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5 Cards Found

AI 🤖 Find me cards equivalent to: Aminatou, Veil Piercer

Cards equivalent to Aminatou, Veil Piercer (Esper, blue/white/black, cares about blink/exile):

  • Yennett, Cryptic Sovereign (Esper, cares about top deck manipulation)
  • Ranar the Ever-Watchful (Blue/white, supports exile and blinking)
  • Ephara, God of the Polis (Blue/white, rewards creatures entering the battlefield)
  • Gonti, Lord of Luxury (Black, exile opponent’s cards)

None are exact, but these leverage similar colors or exile/blink synergy.

Results:

Aminatou, Veil Piercer #1 Legendary Creature — Human Wizard

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 2/4
Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Surveil

    Rules

  • If an effect puts a card into your hand without using the word "draw," the card wasn't drawn.
  • If the card with miracle leaves your hand before the triggered ability resolves, you won't be able to cast it using its miracle ability.
  • It's important to reveal a card with miracle before it is mixed with the other cards in your hand.
  • Miracle is an alternative cost to cast the spell with miracle. It can't be combined with other alternative costs, such as casting a spell "without paying its mana cost." You may, however, pay additional costs, such as kicker. If the spell has any mandatory additional costs, those must be paid to cast the spell.
  • Multiple card draws are always treated as a sequence of individual card draws. For example, if you haven't drawn any cards yet during a turn and cast a spell that instructs you to draw three cards, you'll draw them one at a time. Only the first card drawn this way may be revealed and cast using its miracle ability.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a miracle cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • You can cast a card for its miracle cost only as the miracle triggered ability resolves. If you don't want to cast it at that time (or you can't cast it, perhaps because there are no legal targets available), you won't be able to cast it later for the miracle cost.
  • You can reveal and cast a card with miracle on any turn, not just your own, if it's the first card you've drawn that turn.
  • You cast the card with miracle during the resolution of the triggered ability. Ignore any timing rules based on the card's type.
  • You don't have to reveal a drawn card with miracle if you don't wish to cast it at that time.
  • You still draw the card, whether you use the miracle ability or not. Any ability that triggers whenever you draw a card, for example, will trigger. If you don't cast the card using its miracle ability, it will remain in your hand.
  • Prices

    Seller Price
    Tcgplayer 0.67 USD / 0.4 USD
    Cardmarket 0.56 EUR / 0.62 EUR
    Cardkingdom 1.99 USD / 0.99 USD
    Cardsphere 0.51 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Each enchantment card in your hand has miracle. Its miracle cost is equal to its mana cost reduced by . (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)

    Ephara, God of the Polis #145 Legendary Enchantment Creature — God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 6/5
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • God
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Indestructible

    Rules

  • Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
  • If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.
  • Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.
  • Numeric mana symbols ({0}, {1}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.
  • Ephara's last ability checks at the beginning of each upkeep whether another creature entered the battlefield under your control last turn. If one did, it will trigger; otherwise, it won't. The ability will trigger only once no matter how many creatures entered the battlefield under your control that turn, as long as at least one did.
  • If a noncreature permanent you control (such as an Aura with bestow) becomes a creature, it will not cause Ephara's last ability to trigger the following turn. This is true even if that noncreature permanent became a creature the same turn it entered the battlefield.
  • The last ability will trigger regardless of what has happened to the creature that entered the battlefield on the previous turn. It doesn't matter whether it's still under your control or whether it's still on the battlefield.
  • As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.
  • Counters put on a God remain on it while it's not a creature, even if they have no effect.
  • If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
  • If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
  • If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
  • The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.
  • The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.
  • When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
  • Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.
  • Prices

    Seller Price
    Tcgplayer 2.3 USD / 12 USD
    Cardmarket 2.97 EUR / 11.36 EUR
    Cardkingdom 4.99 USD / 15.99 USD
    Cardsphere 2.79 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Indestructible As long as your devotion to white and blue is less than seven, Ephara isn't a creature. At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.

