BETA

327 Cards Found

Crawl from the Cellar #376 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flashback

    Rules

  • "Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • Prices

    Seller Price
    Tcgplayer 0.1 USD / 0.2 USD
    Cardmarket 0.13 EUR / 0.39 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.1 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return target creature card from your graveyard to your hand. Put a +1/+1counteron up to one target Zombie you control. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    Crusader of Odric #338 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • As long as Crusader of Odric is on the battlefield and still a creature, its ability will count itself.
  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Crusader of Odric may become lethal if other creatures you control leave the battlefield during that turn.
  • The ability that defines Crusader of Odric's power and toughness works in all zones, not just the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.16 USD
    Cardmarket 0.02 EUR / 0.21 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.04 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Crusader of Odric's power and toughness are each equal to the number of creatures you control.

    Cryptolith Fragment (Cryptolith Fragment // Aurora of Emrakul) #260 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • Cryptolith Fragment’s second ability is a mana ability. Players can’t respond to it or to the loss of life it causes.
  • If any player has 11 or more life as your upkeep begins, Cryptolith Fragment’s last ability doesn’t trigger. If any player has 11 or more life as the ability resolves, the ability has no effect.
  • In a Two-Headed Giant game, Aurora of Emrakul’s last ability causes each opponent to lose 3 life, so the opposing team loses a total of 6 life.
  • In a Two-Headed Giant game, Cryptolith Fragment’s last ability checks whether each team’s life total is 10 or less.
  • In a Two-Headed Giant game, Cryptolith Fragment’s mana ability causes each player to lose 1 life, so each team loses 2 life.
  • Prices

    Seller Price
    Tcgplayer 0.13 USD / 0.15 USD
    Cardmarket 0.13 EUR / 0.26 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.07 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This artifact enters tapped. : Add one mana of any color. Each player loses 1 life. At the beginning of your upkeep, if each player has 10 or less life, transform this artifact.

    Aurora of Emrakul (Cryptolith Fragment // Aurora of Emrakul) #260 Creature — Eldrazi Reflection

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 1/4
    Types:
  • Creature
  • SubTypes:
  • Eldrazi
  • Reflection
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Deathtouch Flying

    Rules

  • Cryptolith Fragment’s second ability is a mana ability. Players can’t respond to it or to the loss of life it causes.
  • If any player has 11 or more life as your upkeep begins, Cryptolith Fragment’s last ability doesn’t trigger. If any player has 11 or more life as the ability resolves, the ability has no effect.
  • In a Two-Headed Giant game, Aurora of Emrakul’s last ability causes each opponent to lose 3 life, so the opposing team loses a total of 6 life.
  • In a Two-Headed Giant game, Cryptolith Fragment’s last ability checks whether each team’s life total is 10 or less.
  • In a Two-Headed Giant game, Cryptolith Fragment’s mana ability causes each player to lose 1 life, so each team loses 2 life.
  • Prices

    Seller Price
    Tcgplayer 0.13 USD / 0.15 USD
    Cardmarket 0.13 EUR / 0.26 EUR
    Cardsphere 0.07 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, deathtouch Whenever this creature attacks, each opponent loses 3 life.

    Cryptolith Rite #408 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature has multiple mana abilities with a cost of {T}, such as if you control two Cryptolith Rites, you can only activate one of them at a time. Tapping the creature doesn’t produce multiple mana.
  • Prices

    Seller Price
    Tcgplayer 1.69 USD / 2.93 USD
    Cardkingdom 3.99 USD / 3.99 USD
    Cardsphere 1.66 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have ": Add one mana of any color."

    Cultivator Colossus #409 Creature — Plant Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Plant
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • The process is repeated until you decline to put a land card onto the battlefield.
  • You repeat the process as part of Cultivator Colossus's triggered ability's resolution. If the land you put onto the battlefield caused any abilities to trigger, those abilities won't go on the stack until after the ability has finished resolving.
  • Prices

    Seller Price
    Tcgplayer 3.78 USD / 5.08 USD
    Cardkingdom 6.99 USD / 7.99 USD
    Cardsphere 3.24 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Cultivator Colossus's power and toughness are each equal to the number of lands you control. When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.

