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AI 🤖 Find me cards equivalent to: Ambassador Blorpityblorpboop

Equivalent cards to Ambassador Blorpityblorpboop (blue, legendary, cares about stickers/un-set stuff) are rare, but close blue alternatives with similar quirky/Un-set mechanics include:

  • Baron Von Count (black-red, cares about numbers and countdowns)
  • Okaun, Eye of Chaos (red, cares about flipping coins; also Un-set style)
  • Urza, Academy Headmaster (blue, white, red, Un-set planeswalker)

There are no true equivalents in black-bordered cards, as stickers are unique to the Un-set Unfinity. These are the closest blue or Un-set legendary creatures.

Results:

Ambassador Blorpityblorpboop #505 Legendary Creature — Alien Advisor Guest

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 5
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Alien
  • Advisor
  • Guest
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Although Ambassador Blorpityblorpboop’s last ability considers the power and toughness stickers of permanents you control, the card itself is not considered to be stickered unless there’s actually a sticker on it.
  • Ambassador Blorpityblorpboop counts all power and toughness stickers on all permanents you control, even if those power and toughness stickers don’t currently have any effect (possibly because you placed another power and toughness sticker on the same creature).
  • Ambassador Blorpityblorpboop has received a minor update to clarify its function. Specifically, its ability causes its base power to match the total power of stickers you control, and its base toughness to match the total toughness of stickers you control. The updated wording appears above.
  • Count only the powers and toughnesses of the stickers on permanents you control, not the actual powers and toughnesses of those permanents. For example, if a creature you control has a 4/4 sticker on it, but it also has three +1/+1 counters on it, it’s a 7/7 creature, but Ambassador Blorpityblorpboop’s base power and toughness would become 4/4.
  • If Ambassador Blorpityblorpboop has a power and toughness sticker on it, that sticker is included when calculating for the last ability.
  • It doesn’t matter if the stickers are on creatures. Any power and toughness stickers on noncreature permanents you control will also count.
  • The base power and toughness change doesn’t end at end of turn; it lasts indefinitely, until Ambassador Blorpityblorpboop either leaves the battlefield or its base power and toughness changes again from another effect (for example, a power and toughness sticker being placed on it or its ability triggering again).
  • Prices

    Seller Price
    Tcgplayer 0.29 USD
    Cardmarket 0.32 EUR
    Cardkingdom 0.49 USD
    Manapool 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Ambassador Blorpityblorpboop enters, you get , then you may put a sticker on a nonland permanent you own. At the beginning of each combat, you may have Ambassador Blorpityblorpboop's base power become equal to the total power of all stickers on permanents you control and its base toughness become equal to those stickers' total toughness.

    Baron Von Count #127 Legendary Creature — Human Villain

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Villain
  • Languages:
    Layout:
    Normal

    Rules

  • A numeral is any digit, such as 2, 7, or 0. Written number words such as “five” don’t count.
  • If a player is destroyed, that player loses the game. There aren’t any ways for a player to regenerate… yet.
  • Some numbers are made up of multiple numerals. For example, if you cast a spell with the number 12 in its text box, the middle ability will trigger if the doom counter is on 1 or 2.
  • To move the doom counter one numeral to the left, move it from 5 to 4, from 4 to 3, from 3 to 2, from 2 to 1, or from 1 to 5, as appropriate.
  • Prices

    Seller Price
    Tcgplayer 0.55 USD / 0.86 USD
    Cardmarket 0.91 EUR / 2.02 EUR
    Cardkingdom 1.29 USD / 2.49 USD
    Cardsphere 0.56 USD
    Manapool 0.5 USD / 1.04 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Baron Von Count enters with a doomcounteron "5." Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doomcounterone numeral to the left. When the doomcountermoves from "1,"destroytarget player and put that doomcounteron "5."

