BETA

39 Cards Found

Avenger of the Fallen #337 Creature — Human Warrior

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/4
Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Deathtouch Mobilize

    Rules

  • Although the Warrior tokens enter as attacking creatures, they were never declared as attacking creatures. Abilities that trigger whenever a creature attacks won’t trigger when the tokens enter attacking.
  • The value of X is calculated only once, as Avenger of the Fallen’s mobilize ability resolves.
  • You choose the player, planeswalker, or battle each Warrior token is attacking. They don’t all have to attack the same one, and they don’t have to attack the same player, planeswalker, or battle as the creature with mobilize.
  • Prices

    Seller Price
    Tcgplayer 0.55 USD / 1.2 USD
    Cardmarket 0.46 EUR / 0.94 EUR
    Cardkingdom 0.59 USD
    Cardsphere 0.73 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch Mobilize X, where X is the number of creature cards in your graveyard. (Whenever this creature attacks, create X tapped and attacking 1/1 red Warrior creature tokens.Sacrificethem at the beginning of the next end step.)

    Blaring Recruiter #13s Creature — Elf Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Partner

    Rules

  • A nonlegendary creature can’t be your commander, even if it has a “partner with” ability.
  • Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren’t included in the ability’s reminder text.
  • “Partner with [name]” represents two abilities. The first is a triggered ability: “When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library.”
  • Prices

    Seller Price
    Tcgplayer 0.27 USD
    Cardmarket 0.26 EUR
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Partner with Blaring Captain (When this creature enters, target player may put Blaring Captain into their hand from their library, thenshuffle) : Create a 1/1 white Warrior creature token.

    Bone-Cairn Butcher #173 Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Mobilize

    Rules

  • Although the Warrior tokens enter as attacking creatures, they were never declared as attacking creatures. Abilities that trigger whenever a creature attacks won’t trigger when the tokens enter attacking.
  • You choose the player, planeswalker, or battle each Warrior token is attacking. They don’t all have to attack the same one, and they don’t have to attack the same player, planeswalker, or battle as the creature with mobilize.
  • Prices

    Seller Price
    Tcgplayer 0.14 USD / 0.24 USD
    Cardmarket 0.12 EUR / 0.36 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.11 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens.Sacrificethem at the beginning of the next end step.) Attacking tokens you control have deathtouch.

    Cartouche of Solidarity #AKH-7 Enchantment — Aura Cartouche

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Cartouche
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • Cartouche is an enchantment subtype with no special meaning. Other cards may care about which enchantments are Cartouches.
  • Each Cartouche is an Aura with "Enchant creature you control." If another player gains control of either the Cartouche or the enchanted creature (but not both), then the Cartouche will be enchanting an illegal permanent and be put into its owner's graveyard as a state-based action.
  • If the target creature becomes an illegal target before a Cartouche spell resolves, the spell doesn't resolve. It doesn't enter the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.3 USD
    Cardmarket 0.24 EUR
    Cardsphere 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature you control When this Aura enters, create a 1/1 white Warrior creature token with vigilance. Enchanted creature gets +1/+1 and has first strike. (It deals combat damage before creatures without first strike.)

    Dalkovan Encampment #253 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Rules

  • Activating Dalkovan Encampment’s last ability creates a delayed triggered ability that will trigger each time you declare at least one creature as an attacker during a declare attackers step this turn. (This usually only happens once per turn, but effects like that of All-Out Assault’s last ability might cause it to happen more than once.) This ability will trigger even if Dalkovan Encampment is no longer on the battlefield. It won’t trigger if you don’t declare any creatures as attackers.
  • You must already control a Swamp or Mountain as Dalkovan Encampment enters for it to enter untapped. If it enters at the same time as a Swamp or Mountain when you control no other Swamps or Mountains, it will enter tapped.
  • Prices

    Seller Price
    Tcgplayer 0.21 USD / 0.36 USD
    Cardmarket 0.43 EUR / 0.53 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.29 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped unless you control a Swamp or a Mountain. : Add . , : Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking.Sacrificethem at the beginning of the next end step.