    Dauntless Cathar #339 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.1 USD
    Cardmarket 0.1 EUR / 0.03 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.04 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , Exile this card from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.

    Dawnhart Disciple #191 Creature — Human Warlock

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warlock
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.02 USD / 0.03 USD
    Cardmarket 0.02 EUR / 0.02 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.02 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another Human you control enters, this creature gets +1/+1 until end of turn.

    Deadeye Navigator #492 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Soulbond

    Rules

  • If you activate the ability granted by Deadeye Navigator, the creature will be exiled, the pair will immediately be broken, and then the card will be returned to the battlefield. Deadeye Navigator’s soulbond ability triggers when that card enters the battlefield and the pair can then be reunited.
  • Once Deadeye Navigator or the creature it’s paired with is exiled, the other creature will no longer have the activated ability. However, you can activate the ability of one creature in response to activating the ability of the other creature.
  • Prices

    Seller Price
    Tcgplayer 1.74 USD
    Cardmarket 1.55 EUR / 1.26 EUR
    Cardkingdom 3.49 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."

    Deadly Allure #103 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flashback

    Rules

  • If the target creature is attacking, the defending player must assign at least one blocker to it during the declare blockers step if that player controls any creatures that could block it.
  • "Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • Prices

    Seller Price
    Tcgplayer 0.07 USD / 0.12 USD
    Cardmarket 0.11 EUR / 0.15 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.05 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gains deathtouch until end of turn and must be blocked this turn if able. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    Deathcap Glade #275 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 6.12 USD / 6.04 USD
    Cardmarket 5.17 EUR / 6.83 EUR
    Cardkingdom 10.99 USD / 10.99 USD
    Cardsphere 5.59 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped unless you control two or more other lands. : Add or .

    Decimator of the Provinces #2 Creature — Eldrazi Boar

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 10
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Eldrazi
  • Boar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Emerge Haste Trample

    Rules

  • A creature’s mana value is determined solely by the mana symbols printed in its upper right corner (unless that creature is the back face of a double-faced card, is a melded permanent, or is copying something else; see below). If the mana cost includes {X}, X is 0. If it’s a single-faced card with no mana symbols in its upper right corner (because it’s an animated land, for example), its mana value is 0. Ignore any alternative costs or additional costs (such as kicker) that were paid as the creature was cast.
  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.
  • Colored mana components of emerge costs can’t be reduced with emerge.
  • Emerge represents two static abilities that function while the spell with emerge is on the stack. “Emerge [cost]” means “You may cast this spell by paying [cost] and sacrificing a creature rather than paying its mana cost” and “If you chose to pay this spell’s emerge cost, its total cost is reduced by an amount of generic mana equal to the sacrificed creature’s mana value.”
  • If you cast a spell for another cost “rather than paying its mana cost,” such as an emerge cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, those must be paid to cast it.
  • If you sacrifice a creature with {X} in its mana cost, that X is 0.
  • Once you begin to cast a spell with emerge, no player may take actions until you’re done. Notably, opponents can’t try to remove the creature you wish to sacrifice.
  • The creature chosen to be sacrificed is still on the battlefield as the cost of the emerge spell is determined and as you activate mana abilities to cast the emerge spell. Its abilities may affect the spell’s cost, be activated to generate mana, and so on. However, if it has an ability that triggers when a spell is cast, it will have been sacrificed before that ability can trigger.
  • The mana value of a creature spell with emerge isn’t affected by whether its emerge cost is paid. For example, if you cast Decimator of the Provinces for its emerge cost and sacrifice a creature whose mana value is 3, Decimator of the Provinces’s mana value remains 10.
  • The mana value of the back face of a double-faced card is the mana value of its front face. The mana value of a melded permanent is the sum of the mana values of its front faces. A creature that’s a copy of either has a mana value of 0.
  • The set of creatures affected by the triggered ability is determined as the ability resolves. Creatures you begin to control later in the turn won’t get +2/+2 or trample.
  • The triggered ability resolves before Decimator of the Provinces enters the battlefield, so it won’t get +2/+2 from its own triggered ability.
  • You may sacrifice a creature with a mana value of 0, such as a token creature that’s not a copy of another permanent, to cast a spell for its emerge cost. You’ll just pay the full emerge cost with no reduction.
  • You may sacrifice a creature with mana value greater than or equal to the emerge cost. If you do, you’ll pay only the colored mana component of the emerge cost.
  • Prices

