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"Find me cards equivalent to: Anchor to Reality"

Equivalent cards to Anchor to Reality in blue sorceries that tutor artifacts (especially Equipment or Vehicle) are rare. Here are the closest options:
1. Anchor to Reality (U Sorcery)—Your searched card.
2. Whir of Invention (U Instant, but not sorcery)—Still blue, tutors artifacts.
3. Reshape (U Sorcery)—Sacrifice an artifact, search for an artifact with equal or lesser mana value and put it onto the battlefield.


Reason: Reshape is the most mechanically equivalent blue sorcery tutor, though it doesn’t specialize in Equipment or Vehicles, but it closely matches in color, type, and artifact focus.

Found Cards

3 Results

Anchor to Reality

Reshape

Whir of Invention

Anchor to Reality #45 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Scry

    Rules

  • If a card in a player's library has {X} in its mana cost, X is 0.
  • Players can only respond once this spell has been cast and all its costs have been paid. No one can try to interfere with the permanent you sacrificed to prevent you from casting this spell.
  • You must sacrifice exactly one artifact or creature to cast this spell; you can't cast it without sacrificing an artifact or creature, and you can't sacrifice additional artifacts or creatures.
  • Prices

    Seller Price
    Cardmarket 0.16 EUR / 0.29 EUR
    Cardkingdom / 0.79 USD 0.35 USD
    Tcgplayer / 0.33 USD 0.36 USD
    Manapool / 0.18 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell,sacrificean artifact or creature. Search your library for an Equipment or Vehicle card, put that card onto the battlefield, thenshuffle If it has mana value less than the sacrificed permanent's mana value, scry 2.

    Reshape #31 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a card in a player's library has {X} in its mana cost, X is considered to be 0 for that card.
  • Prices

    Seller Price
    Cardmarket 1.31 EUR / 10.53 EUR
    Manapool / 22.13 USD 1.04 USD
    Cardkingdom / 54.99 USD 5.49 USD
    Tcgplayer 3.53 USD / 28.04 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell,sacrificean artifact. Search your library for an artifact card with mana value X or less, put it onto the battlefield, thenshuffle

    Whir of Invention #86 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Improvise

    Rules

  • Because improvise isn't an alternative cost, it can be used in conjunction with alternative costs.
  • Equipment attached to a creature doesn't become tapped when that creature becomes tapped, and tapping that Equipment doesn't cause the creature to become tapped.
  • If an artifact you control has a mana ability with {T} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell's costs. You won't be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for improvise.
  • Improvise can't be used to pay for anything other than the cost of casting the spell. For example, it can't be used during the resolution of an ability that says "Counter target spell unless its controller pays {3}."
  • Improvise can't pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell's total cost.
  • Improvise doesn't change a spell's mana cost or mana value.
  • Tapping an artifact won't cause its abilities to stop applying unless those abilities say so.
  • When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.
  • When using improvise to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell's total cost. Then you can tap artifacts you control to help pay that cost. For example, if you cast Whir of Invention (a spell with improvise and mana cost {X}{U}{U}{U}) and choose X to be 3, the total cost is {3}{U}{U}{U}. If you tap two artifacts, you'll have to pay {1}{U}{U}{U}.
  • Prices

    Seller Price
    Cardkingdom / 16.99 USD 10.99 USD
    Manapool / 13.49 USD 8.47 USD
    Tcgplayer / 13.35 USD 9.32 USD
    Cardmarket 5.75 EUR / 10.33 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Search your library for an artifact card with mana value X or less, put it onto the battlefield, thenshuffle