    Dalkovan Packbeasts #7 Creature — Ox

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 0/4
    Types:
  • Creature
  • SubTypes:
  • Ox
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Mobilize Vigilance

    Rules

  • Although the Warrior tokens enter as attacking creatures, they were never declared as attacking creatures. Abilities that trigger whenever a creature attacks won’t trigger when the tokens enter attacking.
  • You choose the player, planeswalker, or battle each Warrior token is attacking. They don’t all have to attack the same one, and they don’t have to attack the same player, planeswalker, or battle as the creature with mobilize.
  • Prices

    Seller Price
    Tcgplayer 0.12 USD / 0.19 USD
    Cardmarket 0.19 EUR / 0.23 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.14 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance Mobilize 3 (Whenever this creature attacks, create three tapped and attacking 1/1 red Warrior creature tokens.Sacrificethem at the beginning of the next end step.)

    Dragonback Lancer #9 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Flying Mobilize

    Rules

  • Although the Warrior tokens enter as attacking creatures, they were never declared as attacking creatures. Abilities that trigger whenever a creature attacks won’t trigger when the tokens enter attacking.
  • You choose the player, planeswalker, or battle each Warrior token is attacking. They don’t all have to attack the same one, and they don’t have to attack the same player, planeswalker, or battle as the creature with mobilize.
  • Prices

    Seller Price
    Tcgplayer 0.02 USD / 0.09 USD
    Cardmarket 0.07 EUR / 0.03 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.01 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token.Sacrificeit at the beginning of the next end step.)

    Herald of Anafenza #12s Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Outlast

    Rules

  • Several creatures with outlast also grant an ability to creatures you control with +1/+1 counters on them, including themselves. These counters could come from an outlast ability, but any +1/+1 counter on the creature will count.
  • The Warrior token is created before the +1/+1 counter is put on Herald of Anafenza.
  • The cost to activate a creature’s outlast ability includes the tap symbol ({T}). A creature’s outlast ability can’t be activated unless that creature has been under your control continuously since the beginning of your turn.
  • Prices

    Seller Price
    Tcgplayer 0.68 USD
    Cardmarket 0.16 EUR / 0.61 EUR
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Outlast (, : Put a +1/+1counteron this creature. Outlast only as a sorcery.) Whenever you activate this creature's outlast ability, create a 1/1 white Warrior creature token.

    Infantry Shield #35 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Equip

    Rules

  • Although the Warrior tokens enter as attacking creatures, they were never declared as attacking creatures. Abilities that trigger whenever a creature attacks won’t trigger when the tokens enter attacking.
  • You choose the player, planeswalker, or battle each Warrior token is attacking. They don’t all have to attack the same one, and they don’t have to attack the same player, planeswalker, or battle as the creature with mobilize.
  • Prices

    Seller Price
    Tcgplayer 4.35 USD
    Cardmarket 4.47 EUR
    Cardkingdom 6.49 USD
    Cardsphere 7.45 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature has menace and mobilize X, where X is its power. (Whenever it attacks, create X tapped and attacking 1/1 red Warrior creature tokens.Sacrificethem at the beginning of the next end step.) Equip

    Invasion of Kylem (Invasion of Kylem // Valor's Reach Tag Team) #235 Battle — Siege