    Seller Price
    Tcgplayer 0.44 USD / 0.39 USD
    Cardmarket 0.28 EUR / 0.37 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.34 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn. Trample, haste

    Delver of Secrets (Delver of Secrets // Insectile Aberration) #60 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • You may reveal the card even if it's not an instant or sorcery. Whether or not you reveal it, the card stays on top of your library.
  • Prices

    Seller Price
    Tcgplayer 0.14 USD / 0.17 USD
    Cardmarket 0.18 EUR / 0.77 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.1 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform this creature.

    Insectile Aberration (Delver of Secrets // Insectile Aberration) #60 Creature — Human Insect

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Insect
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • You may reveal the card even if it's not an instant or sorcery. Whether or not you reveal it, the card stays on top of your library.
  • Prices

    Seller Price
    Tcgplayer 0.14 USD / 0.17 USD
    Cardmarket 0.18 EUR / 0.77 EUR
    Cardsphere 0.1 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying

    Demon #6 Token Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Power/Toughness: 5/5
    Types:
  • Token
  • Creature
  • Languages:
    Layout:
    Token

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Text

    Flying

    Demonic Taskmaster #104 Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Demonic Taskmaster leaves the battlefield after its ability triggers but before it resolves, you’ll still have to sacrifice a creature. Notably, if you control two Demonic Taskmasters and no other creatures, each one will force you to sacrifice the other.
  • If you control no other creatures, you won’t sacrifice anything.
  • Prices

    Seller Price
    Tcgplayer 0.08 USD / 0.08 USD
    Cardmarket 0.1 EUR / 0.25 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.08 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying At the beginning of your upkeep,sacrificea creature other than this creature.

    Demonmail Hauberk #261 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • You can sacrifice the creature Demonmail Hauberk is equipping in order to equip it to another creature.
  • Prices

    Seller Price
    Tcgplayer 0.9 USD / 0.12 USD
    Cardmarket 0.09 EUR / 0.13 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.06 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +4/+2. Equip—Sacrifice a creature.

    Deranged Assistant #61 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • Once Deranged Assistant’s ability has been activated, it can’t be reversed for any reason. If you activate it while casting a spell and discover you can’t produce enough mana to pay that spell’s costs, the spell is reversed. The spell returns to whatever zone you were casting it from. You may reverse other mana abilities you activated while casting the spell, but Deranged Assistant’s ability can’t be reversed. You’ll still have any mana the ability produced, and the milled card will still be in your graveyard.
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.1 USD
    Cardmarket 0.08 EUR / 0.12 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.03 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ,Milla card: Add . (Tomilla card, put the top card of your library into your graveyard.)

    Deserted Beach #276 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • If this land enters the battlefield at the same time as any number of other lands, those other lands are not counted when determining if this land enters the battlefield tapped or untapped.
  • Prices

    Seller Price
    Tcgplayer 2.66 USD / 2.81 USD
    Cardmarket 3.5 EUR / 3.63 EUR
    Cardkingdom 5.99 USD / 4.49 USD
    Cardsphere 2.46 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped unless you control two or more other lands. : Add or .

    Desperate Farmer (Desperate Farmer // Depraved Harvester) #105 Creature — Human Peasant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Peasant
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:

    Abilities/Keywords

    Lifelink Transform

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.03 USD / 0.04 USD
    Cardmarket 0.02 EUR / 0.07 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.03 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Lifelink When another creature you control dies, transform this creature.

