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"Find me cards equivalent to: Anikthea, Hand of Erebos"

Equivalent cards (same Sultai colors, legendary enchantment creature focus):

  • Anikthea, Hand of Erebos (your search)
  • Tymna the Weaver (BW, legendary, synergizes with enchantments but not the same keywords/mechanics)
  • Daxos the Returned (BW, makes enchantment creature tokens)
  • Karn, the Great Creator (allows artifact recursion, closest in recursion)
  • Kestia, the Cultivator (BGU, legendary enchantment creature, not the same recursion/menace abilities)

No direct equivalents match all attributes (legendary, enchantment creature, Sultai, recursion, menace). Only Anikthea, Hand of Erebos itself fits all aspects; others only share some features.

Found Cards

5 Results

Anikthea, Hand of Erebos

Daxos the Returned

Karn, the Great Creator

Kestia, the Cultivator

Tymna the Weaver

Anikthea, Hand of Erebos #780 Legendary Enchantment Creature — Demigod

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 5
Power/Toughness: 4/4
Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Demigod
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Menace

    Rules

  • Except for the listed exceptions, the token copies exactly what was printed on the original card and nothing else. It doesn't copy any information about the object the card was before it was put into your graveyard.
  • If a card copied by the token had any "when [this permanent] enters the battlefield" abilities, the token also has those abilities and will trigger them when it's created. Similarly, any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities that the token has copied will also work.
  • If the copied card has {X} in its mana cost, X is 0.
  • The token is a Zombie creature in addition to its other types and is black instead of its other colors. Its base power and toughness are 3/3. These are copiable values of the tokens that other effects may copy.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD
    Cardmarket 0.36 EUR
    Manapool 0.45 USD / 0.45 USD
    Tcgplayer 0.6 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace Other enchantment creatures you control have menace. Whenever Anikthea enters or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.

    Daxos the Returned #43 Legendary Creature — Zombie Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • All experience counters are identical, no matter how you got them. For example, the last ability will count experience counters that you got from the first ability, from another ability, from proliferating, and so on.
  • Each game pack includes a card labeled “Experience” with the suggestion “Place your experience counters here.” This card isn’t required for play. It’s simply a convenient spot to put your experience counters, which can be represented with dice, glass beads, or other small items.
  • Experience counters are the second kind of counters a player can have, joining poison.
  • Putting an enchantment creature token onto the battlefield won’t cause Daxos’s first ability to trigger. On the other hand, constellation abilities trigger whenever an enchantment enters the battlefield under your control, so those abilities will trigger.
  • The ability that defines the token’s power and toughness is part of the token’s copiable values. Copies of the token will also have that ability.
  • The power and toughness of the tokens will change as the number of experience counters you have does.
  • Prices

    Seller Price
    Tcgplayer 1.72 USD
    Manapool 0.6 USD
    Cardkingdom 0.79 USD
    Cardmarket / 0.3 EUR 0.35 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an enchantment spell, you get an experiencecounter : Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have."

    Karn, the Great Creator #1 Legendary Planeswalker — Karn

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Karn
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have colons in their reminder text, such as equip. Triggered abilities (starting with "when," "whenever," or "at") are unaffected by Karn.
  • If a permanent has {X} in its mana cost, X is considered to be 0.
  • In a casual game, a card you choose from outside the game comes from your personal collection. In a tournament event, a card you choose from outside the game must come from your sideboard. You may look at your sideboard at any time.
  • Karn's first ability affects only artifacts on the battlefield. Activated abilities that work in other zones can still be activated.
  • Karn's last ability can't get a face-down card in exile, even if you know it's an artifact card.
  • Prices

    Seller Price
    Tcgplayer / 6.3 USD 4.49 USD
    Manapool 4.69 USD / 5.19 USD
    Cardkingdom / 7.99 USD 5.99 USD
    Cardmarket / 6.58 EUR 5.38 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Activated abilities of artifacts your opponents control can't be activated.
    +1 Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
    −2 You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.

    Kestia, the Cultivator #70699 Legendary Enchantment Creature — Nymph

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Nymph
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Bestow

    Rules

  • A spell with bestow is either a creature spell or an Aura spell. It's never both. Similarly, a permanent with bestow is either a creature or an Aura, but not both.
  • Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.
  • Bestow is an alternative cost to cast the spell with bestow. It can't be combined with other alternative costs, such as casting a spell "without paying its mana cost."
  • If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura.
  • If an enchanted enchantment creature attacks, you draw only one card for it.
  • If multiple enchanted or enchantment creatures you control attack, you draw that many cards.
  • The phrase "you control" applies to both "enchanted creature" and "enchantment creature." That is, Kestia's ability triggers when an enchanted creature you control attacks, not any player's enchanted creature.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a bestow cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Unlike other Aura spells, an Aura spell with bestow still resolves if its target is illegal. Instead of entering the battlefield as an Aura, the effect making it an Aura spell ends, it loses enchant creature, and it resolves and enters the battlefield as an enchantment creature.
  • Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if the enchanted creature leaves the battlefield or becomes an illegal creature for the Aura to enchant. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Enchanted creature gets +4/+4. Whenever an enchanted creature or enchantment creature you control attacks, draw a card.

    Tymna the Weaver #48 Legendary Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Lifelink Partner

    Rules

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • If a player was dealt combat damage and subsequently lost the game, Tymna's triggered ability counts that player to determine the value of X.
  • If an effect creates an additional combat phase in a turn, it may also create an additional main phase after that combat phase. Tymna's ability triggers at the beginning of each of these postcombat main phases.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
  • You must pay exactly X life or none. You can't pay less life to draw fewer cards.
  • Prices

    Seller Price
    Tcgplayer 26.07 USD
    Cardmarket 24.79 EUR
    Cardkingdom 29.99 USD
    Manapool 22.91 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Lifelink At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards. Partner (You can have two commanders if both have partner.)