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"Find me cards equivalent to: Ancient Excavation"

There are no exact equivalents to Ancient Excavation as an instant with both its draw/discard effect and basic landcycling. Closest color-aligned cards with a similar mass draw/discard effect:
1. Windfall (U) — Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
2. Whispering Madness (U/B) — Each player discards their hand then draws cards equal to the greatest number discarded, with Cipher.
3. The Royal Scions (U/R, planeswalker) — +1: Draw a card, then discard a card.


Reason: These cards are similar in color identity to Ancient Excavation and involve draw/discard for large hand sizes, but none have basic landcycling or are instants.

Found Cards

4 Results

Ancient Excavation

The Royal Scions

Whispering Madness

Windfall

Ancient Excavation #27 Instant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling

    Rules

  • The number of cards drawn this way might not be equal to the number of cards in your hand (for example, if you apply Necroplasm’s dredge ability instead of drawing one of those cards). The number of cards that you actually drew is what determines how many cards you discard.
  • The number of cards in your hand is counted only as Ancient Excavation resolves. Ancient Excavation is on the stack at this time, so it’s not counted.
  • Prices

    Seller Price
    Tcgplayer 0.49 USD
    Cardkingdom 0.99 USD
    Cardmarket 0.93 EUR
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Draw cards equal to the number of cards in your hand, thendiscarda card for each card drawn this way. Basic landcycling (,Discardthis card: Search your library for a basic land card, reveal it, put it into your hand, thenshuffle)

    The Royal Scions #199p Legendary Planeswalker — Will Rowan

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Will
  • Rowan
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If replacement effects cause you to draw five or more cards while resolving the last ability of The Royal Scions, its reflexive triggered ability still triggers only once, even if you draw eight cards.
  • If you draw fewer than four cards while resolving the last ability of The Royal Scions, its reflexive triggered ability doesn't trigger.
  • The Royal Scions's last ability goes on the stack without a target. While that ability is resolving, you draw four cards. When you do, the reflexive triggered ability triggers and you pick a target to be dealt damage. This is different from effects that say “If you do . . .” in that you choose a target after looking at the cards you draw.
  • You draw a card and discard a card all while The Royal Scions's first ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
  • Prices

    Seller Price
    Tcgplayer / 1.05 USD 0.62 USD
    Cardkingdom 0.99 USD / 1.49 USD
    Cardmarket 0.86 EUR / 1.19 EUR
    Manapool / 2.52 USD 0.57 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Draw a card, thendiscarda card.
    +1 Target creature gets +2/+0 and gains first strike and trample until end of turn.
    −8 Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.

    Whispering Madness #207 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cipher

    Rules

  • Each player draws cards simultaneously. If this causes a player to draw more cards than are left in their library, that player will lose the game. If this causes all players to do so, the game is a draw. (In multiplayer games, multiple players drawing from an empty library will cause those players to lose although the game may continue.)
  • You’ll draw cards before deciding which creature (if any) Whispering Madness will be encoded on.
  • If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.
  • If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.
  • If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.
  • If the spell with cipher doesn’t resolve, none of its effects will happen, including cipher. The card will go to its owner’s graveyard and won’t be encoded on a creature.
  • If you choose not to cast the copy, or you can’t cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won’t get a chance to cast the copy at a later time.
  • If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.
  • The copy of the card with cipher is created in and cast from exile.
  • The exiled card with cipher grants a triggered ability to the creature it’s encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won’t trigger. However, the exiled card will continue to be encoded on that creature.
  • The spell with cipher is encoded on the creature as part of that spell’s resolution, just after the spell’s other effects. That card goes directly from the stack to exile. It never goes to the graveyard.
  • You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card’s type.
  • You choose the creature as the spell resolves. The cipher ability doesn’t target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.
  • Prices

    Seller Price
    Cardkingdom / 17.99 USD 3.49 USD
    Cardmarket 2.64 EUR / 8.77 EUR
    Tcgplayer / 10.75 USD 2.44 USD
    Manapool 1.79 USD / 9.83 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

    Windfall #154 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.