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"Find me cards equivalent to: Ajani Steadfast Emblem"

There are no direct equivalent cards to Ajani Steadfast Emblem.


Reason:
Ajani Steadfast Emblem provides a unique damage prevention emblem effect. Most emblems are unique to their respective planeswalkers, and this specific damage prevention effect is not replicated on any other card, especially within colorless options.

Closest Example (different, but related):

  • Platinum Angel (artifact, prevents loss rather than damage)
  • Platinum Emperion (artifact, prevents your life total from changing)
  • Gideon of the Trials Emblem (white emblem: As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game.)

But none match the exact effect or color identity of Ajani Steadfast Emblem.

Found Cards

2 Results

Platinum Angel

Platinum Emperion

Platinum Angel #1 Artifact Creature — Angel

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 7
Power/Toughness: 4/4
Types:
  • Artifact
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Effects that say the game is a draw, such as the _Legends_(TM) card Divine Intervention, are not affected by Platinum Angel. They'll still work.
  • You can concede a game while Platinum Angel on the battlefield. A concession causes you to leave the game, which then causes you to lose the game (Once you concede, you no longer control a Platinum Angel, so its ability can't prevent you from losing the game).
  • If you control Platinum Angel in a Two-Headed Giant game, your team can't lose the game and the opposing team can't win the game.
  • No game effect can cause you to lose the game or cause any opponent to win the game while you control Platinum Angel. It doesn't matter whether you have 0 or less life, you're forced to draw a card while your library is empty, you have ten or more poison counters, you're dealt combat damage by Phage the Untouchable, your opponent has Mortal Combat with twenty or more creature cards in their graveyard, or so on. You keep playing.
  • Other circumstances can still cause you to lose the game, however. You will lose a game if you concede, if you're penalized with a Game Loss or a Match Loss during a sanctioned tournament due to a DCI rules infraction, or if your _Magic Online_(R) game clock runs out of time.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying You can't lose the game and your opponents can't win the game.

    Platinum Emperion #193 Artifact Creature — Golem

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 8
    Power/Toughness: 8/8
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Golem
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Abilities that trigger whenever damage is dealt to you will still trigger because that damage is still dealt, even though your life total doesn’t change as a result.
  • Effects that replace an event with having you gain life (like Words of Worship’s effect does) or having you lose life will end up replacing the event with nothing.
  • Effects that would replace having you gain life with some other event won’t be able to be applied because it’s impossible for you to gain life.
  • If a cost would include causing you to gain life (like the alternative cost of an opponent’s Invigorate does), that cost can’t be paid.
  • If an effect says to set your life total to a certain number, that part of the effect won’t do anything.
  • If an effect would cause you to exchange life totals with another player, the exchange won’t happen. Neither player’s life total changes.
  • In a Commander game, the damage dealt to you by commanders will still be counted, even if that damage doesn’t cause you to lose life.
  • Platinum Emperion’s ability doesn’t prevent damage. Rather, it changes the results of that damage. For example, if a creature with lifelink deals damage to you, you won’t lose any life, but its controller will still gain that much life. Similarly, if a creature you control with lifelink deals damage to another player, that player will lose life but you won’t gain any life.
  • Spells and abilities that would normally cause you to gain or lose life still resolve, but the life-gain or life-loss part simply has no effect.
  • You can’t pay a cost that includes the payment of any amount of life other than 0 life. However, you can choose to be dealt damage, even though that damage won’t result in your life total changing.
  • Prices

    Seller Price
    Cardkingdom / 64.99 USD 20.99 USD
    Cardmarket / 21.72 EUR 8.38 EUR
    Manapool / 35.06 USD 15.32 USD
    Tcgplayer 20.28 USD / 38.64 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Your life total can't change. (You can't gain or lose life. You can't pay any amount of life except 0.)