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"Find me cards equivalent to: Amplifire"

Equivalent cards to Amplifire (type=Creature — Elemental, color=Red, unique power/toughness change mechanic) in Red:
1. Ilharg, the Raze-Boar — triggers on attack for creature reveal and interaction, stays in red and has a similar “top of library creature reveal” effect.
2. Soul of the Harvest (Green, not Red, but somewhat similar reveal/draw on creature ETB; for Red, very little is exactly like Amplifire)
3. Fluxcharger (Blue/Red, not monored, but changes own power/toughness based on an effect)
4. Dragon Mage — red creature offering unique triggered effects but not p/t based

Amplifire is unique in mono-red for this specific random p/t doubling, but Ilharg, the Raze-Boar is closest for library reveal to battlefield in mono-red. Most Red Elementals focus on direct damage or combat rather than library manipulation or p/t changes.

Found Cards

5 Results

Amplifire

Dragon Mage

Fluxcharger

Ilharg, the Raze-Boar

Soul of the Harvest

Amplifire #92 Creature — Elemental

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Amplifire will be a 1/1 creature from the time your untap step begins until the time its triggered ability resolves during your upkeep.
  • Any effects that modify Amplifire’s power and/or toughness without setting them to a specific number or value will apply after its base power and toughness are set, regardless of the order in which those effects were created. The same is true of counters that modify its power and toughness.
  • If you reveal your entire library and don’t reveal a creature card, Amplifire becomes a 0/0 creature and you put your library back in a random order.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.18 USD
    Tcgplayer / 0.39 USD 0.19 USD
    Cardkingdom 0.49 USD / 0.49 USD
    Cardmarket 0.1 EUR / 0.39 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, this creature's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.

    Dragon Mage #87 Creature — Dragon Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If a player has fewer than seven cards in their library, that player loses the game after Dragon Mage's triggered ability resolves. If each player loses the game this way, the game's a draw.
  • If a player has fewer than seven cards in their library, that player loses the game after Dragon Mage's triggered ability resolves. If each player loses the game this way, the game's a draw.
  • Prices

    Seller Price
    Manapool 0.94 USD / 30.47 USD
    Cardkingdom 3.99 USD / 99.99 USD
    Tcgplayer / 73.39 USD 1.59 USD
    Cardmarket 1.55 EUR / 23.93 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever this creature deals combat damage to a player, each player discards their hand, then draws seven cards.

    Fluxcharger #71 Creature — Weird

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 1/5
    Types:
  • Creature
  • SubTypes:
  • Weird
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
  • Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
  • Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer / 0.1 USD 0.12 USD
    Cardmarket / 0.35 EUR 0.1 EUR
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever you cast an instant or sorcery spell, you may switch this creature's power and toughness until end of turn.

    Ilharg, the Raze-Boar #429 Legendary Creature — Boar God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Boar
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Although the new creature is attacking, it was never declared as an attacking creature (for the purposes of abilities that trigger whenever a creature attacks, for example, such as those of Trusted Pegasus and Makeshift Battalion).
  • If an effect exiles the God and immediately returns it to the battlefield, its last ability triggers but will have no effect. However, if an effect exiles it and would return it to the battlefield at a later time, the God's ability may return that card to its owner's library first. If it does, the effect that exiled it won't return it later.
  • If one of these Gods dies and it's your commander, you may put it into the command zone before its ability puts it into your library. If you save your commander this way, it won't put it into your library. The same is true if it would be exiled.
  • If one of these Gods leaves the graveyard or exile while its last ability is on the stack, it will remain in its new zone, even if that zone is a graveyard or exile.
  • If the God's owner has two or fewer cards in their library, the God is put on the bottom of their library as its last ability resolves.
  • If the new creature has an ability that triggers at the beginning of the end step, that ability will trigger and resolve even if the creature is returned to your hand during the end step before that ability resolves.
  • If the new creature leaves the battlefield before the end step, most likely because it died in combat, that card remains in its current zone. It won't return to your hand.
  • If you control another player's God when it dies, you decide whether to put that card into its owner's library.
  • In a multiplayer game, if you put another player's God onto the battlefield under your control, it will be exiled as you leave the game. If you were still the controller of that God, you would control its triggered ability but you have left the game; that ability won't resolve and the card remains in exile. Similarly, if you lose the game at the same time that another player's God that you put onto the battlefield is destroyed, it remains in its owner's graveyard.
  • You choose which player, planeswalker, or battle the new creature is attacking. It doesn't have to be attacking the same player, planeswalker, or battle that Ilharg is attacking.
  • Prices

    Seller Price
    Cardmarket 12.54 EUR / 23.55 EUR
    Tcgplayer 11.48 USD / 22.82 USD
    Manapool / 23.29 USD 10.35 USD
    Cardkingdom 12.99 USD / 27.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

    Soul of the Harvest #432 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • A creature card that enters as a copy of a token creature is still a nontoken creature. You'll be able to draw a card.
  • Prices

    Seller Price
    Cardmarket / 2.35 EUR 3.23 EUR
    Cardkingdom 3.99 USD
    Tcgplayer 1.15 USD
    Manapool 1.32 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Whenever another nontoken creature you control enters, you may draw a card.