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"Find me cards equivalent to: Approach of the Second Sun"

Equivalent cards to Approach of the Second Sun (White, Sorcery, alt-win condition) are:
1. Felidar Sovereign (creature, but white and win condition via life total)
2. Test of Endurance (white, enchantment, win condition via life total)
3. Epic Struggle (not white, so does not match color)
4. Battle of Wits (not white, so does not match color)
5. Celestial Convergence (white, enchantment, win condition via life and fate counters)

Closest, most equivalent in terms of color, spell type, and alternate win are Test of Endurance and Celestial Convergence. However, Approach of the Second Sun is unique in its specific cast twice win condition as a sorcery. No exact sorcery match exists in white.

Found Cards

6 Results

Approach of the Second Sun

Battle of Wits

Celestial Convergence

Epic Struggle

Felidar Sovereign

Test of Endurance

Approach of the Second Sun #1826 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 7
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A card that changes zones is considered a new object, so casting the same Approach of the Second Sun card on a later turn is “another spell” named Approach of the Second Sun.
  • A copy of a spell isn't cast, so it won't count as the first nor as the second Approach of the Second Sun.
  • As your second Approach of the Second Sun resolves, it checks only whether the first one was cast, not whether the first one resolved. If your first Approach of the Second Sun was countered, you'll still win the game as your second one resolves.
  • If you have fewer than six cards in your library, you'll put Approach of the Second Sun on the bottom of your library. Otherwise, you'll lift up the top six cards without looking at them and place Approach of the Second Sun just under them.
  • The second Approach of the Second Sun that you cast must be cast from your hand, but first may have been cast from anywhere.
  • Approach of the Second Sun has no effect until it's resolving. If the second one you cast is countered, you won't win the game.
  • Prices

    Seller Price
    Manapool 14.26 USD
    Cardkingdom 16.99 USD
    Tcgplayer 14.24 USD
    Cardmarket 10.29 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

    Battle of Wits #69 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Battle of Wits has an “intervening ‘if’ clause.” This means that if you don’t have 200 or more cards in your library at the beginning of your upkeep, the ability won’t trigger. If the ability does trigger, but you have fewer than 200 cards in your library when the ability resolves, the ability will do nothing.
  • In tournaments, you must be able to shuffle your entire deck within a reasonable amount of time.
  • Prices

    Seller Price
    Cardmarket / 8.92 EUR 0.38 EUR
    Tcgplayer / 15.12 USD 0.5 USD
    Cardkingdom 0.49 USD / 24.99 USD
    Manapool 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

    Celestial Convergence #5 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 47.5 USD 1.44 USD
    Cardmarket / 7.01 EUR 0.63 EUR
    Manapool 0.43 USD / 50.75 USD
    Cardkingdom 0.99 USD / 54.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This enchantment enters with seven omen counters on it. At the beginning of your upkeep, remove an omencounterfrom this enchantment. If there are no omen counters on this enchantment, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.

    Epic Struggle #112 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • To win, you must control 20 or more creatures both at the beginning of upkeep and when it resolves.
  • Prices

    Seller Price
    Tcgplayer / 30.99 USD 8.06 USD
    Cardkingdom / 22.99 USD 5.99 USD
    Cardmarket 2.52 EUR / 14.78 EUR
    Manapool 7.46 USD / 18.75 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, if you control twenty or more creatures, you win the game.

    Felidar Sovereign #26★ Creature — Cat Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 4/6
    Types:
  • Creature
  • SubTypes:
  • Cat
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Lifelink Vigilance

    Rules

  • Felidar Sovereign's triggered ability checks to see if you have 40 or more life as your upkeep begins. If you don't, the ability won't trigger at all. If you do, the ability will check again as it tries to resolve. If you don't have 40 or more life at that time, the ability won't do anything.
  • In a Two-Headed Giant game, your life total is the same as your team's life total. As such, the ability triggers if your team has 40 or more life.
  • Prices

    Seller Price
    Tcgplayer 3.41 USD
    Cardmarket 3.99 EUR
    Manapool 2.61 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance (Attacking doesn't cause this creature to tap.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of your upkeep, if you have 40 or more life, you win the game.

    Test of Endurance #1840 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Test of Endurance’s ability will check your life total as your upkeep begins, before any player has the opportunity to take any actions. If you don’t have 50 or more life at that time, the ability won’t trigger at all. If the ability does trigger, it will check again as it tries to resolve. If your life total has fallen below 50 at that point, the ability won’t have any effect.
  • Prices

    Seller Price
    Cardkingdom 5.99 USD
    Cardmarket 2.53 EUR
    Tcgplayer 5.76 USD
    Manapool 5.8 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, if you have 50 or more life, you win the game.