    Depraved Harvester (Desperate Farmer // Depraved Harvester) #105 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:

    Abilities/Keywords

    Lifelink

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.03 USD / 0.04 USD
    Cardmarket 0.02 EUR / 0.07 EUR
    Cardsphere 0.03 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Lifelink

    Distended Mindbender #3 Creature — Eldrazi Insect

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Eldrazi
  • Insect
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Emerge

    Rules

  • A creature’s mana value is determined solely by the mana symbols printed in its upper right corner (unless that creature is the back face of a double-faced card, is a melded permanent, or is copying something else; see below). If the mana cost includes {X}, X is 0. If it’s a single-faced card with no mana symbols in its upper right corner (because it’s an animated land, for example), its mana value is 0. Ignore any alternative costs or additional costs (such as kicker) that were paid as the creature was cast.
  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.
  • Colored mana components of emerge costs can’t be reduced with emerge.
  • Emerge represents two static abilities that function while the spell with emerge is on the stack. “Emerge [cost]” means “You may cast this spell by paying [cost] and sacrificing a creature rather than paying its mana cost” and “If you chose to pay this spell’s emerge cost, its total cost is reduced by an amount of generic mana equal to the sacrificed creature’s mana value.”
  • If a card in a player’s hand has {X} in its mana cost, X is considered to be 0.
  • If there aren’t two appropriate cards to choose, choose whichever you can and that player discards that card.
  • If you cast a spell for another cost “rather than paying its mana cost,” such as an emerge cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, those must be paid to cast it.
  • If you sacrifice a creature with {X} in its mana cost, that X is 0.
  • Once you begin to cast a spell with emerge, no player may take actions until you’re done. Notably, opponents can’t try to remove the creature you wish to sacrifice.
  • The creature chosen to be sacrificed is still on the battlefield as the cost of the emerge spell is determined and as you activate mana abilities to cast the emerge spell. Its abilities may affect the spell’s cost, be activated to generate mana, and so on. However, if it has an ability that triggers when a spell is cast, it will have been sacrificed before that ability can trigger.
  • The mana value of a creature spell with emerge isn’t affected by whether its emerge cost is paid. For example, if you cast Decimator of the Provinces for its emerge cost and sacrifice a creature whose mana value is 3, Decimator of the Provinces’s mana value remains 10.
  • The mana value of the back face of a double-faced card is the mana value of its front face. The mana value of a melded permanent is the sum of the mana values of its front faces. A creature that’s a copy of either has a mana value of 0.
  • You may sacrifice a creature with a mana value of 0, such as a token creature that’s not a copy of another permanent, to cast a spell for its emerge cost. You’ll just pay the full emerge cost with no reduction.
  • You may sacrifice a creature with mana value greater than or equal to the emerge cost. If you do, you’ll pay only the colored mana component of the emerge cost.
  • You must choose two appropriate cards if able.
  • Prices

    Seller Price
    Tcgplayer 0.12 USD / 0.16 USD
    Cardmarket 0.09 EUR / 0.29 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.11 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.

    Docent of Perfection (Docent of Perfection // Final Iteration) #62 Creature — Insect Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 5/4
    Types:
  • Creature
  • SubTypes:
  • Insect
  • Horror
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying Transform

    Rules

  • All Wizards you control get +2/+1 and have flying, not just those created by Docent of Perfection or Final Iteration.
  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.
  • If you control three or more Wizards while you control Docent of Perfection, it won’t transform yet. It only transforms while its triggered ability is resolving after you cast an instant or sorcery spell.
  • When Docent of Perfection transforms into Final Iteration, the instant or sorcery spell that’s on the stack doesn’t cause Final Iteration’s triggered ability to trigger.
  • Prices

    Seller Price
    Tcgplayer 0.3 USD / 0.37 USD
    Cardmarket 0.21 EUR / 0.4 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform this creature.

