal - ~$0.31

    Alliance of Arms Sorcery Normal - ~$11.75

    Ancestral Blade Artifact — Equipment Normal - ~$0.15

    Archangel Elspeth Legendary Planeswalker — Elspeth Normal - ~$11.76

    Argivian Cavalier Creature — Orc Knight Normal - ~$0.15

    Assemble the Legion Enchantment Normal - ~$0.8

    Attended Knight Creature — Human Knight Normal - ~$0.37

    Baird, Argivian Recruiter Legendary Creature — Human Soldier Normal - ~$0.21

    Bant Sojourners Creature — Human Soldier Normal - ~$0.23

    Basri Ket Legendary Planeswalker — Basri Normal - ~$3.3

    Benalish Commander Creature — Human Soldier Normal - ~$0.41

    Blaze Commando Creature — Minotaur Soldier Normal - ~$0.31

    Caesar, Legion's Emperor Legendary Creature — Human Soldier Normal - ~$43.26

    Captain of the Watch Creature — Human Soldier Normal - ~$0.65

    Captain's Call Sorcery Normal - ~$0.16

    Charisma Bobblehead Artifact — Bobblehead Normal - ~$17.59

    Company Commander Creature — Human Soldier Normal - ~$3.42

    Conscripted Infantry Creature — Human Soldier Normal - ~$0.14

    Darien, King of Kjeldor Legendary Creature — Human Soldier Normal - ~$14.57

    Dawn of Hope Enchantment Normal - ~$1.27

    Decree of Justice Sorcery Normal - ~$23.87

    Defiler of Faith Creature — Phyrexian Human Normal - ~$1.45

    Deploy to the Front Sorcery Normal - ~$0.63

    Elspeth Tirel Legendary Planeswalker — Elspeth Normal - ~$31.02

    Elspeth's Talent Enchantment — Aura Normal - ~$0.34

    Elspeth, Knight-Errant Legendary Planeswalker — Elspeth Normal - ~$6.83

    Elspeth, Storm Slayer Legendary Planeswalker — Elspeth Normal - ~$84.68

    Elspeth, Sun's Champion Legendary Planeswalker — Elspeth Normal - ~$20.97

    Emergency Weld Sorcery Normal - ~$0.2

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