BETA

317 Cards Found

Impulsive Pilferer #171 Creature — Goblin Pirate

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Goblin
  • Pirate
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Encore

    Rules

  • Each token must attack the appropriate player if able.
  • Exiling the card with encore is a cost to activate the ability. Once you announce that you're activating it, no player may take actions until you've finished. They can't try to remove the card from your graveyard to stop you from paying the cost.
  • If one of the tokens can't attack for any reason (such as being tapped), then it doesn't attack. If there's a cost associated with having it attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.
  • If one of the tokens somehow is under another player's control as the delayed triggered ability resolves, you can't sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.
  • Opponents who have left the game aren't counted when determining how many tokens to create.
  • The tokens copy only what's on the original card. Effects that modified that creature when it was previously on the battlefield won't be copied.
  • If an effect stops a token from attacking a specific player, that token can attack any player, planeswalker, or battle, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don't have to pay that cost unless you want to attack that player.
  • Prices

    Seller Price
    Tcgplayer 0.15 USD
    Cardmarket 0.29 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.13 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature dies, create a Treasure token. (It's an artifact with ",Sacrificethis token: Add one mana of any color.") Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste.Sacrificethem at the beginning of the next end step. Activate only as a sorcery.)

    Indulge (Indulge // Excess) #46 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Aftermath
    Rank:
    Tokens:

    Rules

  • A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
  • All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you're casting. The characteristics of the half you didn't cast are ignored while the spell is on the stack.
  • Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.
  • Each split card is a single card. For example, if you discard one, you've discarded one card, not two. If an effect counts the number of sorcery cards in your graveyard, Indulge /// Excess counts once, not twice.
  • Excess counts the number of creatures you controlled that dealt combat damage to a player even if you no longer control one or more of those creatures as it resolves.
  • If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you'll exile the card if it would leave the stack.
  • If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can't cast the half with aftermath.
  • If you cast the first half of a split card with aftermath during your turn, you'll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it's legal for you to do so.
  • Once you've started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can't try to stop the ability by exiling the card with another effect.
  • While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Indulge /// Excess has a mana value of 5.
  • Prices

    Seller Price
    Tcgplayer 0.47 USD
    Cardmarket 0.82 EUR / 2.24 EUR
    Cardkingdom 1.29 USD
    Cardsphere 0.4 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control attacks this turn, create a 1/1 green and white Citizen creature token that's tapped and attacking.

    Excess (Indulge // Excess) #46 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Aftermath
    Rank:
    Tokens:

    Abilities/Keywords

    Aftermath

    Rules

  • A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
  • All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you're casting. The characteristics of the half you didn't cast are ignored while the spell is on the stack.
  • Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.
  • Each split card is a single card. For example, if you discard one, you've discarded one card, not two. If an effect counts the number of sorcery cards in your graveyard, Indulge /// Excess counts once, not twice.
  • Excess counts the number of creatures you controlled that dealt combat damage to a player even if you no longer control one or more of those creatures as it resolves.
  • If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you'll exile the card if it would leave the stack.
  • If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can't cast the half with aftermath.
  • If you cast the first half of a split card with aftermath during your turn, you'll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it's legal for you to do so.
  • Once you've started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can't try to stop the ability by exiling the card with another effect.
  • While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Indulge /// Excess has a mana value of 5.
  • Prices

    Seller Price
    Tcgplayer 0.47 USD
    Cardmarket 0.82 EUR / 2.24 EUR
    Cardsphere 0.4 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Aftermath (Cast this spell only from your graveyard. Then exile it.) Create a Treasure token for each creature you controlled that dealt combat damage to a player this turn.

    Ingenious Mastery #44 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Scry

    Rules

  • If an effect increases or decreases the cost of spells you cast, that cost increase or decrease is applied to the alternative cost you chose to pay. In that case, the cost was still paid for the purposes of the effect, even if you paid more or less for it when it was cast.
  • If you choose to pay one alternative cost, you can’t pay any other alternative costs. For example, if an effect lets you cast a “Mastery” spell “without paying its mana cost,” you can’t also choose to pay its given alternative cost.
  • If you copy a “Mastery” spell and the alternative cost was paid, the copy will resolve as though the cost was paid.
  • In a multiplayer game, you choose which opponent takes the prescribed action as the spell resolves.
  • The mana value of a spell on the stack is determined by its mana cost, not any alternative costs you used to pay for it.
  • Prices

    Seller Price
    Tcgplayer 0.09 USD / 0.32 USD
    Cardmarket 0.21 EUR / 0.19 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may pay rather than pay this spell's mana cost. If the cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards.