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Battle
  • SubTypes:
  • Siege
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • A Siege's controller can't be its protector. If a Siege's protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
  • A battle can be attacked by all players other than its protector. Notably, this means a Siege's controller can attack it.
  • A battle can be dealt damage and be target of spells and/or abilities that target "any target."
  • A battle's "defense" is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
  • As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
  • Battles can't attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
  • Damage dealt to a battle causes that many defense counters to be removed from it.
  • If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can't have its last defense counter removed. It will be put into its owner's graveyard. You won't exile it or cast the other face.
  • If a battle has no defense counters, and it isn't the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner's graveyard. This is a state-based action. This doesn't cause a Siege's intrinsic triggered ability to trigger.
  • If a battle that's being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
  • If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle's protector. However, it will most likely be put into its owner's graveyard because it has no defense counters (see below).
  • If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege's triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
  • If a token or a card that isn't represented by a transforming double-faced card becomes a copy of a Siege, it can't be cast as its triggered ability resolves. It will remain in exile. If it's a token, it will cease to exist the next time state-based actions are performed.
  • In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
  • Only creatures controlled by a battle's protector can block creatures that are attacking that battle. This means a Siege's controller can never assign creatures to block for it.
  • Sieges each have an intrinsic triggered ability. That ability is "When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost."
  • The member of World's Greatest Valor's Reach Tag Team and the other creature token don't have to be attacking the same player, planeswalker, or battle for the ability to trigger.
  • The tokens' triggered ability also works if a nontoken creature somehow gains it. For example, if a nontoken creature becomes a copy of the token and then attacks alongside a creature token, the ability will trigger.
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.18 USD
    Cardmarket 0.02 EUR / 0.11 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.04 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn.

    Valor's Reach Tag Team (Invasion of Kylem // Valor's Reach Tag Team) #235 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Rules

  • A Siege's controller can't be its protector. If a Siege's protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
  • A battle can be attacked by all players other than its protector. Notably, this means a Siege's controller can attack it.
  • A battle can be dealt damage and be target of spells and/or abilities that target "any target."
  • A battle's "defense" is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
  • As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
  • Battles can't attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
  • Damage dealt to a battle causes that many defense counters to be removed from it.
  • If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can't have its last defense counter removed. It will be put into its owner's graveyard. You won't exile it or cast the other face.
  • If a battle has no defense counters, and it isn't the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner's graveyard. This is a state-based action. This doesn't cause a Siege's intrinsic triggered ability to trigger.
  • If a battle that's being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
  • If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle's protector. However, it will most likely be put into its owner's graveyard because it has no defense counters (see below).
  • If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege's triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
  • If a token or a card that isn't represented by a transforming double-faced card becomes a copy of a Siege, it can't be cast as its triggered ability resolves. It will remain in exile. If it's a token, it will cease to exist the next time state-based actions are performed.
  • In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
  • Only creatures controlled by a battle's protector can block creatures that are attacking that battle. This means a Siege's controller can never assign creatures to block for it.
  • Sieges each have an intrinsic triggered ability. That ability is "When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost."
  • The member of World's Greatest Valor's Reach Tag Team and the other creature token don't have to be attacking the same player, planeswalker, or battle for the ability to trigger.
  • The tokens' triggered ability also works if a nontoken creature somehow gains it. For example, if a nontoken creature becomes a copy of the token and then attacks alongside a creature token, the ability will trigger.
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.18 USD
    Cardmarket 0.02 EUR / 0.11 EUR
    Cardsphere 0.04 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create two 3/2 red and white Warrior creature tokens with "Whenever this token and at least one other creature token attack, put a +1/+1counteron this token."

    Mardu Charm #186 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.15 USD / 0.57 USD
    Cardmarket 0.12 EUR / 0.43 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Mardu Charm deals 4 damage to target creature. • Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn. • Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

    Mardu Hordechief #KTK-17 Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Rules

  • Raid abilities care only that you attacked with a creature. It doesn't matter how many creatures you attacked with or which player, planeswalker, or battle those creatures attacked.
  • Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn't have to still be on the battlefield. Similarly, the player, planeswalker, or battle it attacked doesn't have to still be in the game or on the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.06 USD
    Cardmarket 0.05 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Raid — When this creature enters, if you attacked this turn, create a 1/1 white Warrior creature token.

