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3 Cards Found

AI 🤖 Find me cards equivalent to: Aetherplasm

Equivalent cards to Aetherplasm (blue, creature, defense, exchange effect) include:

  • Illusionary Ambusher (flashes in to block and draws cards)
  • AEtherling (can exile itself to avoid damage, reappearing after blocks)
  • Mystic Subdual (defensive, manipulates attackers)
  • Mistform Ultimus (versatile blocker, many types)


Reason: These creatures offer defensive tricks, similar to Aetherplasm’s combat surprise/blocking role.

Results:

Aetherplasm #34 Creature — Illusion

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Illusion
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Aetherplasm will return to your hand before any combat damage is assigned.
  • If you want, you can return Aetherplasm to your hand and not put anything onto the battlefield. The attacking creature will still be considered blocked, so it won't be able to deal combat damage to you unless it has trample or a similar ability.
  • The creature you put onto the battlefield from your hand is blocking the attacking creature, even if the block couldn't legally be declared (for example, if that creature enters tapped, or it can't block, or the attacking creature has protection from it).
  • The creature you put onto the battlefield may be the Aetherplasm you just returned to your hand. This allows it to dodge abilities like Deathgazer's.
  • Although the creature that enters the battlefield is blocking, it was never declared as a blocking creature for the purposes of abilities that trigger whenever a creature blocks (such as Aetherplasm's ability, for example).
  • Prices

    Seller Price
    Tcgplayer 0.1 USD / 0.11 USD
    Cardmarket 0.11 EUR / 0.11 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.07 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature blocks a creature, you may return this creature to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.

    Mistform Ultimus #47 Legendary Creature — Illusion

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Illusion
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Like any creature, if Mistform Ultimus becomes another type as the result of a spell or ability, it will lose all its other creature types.
  • Mistform Ultimus has all creature types even if an effect removes its ability. Type-changing static abilities will apply in layer 4 before effects such as Sudden Spoiling’s remove them in layer 6.
  • The type “Illusion” is printed on the card’s type line purely for flavor. The Ultimus has every other creature type as well.
  • Prices

    Seller Price
    Tcgplayer 0.27 USD / 3 USD
    Cardmarket 0.17 EUR / 1.62 EUR
    Cardkingdom 0.49 USD / 6.99 USD
    Cardsphere 0.46 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Mistform Ultimus is every creature type (even if this card isn't on the battlefield).

    Mystic Subdual #57 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant Flash

    Rules

  • If a creature has power and toughness written as */* with an ability that defines its power and toughness, its base power and toughness become 0/0 when it loses all abilities. Mystic Subdual then makes it a -2/0. If its power and toughness are written as */*+1, it’s -2/1, and so on.
  • If the affected creature gains an ability after Mystic Subdual becomes attached to it, it will keep that ability.
  • Mutating the enchanted creature won’t cause it to gain abilities. This is because mutate modifies the creature’s base characteristics, while Mystic Subdual applies to the resulting creature.
  • Prices

    Seller Price
    Tcgplayer 0.1 USD / 0.17 USD
    Cardmarket 0.16 EUR / 0.23 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.22 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Enchant creature Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)

    Aetherplasm Creature — Illusion Normal - ~$1.8

    Mistform Ultimus Legendary Creature — Illusion Normal - ~$2.96

    Mystic Subdual Enchantment — Aura Normal - ~$1.84

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