    Inspired Tinkering #183 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • You must pay all costs and follow all timing rules for cards played this way. For example, you may play a land exiled this way only during your main phase and only if you haven't played a land yet this turn.
  • Prices

    Seller Price
    Tcgplayer 0.19 USD / 1.19 USD
    Cardmarket 0.33 EUR / 0.68 EUR
    Cardkingdom 0.49 USD / 0.79 USD
    Cardsphere 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile the top three cards of your library. Until the end of your next turn, you may play those cards. Create three Treasure tokens. (They're artifacts with ",Sacrificethis token: Add one mana of any color.")

    Instrument of the Bards #190s Legendary Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.5 USD
    Cardmarket 0.7 EUR
    Cardkingdom 0.69 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, you may put a harmonycounteron Instrument of the Bards. , : Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Thenshuffle

    Invasion of Ergamon (Invasion of Ergamon // Truga Cliffcharger) #233 Battle — Siege

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Battle
  • SubTypes:
  • Siege
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
  • A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.
  • A battle can be dealt damage and be target of spells and/or abilities that target “any target.”
  • A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
  • As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
  • Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
  • Damage dealt to a battle causes that many defense counters to be removed from it.
  • If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.
  • If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.
  • If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
  • If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).
  • If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
  • If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.
  • In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
  • Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.
  • Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”
  • Prices

    Seller Price
    Tcgplayer 0.11 USD / 0.11 USD
    Cardmarket 0.04 EUR / 0.24 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.06 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, create a Treasure token. Then you maydiscarda card. If you do, draw a card.

    Truga Cliffcharger (Invasion of Ergamon // Truga Cliffcharger) #233 Creature — Rhino

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Rhino
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Trample

    Rules

  • A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
  • A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.
  • A battle can be dealt damage and be target of spells and/or abilities that target “any target.”
  • A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
  • As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
  • Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
  • Damage dealt to a battle causes that many defense counters to be removed from it.
  • If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.
  • If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.
  • If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
  • If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).
  • If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
  • If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.
  • In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
  • Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.
  • Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”
  • Prices

    Seller Price
    Tcgplayer 0.11 USD / 0.11 USD
    Cardmarket 0.04 EUR / 0.24 EUR
    Cardsphere 0.06 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample When this creature enters, you maydiscarda card. If you do, search your library for a land or battle card, reveal it, put it into your hand, thenshuffle

    Involuntary Employment #110 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.09 USD / 0.2 USD
    Cardmarket 0.1 EUR / 0.16 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.07 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with ",Sacrificethis token: Add one mana of any color.")

    Iron Man, Titan of Innovation #1731 Legendary Artifact Creature — Human Hero

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Human
  • Hero
  • Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Flying Haste

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 23.16 USD
    Cardkingdom 23.99 USD / 29.99 USD
    Cardsphere 22.97 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, haste Genius Industrialist — Whenever Iron Man attacks, create a Treasure token, then you maysacrificea noncreature artifact. If you do, search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield tapped, thenshuffle

    Jan Jansen, Chaos Crafter #277s Legendary Creature — Gnome Artificer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Gnome
  • Artificer
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Haste

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.24 USD
    Cardmarket 0.58 EUR / 1.07 EUR

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste ,Sacrificean artifact creature: Create two Treasure tokens. ,Sacrificea noncreature artifact: Create two 1/1 colorless Construct artifact creature tokens.

    Jared Carthalion #50 Legendary Planeswalker — Jared

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Jared
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.24 USD
    Cardkingdom 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Create a 3/3 Kavu creature token with trample that's all colors.
    −3 Choose up to two target creatures. For each of them, put a number of +1/+1 counters on it equal to the number of colors it is.
    −6 Return target multicolored card from your graveyard to your hand. If that card was all colors, draw a card and create two Treasure tokens. Jared Carthalion can be your commander.

    Jewel Thief #151 Creature — Cat Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Cat
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Trample Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.13 USD / 0.39 USD
    Cardmarket 0.29 EUR / 0.3 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.14 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance, trample When this creature enters, create a Treasure token. (It's an artifact with ",Sacrificethis token: Add one mana of any color.")

    Jewel-Eyed Cobra #592 Creature — Snake

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Snake
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Deathtouch

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch When this creature dies, create a Treasure token. (It's an artifact with ",Sacrificethis token: Add one mana of any color.")