    Mardu Monument #245 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.13 USD
    Cardmarket 0.08 EUR / 0.15 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.07 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this artifact enters, search your library for a basic Mountain, Plains, or Swamp card, reveal it, put it into your hand, thenshuffle , ,Sacrificethis artifact: Create three 1/1 red Warrior creature tokens. They gain menace and haste until end of turn. Activate only as a sorcery. (A creature with menace can't be blocked except by two or more creatures.)

    Mardu Strike Leader #75s Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Dash

    Rules

  • If a creature enters the battlefield as a copy of or becomes a copy of a creature whose dash cost was paid, the copy won't have haste and won't be returned to its owner's hand.
  • If you choose to pay the dash cost rather than the mana cost, you're still casting the spell. It goes on the stack and can be responded to and countered. You can cast a creature spell for its dash cost only when you otherwise could cast that creature spell. Most of the time, this means during your main phase when the stack is empty.
  • If you pay the dash cost to cast a creature spell, that card will be returned to its owner's hand only if it's still on the battlefield when its triggered ability resolves. If it dies or goes to another zone before then, it will stay where it is.
  • You don't have to attack with the creature with dash unless another ability says you do.
  • Prices

    Seller Price
    Tcgplayer 0.34 USD
    Cardmarket 0.16 EUR / 0.73 EUR
    Cardkingdom 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature attacks, create a 2/1 black Warrior creature token. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

    Najeela, the Blade-Blossom #1557 Legendary Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Although the tokens created by Najeela's first ability are attacking, they were never declared as attacking creatures (for the purposes of abilities that trigger whenever a creature attacks, for example).
  • The controller of each Warrior token created by Najeela chooses which player or planeswalker it's attacking. The tokens don't have to be attacking the same player or planeswalker as the creature that caused the ability to trigger. They can even be attacking players or planeswalkers that weren't being attacked.
  • There is no main phase before the additional combat phase. This means that, for example, you can't activate an equip ability between combats.
  • Untapping an attacking creature doesn't remove it from combat.
  • Prices

    Seller Price
    Tcgplayer 8.67 USD
    Cardkingdom 11.99 USD / 12.99 USD
    Cardsphere 7.79 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. : Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.

    Nightblade Brigade #85 Creature — Goblin Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Deathtouch Mobilize Surveil

    Rules

  • Although the Warrior tokens enter as attacking creatures, they were never declared as attacking creatures. Abilities that trigger whenever a creature attacks won’t trigger when the tokens enter attacking.
  • You choose the player, planeswalker, or battle each Warrior token is attacking. They don’t all have to attack the same one, and they don’t have to attack the same player, planeswalker, or battle as the creature with mobilize.
  • Prices

    Seller Price
    Tcgplayer 0.02 USD / 0.12 USD
    Cardmarket 0.1 EUR / 0.12 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.03 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token.Sacrificeit at the beginning of the next end step.) When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

    Oketra the True #21s Legendary Creature — God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/6
    Types:
  • Creature
  • SubTypes:
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Indestructible

    Rules

  • Once Oketra has attacked or blocked, it will remain in combat even if the number of other creatures you control becomes two or fewer.
  • You don't have to attack with three other creatures for Oketra to be able to attack. The same is true of blocking.
  • Prices

    Seller Price
    Tcgplayer 5.87 USD
    Cardmarket 4.83 EUR

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Double strike, indestructible Oketra can't attack or block unless you control at least three other creatures. : Create a 1/1 white Warrior creature token with vigilance.

    Oketra's Monument #233 Legendary Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A creature spell that's multiple colors is each of those colors. For example, Ahn-Crop Champion is a white creature and a green creature, so it can benefit from either Oketra's Monument or Rhonas's Monument—or both at once.
  • Each Monument has one ability that reduces the cost of creature spells of a certain color, and a triggered ability that triggers whenever you cast any creature spell—not just a creature spell of that color.
  • Each Monument's triggered ability triggers as the creature spell is cast and resolves before that creature spell resolves. The ability will resolve even if that creature spell is countered.
  • To determine the total cost of a creature spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the creature remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Tcgplayer 3.76 USD / 16.79 USD
    Cardmarket 2.69 EUR / 6.59 EUR
    Cardkingdom 6.99 USD
    Cardsphere 4.41 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    White creature spells you cast cost less to cast. Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.

