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6 Cards Found

AI 🤖 Find me cards equivalent to: Arc Lightning

Equivalent cards (same color—Red) to Arc Lightning:

  • Fireball — Also deals variable damage divided as you choose.
  • Lava Coil — Does 2 damage to a creature, exiles if it dies (single target).
  • Electrolyze (Blue/Red) — Deals 2 damage divided, also draws a card.
  • Searing Blaze — 1 damage to creature and 1 to player, can deal more with Landfall.
  • Sparksmith — Repeated pinging on creatures.

Arc Lightning deals 3 damage divided as you choose among up to three targets, so look for divided or flexible damage spells in Red.

Results:

Arc Lightning #97 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If some of the creatures are illegal targets as Arc Lightning tries to resolve, the original division of damage still applies but no damage is dealt to the illegal targets. If all targets are illegal, Arc Lightning doesn’t resolve.
  • You choose how many targets Arc Lightning has and how the damage is divided as you cast the spell. Each target must receive at least 1 damage.
  • Prices

    Seller Price
    Tcgplayer 0.46 USD
    Cardmarket 0.74 EUR / 0.4 EUR
    Cardkingdom 0.69 USD
    Cardsphere 0.55 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.

    Electrolyze #123 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • If Electrolyze targets two creatures and one becomes an illegal target, the remaining target is dealt 1 damage, not 2. You'll still draw a card.
  • If all chosen targets are illegal as Electrolyze tries to resolve, it won't resolve and none of its effects will happen. No damage will be dealt and you won't draw a card.
  • You divide the damage as you cast Electrolyze, not as it resolves. Each target must be assigned at least 1 damage. In other words, as you cast Electrolyze, you choose whether to have it deal 2 damage to a single target, or deal 1 damage to each of two targets.
  • Prices

    Seller Price
    Tcgplayer 1.02 USD 2.95 USD 1.48 USD
    Cardmarket 2.24 EUR / 3.86 EUR
    Cardkingdom 1.49 USD 4.49 USD 2.99 USD
    Cardsphere 0.93 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Electrolyze deals 2 damage divided as you choose among one or two targets. Draw a card.

    Fireball #7 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Fireball's damage is divided as Fireball resolves, not as it's cast, because there are no choices involved. The division involves only targets that are still legal as Fireball resolves.
  • For example, if X is 5 and you choose three target creatures, Fireball has a total cost of {7}{R} (even though its mana cost is just {5}{R} and its mana value is 6). If those creatures are all still legal targets as Fireball resolves, it deals 1 damage to each of them.
  • You can target more than X creatures. However, if the number of legal targets at the time Fireball resolves is greater than X, none of them will be dealt any damage.
  • You may cast Fireball with zero targets, regardless of the value chosen for X. If you do so, it will not be a targeted spell, and no damage will actually be dealt when it resolves.
  • Prices

    Seller Price
    Tcgplayer 6.21 USD
    Cardmarket 3.84 EUR
    Cardkingdom 4.99 USD
    Cardsphere 4.32 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell costs more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.

    Lava Coil #2019-4 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • Lava Coil's replacement effect will exile the target creature if it would die this turn for any reason, not just due to lethal damage. It applies to the target creature even if Lava Coil deals no damage to it (due to a prevention effect).
  • Prices

    Seller Price
    Cardmarket 3.35 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.

    Searing Blaze #5 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Rules

  • If either target is illegal by the time Searing Blaze resolves, it still deals damage to the other target.
  • You must choose two targets as you cast Searing Blaze: a player and a creature that player controls. If you can't (because there are no creatures on the battlefield, perhaps), then you can't cast the spell.
  • Having more than one land enter the battlefield under your control this turn provides no additional benefit.
  • Once the spell resolves, having a land enter under your control provides no further benefit.
  • The effect of this spell's landfall ability replaces its normal effect. If you had a land enter under your control this turn, only the landfall-based effect happens.
  • The landfall ability checks for an action that has happened in the past. It doesn't matter if a land that entered the battlefield under your control previously in the turn is still on the battlefield, is still under your control, or is still a land.
  • Whether you had a land enter the battlefield under your control this turn is checked as this spell resolves, not as you cast it.
  • Prices

    Seller Price
    Tcgplayer 5.42 USD
    Cardmarket 3.01 EUR / 7.14 EUR
    Cardkingdom 5.49 USD
    Cardsphere 5.31 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls. Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.

    Sparksmith #235 Creature — Goblin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.15 USD / 2.2 USD
    Cardmarket 0.12 EUR / 1.32 EUR
    Cardkingdom 0.35 USD / 1.49 USD
    Cardsphere 0.23 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : This creature deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield.

    Arc Lightning Sorcery Normal - ~$2.44

    Electrolyze Instant Normal - ~$3.17

    Fireball Sorcery Normal - ~$5.14

    Lava Coil Sorcery Normal - ~$3.35

    Searing Blaze Instant Normal - ~$5.38

    Sparksmith Creature — Goblin Normal - ~$2.25

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