cache exists in db ManaHive.net - #1 Magic The Gathering Card Search Engine, Probably
BETA

6 Cards Found

AI 🤖 Find me cards equivalent to: Alchemist's Talent

Equivalent cards to Alchemist's Talent (a blue instant granting deathtouch and drawing a card) are:

  • Grim Affliction (black; gives a creature -1/-1 and proliferate, but still deals with deathtouch in a different flavor)
  • Deadly Brew (black/green; forces sacrifice with upside—similar theme of conditional removal)
  • Unholy Indenture (black; enchants, returns to battlefield—provides recursion, not deathtouch specifically, but similar in utility)

Exact analogues in blue are rare since deathtouch isn’t common in blue, but you might find effects like Unexpected Fangs (black; gives lifelink and deathtouch) or Supernatural Stamina (black; temporary bonus and return to battlefield) useful for similar strategies in black.


Reason: Deathtouch+draw is mostly a black effect; blue rarely grants deathtouch, so color shift needed.

Results:

Alchemist's Talent #22 Enchantment — Class

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Class
  • Languages:
    Layout:
    Class
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
  • Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
  • Gaining a level is a normal activated ability. It uses the stack and can be responded to.
  • Gaining a level won't remove abilities that a Class had at a previous level.
  • If a spell has {X} in its mana cost, use the value chosen for X to determine that spell's mana value.
  • There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
  • You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
  • Prices

    Seller Price
    Tcgplayer 5.44 USD
    Cardmarket 9.24 EUR
    Cardkingdom 7.49 USD
    Cardsphere 4.87 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (Gain the next level as a sorcery to add its ability.) When this Class enters, create two tapped Treasure tokens. : Level 2 Treasures you control have ",Sacrificethis artifact: Add two mana of any one color." : Level 3 Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.

    Deadly Brew #176 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • First the active player chooses which creature or planeswalker they'll sacrifice, then each other player in turn order does the same, knowing choices made before their choice. Then all those permanents are sacrificed simultaneously.
  • If you cast Deadly Brew and control any creatures or planeswalkers as it resolves, you must sacrifice one of them.
  • You cannot return the same permanent card that you sacrificed.
  • You choose which permanent card you're returning to your hand, if any, as Deadly Brew resolves, after permanents are sacrificed.
  • Prices

    Seller Price
    Tcgplayer 0.22 USD / 0.29 USD
    Cardmarket 0.19 EUR / 0.24 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player sacrifices a creature or planeswalker of their choice. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.

    Grim Affliction #63 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Proliferate

    Rules

  • You may choose the creature you put the -1/-1 counter on to get another -1/-1 counter when proliferating.
  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Tcgplayer 0.24 USD / 4.95 USD
    Cardmarket 0.23 EUR / 1.92 EUR
    Cardkingdom 0.35 USD / 4.99 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put a -1/-1counteron target creature, then proliferate. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there.)

    Supernatural Stamina #GN3-62 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Supernatural Stamina's effect works only once. If the targeted creature dies and is then returned to the battlefield, it's considered to be a new creature. If that new creature dies, it won't come back a second time.
  • Prices

    Seller Price
    Tcgplayer 0.13 USD
    Cardkingdom 0.35 USD
    Cardsphere 0.12 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."

    Unexpected Fangs #102 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.12 USD / 0.84 USD
    Cardmarket 0.66 EUR / 2.01 EUR
    Cardkingdom 0.39 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put a +1/+1counterand a lifelinkcounteron target creature.

    Unholy Indenture #119 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Enchant

    Rules

  • If Unholy Indenture enchants a token, it won’t be returned to the battlefield when it dies.
  • If multiple players each control an Unholy Indenture attached to one creature, the player who will control the returned creature is the last player in turn order from the player whose turn it is at the time the creature dies. In a two-player game, this means the player whose turn it is not. In a multiplayer game, this means the player closest to the right of the player whose turn it is.
  • If the returned creature enters with any other counters, it enters with those counters plus an additional +1/+1 counter.
  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, the creature you control from Unholy Indenture’s effect is exiled.
  • Once Unholy Indenture returns the creature, it’s considered a new object with no relation to the object that it was. Auras that were attached to it won’t return to the battlefield (including Unholy Indenture itself). Equipment that was attached to it will remain unattached. Any counters that were on it won’t be put on the new creature.
  • You control the returned creature, regardless of who controlled it before it died.
  • Prices

    Seller Price
    Tcgplayer 0.09 USD / 0.69 USD
    Cardmarket 0.18 EUR / 0.23 EUR
    Cardkingdom 0.35 USD / 0.99 USD
    Cardsphere 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature When enchanted creature dies, return that card to the battlefield under your control with a +1/+1counteron it.

    Alchemist's Talent Enchantment — Class Class - ~$6.76

    Deadly Brew Sorcery Normal - ~$0.29

    Grim Affliction Instant Normal - ~$1.84

    Supernatural Stamina Instant Normal - ~$0.2

    Unexpected Fangs Instant Normal - ~$0.71

    Unholy Indenture Enchantment — Aura Normal - ~$0.39

    Single Scoop: Jenova is Turning Everyone into Mutants! Jenova loves experimenting and her experiments are going to turn all the...
    Much Abrew: Sephiroth Aristocrats (Standard) Now that blocking is unbanned in Standard, is it time for Sephiroth and ...
    Is that a Sleeveless One Ring?! | Commander Clash S18 E18 This week anything goes, and this includes the sleeves!
    The Power of Pauper: No Bans in Pauper! Joe Dyer talks about no bans in Pauper this past BnR!