    Jolene, Plundering Pugilist #210 Legendary Creature — Human Mercenary

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 4/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Mercenary
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.08 USD / 0.16 USD
    Cardmarket 0.15 EUR / 0.15 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.08 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you attack with one or more creatures with power 4 or greater, create a Treasure token. ,Sacrificea Treasure: Jolene deals 1 damage to any target.

    Jolene, the Plunder Queen #173 Legendary Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 8.11 USD
    Cardmarket 4.82 EUR
    Cardsphere 7.34 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a player attacks one or more of your opponents, that attacking player creates a Treasure token. If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token. Sacrifice five Treasures: Put five +1/+1 counters on Jolene.

    Kain, Traitorous Dragoon #105s Legendary Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Jump — During your turn, Kain has flying. Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.

    Kalain, Reclusive Painter #225 Legendary Creature — Human Elf Bard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Elf
  • Bard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.19 USD / 0.51 USD
    Cardmarket 0.21 EUR / 0.54 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Kalain enters, create a Treasure token. (It's an artifact with ",Sacrificethis token: Add one mana of any color.") Other creatures you control enter with an additional +1/+1counteron them for each mana from a Treasure spent to cast them.

    Kamachal, Ship's Mascot #15 Legendary Creature — Dinosaur Pirate

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Pirate
  • Languages:
    Layout:
    Normal
    Tokens:

    Abilities/Keywords

    Menace

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace : Kamachal, Ship's Mascot gets +1/+0 until end of turn. Whenever Kamachal deals combat damage to a player, create a Treasure token. Then exile from that player's library a random card with mana value equal to the damage dealt. You may cast that card this turn.

    Kellogg, Dangerous Mind #943 Legendary Creature — Human Mercenary

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Mercenary
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Haste

    Rules

  • If you lose control of Kellogg before its last ability resolves, you won't gain control of the target creature at all.
  • Prices

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    Tcgplayer 8.96 USD
    Cardkingdom 7.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike, haste Whenever Kellogg attacks, create a Treasure token. Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.

    Kerblam! Warehouse #586 Plane — Kandoka

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Plane
  • SubTypes:
  • Kandoka
  • Languages:
    Layout:
    Planar
    Tokens:

    Abilities/Keywords

    Rules

  • You choose a target for the activated ability before flipping a coin. Opponents will know what or who you are targeting before you flip, and can respond with spells and abilities at that point. They can't respond once the ability has begun to resolve and they see what the result of the coin flip is.
  • Prices

    Seller Price
    Tcgplayer 0.33 USD
    Cardsphere 0.34 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Whenever chaos ensues, until your next turn, noncreature artifacts you control gain ",Sacrificethis artifact: Flip a coin. If you win the flip, this artifact deals 3 damage to any target."

    Kheru Goldkeeper #313 Creature — Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • If a card with a renew ability is put into your graveyard during your turn, you can activate that ability if it’s legal to do so before any other player can take any actions.
  • If multiple cards leave your graveyard at the same time, Kheru Goldkeeper’s triggered ability will trigger only once.
  • Prices

    Seller Price
    Tcgplayer 0.24 USD / 0.34 USD
    Cardmarket 0.4 EUR / 0.55 EUR
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever one or more cards leave your graveyard during your turn, create a Treasure token. (It's an artifact with ",Sacrificethis token: Add one mana of any color.") Renew — , Exile this card from your graveyard: Put two +1/+1 counters and a flyingcounteron target creature. Activate only as a sorcery.

    Korvold and the Noble Thief #139 Enchantment — Saga

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Saga
  • Languages:
    Layout:
    Saga
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • You pay all costs and follow all normal timing rules for a card played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.1 USD
    Cardmarket 0.1 EUR / 0.25 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.05 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (As this Saga enters and after your draw step, add a lorecounterSacrificeafter III.) I, II — Create a Treasure token. (It's an artifact with ",Sacrificethis token: Add one mana of any color.") III — Exile the top three cards of target opponent's library. You may play those cards this turn.

    Lara Croft, Tomb Raider #1501 Legendary Creature — Human Ranger

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Ranger
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Reach

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 38.01 USD / 38.91 USD
    Cardkingdom 42.99 USD / 44.99 USD
    Cardsphere 31.57 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike, reach Whenever Lara Croft attacks, exile up to one target legendary artifact card or legendary land card from a graveyard and put a discoverycounteron it. You may play a card from exile with a discoverycounteron it this turn. Raid — At end of combat on your turn, if you attacked this turn, create a Treasure token.

