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"Find me cards equivalent to: Altanak, the Thrice-Called"

Equivalent green cards to Altanak, the Thrice-Called with similar traits:
1. Surrak, the Hunt Caller

  • Similarities: Legendary, green, has trample, creature-focused.
    2. The Gitrog Monster
  • Similarities: Legendary, green, interacts with lands and graveyard.
    3. Nylea, Keen-Eyed
  • Similarities: Legendary, green, ability to draw cards with mana/discard combo.

No exact equivalents, but these provide similar legendary, green, and utility-based abilities.

Found Cards

4 Results

Altanak, the Thrice-Called

Nylea, Keen-Eyed

Surrak, the Hunt Caller

The Gitrog Monster

Altanak, the Thrice-Called #166 Legendary Creature — Insect Beast

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 7
Power/Toughness: 9/9
Types:
  • Creature
  • SubTypes:
  • Insect
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Altanak's second ability resolves before the spell or ability that caused it to trigger. It resolves even if that spell or ability is countered or otherwise leaves the stack without resolving.
  • If a spell or ability targets Altanak more than once, its second ability still triggers only once.
  • Prices

    Seller Price
    Tcgplayer 0.29 USD / 0.34 USD
    Manapool 0.15 USD / 0.15 USD
    Cardmarket / 0.2 EUR 0.17 EUR
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Whenever Altanak becomes the target of a spell or ability an opponent controls, draw a card. ,Discardthis card: Return target land card from your graveyard to the battlefield tapped.

    Nylea, Keen-Eyed #185 Legendary Enchantment Creature — God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 5/6
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Indestructible

    Rules

  • As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won’t be counted when determining this.
  • Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don’t count toward your devotion to any color.
  • Counters put on a God remain on it while it’s not a creature, even if they have no effect.
  • Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
  • If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won’t rejoin combat if it resumes being a creature later during that combat.
  • If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
  • If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.
  • If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
  • If you don’t put the revealed noncreature card into your graveyard, it remains on top of your library.
  • If you put an Aura on an opponent’s permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.
  • Mana symbols in the text boxes of permanents you control don’t count toward your devotion to any color.
  • The abilities of Gods function as long as they’re on the battlefield, regardless of whether they’re creatures.
  • The type-changing ability that can make a God not be a creature functions only on the battlefield. It’s always a creature card in other zones, regardless of your devotion to its color. It’s always a creature spell while it’s on the stack.
  • When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
  • Prices

    Seller Price
    Cardmarket / 4.94 EUR 5.11 EUR
    Cardkingdom 6.99 USD / 8.99 USD
    Manapool / 6.59 USD 4.72 USD
    Tcgplayer 5.3 USD / 6.87 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. Creature spells you cast cost less to cast. : Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.

    Surrak, the Hunt Caller #768 Legendary Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 5/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • If you control a creature with power less than 0, use its actual power when calculating the total power of creatures you control. For example, if you control three creatures with powers 4, 5, and -2, the total power of creatures you control is 7.
  • Other formidable abilities are triggered abilities with an "intervening 'if'" clause. Such abilities check the total power of creatures you control twice: once at the appropriate time to see if the ability will trigger, and again as the ability tries to resolve. If, at that time, the total power of creatures you control is no longer 8 or greater, the ability will have no effect.
  • Some formidable abilities are activated abilities that require creatures you control to have total power 8 or greater. Once you activate these abilities, it doesn't matter what happens to the total power of creatures you control.
  • Prices

    Seller Price
    Tcgplayer 0.25 USD
    Manapool 0.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. (It can attack and no matter when it came under your control.)

    The Gitrog Monster #117 Legendary Creature — Frog Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Frog
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch

    Rules

  • If multiple land cards are put into your graveyard at once, The Gitrog Monster's last ability triggers only once. This could happen because an effect put them there from your library at the same time (such as by a mill effect) or because they were destroyed at the same time (such as two land creatures that were dealt lethal combat damage).
  • Prices

    Seller Price
    Cardkingdom 1.29 USD
    Tcgplayer 0.54 USD
    Cardmarket 1.2 EUR
    Manapool 0.54 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch At the beginning of your upkeep,sacrificeThe Gitrog Monster unless yousacrificea land. You may play an additional land on each of your turns. Whenever one or more land cards are put into your graveyard from anywhere, draw a card.