    Rally the Horde #110 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.34 USD / 3.35 USD
    Cardmarket 0.32 EUR / 1.28 EUR
    Cardkingdom 0.59 USD / 3.99 USD
    Cardsphere 0.46 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land card, repeat this process. Create a 1/1 red Warrior creature token for each nonland card exiled this way.

    Regna, the Redeemer #3s Legendary Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying Partner

    Rules

  • "Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library."
  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
  • If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Khorvath and Sylvia are your commanders, your deck may contain cards with red and/or white in their color identity, but not blue, black, or green.
  • If your team didn't gain life during the turn before the end step begins, Regna's last ability won't trigger at all. Gaining life during the end step won't cause the ability to trigger.
  • Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.
  • Regna's last ability checks if any player on your team gained life at any point during the turn. It doesn't matter if the player also lost life or whether the team's life total is greater than it was at the beginning of the turn. It also doesn't matter whether Regna was on the battlefield when the life gain happened.
  • Regna's last ability has you create two tokens, regardless of which player on your team gained life, how many players on your team gained life, or how much life was gained.
  • The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander. For more information on the Commander variant, please visit Wizards.com/Commander.
  • The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player who might have that card in their library.
  • To have two commanders, both must have the partner ability (featured in the Magic: The Gathering—Commander™ (2016 Edition) set) or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.
  • Prices

    Seller Price
    Tcgplayer 4.46 USD
    Cardmarket 2.82 EUR
    Cardkingdom 3.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Partner with Krav, the Unredeemed (When this creature enters, target player may put Krav into their hand from their library, thenshuffle) Flying At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.

    Reigning Victor #216 Creature — Orc Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 6
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Orc
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Mobilize

    Rules

  • Although the Warrior tokens enter as attacking creatures, they were never declared as attacking creatures. Abilities that trigger whenever a creature attacks won’t trigger when the tokens enter attacking.
  • You choose the player, planeswalker, or battle each Warrior token is attacking. They don’t all have to attack the same one, and they don’t have to attack the same player, planeswalker, or battle as the creature with mobilize.
  • Prices

    Seller Price
    Tcgplayer 0.02 USD / 0.12 USD
    Cardmarket 0.09 EUR / 0.08 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.01 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token.Sacrificeit at the beginning of the next end step.) When this creature enters, target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don'tdestroyit.)

    Salt Road Skirmish #88 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Rules

  • If the target creature is an illegal target at the time Salt Road Skirmish tries to resolve, it won’t resolve and none of its effects will happen. However, if the target is still legal and the target isn’t destroyed (most likely because it has indestructible), you will still create two Warrior tokens.
  • Prices

    Seller Price
    Tcgplayer 0.02 USD / 0.04 USD
    Cardmarket 0.11 EUR / 0.11 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.03 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target creature. Create two 1/1 red Warrior creature tokens. They gain haste until end of turn.Sacrificethem at the beginning of the next end step.

    Secure the Wastes #985 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 3.61 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create X 1/1 white Warrior creature tokens.

    Shock Brigade #120 Creature — Goblin Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Menace Mobilize

    Rules

  • Although the Warrior tokens enter as attacking creatures, they were never declared as attacking creatures. Abilities that trigger whenever a creature attacks won’t trigger when the tokens enter attacking.
  • You choose the player, planeswalker, or battle each Warrior token is attacking. They don’t all have to attack the same one, and they don’t have to attack the same player, planeswalker, or battle as the creature with mobilize.
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.1 USD
    Cardmarket 0.12 EUR / 0.1 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.05 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace (This creature can't be blocked except by two or more creatures.) Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token.Sacrificeit at the beginning of the next end step.)