    Life Insurance #233 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Extort

    Rules

  • The amount of life you gain from extort is based on the total amount of life lost, not necessarily the number of opponents you have. For example, if your opponent's life total can't change (perhaps because that player controls Platinum Emperion), you won't gain any life.
  • The extort ability doesn't target any player.
  • The extort ability resolves before the spell that caused it to trigger. The ability resolves even if that spell is countered.
  • You may pay {W/B} a maximum of one time for each extort triggered ability. You decide whether to pay when the ability resolves.
  • Prices

    Seller Price
    Tcgplayer 0.13 USD
    Cardmarket 0.3 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.13 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) Whenever a nontoken creature dies, you lose 1 life and create a Treasure token.

    Lobelia Sackville-Baggins #399s Legendary Creature — Halfling Citizen

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Halfling
  • Citizen
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flash Menace

    Rules

  • Use the card's power as it last existed in the graveyard to determine the value of X.
  • Prices

    Seller Price
    Tcgplayer 0.6 USD
    Cardkingdom 0.69 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Menace When Lobelia enters, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.

    Locke, Treasure Hunter #177 Legendary Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Mill

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.22 USD / 17.95 USD
    Cardkingdom 2.79 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Locke can't be blocked by creatures with greater power. Mug — Whenever Locke attacks, each player mills a card. If a land card was milled this way, create a Treasure token. Until end of turn, you may cast a spell from among those cards.

    Loot Dispute #631 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Rules

  • A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
  • If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
  • If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
  • If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.
  • In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
  • Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
  • Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.
  • The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
  • There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.
  • You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.
  • Prices

    Seller Price
    Tcgplayer 0.22 USD
    Cardmarket 0.25 EUR
    Cardkingdom 0.59 USD
    Cardsphere 0.33 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, you take the initiative and create a Treasure token. Whenever you attack the player who has the initiative, create a Treasure token. Loud Ruckus — Whenever you complete a dungeon, create a 5/5 red Dragon creature token with flying.

    Lotho, Corrupt Shirriff #213 Legendary Creature — Halfling Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Halfling
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • Spells that were cast before Lotho, Corrupt Shirriff count. If Lotho, Corrupt Shirriff was the first spell you cast this turn, the next spell you cast this turn is your second spell.
  • Prices

    Seller Price
    Tcgplayer 5.53 USD / 6.04 USD
    Cardmarket 4.36 EUR / 5.14 EUR
    Cardkingdom 8.99 USD / 9.99 USD
    Cardsphere 5.76 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with ",Sacrificethis token: Add one mana of any color.")

    Luck Bobblehead #135 Artifact — Bobblehead

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Bobblehead
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • If X is a very large number, you may be required to roll more dice than you physically can in a reasonable time frame. In such cases, we encourage you to use digital resources for simulating die rolls or generating random numbers.
  • The value of X is determined only once, as Luck Bobblehead’s last ability resolves.
  • You win the game only if you rolled 6 exactly seven times while resolving a single instance of Luck Bobblehead’s last ability. Results of previous die rolls, whether they’re from previous resolutions of Luck Bobblehead’s last ability or from other effects that instruct you to roll dice, don’t matter for the purposes of this effect.
  • Prices

    Seller Price
    Tcgplayer 2.48 USD / 6.22 USD
    Cardmarket 2.89 EUR / 4.52 EUR
    Cardkingdom 2.99 USD / 11.99 USD
    Cardsphere 2.86 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add one mana of any color. , : Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.

    Luxurious Locomotive #244 Artifact — Vehicle

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 6/5
    Types:
  • Artifact
  • SubTypes:
  • Vehicle
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Crew

    Rules

  • Luxurious Locomotive's triggered ability counts each creature that crewed it this turn, including creatures that are no longer on the battlefield as the ability resolves.
  • Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.
  • You may tap more creatures than necessary to activate a crew ability.
  • Prices

    Seller Price
    Tcgplayer 0.09 USD / 0.14 USD
    Cardmarket 0.07 EUR / 0.19 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.09 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this Vehicle attacks, create a Treasure token for each creature that crewed it this turn. (They're artifacts with ",Sacrificethis token: Add one mana of any color.") Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

