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AI 🤖 Find me cards equivalent to: Anathemancer

Equivalent cards to Anathemancer (Black-Red, deals damage based on opponent's nonbasic lands):
1. Price of Progress – Red instant, punishes nonbasic lands (damage to each player).
2. Blood Moon – Red enchantment, punishes nonbasic land strategies by turning them into Mountains.
3. Burning Earth – Red enchantment, deals damage when nonbasic lands are tapped for mana.


Reason:
These cards are Black or Red, and they all punish or interact with nonbasic lands, just like Anathemancer.

Results:

Anathemancer #7 Creature — Zombie Wizard

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Zombie
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Unearth

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.3 USD
    Cardmarket 0.65 EUR
    Cardkingdom 1.29 USD
    Manapool 0.76 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, it deals damage to target player equal to the number of nonbasic lands that player controls. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

    Blood Moon #2288 aka. Moon Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Mass Land Denial
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a nonbasic land has an ability that causes it to enter the battlefield tapped, it will lose that ability before it can apply. The same is also true of any other abilities that modify how a land enters the battlefield or apply "as" a land enters the battlefield, such as the first ability of Cavern of Souls.
  • If a nonbasic land has an ability that triggers "when" it enters the battlefield, it will lose that ability before it can trigger.
  • Nonbasic lands will lose any other land types and abilities they had. They will gain the land type Mountain and gain the ability "{T}: Add {R}."
  • This effect doesn't affect names or supertypes. It won't turn any land into a basic land or remove the legendary supertype from a legendary land, and the lands won't be named "Mountain."
  • Prices

    Seller Price
    Tcgplayer 8.11 USD
    Cardkingdom 9.49 USD / 10.99 USD
    Manapool 5.98 USD / 10.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Nonbasic lands are Mountains.

    Burning Earth #130 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If any nonbasic lands are tapped for mana while a player is casting a spell or activating an ability, Burning Earth’s ability will trigger that many times and wait. When the player finishes casting that spell or activating that ability, Burning Earth’s triggered abilities are put on the stack on top of it. Burning Earth’s abilities will resolve first.
  • On the other hand, a player can tap nonbasic lands for mana, put the Burning Earth triggered abilities on the stack, and then respond to those abilities by casting an instant spell or activating an ability using that mana. In that case, the instant spell or activated ability will resolve first.
  • The ability will trigger each time a nonbasic land is tapped for mana. Each of these abilities goes on the stack and resolves separately.
  • To tap a land for mana is to activate one of that land’s mana abilities that has {T} in its activation cost and produces mana as it resolves.
  • Prices

    Seller Price
    Tcgplayer 2.3 USD / 8.29 USD
    Cardmarket 3.15 EUR / 5.8 EUR
    Cardkingdom 4.49 USD / 6.99 USD
    Manapool 2.39 USD / 3.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a player taps a nonbasic land for mana, this enchantment deals 1 damage to that player.

    Price of Progress #18 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 6.73 USD
    Cardmarket 5.31 EUR
    Cardkingdom 11.99 USD
    Manapool 6.6 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.

    Anathemancer Creature — Zombie Wizard Normal - ~$1

    Blood Moon Enchantment Normal - ~$8.99

    Burning Earth Enchantment Normal - ~$4.58

    Price of Progress Instant Normal - ~$7.66

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