    Stadium Headliner #122 Creature — Goblin Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Mobilize

    Rules

  • Although the Warrior tokens enter as attacking creatures, they were never declared as attacking creatures. Abilities that trigger whenever a creature attacks won’t trigger when the tokens enter attacking.
  • The number of creatures you control is counted at the time the activated ability resolves. This means that an opponent can respond by destroying your creatures to reduce the amount of damage dealt.
  • You choose the player, planeswalker, or battle each Warrior token is attacking. They don’t all have to attack the same one, and they don’t have to attack the same player, planeswalker, or battle as the creature with mobilize.
  • Prices

    Seller Price
    Tcgplayer 0.27 USD / 0.31 USD
    Cardmarket 0.5 EUR / 0.65 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.37 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token.Sacrificeit at the beginning of the next end step.) ,Sacrificethis creature: It deals damage equal to the number of creatures you control to target creature.

    Start (Start // Finish) #215 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Aftermath
    Rank:
    Tokens:

    Rules

  • A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
  • All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you're casting. The characteristics of the half of the card you didn't cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.
  • Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.
  • Each split card is a single card. For example, if you discard one, you've discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.
  • If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you'll exile the card if it would leave the stack.
  • If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can't cast the half with aftermath.
  • If you cast the first half of a split card with aftermath during your turn, you'll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it's legal for you to do so.
  • Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you'd cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.
  • While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its mana value is 6. This means that if an effect allows you to cast a card with mana value 2 from your hand, you can't cast Destined. This is a change from the previous rules for split cards.
  • Once you've started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.54 USD
    Cardmarket 0.11 EUR / 0.3 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create two 1/1 white Warrior creature tokens with vigilance.

    Finish (Start // Finish) #215 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Aftermath
    Rank:
    Tokens:

    Abilities/Keywords

    Aftermath

    Rules

  • A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
  • All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you're casting. The characteristics of the half of the card you didn't cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.
  • Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.
  • Each split card is a single card. For example, if you discard one, you've discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.
  • If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you'll exile the card if it would leave the stack.
  • If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can't cast the half with aftermath.
  • If you cast the first half of a split card with aftermath during your turn, you'll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it's legal for you to do so.
  • Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you'd cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.
  • While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its mana value is 6. This means that if an effect allows you to cast a card with mana value 2 from your hand, you can't cast Destined. This is a change from the previous rules for split cards.
  • Once you've started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.54 USD
    Cardmarket 0.11 EUR / 0.3 EUR
    Cardsphere 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Aftermath (Cast this spell only from your graveyard. Then exile it.) As an additional cost to cast Finish,sacrificea creature. Destroy target creature.

    Steward of Solidarity #37 Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Rules

  • If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.
  • If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.
  • You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.
  • Some cards in the Hour of Devastation set let you exert a creature as a cost to activate one of its abilities. You can exert it to pay that cost even if you’ve already exerted it earlier in the turn. Exerting it multiple times will keep it tapped only during your next untap step.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , Exert this creature: Create a 1/1 white Warrior creature token with vigilance. (An exerted creature won't untap during your next untap step.)

    Supply Caravan #30 Creature — Camel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: 3/5
    Types:
  • Creature
  • SubTypes:
  • Camel
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Rules

  • If an effect causes Supply Caravan to enter the battlefield tapped, it will satisfy its own triggered ability.
  • If you don’t control a tapped creature as Supply Caravan enters the battlefield, its ability doesn’t trigger, even if you can tap a creature right away. If you control no tapped creatures as the ability resolves, nothing happens.
  • Prices

    Seller Price
    Tcgplayer 0.03 USD / 0.07 USD
    Cardmarket 0.04 EUR / 0.17 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.14 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance.

    Take Up Arms #111 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.4 USD
    Cardmarket 0.07 EUR / 0.16 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create three 1/1 white Warrior creature tokens.