    Final Iteration (Docent of Perfection // Final Iteration) #62 Creature — Eldrazi Insect

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 6/5
    Types:
  • Creature
  • SubTypes:
  • Eldrazi
  • Insect
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • All Wizards you control get +2/+1 and have flying, not just those created by Docent of Perfection or Final Iteration.
  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.
  • If you control three or more Wizards while you control Docent of Perfection, it won’t transform yet. It only transforms while its triggered ability is resolving after you cast an instant or sorcery spell.
  • When Docent of Perfection transforms into Final Iteration, the instant or sorcery spell that’s on the stack doesn’t cause Final Iteration’s triggered ability to trigger.
  • Prices

    Seller Price
    Tcgplayer 0.3 USD / 0.37 USD
    Cardmarket 0.21 EUR / 0.4 EUR
    Cardsphere 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Wizards you control get +2/+1 and have flying. Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.

    Dreamroot Cascade #277 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.39 USD / 1.62 USD
    Cardmarket 1.36 EUR / 1.77 EUR
    Cardkingdom 2.49 USD
    Cardsphere 1.11 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped unless you control two or more other lands. : Add or .

    Drogskol Shieldmate #20 Creature — Spirit Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Flash

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.03 USD / 0.03 USD
    Cardmarket 0.03 EUR / 0.06 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.05 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash When this creature enters, other creatures you control get +0/+1 until end of turn.

    Drunau Corpse Trawler #63 Creature — Zombie

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.04 USD
    Cardmarket 0.03 EUR / 0.03 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.04 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, create a 2/2 black Zombie creature token. : Target Zombie gains deathtouch until end of turn.

    Duel for Dominance #192 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight

    Rules

  • If you control three or more creatures with different powers and the target creature you control is still a legal target as Duel for Dominance resolves but the target creature you don't control isn't, you will still put a +1/+1 counter on the creature you control. It isn't much of a duel, but your creature is still dominant.
  • Only the +1/+1 counter is contingent on having three or more creatures with different powers. The target creatures will still fight even if you don't have three or more creatures with different powers when Duel for Dominance resolves.
  • Prices

    Seller Price
    Tcgplayer 0.03 USD / 0.06 USD
    Cardmarket 0.03 EUR / 0.1 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.01 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1counteron the chosen creature you control. Then the chosen creatures fight each other. (Each deals damage equal to its power to the other.)

    Duskwatch Recruiter (Duskwatch Recruiter // Krallenhorde Howler) #467 Creature — Human Warrior Werewolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Werewolf
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • Krallenhorde Howler's first ability can only reduce the generic mana portion of a creature spell's cost.
  • Krallenhorde Howler's first ability can reduce alternative costs such as madness costs.
  • The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
  • To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
  • You can activate Duskwatch Recruiter's first ability in response to its triggered ability.
  • Prices

    Seller Price
    Tcgplayer 0.16 USD / 2.01 USD
    Cardkingdom 0.35 USD / 0.99 USD
    Cardsphere 0.18 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

    Krallenhorde Howler (Duskwatch Recruiter // Krallenhorde Howler) #467 Creature — Werewolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Werewolf
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • Krallenhorde Howler's first ability can only reduce the generic mana portion of a creature spell's cost.
  • Krallenhorde Howler's first ability can reduce alternative costs such as madness costs.
  • The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
  • To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
  • You can activate Duskwatch Recruiter's first ability in response to its triggered ability.
  • Prices

    Seller Price
    Tcgplayer 0.16 USD / 2.01 USD
    Cardsphere 0.18 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creature spells you cast cost less to cast. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

    Eaten Alive #106 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.03 USD / 0.11 USD
    Cardmarket 0.08 EUR / 0.16 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.06 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell,sacrificea creature or pay . Exile target creature or planeswalker.

    Eccentric Farmer #194 Creature — Human Peasant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Peasant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • The land card you return to your hand can be one you just milled or it can be one that was already in your graveyard.
  • Prices

    Seller Price
    Tcgplayer 0.02 USD / 0.05 USD
    Cardmarket 0.1 EUR / 0.07 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.02 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters,millthree cards, then you may return a land card from your graveyard to your hand. (Tomillthree cards, put the top three cards of your library into your graveyard.)

