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"Find me cards equivalent to: Akroan Hoplite"

Equivalent cards to Akroan Hoplite (RW, Human Soldier, attack trigger, +X/+0 for # of attackers):
1. Skyknight Legionnaire — Similar colors and type, but instead of power scaling, it has flying and haste.
2. Hero of the Nyxborn — RW, gets bigger with each spell, though not exactly on attack.
3. Mentor of the Meek — White, Human, interacts with creatures entering, not attack or scaling.
4. Frontline Medic — RW, triggers on attacking, but grants indestructible to creatures, not power scaling.
5. Hanweir Garrison — RW, creates attackers when attacking, synergistic but not the same trigger.

Closest functional equivalents:

  • Hero of Oxid Ridge (RW) — Triggers on attack, grants +1/+0 to all other attackers.
  • Firemane Commando (RW) — Newer, triggers on attacking with two or more creatures, different effect.

None have the exact same attack-triggered power scaling as Akroan Hoplite, but Hero of Oxid Ridge is the closest in color, style, and attack-synergy.

Found Cards

7 Results

Akroan Hoplite

Firemane Commando

Frontline Medic

Hero of Oxid Ridge

Hero of the Nyxborn

Mentor of the Meek

Skyknight Legionnaire

Akroan Hoplite #185 Creature — Human Soldier

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: 1/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Count the number of attacking creatures you control when the ability resolves to determine the value of X.
  • Once the ability resolves, the bonus won't change even if the number of attacking creatures you control does.
  • Prices

    Seller Price
    Cardmarket 0.09 EUR / 0.35 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer / 0.25 USD 0.1 USD
    Manapool 0.15 USD / 0.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.

    Firemane Commando #81 Creature — Angel Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • For both triggered abilities, once the ability triggers, it doesn’t matter what happens to the attacking creatures in response.
  • No matter how many creatures another player attacks with, Firemane Commando’s last ability will look at all of them to make sure none of them attacked you. If any of them did, the player won’t draw a card.
  • The last triggered ability cares only that none of the attacking creatures attacked you. The other player will draw a card if they attacked a planeswalker you control or a battle you protect with two or more creatures, for example.
  • Prices

    Seller Price
    Manapool 7.81 USD / 8.58 USD
    Cardmarket 6.2 EUR / 8.01 EUR
    Cardkingdom 13.99 USD
    Tcgplayer / 7.74 USD 6.93 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever you attack with two or more creatures, draw a card. Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.

    Frontline Medic #693 Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Once a battalion ability has triggered, it doesn't matter how many creatures are still attacking when that ability resolves.
  • The effects of battalion abilities vary from card to card. Read each card carefully.
  • Creatures that come under your control after Frontline Medic's battalion ability resolves will not be granted indestructible by this effect.
  • The three attacking creatures don't have to be attacking the same player, planeswalker, or battle.
  • Prices

    Seller Price
    Tcgplayer 0.17 USD
    Cardkingdom 0.49 USD
    Manapool 0.19 USD
    Cardmarket 0.28 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice this creature:Countertarget spell with in its mana cost unless its controller pays .

    Hero of Oxid Ridge #66 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 4/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Battle Cry Haste

    Rules

  • Creatures with power 1 or less can’t block even if they weren’t on the battlefield when the last ability resolved.
  • The power of each creature is checked only when blocking creatures are declared. If a creature has power 1 or less at that time, it can’t block, even if its power was greater than 1 when the last ability resolved.
  • Prices

    Seller Price
    Tcgplayer / 18.32 USD 0.6 USD
    Cardmarket / 2.86 EUR 0.75 EUR
    Manapool / 4.08 USD 0.37 USD
    Cardkingdom 0.99 USD / 5.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever this creature attacks, creatures with power 1 or less can't block this turn.

    Hero of the Nyxborn #219 Enchantment Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • An ability that triggers when you cast a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • If you cast a spell that targets this creature multiple times, this ability triggers just once.
  • This ability doesn’t trigger if you copy a spell that targets it, or if a spell’s targets are changed to target it.
  • This effect affects only creatures you control at the time the ability resolves. Creatures you begin to control later in the turn won’t get +1/+0.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket / 0.1 EUR 0.06 EUR
    Manapool 0.15 USD / 0.15 USD
    Tcgplayer 0.08 USD / 0.16 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, create a 1/1 white Human Soldier creature token. Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.

    Mentor of the Meek #81 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature enters with +1/+1 counters or a continuous effect such as that of Wedding Festivity will apply to the creature on the battlefield, those effects apply when checking to see if Mentor of the Meek’s ability will trigger.
  • Mentor of the Meek’s ability checks the power of the other creature only as it enters. If that creature’s power is 2 or less, the ability will trigger. Once the ability triggers, raising that creature’s power above 2 won’t affect that ability. Similarly, reducing the creature’s power to 2 or less after it enters won’t cause the ability to trigger.
  • While resolving the triggered ability of Mentor of the Meek, you can’t pay {1} multiple times to draw more than one card.
  • Prices

    Seller Price
    Manapool 0.25 USD
    Cardkingdom 0.59 USD
    Tcgplayer 0.37 USD
    Cardmarket 0.18 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature you control with power 2 or less enters, you may pay . If you do, draw a card.

    Skyknight Legionnaire #225 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Haste

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.04 EUR / 0.15 EUR
    Tcgplayer 0.07 USD / 0.16 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.15 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, haste