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"Find me cards equivalent to: All in Good Time"

Equivalent cards to All in Good Time are cards that grant extra turns and are colorless. Here are some options:
1. Temporal Trespass (Blue, not colorless, but extra turn effect)
2. Time Stretch (Blue, not colorless)
3. Savor the Moment (Blue, not colorless)
4. Ugin's Nexus (Colorless) — When Ugin's Nexus is put into a graveyard from the battlefield, you take an extra turn after this one.
5. All in Good Time (Colorless)

Closest colorless equivalent: Ugin's Nexus is the main one matching colorless extra turn effect.

Found Cards

5 Results

All in Good Time

Savor the Moment

Temporal Trespass

Time Stretch

Ugin's Nexus

All in Good Time #1★ Scheme

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 0
Power/Toughness: /
Types:
  • Scheme
  • SubTypes:
    Languages:
    Layout:
    Scheme

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 24.99 USD
    Tcgplayer 48.16 USD
    Manapool 30.71 USD
    Cardmarket 15.69 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.

    Savor the Moment #50 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 62.27 USD 8.89 USD
    Cardkingdom 10.99 USD / 64.99 USD
    Manapool / 40.14 USD 7.45 USD
    Cardmarket 4.67 EUR / 14.99 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Take an extra turn after this one. Skip the untap step of that turn.

    Temporal Trespass #2190 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 11
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Delve

    Rules

  • Because delve isn't an alternative cost, it can be used in conjunction with alternative costs, such as flashback. It can also be used to pay for additional costs that include generic mana.
  • Delve doesn't change a spell's mana cost or mana value. For example, Treasure Cruise's mana value is 8 even if you exiled three cards to cast it.
  • You can exile cards to pay only for generic mana, and you can't exile more cards than the generic mana requirement of a spell with delve. For example, you can't exile more than seven cards from your graveyard to cast Treasure Cruise unless an effect has increased its cost.
  • Prices

    Seller Price
    Cardmarket / 13.09 EUR 13.65 EUR
    Cardkingdom / 10.99 USD 8.99 USD
    Manapool 7.71 USD / 8.3 USD
    Tcgplayer 7.92 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Delve (Each card you exile from your graveyard while casting this spell pays for .) Take an extra turn after this one. Exile Temporal Trespass.

    Time Stretch #2701 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 10
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. In other words, the most recently created extra turn is taken first.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player takes two extra turns after this one.

    Ugin's Nexus #227 Legendary Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An "extra turn" is any turn created by a spell or ability. Notably, it doesn't include additional turns taken in tournaments after time expires for a round.
  • Extra turns can still be created while Ugin's Nexus is on the battlefield. They're not skipped until they would begin, so if Ugin's Nexus leaves the battlefield before that happens, the extra turns will be unaffected.
  • Notably, if you control more than one Ugin's Nexus, all but one will be exiled and an extra turn created for each. If the Ugin's Nexus that remains on the battlefield isn't on the battlefield when each of those extra turns would begin, you can take those turns.
  • Prices

    Seller Price
    Cardkingdom / 10.99 USD 1.99 USD
    Manapool 1.36 USD / 7.55 USD
    Tcgplayer / 12.89 USD 1.98 USD
    Cardmarket 1.29 EUR / 5.21 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If a player would begin an extra turn, that player skips that turn instead. If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one.