    Ecstatic Awakener (Ecstatic Awakener // Awoken Demon) #462 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Transform
    Rank:

    Abilities/Keywords

    Transform

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.18 USD
    Cardmarket 0.2 EUR / 0.31 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.05 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ,Sacrificeanother creature: Draw a card, then transform this creature. Activate only once each turn.

    Awoken Demon (Ecstatic Awakener // Awoken Demon) #462 Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Transform
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.18 USD
    Cardmarket 0.2 EUR / 0.31 EUR
    Cardsphere 0.05 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Edgar Markov #428 aka. Eddie Mac Legendary Creature — Vampire Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Haste

    Rules

  • Edgar Markov’s eminence ability is a triggered ability. Edgar must be on the battlefield or in the command zone when you cast another Vampire spell and also as the triggered ability resolves. If it’s on the battlefield or in the command zone when you cast another Vampire spell but leaves that zone before the ability resolves, the ability won’t do anything as it resolves.
  • Notably, if Edgar Markov is on the battlefield and its eminence ability triggers, but it’s put into the command zone before that ability resolves, that ability won’t do anything as it resolves. This is because an object that changes zones is considered a new object.
  • Prices

    Seller Price
    Tcgplayer 19.11 USD / 25.08 USD
    Cardkingdom 23.99 USD / 32.99 USD
    Cardsphere 23.16 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Eminence — Whenever you cast another Vampire spell, if Edgar is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. First strike, haste Whenever Edgar attacks, put a +1/+1counteron each Vampire you control.

    Edgar's Awakening #108 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You can't discard Edgar's Awakening just because you want to. In order to discard it, a rule or effect needs to allow or instruct you to do so.
  • Prices

    Seller Price
    Tcgplayer 0.91 USD / 0.12 USD
    Cardmarket 0.05 EUR / 0.12 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.03 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return target creature card from your graveyard to the battlefield. When youdiscardthis card, you may pay . When you do, return target creature card from your graveyard to your hand.

    Elder Deep-Fiend #4 Creature — Eldrazi Octopus

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: 5/6
    Types:
  • Creature
  • SubTypes:
  • Eldrazi
  • Octopus
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Emerge Flash

    Rules

  • A creature’s mana value is determined solely by the mana symbols printed in its upper right corner (unless that creature is the back face of a double-faced card, is a melded permanent, or is copying something else; see below). If the mana cost includes {X}, X is 0. If it’s a single-faced card with no mana symbols in its upper right corner (because it’s an animated land, for example), its mana value is 0. Ignore any alternative costs or additional costs (such as kicker) that were paid as the creature was cast.
  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.
  • Colored mana components of emerge costs can’t be reduced with emerge.
  • Emerge represents two static abilities that function while the spell with emerge is on the stack. “Emerge [cost]” means “You may cast this spell by paying [cost] and sacrificing a creature rather than paying its mana cost” and “If you chose to pay this spell’s emerge cost, its total cost is reduced by an amount of generic mana equal to the sacrificed creature’s mana value.”
  • If you cast a spell for another cost “rather than paying its mana cost,” such as an emerge cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, those must be paid to cast it.
  • If you sacrifice a creature with {X} in its mana cost, that X is 0.
  • Once you begin to cast a spell with emerge, no player may take actions until you’re done. Notably, opponents can’t try to remove the creature you wish to sacrifice.
  • The creature chosen to be sacrificed is still on the battlefield as the cost of the emerge spell is determined and as you activate mana abilities to cast the emerge spell. Its abilities may affect the spell’s cost, be activated to generate mana, and so on. However, if it has an ability that triggers when a spell is cast, it will have been sacrificed before that ability can trigger.
  • The mana value of a creature spell with emerge isn’t affected by whether its emerge cost is paid. For example, if you cast Decimator of the Provinces for its emerge cost and sacrifice a creature whose mana value is 3, Decimator of the Provinces’s mana value remains 10.
  • The mana value of the back face of a double-faced card is the mana value of its front face. The mana value of a melded permanent is the sum of the mana values of its front faces. A creature that’s a copy of either has a mana value of 0.
  • You may sacrifice a creature with a mana value of 0, such as a token creature that’s not a copy of another permanent, to cast a spell for its emerge cost. You’ll just pay the full emerge cost with no reduction.
  • You may sacrifice a creature with mana value greater than or equal to the emerge cost. If you do, you’ll pay only the colored mana component of the emerge cost.
  • Prices

