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"Find me cards equivalent to: Angelic Aberration"

Equivalent cards to Angelic Aberration with similar colorless, Eldrazi or Angel themes and comparable effects:
1. Endbringer — Colorless, Eldrazi; strong body with versatile abilities.
2. Desolation Twin — Colorless, Eldrazi; creates an additional token upon entry.
3. It That Betrays — Colorless, Eldrazi; impactful triggered ability relating to sacrifice.
4. Emeria Shepherd — While not colorless, it's an Angel with flying and a triggered ability.

These cards share colorless identity and/or similar tribal or enters-the-battlefield effects, like Angelic Aberration.

Found Cards

5 Results

Angelic Aberration

Desolation Twin

Emeria Shepherd

Endbringer

It That Betrays

Angelic Aberration #39 Creature — Eldrazi Angel

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Eldrazi
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Devoid Flying Vigilance

    Rules

  • A card with devoid is just colorless. It's not colorless and the colors of mana in its mana cost.
  • Devoid doesn't affect the color identity of the card for the purposes of the Commander variant. For example, while Abstruse Appropriation is colorless because it has devoid, its color identity is still white and black, and it can't be included in a Commander deck where the commander's color identity doesn't include both white and black.
  • Devoid works in all zones, not just on the battlefield.
  • If a card loses devoid, it will still be colorless. This is because effects that change an object's color (like the one created by devoid) are considered before the object loses devoid.
  • If a creature has a characteristic-defining ability that sets its power and toughness, indicated with a */* or similar in the power and toughness box, that ability is taken into account when determining its base power and toughness.
  • Normally, a creature's base power and toughness are the power and toughness printed on the card or, for a token, the power and toughness set by the effect that created it. If another effect sets a creature's power and toughness to specific numbers or values, those become its base power and toughness. If an effect modifies a creature's power and/or toughness without setting them, that is not included when determining its base power and toughness.
  • Other cards and abilities can give a card with devoid a color. If that happens, it's just the new color, not that color and colorless.
  • Some creatures have base power and toughness 0/0 and an ability that gives them a bonus based on some criteria. Those are not characteristic-defining abilities, and that ability doesn't change its base power and toughness.
  • Prices

    Seller Price
    Manapool / 3 USD 0.25 USD
    Cardmarket / 5.92 EUR 0.31 EUR
    Tcgplayer 0.45 USD / 3.47 USD
    Cardkingdom 0.69 USD / 4.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Devoid (This card has no color.) Flying, vigilance When this creature enters,sacrificeany number of creatures each with base power or toughness 1 or less. Create that many 4/4 colorless Eldrazi Angel creature tokens with flying and vigilance.

    Desolation Twin #6s Creature — Eldrazi

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 10
    Power/Toughness: 10/10
    Types:
  • Creature
  • SubTypes:
  • Eldrazi
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 4.51 USD
    Tcgplayer 10.53 USD
    Cardmarket 0.45 EUR / 1.82 EUR
    Cardkingdom 6.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you cast this spell, create a 10/10 colorless Eldrazi creature token.

    Emeria Shepherd #22s Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • A "nonland permanent card" is an artifact, creature, enchantment, or planeswalker card.
  • If you return an Aura to the battlefield this way, you choose what it will enchant as it enters the battlefield. This doesn't target any player or permanent, so you could attach an Aura to a permanent with hexproof controlled by an opponent, for example. If there's nothing the Aura can legally enchant, it stays in the graveyard.
  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Manapool 5.38 USD
    Tcgplayer 23.83 USD
    Cardkingdom 10.99 USD
    Cardmarket 2.01 EUR / 4.12 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.

    Endbringer #3 Creature — Eldrazi

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Eldrazi
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Activating the second activated ability after a creature has legally been declared as an attacker or blocker won't change or undo that attack or block.
  • Endbringer untaps at the same time as the active player's permanents. You can't choose to not untap it at that time.
  • If an effect states that Endbringer doesn't untap during your untap step, that effect won't apply during another player's untap step.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD / 1.99 USD
    Tcgplayer 0.34 USD / 1.96 USD
    Cardmarket 0.28 EUR / 0.65 EUR
    Manapool / 0.53 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Untap this creature during each other player's untap step. : This creature deals 1 damage to any target. , : Target creature can't attack or block this turn. , : Draw a card.

    It That Betrays #2673 Creature — Eldrazi

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 12
    Power/Toughness: 11/11
    Types:
  • Creature
  • SubTypes:
  • Eldrazi
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Annihilator

    Rules

  • Annihilator abilities trigger and resolve during the declare attackers step. The defending player chooses and sacrifices the required number of permanents before they declare blockers. Any creatures sacrificed this way won’t be able to block.
  • If a creature with annihilator is attacking a planeswalker, and the defending player chooses to sacrifice that planeswalker, the attacking creature continues to attack. It may be blocked. If it isn’t blocked, it simply won’t deal combat damage to anything.
  • If an opponent sacrifices a nontoken permanent as part of paying the cost of a spell or ability, the second ability triggers and goes on the stack on top of it. This ability will resolve, causing you to return the card to the battlefield before the other spell or ability resolves.
  • If an opponent sacrifices an Aura, you’ll choose what it enchants as you return it to the battlefield. No player can respond to the choice. Since an Aura doesn’t target anything if it isn’t cast as a spell, you can enchant a permanent with shroud this way.
  • If the sacrificed permanent that caused the second ability to trigger somehow leaves the graveyard before the ability resolves (possibly because it was returned to the battlefield by the ability of another It That Betrays), the ability simply won’t do anything when it resolves.
  • It doesn’t matter whose graveyard the permanent is put into, only that it was last controlled by, and sacrificed by, an opponent.
  • The second ability triggers whenever an opponent sacrifices a nontoken permanent for any reason, not just due to the annihilator ability.
  • When the second ability resolves, you must return the card to the battlefield, even if you don’t want to.
  • Prices

    Seller Price
    Cardkingdom 14.99 USD / 12.99 USD
    Tcgplayer 12.01 USD / 11.81 USD
    Manapool 11.72 USD / 11.95 USD
    Cardmarket / 12.98 EUR 10.92 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.