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"Find me cards equivalent to: Ancient Cellarspawn"

Here are cards equivalent to Ancient Cellarspawn (Black, focused on cost reduction and life loss):
1. Heartless Summoning
Type: Enchantment
Color: B
Text: Creature spells you cast cost {2} less to cast. Creatures you control get -1/-1.

Reason: Reduces cost of creature spells. Black; synergy with tribal decks.

2. Herald of the Dreadhorde
Type: Creature — Zombie Warrior
Color: B
Text: When Herald of the Dreadhorde dies, amass
2.

Reason: Not exactly similar, but represents black creatures with zombie/horror synergy.

3. Ayara, First of Locthwain
Type: Legendary Creature — Elf Noble
Color: B
Text: Whenever Ayara or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.

Reason: Black, cares about life loss when casting/playing spells (creatures).

Closest in type and effect: Heartless Summoning (cost reduction for creatures, black). There are no direct matches with both cost reduction and life-loss on casting, but these are close in spirit.

Found Cards

4 Results

Ancient Cellarspawn

Ayara, First of Locthwain

Heartless Summoning

Herald of the Dreadhorde

Ancient Cellarspawn #47 Enchantment Creature — Horror

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 3/3
Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Ancient Cellarspawn's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • For spells with {X} in their mana costs, use the value chosen for X to determine the spell's mana value.
  • If the spell is no longer on the stack when Ancient Cellarspawn's last ability resolves, use its mana value as it last existed on the stack.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Manapool 7.24 USD
    Cardmarket / 2.13 EUR 3.72 EUR
    Tcgplayer 6.65 USD
    Cardkingdom 6.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each spell you cast that's a Demon, Horror, or Nightmare costs less to cast. Whenever you cast a spell, if the amount of mana spent to cast it was less than its mana value, target opponent loses life equal to the difference.

    Ayara, First of Locthwain #75s Legendary Creature — Elf Noble

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Noble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • In a Two-Headed Giant game, Ayara's first ability causes the opposing team to lose 1 life twice, and you gain 1 life once.
  • Prices

    Seller Price
    Cardmarket 5.41 EUR
    Tcgplayer 7.92 USD
    Cardkingdom 13.99 USD
    Manapool 10.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever Ayara or another black creature you control enters, each opponent loses 1 life and you gain 1 life. ,Sacrificeanother black creature: Draw a card.

    Heartless Summoning #104 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Heartless Summoning’s first ability can only reduce the generic mana portion of a creature spell’s cost.
  • Prices

    Seller Price
    Cardkingdom / 3.49 USD 2.29 USD
    Cardmarket / 5.57 EUR 1.32 EUR
    Manapool 1.14 USD / 7.24 USD
    Tcgplayer 1.02 USD / 3.11 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creature spells you cast cost less to cast. Creatures you control get -1/-1.

    Herald of the Dreadhorde #93 Creature — Zombie Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Amass

    Rules

  • Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. If the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
  • Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
  • If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
  • In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.
  • Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
  • To amass Zombies N, if you don't control an Army creature, create a 0/0 black Zombie Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Zombie, it becomes a Zombie in addition to its other types.
  • Prices

    Seller Price
    Cardmarket / 0.2 EUR 0.09 EUR
    Tcgplayer 0.1 USD / 0.27 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool / 0.39 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature dies, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)