cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Angelfire Ignition"

Equivalent cards in red and white (R, W) that are sorceries with similar pump effects and/or Flashback:
1. Angelfire Ignition (original card)
2. Rally the Ranks – Boosts creatures but is not a sorcery or grant abilities.
3. Dreadhorde Arcanist – Let's you recast pump spells from the graveyard, but is a creature.
4. Closest options:

  • Infuriate (R): +3/+2 instant (no flashback or keywords beyond pump).
  • Unbreakable Formation (W): Gives indestructible, but is an instant.
  • Righteous Charge (W): Sorcery, boosts all your creatures.
  • Faith's Reward (W): Brings things back, but not a pump.
  • Defiant Strike (W): +1/+0 and draw, instant.

Conclusion:
No other red-white sorcery in official sets does all: +1/+1 counters, multiple abilities, and flashback. Angelfire Ignition is quite unique. The closest cards only offer some, but not all, of these effects.

Found Cards

8 Results

Angelfire Ignition

Defiant Strike

Dreadhorde Arcanist

Faith's Reward

Infuriate

Rally the Ranks

Righteous Charge

Unbreakable Formation

Angelfire Ignition #209p Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flashback

    Rules

  • "Flashback [cost]" means "You may cast this card from your graveyard if the resulting spell is an instant or sorcery spell by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • Prices

    Seller Price
    Cardkingdom / 3.49 USD 1.49 USD
    Cardmarket / 0.67 EUR 0.43 EUR
    Tcgplayer 0.85 USD / 1.04 USD
    Manapool / 1.54 USD 1.65 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    Defiant Strike #66 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target creature is an illegal target by the time Defiant Strike tries to resolve, the spell won't resolve. You won't draw a card.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD 0.49 USD 0.35 USD
    Tcgplayer 0.45 USD 0.49 USD 0.61 USD
    Manapool 0.41 USD 0.42 USD 0.41 USD
    Cardmarket 0.73 EUR / 0.57 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +1/+0 until end of turn. Draw a card.

    Dreadhorde Arcanist #125 Creature — Zombie Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • If Dreadhorde Arcanist leaves the battlefield before its triggered ability resolves, use its power as it last existed on the battlefield to check whether the card is still a legal target.
  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.
  • If you cast the card, you do so as part of the resolution of Dreadhorde Arcanist's triggered ability. You can't wait to cast it later in the turn. Timing permissions based on a card's type are ignored, and the spell will resolve before blockers are declared.
  • The instant or sorcery card you target must have mana value less than or equal to Dreadhorde Arcanist's power immediately after Dreadhorde Arcanist has attacked. Any other abilities that trigger when creatures you control attack won't have resolved yet.
  • Prices

    Seller Price
    Tcgplayer / 1.63 USD 0.49 USD
    Manapool / 1.34 USD 0.15 USD
    Cardkingdom / 4.49 USD 1.29 USD
    Cardmarket 0.77 EUR / 2.33 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Whenever this creature attacks, you may cast target instant or sorcery card with mana value less than or equal to this creature's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

    Faith's Reward #14 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A permanent card is a card that could be put onto the battlefield. Specifically, it means an artifact, creature, enchantment, land, or planeswalker card (instant and sorcery cards aren't permanent cards).
  • Permanent cards that were put into your graveyard from anywhere else, such as a card that was discarded, stay in the graveyard. Permanent cards that you gained control of and went to another player's graveyard from the battlefield will likewise stay in the graveyard.
  • Permanent spells that were countered earlier in the turn never entered, so they won't return to the battlefield because of Faith's Reward.
  • You choose what an Aura card put onto the battlefield this way will enchant. You can't choose any permanent cards entering at the same time as that Aura. If there's nothing legal for the Aura to enchant, it stays in the graveyard.
  • Prices

    Seller Price
    Tcgplayer / 4.69 USD 1.4 USD
    Cardkingdom / 9.99 USD 1.99 USD
    Manapool 1.12 USD / 3.82 USD
    Cardmarket 1.39 EUR / 5.1 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.

    Infuriate #104 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.83 USD 0.54 USD 0.61 USD
    Manapool 0.5 USD 0.48 USD 0.5 USD
    Cardkingdom 0.79 USD 0.99 USD 0.49 USD
    Cardmarket 0.83 EUR / 0.54 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +3/+2 until end of turn.

    Rally the Ranks #20s Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because damage remains marked on creatures until the damage is removed as the turn ends, nonlethal damage dealt to creatures you control may become lethal if Rally the Ranks leaves the battlefield that turn.
  • You must choose an existing creature type, such as Hippo or Hellion. You can’t choose card types (e.g., artifact) or supertypes (e.g., snow).
  • Prices

    Seller Price
    Manapool 1.42 USD
    Tcgplayer 1.37 USD
    Cardmarket 0.94 EUR / 1.42 EUR
    Cardkingdom 1.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+1.

    Righteous Charge #20 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Only creatures you control when Righteous Charge resolves will get +2/+2. Creatures that come under your control later in the turn will not.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Tcgplayer 0.31 USD
    Manapool 0.17 USD
    Cardmarket 0.31 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control get +2/+2 until end of turn.

    Unbreakable Formation #7052 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Unbreakable Formation affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't gain indestructible or vigilance and they won't get a +1/+1 counter.
  • Addendum abilities of instant spells apply while the spell is resolving, not immediately after casting it. If the spell is countered, you don't get the addendum bonus.
  • If an effect copies a spell with an addendum ability while it's on the stack, the copy wasn't cast at all, so you won't get the addendum bonus.
  • Prices

    Seller Price
    Tcgplayer 1.46 USD / 1.95 USD
    Cardkingdom / 3.99 USD 2.29 USD
    Cardmarket 2.09 EUR / 2.6 EUR
    Manapool 1.03 USD / 2.08 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1counteron each of those creatures and they gain vigilance until end of turn.