    Gonti, Lord of Luxury #1566 Legendary Creature — Aetherborn Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Aetherborn
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch

    Rules

  • An effect that instructs you to "cast" a card doesn't allow you to play lands.
  • Casting the card causes it to leave exile. You can't cast it multiple times.
  • Gonti doesn't change when you can cast the exiled card. For example, if you exile a creature card without flash, you can cast it only during your main phase when the stack is empty.
  • If you leave the game, the card remains exiled face down indefinitely. No player may look at it.
  • You may look at and cast that card (and spend mana as though it were mana of any type to do so) even if Gonti leaves the battlefield. If another player gains control of Gonti, that player can't look at or cast the card, and you still can.
  • You pay the costs for the exiled card if you cast it. You may pay alternative costs such as emerge rather than the card's mana cost.
  • The six types of mana are white, blue, black, red, green, and colorless. Snow mana is not a type of mana. Gonti, Lord of Luxury won't let you pay a snow cost using mana produced by a nonsnow source.
  • Prices

    Seller Price
    Tcgplayer 3.68 USD
    Cardmarket 2.05 EUR / 4.15 EUR
    Cardkingdom 4.49 USD
    Cardsphere 2.61 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch When Gonti enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

    Ranar the Ever-Watchful #2 Legendary Creature — Spirit Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying Vigilance

    Rules

  • "The first card you foretell" refers to the first one you exile from your hand as part of the foretell special action. It doesn't refer to a foretold spell you cast from exile.
  • Ranar has recieved an update to its Oracle text. Specifically, its triggered ability doesn't care which player is exiling cards and permanents. Cards put into exile from your hand for any reason, such as the foretell ability, cause the ability to trigger, and permanents exiled from the battlefield cause it to trigger if you controlled the spell or ability that exiled them.
  • Ranar's triggered ability triggers only once for each time you exile cards from your hand or permanents from the battlefield, no matter how many objects were exiled at the same time.
  • Ranar's triggered ability will trigger when a spell or ability you control exiles any permanent, including token permanents and permanents you don't control.
  • Prices

    Seller Price
    Tcgplayer 0.24 USD / 0.36 USD
    Cardmarket 0.38 EUR / 0.41 EUR
    Cardkingdom 0.99 USD / 0.99 USD
    Cardsphere 0.46 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, vigilance The first card you foretell each turn costs to foretell. Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying.

    Yennett, Cryptic Sovereign #596 Legendary Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/5
    Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Menace Vigilance

    Rules

  • Because all attackers are chosen at once, a spell cast this way can't affect which creatures you can attack with, but it can affect which creatures will be able to block.
  • If a spell has {X} in its mana cost, you must choose 0 as the value of X if you cast it without paying its mana cost.
  • If the revealed card doesn't have an odd mana value or if that card does but you choose not to cast it, you draw a card. Keep in mind that revealing a card doesn't cause it to change zones. This means that the card you draw will be the card you revealed.
  • If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs, such as evoke costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Tormenting Voice, those must be paid to cast it.
  • If you wish to cast the revealed card without paying its mana cost, you must cast it while Yennett's triggered ability is resolving; you can't cast for free it later in the turn.
  • Prices

    Seller Price
    Tcgplayer 5.18 USD
    Cardmarket 1.63 EUR
    Cardkingdom 2.99 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, vigilance, menace Whenever Yennett attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card.

    Aminatou, Veil Piercer Legendary Creature — Human Wizard Normal - ~$2.24

    Ephara, God of the Polis Legendary Enchantment Creature — God Normal - ~$6.9

    Gonti, Lord of Luxury Legendary Creature — Aetherborn Rogue Normal - ~$4.2

    Ranar the Ever-Watchful Legendary Creature — Spirit Warrior Normal - ~$2.05

    Yennett, Cryptic Sovereign Legendary Creature — Sphinx Normal - ~$4.41

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