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"Find me cards equivalent to: Academic Probation"

Equivalent cards to Academic Probation (white sorceries with disruptive or restrictive effects) include:

  • Silence (prevents opponents from casting spells this turn)
  • Nevermore (enchantment, not a lesson or sorcery, but stops named card from being cast)
  • Pithing Needle (artifact, but restricts activated abilities)
  • Pacifism (enchantment, stops attacking/blocking)
  • Detention Vortex (enchantment, stops attacking/blocking and abilities temporarily)

None match both modes and Lesson type exactly; Academic Probation is unique for its flexibility.

Found Cards

6 Results

Academic Probation

Detention Vortex

Nevermore

Pacifism

Pithing Needle

Silence

Academic Probation #287 Sorcery — Lesson

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
  • Lesson
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Academic Probation is a sorcery, but in some unusual cases it may be cast in response to other spells. Spells with the chosen name that somehow happen to already be on the stack when Academic Probation resolves will not be affected.
  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities (such as equip) are activated abilities and will have a colon in their reminder text. Triggered abilities (starting with "when," "whenever," or "at") are unaffected.
  • Although spells with the chosen name can't be cast, a card with that name can still be put onto the battlefield by another effect (if it's a permanent card).
  • Although you may want to include Lessons in your sideboard if you're playing with cards that instruct you to learn, Lesson cards can be included in your main deck like other instant or sorcery cards.
  • For the first mode, no one can cast spells between the time a card is named and the time that Academic Probation's effect starts to apply.
  • If you target a noncreature permanent with the second mode and it later becomes a creature, that creature still won't be able to attack or block until your next turn.
  • Lesson is a spell subtype found on some instant and sorcery cards in the Strixhaven set. The Lesson subtype has no special rules associated with it.
  • You can name either face of a modal double-faced card, but not both, and you can name either half of a split card, but not both. Opponents may still cast the face or half you didn't name.
  • Prices

    Seller Price
    Tcgplayer / 0.33 USD 0.33 USD
    Cardmarket 0.26 EUR / 0.55 EUR
    Cardkingdom / 0.49 USD 0.49 USD
    Manapool / 0.29 USD 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn. • Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.

    Detention Vortex #13 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • In a multiplayer game, any opponent may activate Detention Vortex's last ability, not just an opponent who controls the permanent that it is enchanting.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.15 USD
    Tcgplayer / 0.07 USD 0.09 USD
    Cardmarket / 0.17 EUR 0.13 EUR
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated. :Destroythis Aura. Only your opponents may activate this ability and only as a sorcery.

    Nevermore #25 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Although the named card can't be cast, it can still be put onto the battlefield by a spell or ability (if it's a permanent card).
  • No one can cast spells or activate abilities between the time a card is named and the time that Nevermore's ability starts to work.
  • Spells with the chosen name that somehow happen to already be on the stack when Nevermore enters are not affected by Nevermore's ability.
  • The named card can be cast again once Nevermore leaves the battlefield.
  • You can name either half of a split card, but not both. If you do so, that half (and both halves, if the split card has fuse) can't be cast. The other half is unaffected.
  • If you name one of the faces of a modal double-faced card, players may still play the face you didn't name. (Players can never cast the back face of a transforming double-faced card)
  • Prices

    Seller Price
    Cardkingdom 0.79 USD / 2.99 USD
    Cardmarket 0.41 EUR / 2.55 EUR
    Tcgplayer / 5.66 USD 0.69 USD
    Manapool / 1.22 USD 0.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, choose a nonland card name. Spells with the chosen name can't be cast.

    Pacifism #22 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature can't attack or block.

    Pithing Needle #44 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you name a card that has both a mana ability and another activated ability, the mana ability can be activated but the other ability can't be activated.
  • Pithing Needle affects cards regardless of what zone they're in. This includes cards in hand, cards in the graveyard, and exiled cards. For example, a player can't cycle Eternal Dragon or return an Eternal Dragon from their graveyard to hand if Pithing Needle naming Eternal Dragon is on the battlefield.
  • You can name any card, even if that card doesn't normally have an activated ability. You can't name a token unless that token has the same name as a card.
  • Once Pithing Needle has left the battlefield, activated abilities of sources with the chosen name can be activated again.
  • Activated abilities include a colon and are written in the form "[cost]: [effect]." Triggered abilities and static abilities of the named card work normally.
  • Prices

    Seller Price
    Cardmarket 3.25 EUR / 11.43 EUR
    Manapool 3.11 USD
    Tcgplayer 3.23 USD
    Cardkingdom 4.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this artifact enters, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

    Silence #2300 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A player who can't cast a spell can't suspend a card.
  • Silence won't affect spells that your opponents cast before you cast Silence, including any spells that are still on the stack. Silence also won't stop your opponents from casting spells after you cast Silence but before Silence resolves.
  • The only thing Silence stops is casting spells. Your opponents can still activate abilities, including abilities of cards in their hands (like cycling). Their triggered abilities work as normal, they can still play lands, and so on.
  • Prices

    Seller Price
    Cardkingdom 20.99 USD / 17.99 USD
    Cardmarket / 15.51 EUR 12.17 EUR
    Manapool 16.43 USD
    Tcgplayer 15.95 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Your opponents can't cast spells this turn.