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4 Cards Found

AI 🤖 Find me cards equivalent to: Albiorix, Goose Tyrant

Cards equivalent to Albiorix, Goose Tyrant (green/white, cares about creatures and treasures):
1. Trostani Discordant – Green/white, buffs creatures, cares about tokens.
2. Chulane, Teller of Tales – Simic (not Selesnya, but similar ramp/value playstyle).
3. Court of Grace – White, tokens and monarch synergy.
4. Felisa, Fang of Silverquill – White, cares about tokens and +1/+1 counters.


Reason: All these cards are green/white or close, care about tokens/value/creature interactions, matching Albiorix, Goose Tyrant theme.

Results:

Chulane, Teller of Tales #202 Legendary Creature — Human Druid

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 5
Power/Toughness: 2/4
Types:
  • Creature
  • SubTypes:
  • Human
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • Chulane's triggered ability doesn't count as playing a land. It can put a land card onto the battlefield even if you've already played your land for the turn, and even if it's not your turn.
  • Chulane's triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Prices

    Seller Price
    Tcgplayer 0.67 USD
    Cardmarket 1.19 EUR / 0.68 EUR
    Cardkingdom 1.29 USD
    Cardsphere 0.72 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. , : Return target creature you control to its owner's hand.

    Court of Grace #1338 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
  • If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.
  • If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
  • The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch.
  • There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."
  • Prices

    Seller Price
    Tcgplayer 25.6 USD
    Cardkingdom 22.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.

    Felisa, Fang of Silverquill #2 Legendary Creature — Vampire Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying Mentor

    Rules

  • If the creature with mentor leaves the battlefield with mentor on the stack, use its power as that creature last existed on the battlefield to determine whether the target creature has less power.
  • If the target creature's power is no longer less than the attacking creature's power as the ability resolves, mentor doesn't add a +1/+1 counter. For example, if two 3/3 creatures with mentor attack and both mentor triggers target the same 2/2 creature, the first to resolve puts a +1/+1 counter on it and the second does nothing.
  • Mentor compares the power of the creature with mentor with that of the target creature at two different times: once as the triggered ability is put onto the stack, and once as the triggered ability resolves. If you wish to raise a creature's power so its mentor ability can target a bigger creature, the last chance you have to do so is during the beginning of combat step.
  • The last ability counts the number of all kinds of counters, not just +1/+1 counters.
  • Prices

    Seller Price
    Tcgplayer 0.53 USD
    Cardmarket 0.1 EUR / 0.62 EUR

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Mentor (Whenever this creature attacks, put a +1/+1counteron target attacking creature with lesser power.) Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.

    Trostani Discordant #253 Legendary Creature — Dryad

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 1/4
    Types:
  • Creature
  • SubTypes:
  • Dryad
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to other creatures you control may become lethal if Trostani leaves the battlefield during that turn.
  • If a creature has an ability that triggers at the beginning of each end step and Trostani's ability causes you to gain control of it, the ability of that creature is still controlled by the creature's former controller. If the creature has an ability that triggers at the beginning of your end step, that ability doesn't trigger when you gain control of it.
  • The owner of a token is the player who created it.
  • Prices

    Seller Price
    Tcgplayer 0.25 USD
    Cardmarket 0.5 EUR
    Cardkingdom 0.99 USD
    Cardsphere 0.24 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other creatures you control get +1/+1. When Trostani enters, create two 1/1 white Soldier creature tokens with lifelink. At the beginning of your end step, each player gains control of all creatures they own.

    Chulane, Teller of Tales Legendary Creature — Human Druid Normal - ~$0.91

    Court of Grace Enchantment Normal - ~$24.3

    Felisa, Fang of Silverquill Legendary Creature — Vampire Wizard Normal - ~$0.42

    Trostani Discordant Legendary Creature — Dryad Normal - ~$0.5

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