    Okaun, Eye of Chaos #6 Legendary Creature — Cyclops Berserker

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Cyclops
  • Berserker
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Partner

    Rules

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
  • If a creature’s power is less than 0 when it’s doubled, instead that creature gets -X/-0, where X is how much less than 0 its power is. The same is true for its toughness. For example, if an effect has given Okaun -7/-0 so that its power and toughness are -4/3, doubling its power and toughness gives it -4/+3 and it’s -8/6 until end of turn.
  • If an effect has a player flip a coin but refers to whether the flip came up heads or tails, that flip has no winner or loser.
  • If an effect instructs you to “double” a creature’s power, that creature gets +X/+0, where X is its power. The same is true for its toughness.
  • If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders’ combined color identities. If Khorvath and Sylvia are your commanders, your deck may contain cards with red and/or white in their color identity, but not blue, black, or green.
  • Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren’t included in the ability’s reminder text.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon’s effect puts one into your hand from the command zone, not both.
  • The second ability represented by the “partner with [name]” keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with “partner with [name]” is designated as your commander, the named legendary creature card can also be designated as your commander. For more information on the Commander variant, please visit Wizards.com/Commander.
  • The triggered ability of the “partner with” keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player who might have that card in their library.
  • To have two commanders, both must have the partner ability (featured in the Magic: The Gathering—Commander™ (2016 Edition) set) or corresponding “partner with” abilities as the game begins. A creature with a “partner with” ability can’t partner with any creature other than its designated partner. Losing a partner ability during the game doesn’t cause either to cease to be your commander.
  • “Partner with [name]” represents two abilities. The first is a triggered ability: “When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library.”
  • If an effect has a player flip a coin and refers to winning or losing a flip, only the player who flipped the coin wins or loses the flip. If that player loses the flip, nobody wins the flip.
  • Prices

    Seller Price
    Tcgplayer 3.17 USD / 4.1 USD
    Cardmarket 2.08 EUR / 4.91 EUR
    Cardkingdom 3.99 USD / 7.99 USD
    Cardsphere 2.01 USD
    Manapool 2.36 USD / 6.03 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Partner with Zndrsplt, Eye of Wisdom (When this creature enters, target player may put Zndrsplt into their hand from their library, thenshuffle) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn.

    Urza, Academy Headmaster #136 Legendary Planeswalker — Urza

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Urza
  • Languages:
    Layout:
    Normal

    Rules

  • If an ability comes up that requires a target and there are legal targets available, you must use that ability even if you may not want to. However, the effects are all good for you or bad for your opponent. In some cases, you may not be able to take advantage. For example, if it ends up that creatures you control get +1/+1 until end of turn but you don't control any creatures, you're out of luck. But nothing bad will happen.
  • Players can respond to the activation of any of Urza's abilities, but not after players know what effect is going to happen.
  • Urza's abilities work a little differently with respect to targeting. Unlike other abilities, you may have to choose the targets for an ability as part of that ability resolving. If the ability that comes up requires a target and there are no legal targets available, click again until that's not true.
  • Urza, Academy Headmaster is just like any other planeswalker, except you're never quite sure what his abilities are going to do. Urza is very unpredictable. To find out what happens, head to AskUrza.com. There you will find three buttons: +1, -1, and -6. Click the button for the loyalty ability that's resolving, and follow whatever instructions appear.
  • Prices

    Seller Price
    Tcgplayer 2.56 USD / 28.14 USD
    Cardmarket 2.19 EUR / 27.77 EUR
    Cardkingdom 4.49 USD / 29.99 USD
    Cardsphere 2.89 USD
    Manapool 2.28 USD / 31.04 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Head to AskUrza.com and click +1.
    −1 Head to AskUrza.com and click -1.
    −6 Head to AskUrza.com and click -6.

    Ambassador Blorpityblorpboop Legendary Creature — Alien Advisor Guest Normal - ~$0.35

    Baron Von Count Legendary Creature — Human Villain Normal - ~$1.14

    Okaun, Eye of Chaos Legendary Creature — Cyclops Berserker Normal - ~$4.07

    Urza, Academy Headmaster Legendary Planeswalker — Urza Normal - ~$14.59

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