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"Find me cards equivalent to: Angel of the Dawn"

Cards similar to Angel of the Dawn (White, Angel, ETB team buff):
1. Celebrant of Unity — ETB gives +1/+1 and vigilance for the turn (not an Angel).
2. Sublime Archangel — Grants exalted, helps buff creatures.
3. Angelic Captain — Not ETB or vigilance, but aggressive buff for attacking.
4. Glorious Protector — ETB effect, Angel, but different trigger.
5. Seraph of the Masses — Angel theme, but pump is static, not ETB.

Closest white Angels that buff team ETB-style: Angel of the Dawn is the best example; others may grant static buffs or different triggers, but none do exactly the same combo of ETB team +1/+1 and vigilance. Sublime Archangel and Glorious Protector are the most similar Angel options.

Found Cards

5 Results

Angel of the Dawn

Angelic Captain

Glorious Protector

Seraph of the Masses

Sublime Archangel

Angel of the Dawn #6 Creature — Angel

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 5
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Angel of the Dawn's triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +1/+1 or gain vigilance.
  • Prices

    Seller Price
    Tcgplayer / 0.3 USD 0.2 USD
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket / 0.21 EUR 0.03 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.

    Angelic Captain #208s Creature — Angel Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Count the number of other attacking Allies as the ability resolves to determine the size of the bonus. Attacking Allies controlled by a teammate will count toward this total.
  • Once the ability resolves, the bonus won’t change later in the turn, even if the number of other attacking Allies does.
  • Prices

    Seller Price
    Cardkingdom 1.79 USD
    Tcgplayer 1.21 USD
    Cardmarket 0.6 EUR
    Manapool 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever this creature attacks, it gets +1/+1 until end of turn for each other attacking Ally.

    Glorious Protector #12s Creature — Angel Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flash Flying Foretell

    Rules

  • Auras attached to any exiled permanents will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanents will cease to exist. When the cards return to the battlefield, they will be new objects with no connection to the cards that were exiled.
  • Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you're taking the action, no other player can respond by trying to remove the card from your hand.
  • Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player's turn. In most cases, if you foretell a card that isn't an instant (or doesn't have flash), you'll have to wait until your next turn to cast it.
  • Glorious Protector's enters-the-battlefield ability doesn't target any creatures. You choose which non-Angel creatures to exile, if any, as that ability resolves.
  • If Glorious Protector leaves the battlefield before its triggered ability resolves, no creatures will be exiled.
  • If a token is exiled this way, it will cease to exist and won't return to the battlefield.
  • If you're casting a foretold card from exile for its foretell cost, you can't choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
  • Prices

    Seller Price
    Manapool 1.37 USD
    Cardmarket 1.73 EUR
    Tcgplayer 1.48 USD
    Cardkingdom 1.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Flying When this creature enters, you may exile any number of non-Angel creatures you control until this creature leaves the battlefield. Foretell

    Seraph of the Masses #32 Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 7
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Convoke Flying

    Rules

  • As long as Seraph of the Masses is on the battlefield, its ability will count itself.
  • The ability that defines Seraph of the Masses's power and toughness works in all zones, not just the battlefield.
  • Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.
  • If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.
  • Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature's colors.
  • Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.
  • When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.
  • You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.
  • Prices

    Seller Price
    Cardkingdom / 1.49 USD 0.35 USD
    Cardmarket 0.12 EUR / 0.4 EUR
    Tcgplayer 0.14 USD / 0.72 USD
    Manapool 0.15 USD / 0.45 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying Seraph of the Masses's power and toughness are each equal to the number of creatures you control.

    Sublime Archangel #38 Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Exalted Flying

    Rules

  • Whenever a creature you control attacks alone, count the number of instances of exalted among permanents you control. After those abilities resolve, that’s how many times the creature will get +1/+1.
  • Prices

    Seller Price
    Cardkingdom 4.49 USD / 9.99 USD
    Manapool / 6.9 USD 2.08 USD
    Tcgplayer 3.45 USD / 7.03 USD
    Cardmarket 2.17 EUR / 4.03 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)