    Seller Price
    Tcgplayer 0.16 USD / 0.14 USD
    Cardmarket 0.11 EUR / 0.21 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.14 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, tap up to four target permanents.

    Eldrazi Horror #1 Token Creature — Eldrazi Horror

    Info

    Color:
    Identifies:
    Cost:
    Power/Toughness: 3/2
    Types:
  • Token
  • Creature
  • Languages:
    Layout:
    Token

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Text

    Crawl from the Cellar Sorcery Normal - ~$0.25

    Crusader of Odric Creature — Human Soldier Normal - ~$0.19

    Aurora of Emrakul Creature — Eldrazi Reflection Transform - ~$0.15

    Cryptolith Rite Enchantment Normal - ~$2.85

    Cultivator Colossus Creature — Plant Beast Normal - ~$5.42

    Dauntless Cathar Creature — Human Soldier Normal - ~$0.16

    Dawnhart Disciple Creature — Human Warlock Normal - ~$0.14

    Deadeye Navigator Creature — Spirit Normal - ~$2.01

    Deadly Allure Sorcery Normal - ~$0.19

    Deathcap Glade Land Normal - ~$7.39

    Decimator of the Provinces Creature — Eldrazi Boar Normal - ~$0.4

    Insectile Aberration Creature — Human Insect Transform - ~$0.27

    Demon Token Creature — Demon Token

    Demonic Taskmaster Creature — Demon Normal - ~$0.2

    Demonmail Hauberk Artifact — Equipment Normal - ~$0.31

    Deranged Assistant Creature — Human Wizard Normal - ~$0.17

    Deserted Beach Land Normal - ~$3.65

    Depraved Harvester Creature — Human Knight Transform - ~$0.04

    Distended Mindbender Creature — Eldrazi Insect Normal - ~$0.25

    Final Iteration Creature — Eldrazi Insect Transform - ~$0.31

    Dreamroot Cascade Land Normal - ~$1.62

    Drogskol Shieldmate Creature — Spirit Soldier Normal - ~$0.15

    Drunau Corpse Trawler Creature — Zombie Normal - ~$0.15

    Duel for Dominance Instant Normal - ~$0.15

    Krallenhorde Howler Creature — Werewolf Transform - ~$0.78

    Eaten Alive Sorcery Normal - ~$0.18

    Eccentric Farmer Creature — Human Peasant Normal - ~$0.16

    Ecstatic Awakener Creature — Human Wizard Transform - ~$0.23

    Edgar Markov Legendary Creature — Vampire Knight Normal - ~$24.87

    Edgar's Awakening Sorcery Normal - ~$0.3

    Elder Deep-Fiend Creature — Eldrazi Octopus Normal - ~$0.25

    Eldrazi Horror Token Creature — Eldrazi Horror Token

    Showing 65 to 96 of 327 entries, in 11 pages
    Much Abrew: Sephiroth Aristocrats (Standard) Now that blocking is unbanned in Standard, is it time for Sephiroth and ...
    Is that a Sleeveless One Ring?! | Commander Clash S18 E18 This week anything goes, and this includes the sleeves!
    The Power of Pauper: No Bans in Pauper! Joe Dyer talks about no bans in Pauper this past BnR!
    Vintage 101: Cats in the Cradle Joe Dyer dives into no changes for Vintage on the June 30 BnR!