cache exists in db ManaHive.com - #1 Magic The Gathering Card Search Engine, Probably
BETA

4 Cards Found

AI 🤖 Find me cards equivalent to: Arcane Endeavor

Equivalent cards to Arcane Endeavor (blue, dice-rolling, big spells) include:
1. Inspired Ultimatum – Blue, large impact, draws cards, interacts with opponents.
2. Mind's Desire – Blue, high-impact random spells, although not dice-based, has a similar “big random effect.”
3. Fiery Gambit – Blue and red, dice-rolling, large effect based on random chance.


Reason: These cards share blue identity and big, random, spell-based interactions similar to Arcane Endeavor.

Results:

Arcane Endeavor #14 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 7
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.
  • An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.
  • Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.
  • Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.
  • Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.
  • Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.
  • Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications.
  • The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.
  • Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.
  • While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.
  • Prices

    Seller Price
    Tcgplayer 0.35 USD
    Cardmarket 0.37 EUR
    Cardkingdom 0.69 USD
    Cardsphere 0.46 USD
    Manapool 0.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost.

    Fiery Gambit #90 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • After each flip, you choose whether to continue flipping.
  • If you win three flips, Fiery Gambit deals 3 damage to the target creature and 6 damage to each opponent, and you draw nine cards and untap all lands you control.
  • You can flip any number of coins (you can even flip more than three), but Fiery Gambit has no effect if you lose any of the flips. You can’t continue flipping if you lose a flip.
  • You must choose a target creature when you cast Fiery Gambit. If that target isn’t legal on resolution, Fiery Gambit has no effect and you don’t even flip a coin.
  • Prices

    Seller Price
    Tcgplayer 2.51 USD / 3.93 USD
    Cardmarket 1.18 EUR / 2.63 EUR
    Cardkingdom 3.99 USD / 6.99 USD
    Cardsphere 2.63 USD
    Manapool 2.49 USD / 4.94 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

    Inspired Ultimatum #107 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If either target becomes illegal before Inspired Ultimatum resolves, the other will be affected as appropriate and you'll draw five cards. If both targets become illegal, the spell won't resolve and you won't draw five cards.
  • You can target yourself as the player to gain 5 life.
  • If either target becomes illegal before Inspired Ultimatum resolves, the other will be affected as appropriate and you’ll draw five cards. If both targets become illegal, the spell won’t resolve and you won’t draw five cards.
  • You can target yourself as the player to gain 5 life.
  • Prices

    Seller Price
    Tcgplayer 1.36 USD / 2.04 USD
    Cardmarket 1.57 EUR / 1.52 EUR
    Cardkingdom 1.79 USD / 0.99 USD
    Cardsphere 1.21 USD
    Manapool 0.98 USD / 1.84 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.

    Mind's Desire #80 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Storm

    Rules

  • If the card is not played by end of turn, it remains exiled until end of game.
  • The card is face-up when exiled.
  • A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won't affect the copies.
  • Spells cast from zones other than a player's hand and spells that were countered are counted by the storm ability.
  • The copies are put directly onto the stack. They aren't cast and won't be counted by other spells with storm cast later in the turn.
  • The triggered ability that creates the copies can itself be countered by anything that can counter a triggered ability. If it is countered, no copies will be put onto the stack.
  • Prices

    Seller Price
    Tcgplayer 5.4 USD 7.98 USD 5.12 USD
    Cardmarket 8.38 EUR / 13.84 EUR
    Cardkingdom 5.99 USD 14.99 USD 6.49 USD
    Cardsphere 5.12 USD
    Manapool 6.58 USD / 10.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

    Arcane Endeavor Sorcery Normal - ~$0.45

    Fiery Gambit Sorcery Normal - ~$3.48

    Inspired Ultimatum Sorcery Normal - ~$1.48

    Mind's Desire Sorcery Normal - ~$8.21

    Much Abrew: Five-Color Allies (Standard) Are Allies back in Standard thanks to Avatar? Can we assemble Aang Tron?...
    The Power of Pauper: You Know It's Poison Joe Dyer talks about a spell based combo deck now that High Tide is gone!
    We Play Avatar | Commander Clash S19 E4 The crew checks out some of their favorite new Avatar commanders!
    Single Scoop: Momo is Gathering MTG's Best Fliers Momo is so adorable. Why would Momo ever do such a thing like spawn a T2...