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"Find me cards equivalent to: Alabaster Host Intercessor"

Equivalent cards to Alabaster Host Intercessor (white, enters to exile, can pay to return exiled card):

  • Banisher Priest – Exiles a creature until it leaves the battlefield.
  • Fiend Hunter – Exiles a creature until it leaves the battlefield.
  • Deputy of Detention – Exiles nonland permanents until it leaves (Azorius: White/Blue).


Reason: All are white cards with ETB exile effects, similar to Alabaster Host Intercessor.

Found Cards

4 Results

Alabaster Host Intercessor

Banisher Priest

Deputy of Detention

Fiend Hunter

Alabaster Host Intercessor #3 Creature — Phyrexian Samurai

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 6
Power/Toughness: 3/4
Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Samurai
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling

    Rules

  • If Alabaster Host Intercessor leaves the battlefield before its enters-the-battlefield ability resolves, the target creature won’t be exiled at all.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.09 EUR / 0.17 EUR
    Tcgplayer / 0.12 USD 0.07 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield. Plainscycling (,Discardthis card: Search your library for a Plains card, reveal it, put it into your hand, thenshuffle)

    Banisher Priest #2 Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
  • If Banisher Priest leaves the battlefield before its triggered ability resolves, the target permanent won't be exiled.
  • If a token is exiled this way, it will cease to exist and won't return to the battlefield.
  • If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in exile for the rest of the game.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardkingdom 0.35 USD
    Tcgplayer 0.18 USD
    Cardmarket 0.2 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.

    Deputy of Detention #165s Creature — Vedalken Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Vedalken
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A face-down creature has no name, so it can't share a name with anything. This includes other creatures with no name.
  • Auras attached to the exiled permanents will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanents will cease to exist.
  • If Deputy of Detention leaves the battlefield before its triggered ability resolves, nothing is exiled.
  • If a token is exiled this way, it will cease to exist and won't return to the battlefield.
  • If the target nonland permanent is an illegal target by the time this ability tries to resolve, the ability doesn't resolve. Nothing is exiled.
  • This ability has only one target. The other permanents with that name aren't targeted. For example, a permanent with hexproof will be exiled if it has the same name as the target nonland permanent.
  • Unless a token is a copy of another permanent or was explicitly given a name by the effect that created it, its name is the subtypes it was given when it was created plus the word "Token." For example, if an effect creates a 1/1 Soldier creature token, that token is named "Soldier Token."
  • Prices

    Seller Price
    Cardkingdom 0.69 USD
    Cardmarket 0.6 EUR
    Manapool 0.72 USD
    Tcgplayer 0.68 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until this creature leaves the battlefield.

    Fiend Hunter #17 Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Fiend Hunter leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and exile the target creature indefinitely. This is different from abilities on other cards that exile a permanent "until" something happens.
  • If a token is exiled this way, it won't return to the battlefield.
  • In a multiplayer game, if you lose the game, the creature exiled with Fiend Hunter remains exiled indefinitely. This is also different from abilities on other cards that exile a permanent "until" something happens.
  • Once the exiled creature returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket / 0.41 EUR 0.15 EUR
    Tcgplayer 0.12 USD / 0.58 USD
    Manapool 0.15 USD / 0.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, you may exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.