    The Cave of Skulls #573 Plane — Earth

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Plane
  • SubTypes:
  • Earth
  • Languages:
    Layout:
    Planar
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.26 USD
    Cardsphere 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.) Whenever chaos ensues, create two 1/1 white Warrior creature tokens.

    The War Games #635 Enchantment — Saga

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Saga
  • Languages:
    Layout:
    Saga
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Goad

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 3.81 USD
    Cardkingdom 2.49 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (As this Saga enters and after your draw step, add a lorecounterSacrificeafter IV.) I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as this Saga remains on the battlefield. II, III — Put a +1/+1counteron each Warrior creature. IV — You may exile a nontoken creature you control. When you do, exile all Warriors.

    Venerated Stormsinger #97 Creature — Orc Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Orc
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Mobilize

    Rules

  • Although the Warrior tokens enter as attacking creatures, they were never declared as attacking creatures. Abilities that trigger whenever a creature attacks won’t trigger when the tokens enter attacking.
  • You choose the player, planeswalker, or battle each Warrior token is attacking. They don’t all have to attack the same one, and they don’t have to attack the same player, planeswalker, or battle as the creature with mobilize.
  • Prices

    Seller Price
    Tcgplayer 0.11 USD / 0.28 USD
    Cardmarket 0.14 EUR / 0.21 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.13 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token.Sacrificeit at the beginning of the next end step.) Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.

    Avenger of the Fallen Creature — Human Warrior Normal - ~$0.75

    Blaring Recruiter Creature — Elf Warrior Normal - ~$0.34

    Bone-Cairn Butcher Creature — Demon Normal - ~$0.26

    Cartouche of Solidarity Enchantment — Aura Cartouche Normal - ~$0.28

    Dalkovan Encampment Land Normal - ~$0.4

    Dalkovan Packbeasts Creature — Ox Normal - ~$0.24

    Dragonback Lancer Creature — Human Soldier Normal - ~$0.15

    Herald of Anafenza Creature — Human Soldier Normal - ~$0.49

    Infantry Shield Artifact — Equipment Normal - ~$5.69

    Valor's Reach Tag Team Sorcery Transform - ~$0.08

    Mardu Charm Instant Normal - ~$0.33

    Mardu Hordechief Creature — Human Warrior Normal - ~$0.17

    Mardu Monument Artifact Normal - ~$0.19

    Mardu Strike Leader Creature — Human Warrior Normal - ~$0.55

    Najeela, the Blade-Blossom Legendary Creature — Human Warrior Normal - ~$10.36

    Nightblade Brigade Creature — Goblin Soldier Normal - ~$0.18

    Oketra the True Legendary Creature — God Normal - ~$5.35

    Oketra's Monument Legendary Artifact Normal - ~$6.87

    Rally the Horde Sorcery Normal - ~$1.48

    Regna, the Redeemer Legendary Creature — Angel Normal - ~$3.76

    Reigning Victor Creature — Orc Warrior Normal - ~$0.17

    Salt Road Skirmish Sorcery Normal - ~$0.16

    Secure the Wastes Instant Normal - ~$3.61

    Shock Brigade Creature — Goblin Soldier Normal - ~$0.18

    Stadium Headliner Creature — Goblin Warrior Normal - ~$0.44

    Finish Sorcery Aftermath - ~$0.24

    Steward of Solidarity Creature — Human Warrior Normal

    Supply Caravan Creature — Camel Normal - ~$0.18

    Take Up Arms Instant Normal - ~$0.25

    The Cave of Skulls Plane — Earth Planar - ~$0.26

    The War Games Enchantment — Saga Saga - ~$3.15

    Venerated Stormsinger Creature — Orc Cleric Normal - ~$0.24

    Showing 1 to 32 of 39 entries, in 2 pages
    Single Scoop: Jenova is Turning Everyone into Mutants! Jenova loves experimenting and her experiments are going to turn all the...
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    The Power of Pauper: No Bans in Pauper! Joe Dyer talks about no bans in Pauper this past BnR!