    Magda, Brazen Outlaw #142s Legendary Creature — Dwarf Berserker

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Dwarf
  • Berserker
  • Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • For the triggered ability to trigger, a Dwarf you control has to actually change from untapped to tapped. If an effect attempts to tap a Dwarf you control while it is already tapped, the ability won’t trigger.
  • Magda’s triggered ability doesn’t allow you to tap any Dwarves. You have to find some other way to tap them. Attacking is still a great way to go.
  • Prices

    Seller Price
    Tcgplayer 11.61 USD
    Cardmarket 2.87 EUR / 4.59 EUR

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other Dwarves you control get +1/+0. Whenever a Dwarf you control becomes tapped, create a Treasure token. Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, thenshuffle

    Magda, the Hoardmaster #374 Legendary Creature — Dwarf Berserker

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Dwarf
  • Berserker
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn’t constitute committing multiple crimes.
  • A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent’s graveyard.
  • Changing the target or targets of a spell or ability won’t affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime.
  • For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they’ll both resolve before the spell that caused them to trigger.
  • The spell or ability that constituted a crime doesn’t have to have resolved yet or at all. As soon as you’re finished casting the spell, activating the ability, or putting the triggered ability on the stack, you’ve committed a crime.
  • Prices

    Seller Price
    Tcgplayer 0.31 USD
    Cardmarket 0.6 EUR / 0.77 EUR
    Cardkingdom 0.79 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.

    Magic Pot #263 Artifact Creature — Goblin Construct

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 1/4
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Goblin
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.1 USD
    Cardmarket 0.02 EUR / 0.08 EUR
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature dies, create a Treasure token. (It's an artifact with ",Sacrificethis token: Add one mana of any color.") , : Exile target card from a graveyard.

    Impulsive Pilferer Creature — Goblin Pirate Normal - ~$0.23

    Excess Sorcery Aftermath - ~$0.98

    Ingenious Mastery Sorcery Normal - ~$0.3

    Inspired Tinkering Sorcery Normal - ~$0.55

    Instrument of the Bards Legendary Artifact Normal - ~$0.63

    Invasion of Ergamon Battle — Siege Transform - ~$0.2

    Involuntary Employment Sorcery Normal - ~$0.21

    Iron Man, Titan of Innovation Legendary Artifact Creature — Human Hero Normal - ~$25.03

    Jan Jansen, Chaos Crafter Legendary Creature — Gnome Artificer Normal - ~$0.96

    Jared Carthalion Legendary Planeswalker — Jared Normal - ~$0.62

    Jewel Thief Creature — Cat Rogue Normal - ~$0.29

    Jewel-Eyed Cobra Creature — Snake Normal

    Jolene, Plundering Pugilist Legendary Creature — Human Mercenary Normal - ~$0.21

    Jolene, the Plunder Queen Legendary Creature — Human Warrior Normal - ~$6.76

    Kain, Traitorous Dragoon Legendary Creature — Human Knight Normal

    Kalain, Reclusive Painter Legendary Creature — Human Elf Bard Normal - ~$0.34

    Kamachal, Ship's Mascot Legendary Creature — Dinosaur Pirate Normal

    Kellogg, Dangerous Mind Legendary Creature — Human Mercenary Normal - ~$8.48

    Kerblam! Warehouse Plane — Kandoka Planar - ~$0.34

    Kheru Goldkeeper Creature — Dragon Normal - ~$0.4

    Korvold and the Noble Thief Enchantment — Saga Saga - ~$0.2

    Lara Croft, Tomb Raider Legendary Creature — Human Ranger Normal - ~$39.29

    Life Insurance Enchantment Normal - ~$0.26

    Lobelia Sackville-Baggins Legendary Creature — Halfling Citizen Normal - ~$0.65

    Locke, Treasure Hunter Legendary Creature — Human Rogue Normal - ~$7.32

    Loot Dispute Enchantment Normal - ~$0.35

    Lotho, Corrupt Shirriff Legendary Creature — Halfling Rogue Normal - ~$6.54

    Luck Bobblehead Artifact — Bobblehead Normal - ~$4.85

    Luxurious Locomotive Artifact — Vehicle Normal - ~$0.2

    Magda, Brazen Outlaw Legendary Creature — Dwarf Berserker Normal - ~$6.36

    Magda, the Hoardmaster Legendary Creature — Dwarf Berserker Normal - ~$0.62

    Magic Pot Artifact Creature — Goblin Construct Normal - ~$0.18

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